current version: beta 2
In a few hours of boredom, I coded this small project to use Lua for making storyboard scripts- much alike SGL.
You give it a lua script with the correct syntax and methods and bam you get a osb.
Works for serious projects at this point. Contact me if you need assistence.
(all code included in download as well as a reference)
changelog
Download link (updated 2013/6/5)
In a few hours of boredom, I coded this small project to use Lua for making storyboard scripts- much alike SGL.
You give it a lua script with the correct syntax and methods and bam you get a osb.
Works for serious projects at this point. Contact me if you need assistence.
(all code included in download as well as a reference)
changelog
(alpha 2)
- enable use of math libraries from lua.
- additional useful functions
- a bit of a more complete example effect storyboard.
(beta 1) - lots of bugfixes
- added extsprite class with some util.lua functionality wrapped up for cool effects and utility functions
- full storyboard generation (which basically means you can put a whole .osb as output instead of what has been done so far, only outputting objects.)
- example storyboard for gimmick map I made
- we're close to feature complete but still moving onto beta
known stuff: - no official parameter nor native loop support (still using lua loops which ends up in a lot of lines)
- might need .net 4.5 if you use the front-end
(beta 2) - fixed lua errors not showing up properly
- updated barline script to be more generic and therefore usable
Download link (updated 2013/6/5)