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Make the hitbursts fade faster depending on AR

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Total Posts
19
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +69
Topic Starter
Saten
There was a discussion about this a year ago but there was no feature request about it afaik p/1028224
Drafura
This make sense.
theowest
Genius! It must work with hardrock and doubletime too.
Aqo
There is a good reason players who play on high ARs + Hidden use invisible 300s. +support
it should fade completely within at least AR/2 speed or else stacks on HD are stupidly unreadable without a proper skin that overrides hitbursts.
Topic Starter
Saten
Fluffy bump

theowest wrote:

Genius! It must work with hardrock and doubletime too.
DT already does this. Because it basically speeds up everything, including the hitburst fading.
jemhuntr

Saten wrote:

Fluffy bump
what on earth is a fluffy bump
support btw :3
karma_komodo
would be very useful, but at the begining might seem strange for 300 to fade at a different speed...
(dont mind me, i use invisible 300 for a reason)
Kuro
This sounds reasonable.. +Support!
Topic Starter
Saten

ArmandoR wrote:

would be very useful, but at the begining might seem strange for 300 to fade at a different speed...
(dont mind me, i use invisible 300 for a reason)
I don't think it'll affect you in a negative way on maps with high Approach Rates.

JeMhUnTeR wrote:

Saten wrote:

Fluffy bump
what on earth is a fluffy bump
support btw :3


fluffy
jemhuntr
oh gosh that's too cute to be true
-
that should be enough for now =3
#offtopic

so wait, that means that long hitburst animations will not finish or should the delay between sprites be reduced?
TOKI
though i use invisible 300s it looks useful when i have not clear the diff >3<
Topic Starter
Saten
High BPM maps would look less like clusterducks.

JeMhUnTeR wrote:

so wait, that means that long hitburst animations will not finish or should the delay between sprites be reduced?
You mean this?
t/97333?hilit=+animated

Why would you want have long animations on hitbursts?
But well uh, I guess those will animate much faster or just fade out while animating.

I prefer non-animated hitbursts anyway

DT already speeds up hitburst-animation anyway iirc
Sakura
And here i thought hitbursts already dissapeared faster on higher ARs, Support i guess.
Topic Starter
Saten
cake bump~
[Luanny]

Drafura wrote:

This make sense.
FrzR
this is awesome! Well i customized my skin for the 300 hitburst to be invisible but this idea is great. :)
she_old
Sounds good
deadbeat
hi, i'm bumping an interesting feature that would be very helpful
Oinari-sama

deadbeat wrote:

hi, i'm bumping an interesting feature that would be very helpful
^That line goes surprisingly well with your avatar lol

Makes sense to me.
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