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O-Life Japan - Yamanobori Kibun

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Numbers 596108
Mod Request from qinche(From 596108's Mod Queue)

Before mod please read the meaning represented by the color

Color Help

Red -> Recommended
Orange -> Must to Fixed
Green -> Currect
Blue -> Don't fixed it...
Purple -> If you fixed the one,please fixed the pattern

Taiko

Timing :

00:00:040 160.00 BPM - N - -> OK
00:42:040 1.0x - K - -> Currect to 00:30:040?
00:54:040 1.0x - N - -> OK
01:06:040 1.0x - K - -> OK
01:30:040 1.0x - N - -> OK
01:54:040 1.0x - K - -> OK
02:18:040 1.0x - N - -> OK


Notes :

00:08:852 (37,38) -
00:59:852 (X) - Add a
01:37:165 (504) -
01:38:946 (516,517) -
02:20:852 (760) -
02:29:758 (805) -

Others :

Song Difficulty -
HP Drain Rate - 6 -> OK
Circle Size - Max -> OK
Approach Rate - Max -> OK

Overall Difficulty - 5 -> 4 or 3

Total Result
Song favorite degree : 6 / 10
Note Pattern : 62 / 70
Other wrong : 10 / 10
Timing wrong : 10 / 10

Score : 88 / 100

:O
真稀奇,徹徹會做太鼓譜嘛!!?
TW-KUMA01
澈澈的Taiko choooooo moe desu >w<"!!
Topic Starter
qinche

Numbers 596108 wrote:

Mod Request from qinche(From 596108's Mod Queue)

Before mod please read the meaning represented by the color

Color Help

Red -> Recommended
Orange -> Must to Fixed
Green -> Currect
Blue -> Don't fixed it...
Purple -> If you fixed the one,please fixed the pattern

Taiko

Timing :

00:00:040 160.00 BPM - N - -> OK
00:42:040 1.0x - K - -> Currect to 00:30:040?
00:54:040 1.0x - N - -> OK
01:06:040 1.0x - K - -> OK
01:30:040 1.0x - N - -> OK
01:54:040 1.0x - K - -> OK
02:18:040 1.0x - N - -> OK


Notes :

00:08:852 (37,38) -
00:59:852 (X) - Add a
01:37:165 (504) -
01:38:946 (516,517) -
02:20:852 (760) -
02:29:758 (805) -

Others :

Song Difficulty -
HP Drain Rate - 6 -> OK
Circle Size - Max -> OK
Approach Rate - Max -> OK

Overall Difficulty - 5 -> 4 or 3

Total Result
Song favorite degree : 6 / 10
Note Pattern : 62 / 70
Other wrong : 10 / 10
Timing wrong : 10 / 10

Score : 88 / 100

:O
真稀奇,徹徹會做太鼓譜嘛!!?
XD不会做,正在学

fixed some~>A</
lepidopodus
Played Taiko map via Alace's recommendation. Quite funny song and maps >_<

You placed some big notes in 1st beat of measures in relatively calm parts. Yeah, usually strongest beat goes to 1st beat in measures, but I think it would be better to spare big notes for epic parts. As there's not much thing to adjust in Taiko maps for moods, (Note density, pattern difficulty, how placing beats) big notes can be one option for change the mood of certain part of the map. To use that options, you should spare some, otherwise the effect it has woud be weakened.

I think note density for 2nd kiai is a bit low. There was lots of big notes in previous part, but in kiai, note density remains same and big notes disappear(yeah, big notes are not that good for the part like this, so it's not that good idea to strengthen this part by using big notes.), I can't feel that much epicness that fits for kiai.

Patterns are nicely done. Strictly say there's some patterns that can be considered as unbalanced, but I think it's ok since there's not that many of them. Some hard streams can be interesting, of course, as you used some.

Yeah, here's a star. I like it.
Topic Starter
qinche

lepidopodus wrote:

Played Taiko map via Alace's recommendation. Quite funny song and maps >_<

You placed some big notes in 1st beat of measures in relatively calm parts. Yeah, usually strongest beat goes to 1st beat in measures, but I think it would be better to spare big notes for epic parts. As there's not much thing to adjust in Taiko maps for moods, (Note density, pattern difficulty, how placing beats) big notes can be one option for change the mood of certain part of the map. To use that options, you should spare some, otherwise the effect it has woud be weakened.

I think note density for 2nd kiai is a bit low. There was lots of big notes in previous part, but in kiai, note density remains same and big notes disappear(yeah, big notes are not that good for the part like this, so it's not that good idea to strengthen this part by using big notes.), I can't feel that much epicness that fits for kiai.

Patterns are nicely done. Strictly say there's some patterns that can be considered as unbalanced, but I think it's ok since there's not that many of them. Some hard streams can be interesting, of course, as you used some.

Yeah, here's a star. I like it.
yeah i have no experience over this so ive no idea most of the time on what to adjust... thanx for advising, i changed some DON into don for the part before the 1st kiai, and added some notes to 2nd kiai, although i prefer to just not kiai the 2nd part more but...nah...

\:D/ glad u like it
Cyril Scarlet
呆呆 (。≖ˇェˇ≖。)
T s u k a s a
嗚 很想早點玩 /me eat 呆呆
Tomoka Rin
daidai :O!
RhaiizoN
8-)
wanhyrzh
:D
OnosakiHito
I need to say, I'm thankfull that Alace showed me this map...
To be honest, I never heard a Taiko diff. before, which fit's 100% to the beat of the music.
This is the really first time for me. And the osu! diff's are... wow. Amazing.
Gonna go to think about, it to give also a kd star...

But for now, ☆. Really good job! I will look for more projects from you.
Norn_NNN
star~
Melan Blue
*Q*
Garven
[General]
Varying lengths of difficulties. :/
Tags: guruguru hahahaha
It'd be nice if you could fit in a spinner somewhere so that there can be some variance in the scores, but it's not necessary.

[Easy]
AR -1?
00:43:540 (3) - This is kind of iffy since you're repeating more than once with a fairly short slider (even if it is really slow) that it can be confusing as to when it is going to end. I really recommend against it for an Easy.
00:49:540 (3) - ^
00:53:665 (6) - I also really recommend against stacks under slider ends in Easy diffs since it is really hard to tell what the rhythm is going to be.

[Normal+]
Why +? Just rename it to Normal.
00:41:290 (9,10,11) - I don't know if this kind of mapping technique is advisable in a Normal difficulty level. I'd reserve something like this more for a Hard/Insane level of play.
00:48:040 (1) - This slider's end point doesn't sound right at all. I know what you're trying to go for, but the accordion doesn't have very much power right on that beat compared to your hit sound and it just doesn't fit to me. Might be best to end it at 00:48:790 -
The general design of this map felt very... square.

[Hard]
01:00:790 (5) - This and 01:03:790 (5) - are reeeeally difficult to see under the default hit bursts. Maybe something like this?
I set the SV to 1.4x for that one slider, but it plays the same and you can see it fine.
01:24:040 (2,3) - This is a pretty tough jump compared to the rest of the map prior.

[Lunatic]
Good stuff.

[Taiko]
This is pretty awesome. I love how well it fits with the song~
Topic Starter
qinche

Garven wrote:

[General]
Varying lengths of difficulties. :/ lol the whole song is basically repeating the same rhythm over and over again so i figured it might be boring to map a long easy and normal...
Tags: guruguru hahahaha www
It'd be nice if you could fit in a spinner somewhere so that there can be some variance in the scores, but it's not necessary.doesnt have that feeling :x

[Easy]
AR -1? ok
00:43:540 (3) - This is kind of iffy since you're repeating more than once with a fairly short slider (even if it is really slow) that it can be confusing as to when it is going to end. I really recommend against it for an Easy.
00:49:540 (3) - ^mmmm both changed
00:53:665 (6) - I also really recommend against stacks under slider ends in Easy diffs since it is really hard to tell what the rhythm is going to be.changed

[Normal+]
Why +? Just rename it to Normal.its...a rather difficult normal imo...?
00:41:290 (9,10,11) - I don't know if this kind of mapping technique is advisable in a Normal difficulty level. I'd reserve something like this more for a Hard/Insane level of play.yeah thats exactly why i named it normal+
00:48:040 (1) - This slider's end point doesn't sound right at all. I know what you're trying to go for, but the accordion doesn't have very much power right on that beat compared to your hit sound and it just doesn't fit to me. Might be best to end it at 00:48:790 -
The general design of this map felt very... square.ok moved to white line... i played a lot normal and easy in the past and the general feeling i have for an easy-to-tell-where-the-next-note-might-be normal is to put everything into regular shape @_@

[Hard]
01:00:790 (5) - This and 01:03:790 (5) - are reeeeally difficult to see under the default hit bursts. Maybe something like this?
I set the SV to 1.4x for that one slider, but it plays the same and you can see it fine.ah ok changed
01:24:040 (2,3) - This is a pretty tough jump compared to the rest of the map prior.changed but doubt if its any easier than before

[Lunatic]
Good stuff.

[Taiko]
This is pretty awesome. I love how well it fits with the song~
o.o/
Garven
[Easy]
00:50:290 (4,5) - Things are getting kind of cramped here

[Normal+]
I still think it should just be Normal. It's not that hard since it's so slider-heavy with a fairly slow pace. The only thing I don't like about it is the one spot with the spacing change.

[Hard]
01:03:790 (5) - You forgot this one too. ;)

Edit:

Bubbled!

:U
Topic Starter
qinche
lets see if this gets much better now?

star star star message too short

thank you garven \:D/
Alace
This mapset is really well made
the custom hitsounds fit the song so much.diff spread is nice too
Ranked
Sandpig
\:D/恭喜呆呆槑槑槑槑槑槑槑槑槑槑槑槑槑槑槑槑槑槑槑槑槑槑槑槑
Hinacle
Hina song!!

Great= =+
Topic Starter
qinche
\:D/

谢谢AHO等我的map这么久,同喜了,液。

雛大好き!
spboxer3
XDDDDDDD 恭喜了!!
NanaDesu
dai dai dai dai dai dai
knjiga
great :)
OnosakiHito
Congratulations for rank!:3
TW-KUMA01

NanaDesu wrote:

dai dai dai dai dai dai
Gabi
gratz :)
Faust
This is great fun. Amazing job, qinche.
ChaosLegion
Love this map,great job :)
LirsRosso
?
Fallen-Raven
omfg ... i love this map :3 the picture and the song are fucking wonderful x3
Eva1234VX
Template you used?
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