forum

TeddyLoid - Theme for Scanty & Knee Socks

posted
Total Posts
122
show more
AndreasHD
ok, this is only a small mod.

[Larto's Insane]
03:57:862 in my opinion, it should be a note here.
04:03:721 (1) - this is to slow down very much, most people will miss and they have to play the whole song again to get full combo, so I suggest not slow down that much.

and star:)
Topic Starter
ztrot

lovhin456 wrote:

Hi! Just wanted to say this
SPOILER
[attachment=0:32ea6]ilkjll.png[/attachment:32ea6]
There's no (I Want You) in the title, why do you add it ? ):
Because that was the real songs name from the remix.
lovhin456

ztrot wrote:

Because that was the real songs name from the remix.
Umm, well, thanks for replying, just wanted to know why you did that. Good luck.
blissfulyoshi
I have to disagree with Lyby's timing. The drums between 30s-45s feel quite late with the offset he gave (then again, the drums there are played extremely weird).
yeahyeahyeahhh

blissfulyoshi wrote:

I have to disagree with Lyby's timing. The drums between 30s-45s feel quite late with the offset he gave (then again, the drums there are played extremely weird).
Seems 100% completely fine to me now



Throughout most of the map, going off to -/+3 at most

Maybe this is the problem? (on hard)

Topic Starter
ztrot
lmao oh shit son lemme fix that! and say a bit more because my message is to short

:Fixed
yeahyeahyeahhh
I'm bored so lets mod while I'm here

Larto's Insane:
- Fix your inherited timing sections after the new timing, they aren't snapped correctly
- Some error sliders in the map, I'll point them out but you can just AIMod them
- 02:17:805 (1,2,4,3) - Sliders snapped onto each other/wrong snap
- 02:21:086 (12) - ^
- 02:22:492 (4) - ^
- 02:24:836 (12) - ^
- 03:36:554 (5,7,6) - ^
- 03:39:367 (1,8) - ^
- 03:41:007 (6,5) - ^
- 03:42:648 (13,12) -
- 03:44:054 (4,6,5) - ^
- 03:46:281 (14,15,1,2,4,3) - ^
- 03:50:499 (1,2) - ^

Backfire's Taiko:
- Fix your inherited timing sections after the new timing, they aren't snapped correctly

Hard:
- Fix your inherited timing sections after the new timing, they aren't snapped correctly
- 01:20:852 (1,2) - This is dumb, by doing this you kind imply you're going to follow the vocals, but instead do a stream that starts on a blue tick. None of the other streams start on blue ticks, so I suggest to make this feel better just map it like you did the other streams during this section and no follow the "woo woo" shit or w/e
- 01:50:852 (2) - Maybe find some way to not hide this note behind the slider end? Even though it not fully cover, maybe just move that 2 up a bit
Something like that IDK
- 02:11:711 (3) - Same deal as before, just looks kinda meh.

Gladi's Normal:
- Unsnapped notes like mad here, fix em.
- If you really want to be awesome you can fix your one inherited timing section thats wrongly snapped, but uhh I guess that doesn't matter
Topic Starter
ztrot
I thought that is what doc did I'm SOOOOOOOOOO confused and not making my messages long enough
yeahyeahyeahhh
Not sure, but I saw some that weren't. You should double check yourself anyway...
Lybydose
I didn't snap inherited sections because it's pointless and a huge waste of time.

I did fix the problem in Larto's difficulty though, just copy this and all the sliders fix themselves (don't put this in any other difficulties):

SPOILER
[TimingPoints]
1868,468.75,4,2,0,71,1,0
29044,-100,4,1,0,71,0,0
29161,-100,4,2,0,71,0,0
29847,-100,4,1,0,72,0,0
37481,-100,4,2,0,5,0,0
37598,-100,4,1,0,72,0,0
44688,-100,4,2,0,5,0,0
44746,-100,4,1,0,72,0,0
44922,-100,4,2,0,5,0,0
44941,-83.3333333333333,4,1,0,72,0,0
52480,-83.3333333333333,4,2,0,5,0,0
52598,-83.3333333333333,4,1,0,72,0,0
82479,-83.3333333333333,4,2,0,0,0,0
82536,-83.3333333333333,4,1,0,72,0,0
112654,-83.3333333333333,4,2,0,5,0,0
112712,-83.3333333333333,4,1,0,72,0,0
112888,-83.3333333333333,4,2,0,72,0,0
112907,-83.3333333333333,4,1,0,72,0,0
137681,-74.0740740740741,4,1,0,71,0,0
137805,468.75,4,1,0,71,1,0
137805,-74.0740740740741,4,1,0,71,0,0
145298,-74.0740740740741,4,2,0,5,0,0
145415,-74.0740740740741,4,1,0,71,0,0
152465,-74.0740740740741,4,2,0,5,0,0
152563,-74.0740740740741,4,1,0,71,0,0
152709,-74.0740740740741,4,2,0,5,0,0
152798,-66.6666666666667,4,1,0,71,0,0
160180,-66.6666666666667,4,2,0,5,0,0
160405,-66.6666666666667,4,1,0,71,0,0
182464,-66.6666666666667,4,2,0,5,0,0
182562,-66.6666666666667,4,1,0,71,0,0
182708,-66.6666666666667,4,2,0,5,0,0
182767,-66.6666666666667,4,1,0,71,0,0
197327,-66.6666666666667,4,2,0,71,0,0
215597,-62.5,4,1,0,71,0,0
215617,468.75,4,1,0,71,1,0
215734,-62.5,4,1,0,71,0,0
230538,-62.5,4,2,0,5,0,0
230597,-57.1428571428571,4,1,0,71,0,0
243721,-200,4,1,0,71,0,0
249346,-100,4,2,0,5,0,0

Also apparently the taiko difficulty is just a copy of Larto's sections that don't do anything in taiko, plus one speed change (wat). Just replace with this:

SPOILER
[TimingPoints]
1868,468.75,4,2,0,100,1,0
137805,468.75,4,1,0,100,1,0
215617,468.75,4,1,0,100,1,1
215617,-66.6666666666667,4,1,0,100,0,1
249356,-100,4,2,0,5,0,0

Also drums sound fine at 30-45s. If it's off it's like 2ms
yeahyeahyeahhh
But what if you have time to waste :shock:


long message


longer message
Verdisphena
Staaaaaaaaaaaaaaaaar <3333333333333333333333

My message is too short.
Card N'FoRcE
Kudosu star for Larto's difficulty.

Only for that, I didn't see the others yet, this one is enough awesomeness for me.

EDIT: only these two things felt weird to me:
03:43:820 (3) - intentionally stacked that way?
03:57:882 - add a beat here?
Larto
give kudos to mod card force, is good mod. must fix lazy stacking :o

http://pastebin.com/4pKm4s38
florianu
Nice song and map! ;)
If you want a red skin for this map i can do this thing
Rukario
Changed a timing section in Gladi's diff that screwed up some hitsounds of that section.
The spread could be better but we can't force anyone.
And I think the 1/8 slider in Larto's diff are completly fine.
Bubbled.
Larto
jericho2442
irc mods

Larto
SPOILER
01:27 <jericho2442> : yo
01:27 *jericho2442 is editing (TeddyLoid - Theme for Scanty & Knee Socks)[http://osu.ppy.sh/s/24886]
01:27 <jericho2442> : on your diff
01:27 <jericho2442> : 03:14:172 (3,4,5,6) - whats with the totally random spacing change?
01:28 <jericho2442> : how does it relate to the song and the current feels you are trying to use?
01:28 <Larto> : I don't really know, I just thought it looked nicer this way
01:28 <Larto> : And that both should be recognizable as 1/4
01:28 <Larto> : Though I suppose it COULD be a little confusing
01:29 <jericho2442> : it IS confusing, and also makes the next patterns spacing hard to read, due to it being larger spacing and
01:29 <jericho2442> : almost amkes the player want to go 1/2
01:29 <jericho2442> : xD
01:29 <Larto> : lovely
01:29 <Larto> : oh well i don't mind ztrot's bubble being popped teeheeeeeeeeeee
01:30 <jericho2442> : also why is the slowdown section identical spacing to the fast part before it?
01:30 <Larto> : The slowdown section
01:30 <Larto> : ?
01:30 <Larto> : Do you mean the slider at the end
01:30 <jericho2442> : with a totally random spacing increase 03:26:711 (7,8,9,10,11) -
01:30 <Larto> : Oh that
01:31 <Larto> : Well, I'd assume that you can easily read the stack 03:17:453 (1,2,3,4) - as being faster than the spaced-out
01:31 <Larto> : notes
01:31 <Larto> : Because stacks usually are
01:31 <Larto> : And the spacing increment is just a small sacrifice for a pretty-ish pattern
01:32 <Larto> : I don't think that that's confusing, the whole part before it is pure 1/2, a small spacing increment won't make the
01:32 <Larto> : player believe that it's suddenly 3/4 or 1/1 apart
01:32 <jericho2442> : its the pattern before it, the softer part of the song just HITS suddenly, and it takes the player abit of time
01:32 <jericho2442> : to notice and get used to it, and it having the same spacing as fast combo before it, was rather odd
01:33 <jericho2442> : talking about the slowdown change here
01:33 <Larto> : I see
01:33 <jericho2442> : 03:16:281 (4,5,6,7,8,9,1,2,3,4,5,6) -
01:33 <jericho2442> : i think you can notice what i mean preeetty easy
01:33 <Larto> : Well, changing either parts of this would be enormously time-consuming now
01:34 <jericho2442> : so you would rather leave it confusing than doing an improvement?
01:34 <Larto> : I could remap the fast pattern, but I believe the spacing suitsit
01:34 <Larto> : *suits it
01:34 <Larto> : i didn't say that
01:34 <Larto> : and increasing the spacing on the whole 1/2 part is ugh
01:34 <Larto> : i could do it
01:34 <Larto> : i wouldn't want to, but i could
01:35 <jericho2442> : or you could shorten the spacing on the fast part to all like this 03:10:422 (3,4) -
01:35 <jericho2442> : which would then show a difference between the spacing
01:35 <Larto> : as I said, i think the spacing on the fast pattern is fitting
01:35 <Larto> : i'll remap the slow part
01:37 <jericho2442> : only small but why do these overlap? 03:44:054 (4,5,6) -
01:37 <jericho2442> : your spacing is abit bigger in this section than taht
01:37 <Larto> : fixing
01:38 <Larto> : http://osu.ppy.sh/ss/131319 big enough?
01:39 <jericho2442> : hmm seems you have quite a few small errors like that if you wanna improve the "pretty" xD
01:39 <jericho2442> : like 00:44:993 (3,4) - should be abit bigger ect
01:39 <jericho2442> : and yea thats fine
01:40 <jericho2442> : pretty large difference here too 00:55:774 (15,1,2) -
01:40 <jericho2442> : only small i kno, but kinda ugly
01:40 <jericho2442> : 01:14:993 (1,2) - blah blah i think you know what im meaning xD
01:40 <jericho2442> : only super fast fixes anyway
01:42 <Larto> : I actually like 00:44:993 (3,4) -
01:42 <Larto> : Of course I could move it out by two grids but I like something about this spacing
01:42 <jericho2442> : well yea as i said, they are only cosmetic
01:42 <jericho2442> : check for any you might of missed what you "dont" like
01:43 <jericho2442> : oh found a large spacing before you started to use the large style 02:17:805 (1,2) -
01:44 <jericho2442> : only slider in this section with the large spacing, after it you have the overlapped spacing again
01:44 <Larto> : fixed
01:44 <jericho2442> : im guessing this was done for pattern? 02:29:055 (1,2,3) -
01:44 <Larto> : fixed that just now too
01:45 <Larto> : i made this map a while ago so there actually is a lot of stuff that looks slightly odd
01:45 <jericho2442> : well now is a perfect time to fix them!! xD
01:45 <Larto> : i guess
01:45 <jericho2442> : last thing you want is a ranked map with stuff you know you could of improved
01:47 <jericho2442> : 03:03:742 (8,9) - and 03:07:492 (4,5) - same music pattern, timing pattern, yet inconsistent?
01:47 <jericho2442> : spacing wise
01:48 <Larto> : fixed i guess
01:50 <jericho2442> : just seems you got hit by the inconsistent bug xD
01:51 <jericho2442> : hmm last one 03:10:422 (3,4) - is that meant to be the small spacing again?
01:53 <Larto> : Fixord
01:53 <jericho2442> : well proof check your map and make sure your happy with everything i guess xD then up it for ztrot in the
01:53 <jericho2442> : topic
01:54 <Larto> : yeah i checked it
01:54 <Larto> : posted
01:54 <jericho2442> : lololololol post

Ztrot (cut to just the mod for size sake xD)
SPOILER
00:48 <jericho2442> : kk xD
00:57 <jericho2442> : on the Hard this anti jump wasnt the greatest 00:22:493 (1,2) -
00:57 <jericho2442> : maybe H flip the (1)
01:00 <jericho2442> : 01:40:539 (5,6,7) - this abit blind because of the hitbursts before it?
01:01 <jericho2442> : 01:41:125 (1) - this kinda feels out of time, seems that it should be on the white tick
01:02 <jericho2442> : which also follows 01:43:118 (1) - better
01:04 <jericho2442> : 03:25:305 (1,2) - same comment over H flipping

soo......yeaaaaaaaa, fix up and i will rebubble

EDIT: kk much better now, the 1/8 are rankable and it seems the mapper wants to keep them so yea. on that note rebubbled
Derekku
Planned to remod this over the weekend, but was waiting for the updates to be applied. I'd remod right now, but it's late and I need to wake up super early. I'll definitely remod this tomorrow afternoon!
Card N'FoRcE
Please return me my kd star.

Good thing i made a backup of the previous version of Larto's Insane.
ouranhshc
Hard
01:14:993 to 01:28:118 - inconsistent combos
If you are going to follow how 01:14:993 (1,1,2,3,4) - are done
  • 01:17:571 (2) - new combo
    01:18:743 (6) - new combo
    01:19:211 (1) - remove new combo
    01:19:446 (2) - new combo
    01:23:196 (4) - ^
    01:25:071 (3) - ^
    01:26:243 (11) - ^
    01:26:711 (1) - remove new combo
    01:26:946 (2) - new combo
01:41:125 (1) - place on white tick for playabilities sake
02:09:368 (4) - new combo
03:27:180 (1,2,3,4,5,6,7) - wouldn't this make more sense if you horizontal flipped this. (1) is opposite from 03:26:242 (2) - of the previous combo. I kinda thought this was supposed to be a Hard diff.
03:31:398 (1) - why does this have a new combo when 00:28:586 (4,5,6) - doesn't.
03:38:195 (3) - why is this so far from (2)
03:48:273 (5) - new combo
might as well call this an insane lol
Topic Starter
ztrot
After some thought I went with your mods if anything is going to improve the map I'm all for it so applied the changes.
ouranhshc
thank you and goodluck :)

SPOILER
this post was too short :(
Derekku
[General]
*Move the first offset to -7 since the music starts there. There's nothing wrong with having negative offsets.

[Gladi's Normal]
*It doesn't look like anything was changed in this difficulty. Did Gladi even check my last mod post? o.o;

[Hard]
00:23:430 (2,1) - that's way too large of a jump... Horizontally flip 00:22:493 (1,2) to fix that.
*It looks like you didn't make any other changes in this difficulty... Again, this feels more like an Insane. It's not as hard as Larto's diff, but it makes the difficulty spread very unbalanced overall. Gladi's diff is between an Easy and a Normal, and then you basically have two Insanes. If you want to keep this diff, then you can change this to "Insane" and make/obtain a "Hard", or remap this as a Hard.

[Backfire's Taiko]
*Fine, although I'd like to see more finishes!

[Larto's Insane]
*Fun, and I only have one last nazi complaint:
00:18:274 (15,16,1) - You said you fixed this, but the spacing is still inconsistent. ):
Topic Starter
ztrot
I made loads of changes and as for a hard I'll try to make one at a later time right now I'm not going to bother with it and I don't really want to ask for another guest diff gladi did make changes but I bonked them up I was on my laptop and got back to my desktop and submitted without thinking so yeah :( thanks for the mod and I will work on it I'll come bug you again when I have the stuff ready.
Backfire
@ Derekku - I was thinking the same thing. I'll add some in later. I'll edit this post when I do.

Nevermind, I couldnt find anything :x
GladiOol

Derekku wrote:

[Gladi's Normal]
*5 AR is a bit high for the easiest diff. I suggest lowering this 1-2 ticks. No.
*Since this is the easiest difficulty in the set, I'd really like to see the largest circle size used (especially since the spacing is a bit more oriented towards a Normal than an Easy). No. Like you said; it's a normal.
00:37:247 (6) - Spacing is too far from (5). I suggest either stacking this on the end of (5) or extending (5) to here. The spacing is perfect. I'd suggest you pressing down ALT button before you say my spacing isn't correct~
00:52:949 (1) - I suppose this isn't as bad as the above since it's a slider which allows more leniency... ok.
00:54:707 (3) - ughhh those sliderticks don't sound so great... (same comment for the other sliders that repeat like this); or maybe you could see if tick rate 1 sounds any better Up to ztrot... I have absolutely no problem with the tickrate, but if ztrot wants 1, it'll be 1.
01:27:635 (3,4,5) - why not just stack these? Because there is a music switch on (5). The music switch is more well played if it's not part of the stack. Why? Because a switch in music should also indicate a switch in pattern if you ask me. Stacking it would make it indicate as if there won't be a music switch. This way it sounds more sexy to me and will also play better and it'll fit with the music so much better.
01:37:244 (6) - same stacking suggestion as 00:37:247 (6) It's not too far.
01:43:103 (4) - ^ or at least put this a bit closer to the end of (3) No.
01:50:603 (3) - Might wanna unstack this to make sure the repeat arrow underneath is viable. No. This sort of slider has been used through-out the map at certain points in the music. People who play the map will understand that it's only logic to have at this point the exact same kind of slider.
02:13:102 (4) - same as 01:43:103 (4). No.
03:37:238 (3) - ^
03:52:940 (4) - ^
Derekku
Gladi: Just because a map is perfectly distance snapped doesn't mean that it's appropriate. Your spacing is fine for a Normal, but if this is going to be the easiest difficulty in the set then it needs to be easier. Unless ztrot plans to map an Easy or get a guest difficulty, then I really can't accept your refusal to make changes. :/
Ephemeral
Gladi's normal is appropriate for the difficulty curve and well constructed.

I can't see any other issues with this map. Rebubbled.
Backfire
Fucking. Nice.

Maybe I can finally get some more ranked taiko's up in the mofo. =w=
Katsuri
Go rank it Derek!!
I think Gladi's Normal is just a bit confuse, but nothing TOO HARD for newbies..
And congratulations ztrot, I love this song and the Larto's diff
SapphireGhost
(wait did he want this bubbled yet because the difficulty spread is still disappointing)
YAY some good Larto mapping bubbled.
Topic Starter
ztrot
nah I talked it over with a few guys and we felt the spread was a bit rocky but not needing a 2nd hard seeing as the other one was pretty much a hard.
Sakura
[Larto's Insane]
I really.... what happened to your diff D: oh well
02:14:407 - Insert a break here, the drain is too high.
03:33:390 - ^

[Gladi's Normal]
Sliders feel too fast i recommend you slow them down.
01:50:852 (4) - Second repeat arrow is hidden! http://osu.ppy.sh/ss/153876


As for ztrot's Heavy diff? it's fine for a Hard imo, popping over hidden slider reverse arrow
Topic Starter
ztrot
Fixed the hidden slider and placed a spinner over one of the suggested diffs break points the other one feels okay to me in terms of drain also, kept the slider speed it was fine considering how the rest of the set is set up.
Sakura
Sorry ztrot, but i agree with Derek on the fact that Gladi's Normal is far too difficult for a beginner difficulty, either that difficulty needs to be toned down, or add an Easy.
Topic Starter
ztrot
Well I personally feel that the normal is fine for a normal. If you want to hold this back from ranking for the sole reason that the normal is to hard for a normal, look at the star rating it is 3 stars! I don't know what more I could do at this point I'd rather not map another diff so if this map must be forever pending than so be it.
Sakura
Nevermind that was a bit too harsh, if you can get at least one other person that agrees that this Normal is ok for ranking then i wont have any problems
ouranhshc

awp wrote:

This will sit in pending forever, either get an easier diff, or this wont get ranked .
isn't that kinda extreme


the normal is fine >_>







edit: awp supposedly edited my post
awpedit: but when you re-edited it, you made it more incorrect, without actually changing the thing I added. -awp
awpawpedit: I added the period at the end of the misquote. Then I made the quoted individual a misquote for that added kick
Charles445
Map mostly follows 1/1
Slider velocity isn't that bad considering it's only 128 BPM. Hell, the newly ranked map Starmine has roughly the same speed as this map. (Starmine has 174 BPM times 1.00x slider velocity, giving it 174 points of speed. This map has 128 BPM times 1.4 speed, which is 179.2 points. That's a mere 5.2 points, or, in other words, the same as if Starmine's easiest difficulty had a slider speed of 1.03 .)
show more
Please sign in to reply.

New reply