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Rita - Little Busters! (TV Size)

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Topic Starter
Nitori
This beatmap was submitted using in-game submission on Thursday, November 08, 2012 at 6:51:37 PM

Artist: Rita
Title: Little Busters! (TV Size)
Source: Little Busters!
Tags: anime opening visual novel key opening animation ver baseball
BPM: 151
Filesize: 9467kb
Play Time: 01:27
Difficulties Available:
  1. Kyousuke (4.89 stars, 265 notes)
  2. Masato (2.52 stars, 101 notes)
  3. Riki (5 stars, 326 notes)
  4. Zexous's Kengo (4.94 stars, 288 notes)
Download: Rita - Little Busters! (TV Size)
Download: Rita - Little Busters! (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Little Busters!

Masato (Medium) (100%)
Kyousuke (Hard) (100%)
Zexous's Kengo (Insane) (100%)
Riki (Insane) (50%) (remapping)

Difficulty names changed. (Because everyone names them after the girls already)

This is also the first map I'm pretty serious about, so any and all mods would be very appreciated! I would like to get this ranked eventually...

(Possible Taiko guest difficulty maybe soon?)
Zexous
Great map straight off the bat, I just have minor tweaks to put forth :D

Ok the timing seems spot on, so from here on these are just suggestions~

00:08:191 (4,5,6,7) - Consider spacing these out a bit more? Close spacing suggests that they should be tapped faster so. This is just an issue for me personally, but anyway, I thought the perfect spacing was at 01:12:956 (4,5,6,7,8,9).
00:25:674 (1,2,3,4,7,1,2,3,4) - Similar issue.
00:28:655 (7) - OCD issue! Put it in the middle please. Thanks XD
00:40:178 (6,7,8,9,10) - Same spacing issue.
00:43:357 (1,2,3,4) - Same
00:47:926 (1,2,3,4,1) - This part was just...kind of awkward to play. Kind of like on old maps. Maybe turn the 1 and the 2 into a slider? I can't really tell. :/

I think that the optimal spacing is 1.00x for the spacing issues I listed ^_^

00:49:516 (4) - I tried adding a reverse to this slider and it kind of flowed to me, so consider it (this is a weak suggestion, as in it was already fine).

Another weak suggestion: consider making the notes in the really large stacks move slightly (the best distance I thought was 0.20x, it felt great to play). The stacks I'm talking about are like at 01:58:653 (4,5,6,7,8) and 01:10:572 (4,5,6,7,8) and 01:26:069 (1,2,3,4,5). It felt great to play like the stream you had here at 00:50:112 (1,2,3,4,5,6,7,8,9).

Those are all just pretty minor issues/tweaks. The map was great and fun to play and it was timed very well ^_^ also optional but consider getting someone to mod the hitsounds for you because this could be a really good ranked map :D Good luck with your other difficulties and getting it ranked!
Topic Starter
Nitori

Zexous wrote:

Great map straight off the bat, I just have minor tweaks to put forth :D

Ok the timing seems spot on, so from here on these are just suggestions~

00:08:191 (4,5,6,7) - Consider spacing these out a bit more? Close spacing suggests that they should be tapped faster so. This is just an issue for me personally, but anyway, I thought the perfect spacing was at 01:12:956 (4,5,6,7,8,9).
00:25:674 (1,2,3,4,7,1,2,3,4) - Similar issue.
00:28:655 (7) - OCD issue! Put it in the middle please. Thanks XD Haha, done.
00:40:178 (6,7,8,9,10) - Same spacing issue.
00:43:357 (1,2,3,4) - Same
00:47:926 (1,2,3,4,1) - This part was just...kind of awkward to play. Kind of like on old maps. Maybe turn the 1 and the 2 into a slider? I can't really tell. :/ Ok, changed this part around so it's not all jumpy.

I think that the optimal spacing is 1.00x for the spacing issues I listed ^_^ Got it, timing issues fixed. I changed it to 1.1x, but yeah. xD

00:49:516 (4) - I tried adding a reverse to this slider and it kind of flowed to me, so consider it (this is a weak suggestion, as in it was already fine). With the change I made, it wasn't really possible at this point.

Another weak suggestion: consider making the notes in the really large stacks move slightly (the best distance I thought was 0.20x, it felt great to play). The stacks I'm talking about are like at 01:58:653 (4,5,6,7,8) and 01:10:572 (4,5,6,7,8) and 01:26:069 (1,2,3,4,5). It felt great to play like the stream you had here at 00:50:112 (1,2,3,4,5,6,7,8,9). Done, I agree!

Those are all just pretty minor issues/tweaks. The map was great and fun to play and it was timed very well ^_^ also optional but consider getting someone to mod the hitsounds for you because this could be a really good ranked map :D Good luck with your other difficulties and getting it ranked!
Thanks so much for the mods! I'm wondering if it'll ever get ranked, but I'll try!
Yumih
Hi!

I just started mapping and I don't know if this is going to help. But I'll try! :)

These are just suggestions! You're the owner of the beatmap, so if you didn't agree with me in some point, just don't do it OK? (^-^)

My mod
[General]

It's just that people don't usually use Timing Points for Kiai Time. They use Inheriting Points instead. Timing Points are usually used when there's a change of beat (BPM) during the song but, if there aren't any changes, there's no point in using it! I know it sounds pretty silly since it doesn't change much, but I'm just saying! :D

[ Masato]

  1. 00:00:244 (1,1) - How about changing them to two 1/2 beat sliders? The second one with a reverse arrow to follow the song's guitar in the background!



  2. 00:27:264 (1,2) - Changing these ones to a full beat slider with 1 reverse arrow would vary things a little bit and it doesn't change the beat pattern you were doing at all! If you are going to do this, don't forget to put the "Clap" on the head of the slider to follow the previous hitsound pattern.



  3. 00:33:622 (1,2) - Same as the previous item!

  4. 00:31:237 (4) - Well, I don't know if it's just me or what... To me, this note seems out of place since there's a kind of interval in the voice. I moved it to 00:31:635 and made it the start of the new combo (the blue combo now got 3 notes) and it looked pretty good! But it's up to you!



  5. What about adding a spinner in the end? From 01:21:698 to 01:25:672 would look good! Without it I think the beatmap would end suddenly.

  6. If you've made any changes on the beatmap, as I'd said; don't forget to check on the spacing, since there are some notes that got deleted and were replaced by others. If not, just leave it like that! ;)
[ Kyousuke]

I don't think I can help much with this difficult, sorry... I played it and I liked it! It was very fun! :oops:

Well, since it's my first mod, sorry if it isn't good enough! I hope I helped, even if it was just a little bit!

Good luck!
Topic Starter
Nitori

Kitagami wrote:

Hi!

I just started mapping and I don't know if this is going to help. But I'll try! :)

These are just suggestions! You're the owner of the beatmap, so if you didn't agree with me in some point, just don't do it OK? (^-^)

My mod
[General]

It's just that people don't usually use Timing Points for Kiai Time. They use Inheriting Points instead. Timing Points are usually used when there's a change of beat (BPM) during the song but, if there aren't any changes, there's no point in using it! I know it sounds pretty silly since it doesn't change much, but I'm just saying! :D You're right. But coincidentally, the song switches from 4/4 to 3/4 temporarily here, which is why they're new timing points. The Kiai just happens to fall with it.

[ Masato]

  1. 00:00:244 (1,1) - How about changing them to two 1/2 beat sliders? The second one with a reverse arrow to follow the song's guitar in the background! That sounds really nice. I never would've caught that!



  2. 00:27:264 (1,2) - Changing these ones to a full beat slider with 1 reverse arrow would vary things a little bit and it doesn't change the beat pattern you were doing at all! If you are going to do this, don't forget to put the "Clap" on the head of the slider to follow the previous hitsound pattern. Done.



  3. 00:33:622 (1,2) - Same as the previous item! Also done.

  4. 00:31:237 (4) - Well, I don't know if it's just me or what... To me, this note seems out of place since there's a kind of interval in the voice. I moved it to 00:31:635 and made it the start of the new combo (the blue combo now got 3 notes) and it looked pretty good! But it's up to you! Kinda debated it, as I was wondering if it would be too hard to read. But I think it sounds nice, so I'll include it for now.



  5. What about adding a spinner in the end? From 01:21:698 to 01:25:672 would look good! Without it I think the beatmap would end suddenly. I don't like adding spinners to anime OPs and EDs because you miss the video. But I extended the map until the very end so it's not so awkward.

  6. If you've made any changes on the beatmap, as I'd said; don't forget to check on the spacing, since there are some notes that got deleted and were replaced by others. If not, just leave it like that! ;)
[ Kyousuke]

I don't think I can help much with this difficult, sorry... I played it and I liked it! It was very fun! :oops:

Well, since it's my first mod, sorry if it isn't good enough! I hope I helped, even if it was just a little bit!

Good luck!
Very good first mod! And thanks so much for your input~
UnderminE
Okay so, at first I noticed those red-timing lines and I was like "huh?" Then listened to it and good job, well used.

[General]
You don't have to write "Little Busters" in tags since the source is Little Busters (even if it has "!" in it, you don't have to add it in tags)
"tv animation ver baseball" Also these words are not necessary as well. Because having "TV Size" in Title is enough, you don't need TV. And noone would browse with animation, dunno. And baseball, well. <_<

Background Image must be 600x800 or 1024x768 (1024x768 is the most used one.)

[Masato]
00:37:992 (1) - Looks a bit far away but it's okay just for 1 note. But how about placing it like this:
SPOILER

x: 328 y: 84
00:39:582 (3) - x: 220 y: 176 ?
00:46:337 (2) - ugly slider
00:56:270 (4) - This finish-sound is really loud. How about using hmm 50%?
01:03:024 - Ahhhh using this kind of classic sliders for that vocal is really not good in my opinion. The vocal is different there and I think you should use a repeat slider. Well I tried all kinds of repeat sliders there even 1/3 1/6 and more, any of them didn't fit the vocal perfectly but.. at least just to catch that vocal it's better to use a repeat slider.
01:08:189 (4) - This slider's shape is not that perfect. I mean, make it look like this: 01:09:778 (1,4) - You have 2 sliders which have the same shape. And there are 2 hit-circles between them. Why don't you try a symmetrical pattern instead of that? Symmetrical patterns are always cuute~
01:11:367 (4,5,6) - Or you can try a symmetrical pattern with these.
lol a normal person would use spinner for that ending. I really don't like those classic spinners, it poots the video ;_;

Also for an extra note;
00:11:767 - and 00:11:867 - What do these 2 work for? They are useless in my opinion since you already have 1 timing section with 50% N:C1.

[Kyousuke]
00:49:317 (6,7,8) - Stack these three properly
00:57:660 (1,3) - ugly shapes <_<
01:03:024 - OH WAIT, just tried this repeat slider (http://puu.sh/1gw6u) to catch the vocal and it fits perfectly. I tried the same slider in other diff but it didn't fit. Then noticed that offsets are different. Don't do thaat ;_; Use same offset, timing and all in every diff. Also this offset is better than other offset. Use this one. And don't forget to add that repeat slider ;_;
01:16:135 (5) - These short-slider shapes are.. dunno don't look good. How about changing slider velocity? So with that you won't have to use short sliders.
01:18:122 (1,2,3,4) - NOOOO, catch the vocal. You probably will see me like I have an obsession with repeat sliders, but they have to be used at places like these. Just use them ;_;
01:19:711 (5,7) - Hmm, you shaped them like this on purpose ooor..? Well after seeing them more than once, they don't look that bad though.
01:26:665 (1,2,3) - Noo ;_; These shoort sliders don't just fit the rhythm. You.. mapped this like a taiko diff really. You should have been a taiko mapper xD

Overall Difficulty +2
HP Drain +1
Also I've seen the same thing with timing sections here as well, I mean this:
00:11:767 - and 00:11:867 - What do these 2 work for? They are useless in my opinion since you already have 1 timing section with 50% N:C1.
Soo that's all for now. I will mod it later again, after you have some mods.

Little Busters yayyy /o/
Topic Starter
Nitori

UnderminE wrote:

Okay so, at first I noticed those red-timing lines and I was like "huh?" Then listened to it and good job, well used.

[General]
You don't have to write "Little Busters" in tags since the source is Little Busters (even if it has "!" in it, you don't have to add it in tags)
"tv animation ver baseball" Also these words are not necessary as well. Because having "TV Size" in Title is enough, you don't need TV. And noone would browse with animation, dunno. And baseball, well. <_< True, true, animation stays because the official title has "animation ver" in it, but I didn't want that to get confused with TV Size in the title. So I kept it in the tags. Baseball because it's Little Busters :3

Background Image must be 600x800 or 1024x768 (1024x768 is the most used one.)Resized.

[Masato]
00:37:992 (1) - Looks a bit far away but it's okay just for 1 note. But how about placing it like this:
SPOILER

x: 328 y: 84
Done, and micromanaged the notes surrounding it to look consistent.
00:39:582 (3) - x: 220 y: 176 ? Done.
00:46:337 (2) - ugly slider Fixed (hoepfully... I'm still a newbie when it comes to sliders)
00:56:270 (4) - This finish-sound is really loud. How about using hmm 50%? It's already at 50%... removed the clap so it's probably not as loud now.
01:03:024 - Ahhhh using this kind of classic sliders for that vocal is really not good in my opinion. The vocal is different there and I think you should use a repeat slider. Well I tried all kinds of repeat sliders there even 1/3 1/6 and more, any of them didn't fit the vocal perfectly but.. at least just to catch that vocal it's better to use a repeat slider.I was confused at first, but it made a little more sense when I read below. The only issue I'd have is it sounds a bit difficult at this level, and I'm more concerned with keeping consistent rhythm (since the beats aren't right on top of the lyrics for the whole song.)
01:08:189 (4) - This slider's shape is not that perfect. I mean, make it look like this: Done.
01:09:778 (1,4) - You have 2 sliders which have the same shape. And there are 2 hit-circles between them. Why don't you try a symmetrical pattern instead of that? Symmetrical patterns are always cuute~ Well, I did something like this. Not sure, though. ><
01:11:367 (4,5,6) - Or you can try a symmetrical pattern with these. And this.
lol a normal person would use spinner for that ending. I really don't like those classic spinners, it poots the video ;_; I guess I'm abnormal then.

Also for an extra note;
00:11:767 - and 00:11:867 - What do these 2 work for? They are useless in my opinion since you already have 1 timing section with 50% N:C1. Ah, those were leftover from earlier testing. I didn't think they'd affect things but I got rid of them anyways.

[Kyousuke]
00:49:317 (6,7,8) - Stack these three properly Done.
00:57:660 (1,3) - ugly shapes <_<
01:03:024 - OH WAIT, just tried this repeat slider (http://puu.sh/1gw6u) to catch the vocal and it fits perfectly. I tried the same slider in other diff but it didn't fit. Then noticed that offsets are different. Don't do thaat ;_; Use same offset, timing and all in every diff. Also this offset is better than other offset. Use this one. And don't forget to add that repeat slider ;_; Erm... but the offset is the same across all difficulties. I didn't change them at all. I changed it to match the lyrics a bit more, but it isn't using a repeat. Reason being is I need a not to fall on beat 2 so that the drum claps are consistent.
01:16:135 (5) - These short-slider shapes are.. dunno don't look good. How about changing slider velocity? So with that you won't have to use short sliders. Increased slider speed by 1.4x and made them longer.
01:18:122 (1,2,3,4) - NOOOO, catch the vocal. You probably will see me like I have an obsession with repeat sliders, but they have to be used at places like these. Just use them ;_; Alright alright, I'll use them on this one. x3
01:19:711 (5,7) - Hmm, you shaped them like this on purpose ooor..? Well after seeing them more than once, they don't look that bad though.Overridden, so... And I thought they were fine before. x3
01:26:665 (1,2,3) - Noo ;_; These shoort sliders don't just fit the rhythm. You.. mapped this like a taiko diff really. You should have been a taiko mapper xD Maybe I'm just too concerned about hitsounds. But if I was a taiko mapper, I couldn't play my own maps. >w< Changed sliders to circles.(I like standard better than Taiko anyways ;w; )

Overall Difficulty +2
HP Drain +1 Done.
Also I've seen the same thing with timing sections here as well, I mean this:
00:11:767 - and 00:11:867 - What do these 2 work for? They are useless in my opinion since you already have 1 timing section with 50% N:C1.
Done.

Soo that's all for now. I will mod it later again, after you have some mods.

Little Busters yayyy /o/
It's good to have a little stricter criticism on my map. Thanks for the mod! And hopefully I'll get the insane diff up soon...
koreapenguin
IRC Mod

SPOILER
17:04 koreapenguin: Takes a long time are you okay?
17:04 Nitori-n: I'll be okay
17:05 koreapenguin: um. Masato Difficulty
17:06 koreapenguin: 00:25:674 (1,2) -
17:06 koreapenguin: 00:31:635 (1,2,3) -
17:06 koreapenguin: Spacing Check
17:06 koreapenguin: 00:25:674 (1,2) - here same 0.9~0.89
17:07 Nitori-n: Okay
17:08 Nitori-n: Going with 0.9 spacing
17:08 Nitori-n: I might have to adjust the rest of the map though...
17:08 koreapenguin: ok.
17:09 koreapenguin: grid size Tiny plz
17:10 koreapenguin: 00:39:582 (3) - 224,172 What do you think?
17:10 Nitori-n: I think it's okay?
17:10 koreapenguin: ok.
17:12 koreapenguin: 00:51:105 (1,2,1,2,1,2) - um...
17:13 koreapenguin: why not middle
17:13 koreapenguin: move plz
17:13 Nitori-n: Move what?
17:13 Nitori-n: The circle?
17:13 koreapenguin: wait
17:13 koreapenguin: grid size Tiny?
17:14 Nitori-n: Yeah
17:14 koreapenguin: 00:51:105 (1) - Head 180 144
17:14 koreapenguin: Tail 256 192
17:14 koreapenguin: and
17:15 koreapenguin: 00:52:297 (1) - this note del
17:15 koreapenguin: and 00:51:105 (1) - copy
17:15 koreapenguin: 00:52:297 - Paste and ctrl + H
17:16 Nitori-n: Okay
17:16 koreapenguin: 00:53:091 (2) - 332 232
17:16 koreapenguin: 00:53:489 (1) - head 256 284
17:17 koreapenguin: Tail256 192
17:17 koreapenguin: 00:54:283 (2) - 180 232
17:18 koreapenguin: and..
17:18 koreapenguin: [General]
17:18 koreapenguin: Just suggestions...
17:18 koreapenguin: KiAi time
17:19 koreapenguin: 00:51:105 - here start
17:19 koreapenguin: 01:08:983 - here end
17:19 koreapenguin: Continued
17:19 koreapenguin: What do you think?
17:20 Nitori-n: Ah, about Kiai time, I can't really change that because that's the start of a timing section
17:20 Nitori-n: It goes from 3/4 to 4/4
17:20 Nitori-n: Oh wait, nvm
17:20 Nitori-n: I see what you mean
17:21 koreapenguin: um..
17:21 Nitori-n: Sure, changed
17:21 koreapenguin: ok.
17:22 koreapenguin: 00:57:461 (1,2,3,4) - Spacing Check
17:23 Nitori-n: Ok, I moved the 2 and 3 to the center of the sliders
17:23 koreapenguin: ok/.
17:23 koreapenguin: 01:04:216 (1) - this note.
17:24 koreapenguin: head 332 144
17:24 koreapenguin: tail 256 192
17:24 Nitori-n: I copied this set from earlier and pasted it
17:24 koreapenguin: ok good!
17:24 koreapenguin: you very smart
17:24 Nitori-n: :3
17:27 koreapenguin: tip.
17:27 koreapenguin: 01:18:122 (1,2,3,4,5,6,7,8) -
17:27 koreapenguin: this note del
17:27 koreapenguin: and.
17:27 Nitori-n: All of it?
17:27 koreapenguin: 01:18:122 -
17:27 koreapenguin: here CTRL + Shift + D
17:27 koreapenguin: nono.
17:28 koreapenguin: beat snap divisor 1/1 plz
17:28 Nitori-n: woah
17:28 Nitori-n: Didn't know that was there
17:28 koreapenguin: haha.
17:28 koreapenguin: and.
17:28 koreapenguin: points 8
17:29 koreapenguin: fin.
17:29 koreapenguin: Take care of position control
17:30 koreapenguin: and 01:24:480 (1,2,3) - Spacing Check
17:31 koreapenguin: 01:26:665 (1) - 216 136 What do you think?
17:31 koreapenguin: Masato Fin :)
17:31 Nitori-n: Yes
17:32 Nitori-n: *clap*
17:32 koreapenguin: i dont know hitsound
17:32 koreapenguin: only know mapping
17:32 koreapenguin: and..
17:32 koreapenguin: Kyousuke start?
17:34 Nitori-n: No problem
17:34 Nitori-n: And okay
17:34 koreapenguin: um.
17:34 koreapenguin: Kyousuke hard?
17:34 Nitori-n: yep
17:34 Nitori-n: Somewhere between Hard and Insane
17:36 koreapenguin: Grid size tiny plz
17:36 Nitori-n: Ok
17:36 koreapenguin: 00:30:840 (5) - 52 104 What do you think?
17:37 Nitori-n: I should start using Tiny more
17:37 Nitori-n: Ok
17:39 koreapenguin: 01:03:421 (2,3,4,5) - Spacing Check
17:42 Nitori-n: Ok
17:44 koreapenguin: Kyousuke Fin
17:44 Nitori-n: Yay~
17:44 Nitori-n: I'm most proud of that one
17:45 koreapenguin: ?..
17:45 koreapenguin: what mean?
17:45 Nitori-n: I like it the best :3
17:45 koreapenguin: okok..
17:45 koreapenguin: Riki start?
17:45 Nitori-n: Ok
17:46 koreapenguin: 00:00:244 (1,2) - note del
17:46 koreapenguin: 00:01:436 (1) - and copy
17:46 Nitori-n: Okay
17:47 koreapenguin: 00:01:436 (1) - Paste
17:47 koreapenguin: nono.
17:47 koreapenguin: 00:01:436 (1) - and copy
17:47 koreapenguin: 00:00:244 - here paste
17:47 koreapenguin: and.
17:47 koreapenguin: Ctrl + ,
17:47 koreapenguin: 2 push
17:47 Nitori-n: Done
17:48 koreapenguin: 00:00:244 (1) - ctrl + g
17:48 Nitori-n: Oh, neat
17:48 Nitori-n: okay
17:48 koreapenguin: 00:01:833 - here paste
17:49 koreapenguin: and ctrl + h
17:49 koreapenguin: and ctrl + g
17:49 Nitori-n: I actually like it without ctrl + g
17:49 koreapenguin: you work 'grid size tiny?
17:49 Nitori-n: Yep
17:49 koreapenguin: good :)
17:50 koreapenguin: 00:03:423 (1,2,1,2) - all
17:50 Nitori-n: All?
17:50 koreapenguin: Applications = ctrl +g ,h
17:51 koreapenguin: paste copy
17:51 Nitori-n: Okay
17:52 koreapenguin: 00:07:794 (5) - 384 268 00:08:191 (6) - 128 116 What do you think?
17:52 koreapenguin: 00:08:191 (6) - 128 116
17:52 Nitori-n: Ok
17:54 koreapenguin: 00:43:555 (4) - 136 192
17:55 Nitori-n: Alright
17:56 koreapenguin: Fin!
17:56 koreapenguin: but...
17:56 koreapenguin: A small problem
17:57 Nitori-n: What?
17:57 koreapenguin: Arrangement , Spacing Full inspection
17:57 koreapenguin: No other problems.
17:57 Nitori-n: Ok, I'll look out for spacing stuff
17:57 Nitori-n: Thank you ^^

Good Luck
Lami
[General]

mp3 is 320 kb/s, it's unrankable
128~192kb/s is rankable now.

Inconsistency in Tags:

Masato diff : "Little Busters" remove plz.

[Kyousuke]

00:22:496 - remove unuse green line
00:27:861 (4) - Unsnapped slider (start).
00:30:343 (2) - remove note
00:50:906 (9,1) - remove unnecessary jump
00:59:249 (9,1,2) - use same spacing
01:26:466 - add note here?

[Riki]

00:09:184 (1,1) - remove NC spam
00:35:012 (6,1) - use same spacing?
01:13:155 (6,1) - ^
00:51:204 (2) - remove note
01:03:222 (3) - 1/2 slider
01:14:645 - add note here?
01:14:844 - ^
Topic Starter
Nitori

intoon wrote:

[General]

mp3 is 320 kb/s, it's unrankable
128~192kb/s is rankable now. Didn't know that... I'll fix it in the morning ^^;

Inconsistency in Tags:

Masato diff : "Little Busters" remove plz. Oops, dunno why that happened.

[Kyousuke]

00:22:496 - remove unuse green line Done.
00:27:861 (4) - Unsnapped slider (start). I don't see a problem here.
00:30:343 (2) - remove note Okay.
00:50:906 (9,1) - remove unnecessary jump Okay.
00:59:249 (9,1,2) - use same spacing Centered the 1
01:26:466 - add note here? Sounds better. ^^

[Riki]

00:09:184 (1,1) - remove NC spam But I like how it sounds and looks with the drumhit in the background.
00:35:012 (6,1) - use same spacing? Ok, done.
01:13:155 (6,1) - ^ Done
00:51:204 (2) - remove note Done
01:03:222 (3) - 1/2 slider Sorta done. Made a 3/8 slider to match the lyrics.
01:14:645 - add note here? Done
01:14:844 - ^ Much too close in time to the next note.
Thanks for the mods! They really helped! ^^
mintong89
finish~ ;)

link: http://puu.sh/1jgjQ

btw your offset is too fast, plz make all +10
Genshin
let's MOD!

[Masato]
HP Drain + 1

00:22:893 (1) - add a spinner from here to 00:24:880 -
00:28:853 (1,2,3) - this pattern it's a bit hard for an Easy/Lowest difficulty, better avoiding overlapped stuff.
00:37:992 (1) - spacing. it's important considering the difficulty. move it to x328 y124
00:41:171 (5) - 1 grid down and 1 left
00:41:569 (1) - ^same
00:42:761 (2) - ^ same
00:43:158 (3) - 2 grid left
00:45:542 (1,2) - spacing

in general the map is okay, just be careful about overlap and spacing.

[Kyousuke]
OD no more than 5/6
AR 7 makes this map more enjoyable

01:00:640 (4,5,6) - fix a bit those shapes, like this: http://puu.sh/1jgvd
192,88,60640,2,0,B|192:72|192:72|192:32|160:32|160:32|144:32,1,80
96,104,61038,1,8,0:0:0
0,112,61236,2,0,B|-8:168|8:208|56:216|104:200,1,160

i like this.

[Riki]
OD7

00:56:270 (1) - flip the curve to left (so it will follow the little stream) like this: http://puu.sh/1jgA9
00:56:667 (2) - then flip this too, or rotate it anticlockwise, like this: http://puu.sh/1jgAO
01:07:792 (5,6,7,8,1,2) - ^ exactly the same

Ganbatte! がんばって!



looks okay, just keep consistency on streams, there are spread and small sized ones.
woduq414
[Masato]

00:56:270 (4) - add whistle
01:08:189 (4) - ^

I hope you rank this map!
Topic Starter
Nitori

Genshin wrote:

let's MOD!

[Masato]
HP Drain + 1 Ok.

00:22:893 (1) - add a spinner from here to 00:24:880 - Oh, but that's right in front of the logo. =c
00:28:853 (1,2,3) - this pattern it's a bit hard for an Easy/Lowest difficulty, better avoiding overlapped stuff. I think it's okay. I've seen patterns like these on a level like this before. The song gets harder later anyways.
00:37:992 (1) - spacing. it's important considering the difficulty. move it to x328 y124
00:41:171 (5) - 1 grid down and 1 left
00:41:569 (1) - ^same
00:42:761 (2) - ^ same
00:43:158 (3) - 2 grid left Okay ^
00:45:542 (1,2) - spacing I see no problem here.

in general the map is okay, just be careful about overlap and spacing. Easy is a bit iffy for me since I don't play it that much.

[Kyousuke]
OD no more than 5/6
AR 7 makes this map more enjoyable Done. ^

01:00:640 (4,5,6) - fix a bit those shapes, like this: http://puu.sh/1jgvd
192,88,60640,2,0,B|192:72|192:72|192:32|160:32|160:32|144:32,1,80
96,104,61038,1,8,0:0:0
0,112,61236,2,0,B|-8:168|8:208|56:216|104:200,1,160
Done, thanks.

i like this. I'm most proud of this one. x3

[Riki]
OD7 Okay.

00:56:270 (1) - flip the curve to left (so it will follow the little stream) like this: http://puu.sh/1jgA9
00:56:667 (2) - then flip this too, or rotate it anticlockwise, like this: http://puu.sh/1jgAO
01:07:792 (5,6,7,8,1,2) - ^ exactly the same Done. ^

Ganbatte! がんばって!Thank you!



looks okay, just keep consistency on streams, there are spread and small sized ones. Alright, I'll probably end up reducing the really long ones.

woduq414 wrote:

[Masato]

00:56:270 (4) - add whistle
01:08:189 (4) - ^ Sorry, but I'm avoiding using the whistle sound in this map.

I hope you rank this map! But thank you anyways!

mintong89 wrote:

finish~ ;)

link: http://puu.sh/1jgjQ Sorry if it's a bit late, but could you tell me exactly what you changed?

btw your offset is too fast, plz make all +10 Done.
Ushiro T
first.. Do you know there are many unsnapped notes in all diff?


[Masato]

00:49:516 (3) - replace with two circles.

00:50:310 (4,5,6) - i think it replaced by sliders with reverse.



[Kyousuke]

00:12:761 (1,2) - I guess these sudden jumps should be adjusted disdtance snap x1.13 or replace one slider.

00:58:769 (5) - delete this.. i think that is better beat for me :D

01:10:688 (5) - ^



[Riki]

00:12:973 (4) - adjust distance according to the previous circle.. x0.8

00:40:589 (1) - NC

00:43:768 (1) - ^

00:52:899 (3,4,5) - resnap between these stream circles and slider's distance equally

00:52:899 (3,4,5) - ^

00:53:694 (2,3,4) - ^

00:54:488 (6,7,8) - ^

00:55:879 (5,6,7,8,1) - ^

01:02:245 (2,3,4,5,6) - ^

01:04:832 (3,4,5) - ^

01:05:627 (2,3,4) - ^

01:07:812 (5,6,7,8,1) - ^

01:13:966 (1,2,3,4,5,6,7,8) - ^


i wish there point out help you. :D

and i done modding.
its your turn XD
Come[Back]Home
Masato:
00:34:430 Looks like a bad overlap http://osu.ppy.sh/ss/475934

Kyousuke:
00:47:841 add a note
00:56:375 add a note
01:08:308 add a note

Riki:
00:09:596 add a clap or finish

Thats all dude nice job, go and rank it.
XinCrin
Hi Nitori-n ~

[General]

The bitrate for the audio is 320 kb/s (UNRANKED), the maximun is 192 kbps
and the minimum is 128 kbps

•Incosistency in combo colours , use the same in all diffs . uses these colors in all diffs:
 Combo1 : 64,0,64 
Combo2 : 202,101,0
Combo3 : 5,5,240
Combo4 : 177,177,177
Combo5 : 255,255,106
Combo6 : 216,174,7
•The unherited points are unsnapped in all diffs. Please fix that.
•00:13:371 - In my opinion you should continue mapping, as it is a TV Size,
feel the break is too long.

[Masato]

Timing - Resnap All Notes pls

•Just a suggestion , uses only three points to make this type of sliders,
you do not need as many points , are as nice. Example :00:10:575 (1)


•00:50:310 (4,5,6) - Use the spacing please
•01:03:024 (1,2,1,2,1,2) - You do not use the spacing on? :/
•01:09:778 (1) - Move to x:168 y:336 looks much betterand manage the spacing the Notes following,
but its a bad idea to put a slider on another in the diff. easier:
•01:14:943 (1) - Spacing pls
[Kyousuke]
•00:38:390 (1) - Finish
•00:53:886 (2) - Move to x:336 y:208 looks better and fix the spacing following notes
[Riki]
•00:08:602 (7) - NC and remove here the NC -- 00:09:198 (1,1) :/

Well I'm not, honestly the map needs a lot of help, but has enough potential

Good Luck ~
Topic Starter
Nitori

enlxodutls wrote:

first.. Do you know there are many unsnapped notes in all diff? Oops, must've been from adjustments I was doing earlier... Thanks for letting me know. Resnapped all notes. x3


[Masato]

00:49:516 (3) - replace with two circles. I agree.

00:50:310 (4,5,6) - i think it replaced by sliders with reverse. I like the pattern the way it is now. I don't think it's that difficult to read.



[Kyousuke]

00:12:761 (1,2) - I guess these sudden jumps should be adjusted disdtance snap x1.13 or replace one slider. Ok, brought them closer together.

00:58:769 (5) - delete this.. i think that is better beat for me :D Alright, I agree.

01:10:688 (5) - ^ Ok



[Riki]

00:12:973 (4) - adjust distance according to the previous circle.. x0.8 Done.

00:40:589 (1) - NC Okay

00:43:768 (1) - ^ Okay. Removed some NC to reduce combo spam.

00:52:899 (3,4,5) - resnap between these stream circles and slider's distance equally

00:52:899 (3,4,5) - ^

00:53:694 (2,3,4) - ^

00:54:488 (6,7,8) - ^

00:55:879 (5,6,7,8,1) - ^

01:02:245 (2,3,4,5,6) - ^

01:04:832 (3,4,5) - ^

01:05:627 (2,3,4) - ^

01:07:812 (5,6,7,8,1) - ^

01:13:966 (1,2,3,4,5,6,7,8) - ^ Dunno what was going through my head to distance all the streams as 1.0x and everything else as 0.8x. Fixed.


i wish there point out help you. :D

and i done modding.
its your turn XD Thanks!

Nickname128 wrote:

Masato:
00:34:430 Looks like a bad overlap http://osu.ppy.sh/ss/475934 Fixed.

Kyousuke:
00:47:841 add a note Okay.
00:56:375 add a note Actually, it feels like the rhythm is thrown off unless I make it a stream of 5. So not here.
01:08:308 add a note ^

Riki:
00:09:596 add a clap or finish Thought I had one, but it must've gotten deleted. Fixed.

Thats all dude nice job, go and rank it. Thank yous!

XinCrin wrote:

Hi Nitori-n ~

[General]

The bitrate for the audio is 320 kb/s (UNRANKED), the maximun is 192 kbps
and the minimum is 128 kbps
Done, I just need to reupload it.
•Incosistency in combo colours , use the same in all diffs . uses these colors in all diffs:
 Combo1 : 64,0,64 
Combo2 : 202,101,0
Combo3 : 5,5,240
Combo4 : 177,177,177
Combo5 : 255,255,106
Combo6 : 216,174,7
Done. I forget things don't transfer between diffs.
•The unherited points are unsnapped in all diffs. Please fix that. Resnapped.
•00:13:371 - In my opinion you should continue mapping, as it is a TV Size,
feel the break is too long. It was something I had considered, briefly. I'm not sure though, it's only about 10% of the song's length. Maybe if others agree.

[Masato]

Timing - Resnap All Notes pls

•Just a suggestion , uses only three points to make this type of sliders,
you do not need as many points , are as nice. Example :00:10:575 (1) Okay, I'll keep that in mind.


•00:50:310 (4,5,6) - Use the spacing please It was shortened because it was a "stream", but I guess that would confuse players. Fixed.
•01:03:024 (1,2,1,2,1,2) - You do not use the spacing on? :/ Fixed.
•01:09:778 (1) - Move to x:168 y:336 looks much betterand manage the spacing the Notes following,
but its a bad idea to put a slider on another in the diff. easier:
Oops, another weird idea I had. Fixed.
•01:14:943 (1) - Spacing pls Fixed.
[Kyousuke]
•00:38:390 (1) - Finish Okay.
•00:53:886 (2) - Move to x:336 y:208 looks better and fix the spacing following notes Done.
[Riki]
•00:08:602 (7) - NC and remove here the NC -- 00:09:198 (1,1) :/ Done.

Well I'm not, honestly the map needs a lot of help, but has enough potential Yeah, it needs work. But I'm getting there slowly but surely. xD

Good Luck ~ Thank you!
Tenshichan
M4M From my queue~

[General]

  1. The bitrate of your mp3 file is at 320 kbps, while the maximum is 192 kbps!
  2. Add "key" to the tags because they are the original producers of the visual novel!
  3. Unnecessary green lines:
  4. 00:25:674
  5. 00:38:390
  6. 00:43:953
  7. 01:21:499
[Masato]

  1. 00:28:867 (1,2,3) - Not sure about those sliders, they could be a bit too difficult for the easiest diff
  2. 00:41:185 (5) - Add finish sound?
  3. 00:50:722 (7) - Finish instead of clap
  4. 00:51:111 (1) - Finish on slider end?
  5. 00:59:861 (1) - Finish sound
  6. 01:05:428 (1) - Finish sound on slider start
  7. 01:11:383 (4) - NC
  8. 01:19:727 (5,6,7) - Instead of notes I would suggest a slider which goes around (8)
  9. 01:23:701 (5) - Makes this slider repeat
[Kyousuke]

  1. 00:11:980 (9) - Move it more into the line of the previous stream (4 grid left or so)
  2. 00:27:675 (3) - Delete this note? It seems a bit off because vocals aren't there
  3. 00:34:232 (3,4) - Make this instead?
  4. 00:38:801 (2) - Finish sound?
  5. 00:41:980 (2) - I think this should have a finish instead of a clap or probably both
  6. 00:49:927 (11) - I think there should be correct spacing before the stream
  7. 00:59:265 (8) - Ugly slider, you can do it better
  8. 01:16:449 - Add note to match vocals?
There are many unsnapped objects in this diff:
Unsnapped objects
01:03:437
01:03:636
01:04:033
01:04:232
01:04:629
01:04:828
01:05:225
01:05:424
01:05:821
01:06:020
01:06:417
01:06:616
01:07:013
01:07:212
01:07:609
01:07:808
01:08:404
01:08:612
01:09:208
01:09:406

[Riki]

  1. 00:09:596 (1) Remove NC
  2. 00:11:980 (1,2,3,4) - How about making them more jumpy?
  3. 00:27:675 (3,4,5) - I think this triplet should not be plain straight
  4. 00:35:026 (7) - Spacing doesnt fit at all, better space it correctly
  5. 01:03:143 (2) - I think this note doesn't fit
  6. 01:05:825 (4) - Give it a more nice curve
  7. 01:06:236 (5) - Move to: x:284 y:256
  8. 01:13:370 (1,2,3) - Move this triplet a bit away from (6) and gilet it go in a slight curve
  9. 01:26:681 (1,2,3) - Make it symmetrical?
I love Little Busters!, so this was an honour for me to mod. And I had much fun doing so.
I wish you the best luck to get it ranked! Make Kud happy! :D

wafu~
TheVileOne
General

2.74 to 4.89 spread? It's quite a difficulty jump. I recommend a difficulty that fills the gap.

Unsnapped green lines:Go through and fix them

Matsuo

00:01:450 (2) - This is imperfect. This should make a better slider.
1. x 139 y 75
2. x 154 y 36
3. x 206 y 12
4. x 306 y 12
5. x 362 y 36
6. x 378 y 75
What it looks like

Copy this slider to 00:04:629 (2) - .

00:09:000 (4,1) - You should make this blanket perfect. (Make end of the slider exactly in the middle of the curve of the next slider.
00:50:324 (5,6,7) - I think you should angle these so that they don't overlap with 00:51:905 (2) -
00:53:495 (1) - Doesn't end perfectly on the end of the other sliders.
01:05:428 (1) - ^
01:09:794 (1,2,3,4,5,6) - Kind of a lot for the Easiest difficulty IMO. I think it's better to not have sliders that repeat twice. Repeating once is much better IMO. http://puu.sh/1kdJD

Kyousuke
Unsnapped notes

00:29:662 (4,1) - Jump is hard to read. It's not intuitive. Reason: It's in the middle of a pause in the middle of a sentence. 1 isn't a measure start and it doesn't carry a rhythm. The pause makes it hard to pick up the beat because of this reason. 1 shouldn't be a slider because of that reason.
00:33:238 (5,6,1,2,3,4) - Spacing keeps changing when it should be consistent. also fix that stack. Try this as well? http://puu.sh/1kefo I feel that carries a better flow through here.
00:43:967 (4) - Ends are not aligned. Make this perfectly vertical.
00:47:741 (1,2,3,4,5,6,7,8,9,10,11) - spacing is consistent here. It needs to be consistent.
00:59:265 (8,1,2) - spacing is different. It should be the same. You can't even notice that that note is in the same position on the screen as that other note, so I don't think it's necessary to break 1.4 snap just because of that alignment.
01:01:053 (5) - Center better between 4,6?
01:14:959 (1,2,3,4,5,6,7,8,9,10,1) - Plays terrible. Do not increase slider velocity while at the same time lowering distance snap. In general it's usually considered poor flow to maintain equal distance snap. It's worse when you lower the snap. Please find a spacing that complements faster sliders or don't have faster sliders at all.

Riki

You could have mapped it worse. Good job.

00:00:258 (1) - Could be slightly better.
00:03:834 (2) - Why is this so different than 1? Anyways if you want to keep it so different it can be improved. Adjust the slider points to look like this slider http://puu.sh/1keUV Do the same on both sides.
00:09:000 (3) - Stack on 4? I feel there should be a larger gap here.
00:39:198 (2,3,1) - Unintuitive spacing. Kind of need to knows it's there or you might mishit.
01:01:649 - Plays better, at least to me if the slider started here instead, and the previous end point was a note, and you started the 1/4th stream where the slider used to end.
01:18:933 (4,5,6) - You shouldn't create spacing differences in 3/4th sequences.
Topic Starter
Nitori

Tenshichan wrote:

M4M From my queue~

[General]

  1. The bitrate of your mp3 file is at 320 kbps, while the maximum is 192 kbps! Ok. Finally should be fixed.
  2. Add "key" to the tags because they are the original producers of the visual novel! Ah, good call.
  3. Unnecessary green lines:
  4. 00:25:674
  5. 00:38:390
  6. 00:43:953
  7. 01:21:499
I'm still playing around with the volumes and stuff, but I'll remove them when it's all finalized.

[Masato]

  1. 00:28:867 (1,2,3) - Not sure about those sliders, they could be a bit too difficult for the easiest diff Since two people have brought this up, it's been changed.
  2. 00:41:185 (5) - Add finish sound? Doesn't quite fit in my opinon.
  3. 00:50:722 (7) - Finish instead of clap Okay
  4. 00:51:111 (1) - Finish on slider end? I don't think it's necessary, with the finish on the last one.
  5. 00:59:861 (1) - Finish sound Okay
  6. 01:05:428 (1) - Finish sound on slider start Okay
  7. 01:11:383 (4) - NC Okay
  8. 01:19:727 (5,6,7) - Instead of notes I would suggest a slider which goes around (8) Okay, worked around.
  9. 01:23:701 (5) - Makes this slider repeat I like how it fits with the guitar as is, even if it's short.
[Kyousuke]

  1. 00:11:980 (9) - Move it more into the line of the previous stream (4 grid left or so) Done.
  2. 00:27:675 (3) - Delete this note? It seems a bit off because vocals aren't there Need that note there to keep the beat though. Changed into a slider.
  3. 00:34:232 (3,4) - Make this instead? Okay, resolved.
  4. 00:38:801 (2) - Finish sound? Okay
  5. 00:41:980 (2) - I think this should have a finish instead of a clap or probably both Okay
  6. 00:49:927 (11) - I think there should be correct spacing before the stream Okay
  7. 00:59:265 (8) - Ugly slider, you can do it better Okay, dunno why I did that originally.
  8. 01:16:449 - Add note to match vocals? Done.
There are many unsnapped objects in this diff: Resnapped.
Unsnapped objects
01:03:437
01:03:636
01:04:033
01:04:232
01:04:629
01:04:828
01:05:225
01:05:424
01:05:821
01:06:020
01:06:417
01:06:616
01:07:013
01:07:212
01:07:609
01:07:808
01:08:404
01:08:612
01:09:208
01:09:406

[Riki]

  1. 00:09:596 (1) Remove NC Fine, I'll remove it. :I
  2. 00:11:980 (1,2,3,4) - How about making them more jumpy? Made a little more jumpy.
  3. 00:27:675 (3,4,5) - I think this triplet should not be plain straight Done.
  4. 00:35:026 (7) - Spacing doesnt fit at all, better space it correctly Okay
  5. 01:03:143 (2) - I think this note doesn't fit True, removed.
  6. 01:05:825 (4) - Give it a more nice curve Done, dunno why it got like that.
  7. 01:06:236 (5) - Move to: x:284 y:256 N/A, after changing slider.
  8. 01:13:370 (1,2,3) - Move this triplet a bit away from (6) and gilet it go in a slight curve Okay.
  9. 01:26:681 (1,2,3) - Make it symmetrical? Okay
I love Little Busters!, so this was an honour for me to mod. And I had much fun doing so.
I wish you the best luck to get it ranked! Make Kud happy! :D Thanks for the help! And I will do my best for Kud!

wafu~

TheVileOne wrote:

General

2.74 to 4.89 spread? It's quite a difficulty jump. I recommend a difficulty that fills the gap. Possibly? Maybe a GD or I'll map later if I must.

Unsnapped green lines:Go through and fix them Resnapped.

Matsuo

00:01:450 (2) - This is imperfect. This should make a better slider. Thanks. I still need work on my sliders. orz
1. x 139 y 75
2. x 154 y 36
3. x 206 y 12
4. x 306 y 12
5. x 362 y 36
6. x 378 y 75
What it looks like

Copy this slider to 00:04:629 (2) - .

00:09:000 (4,1) - You should make this blanket perfect. (Make end of the slider exactly in the middle of the curve of the next slider. Okay
00:50:324 (5,6,7) - I think you should angle these so that they don't overlap with 00:51:905 (2) - Done
00:53:495 (1) - Doesn't end perfectly on the end of the other sliders. Made perfect.
01:05:428 (1) - ^ Done.
01:09:794 (1,2,3,4,5,6) - Kind of a lot for the Easiest difficulty IMO. I think it's better to not have sliders that repeat twice. Repeating once is much better IMO. http://puu.sh/1kdJD Alright, I see what you mean. Done.

Kyousuke
Unsnapped notes Resnapped!

00:29:662 (4,1) - Jump is hard to read. It's not intuitive. Reason: It's in the middle of a pause in the middle of a sentence. 1 isn't a measure start and it doesn't carry a rhythm. The pause makes it hard to pick up the beat because of this reason. 1 shouldn't be a slider because of that reason. Okay, I see what you mean.
00:33:238 (5,6,1,2,3,4) - Spacing keeps changing when it should be consistent. also fix that stack. Try this as well? http://puu.sh/1kefo I feel that carries a better flow through here. All fixed.
00:43:967 (4) - Ends are not aligned. Make this perfectly vertical. Fixed.
00:47:741 (1,2,3,4,5,6,7,8,9,10,11) - spacing is consistent here. It needs to be consistent. Fixed.
00:59:265 (8,1,2) - spacing is different. It should be the same. You can't even notice that that note is in the same position on the screen as that other note, so I don't think it's necessary to break 1.4 snap just because of that alignment. Ah, that wasn't on purpose. Only broken to act as a jump between combos. Fixed anyways.
01:01:053 (5) - Center better between 4,6? Done.
01:14:959 (1,2,3,4,5,6,7,8,9,10,1) - Plays terrible. Do not increase slider velocity while at the same time lowering distance snap. In general it's usually considered poor flow to maintain equal distance snap. It's worse when you lower the snap. Please find a spacing that complements faster sliders or don't have faster sliders at all. Alright, somewhat fixed. Increasing slider flow to 1.5x using inherited timing sections also multiplies distance by 1.5x, correct? So here, I used a distance spacing of 1.0x (when multiplied, is 1.5x), so is that appropriate? (original distance was 1.1x)

Riki

You could have mapped it worse. Good job. Is that supposed to be a compliment or an insult? ;w;

00:00:258 (1) - Could be slightly better. Fixed?
00:03:834 (2) - Why is this so different than 1? Anyways if you want to keep it so different it can be improved. Adjust the slider points to look like this slider http://puu.sh/1keUV Do the same on both sides. Okay.
00:09:000 (3) - Stack on 4? I feel there should be a larger gap here.
00:39:198 (2,3,1) - Unintuitive spacing. Kind of need to knows it's there or you might mishit.Done.
01:01:649 - Plays better, at least to me if the slider started here instead, and the previous end point was a note, and you started the 1/4th stream where the slider used to end. Okay
01:18:933 (4,5,6) - You shouldn't create spacing differences in 3/4th sequences. Okay.

Thanks so much for your mod! You can tell I'm still a newbie. ;w;
Is it bad I say yes to most of the mods on my map?
Nagisawa
From my Moddinq Queue

General
delete .osb file in your folder
AudioLeadIn:1500 in all diff
Delete tag 'OP'.Too short word.
Preview Time start here? : 00:51:111 -

Masato
00:27:278 (1) - remove nc
00:50:324 (4,5,6) - hard for easy. try this: http://puu.sh/1krVF
00:58:272 (2,3) - spacing

Kyousuke
00:43:967 (4) - try this: http://puu.sh/1krY3
01:19:727 (1,3) - this is look ugly

Riki
Diff does not look very neat. so it seems that there is present a random.

~forry for a little mod, but i very tired T__T

good luck :3
Topic Starter
Nitori

Nagisawa wrote:

From my Moddinq Queue

General
delete .osb file in your folder Okay
AudioLeadIn:1500 in all diff Does it matter if it's off by a few ms?
Delete tag 'OP'.Too short word. Okay
Preview Time start here? : 00:51:111 - It's pretty much right there.

Masato
00:27:278 (1) - remove nc Okay
00:50:324 (4,5,6) - hard for easy. try this: http://puu.sh/1krVF Okay
00:58:272 (2,3) - spacing Okay

Kyousuke
00:43:967 (4) - try this: http://puu.sh/1krY3 I think it fits better with the lyrics as is
01:19:727 (1,3) - this is look ugly Fixed.

Riki
Diff does not look very neat. so it seems that there is present a random. Is it? I will try to fix it in the upcoming mods... orz

~forry for a little mod, but i very tired T__T

good luck :3 Thank you anyways. x3
Tata_old_1
Kyousuke
You have to use the span distance
00:50:130: Circles really stuck you should separate a little
01:08:592: Delete circles (8.9) and the slider (7) last until 01:09:308 http://osu.ppy.sh/ss/480161
Riki
00:49:033 (8): new combo
00:59:673 (6): ^ ^

luck xD
Zexous
I started working on the guest diff ^^ Is calling it Zexous's Kengo ok? :D
Zexous
Ok I finished my diff :D latter parts will probably have to be modded heavier since, of all the things that could happen, the right side of my headset died, so I had to map with one ear (and I couldn't hear percussion well D:) but I still feel decent about it so :D
Topic Starter
Nitori
Thanks Zexous. Sorry it took so long to upload. I wanted to finish making the changes to [Riki] before uploading it, but I threw it up there now half-done since I'll be out of town for a while. o3o
Zexous
Nitori - I realized that you were making timing section edits, and it really messed with my diff, so before every upload where you make a timing edit, could you replace the file in your folder with the one I gave to you to download? Thanks - if you need it or if you're confused as to which one, http://puu.sh/1p7iU
TMAstraf
Masato:
00:47:49 Not so many distance to circle

Kyousuke:
00:14:269 Maybe a little bit more left =)
01:09:585 A little bit more to last circle
01:11:572 ^

Zexous's Kengo:
00:03:437 This MUST be fixed. No 2 sliders of the same time!

That's All =)
BanchoBot
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