Nice song and beatmap :3
Sure.DarkDunskin wrote:
Hey Helldawn
I changed my mind about my diffs name, because many people are complaining that they can't see how hard my diff is.
Could you please rename it to "Dunskin's Taiko Oni"?
All fixedPereira006 wrote:
hello~~
Some Suggestions
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[Fernado]
1/6 Why?
OD -1 ? most better play but this just my IMO
00:34:940 (1) - Remove new combo and 00:35:243 (1) - New combo?
00:43:121 (1) - New combo?
00:45:546 (4) - New combo and 00:45:849 (2) - Remove new combo?
00:48:576 (2) - Remove new combo
00:51:000 (6) - Remove new combo and 00:51:606 (1) - put new combo? Note:if you fix this so put new combo at 00:53:424 (1) and end remove new combo at 00:53:727 (2)
00:55:243 (5) - New combo and 00:56:455 (2) - remove new combo and 00:57:061 (1) - new combo
00:59:182 (2,4) - Weird stack with 01:01:303 (1) - the start slider try better stack or unstack and make curve slider (IMO)
01:03:121 (6) - Remove new combo and 01:03:727 (7) - New combo?
01:29:788 (1) - New combo?
02:12:212 (1) - New combo and 02:12:818 (3) - Remove new combo
02:37:061 (5) - the end slider are weird stack with 02:38:273 (7) - the start slider
lot patterns combo weird look this http://osu.ppy.sh/images/beatspacing.jpg
That sometime people or me i play this so weird patterns i get forever 100x so pleasse fix but you can sayd "no" and why? xD
but slider and notes is aswome better ryhthm
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[Alenjadro]
01:02:515 (4) - Remove new combo and 01:03:121 (1) - new combo?
01:06:152 (5,6,7,8) - Grid 1 Dowm make better stack
01:29:788 (8) - ugly slider is not my fan lol you wanna this http://puu.sh/3fYq ? if yes so fix spacing or New combo if you wanna jump at 01:31:606 (9)
02:08:424 (4) - Nice arc
this is really fine for me but sometime weird patterns well this is hard lol
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that all and STAR !
GraciasMikumiku97 wrote:
[Hard]
*00:39:485 - Add "Clap" Fix'd
*01:19:182 - Add "Clap" Fix'd
*01:19:485 - Add "Clap" Fix'd
[Collab]
*01:02:818 - Add a note Fix'd
*01:30:394 - Add "Clap" Fix'd
*02:24:182 - Put the note 3 In this time Fix'd
Good Luck ♥
OnosakiHito wrote:
Requested Mod:
Dark's Taiko:
00:35:546(7) - d
00:35:849(8) - k
00:48:424(24) - k
01:06:379(14) - moved to 01:06:530
01:20:621(x) - d
01:25:748(78) - moved to 01:25:849
01:40:091(48) - k
01:40:318(49) - d
01:49:788(104) - k
02:18:879(49) - k
02:43:323(78) - moved to 02:43:424
03:07:364(104) - k
03:08:879(111,112) - d k
03:13:727(20,21) - ^
03:19:788(46,47) - ^
03:23:424(62,63) - ^
03:41:505(76) - moved to 03:41:606
03:55:849(48) - k and also similiar parts.
04:20:294(81) - moved to 04:20:394
Thanx for starBeren wrote:
hi~
[General]
Tag add CDFA already added -.-
[CDFA]
01:07:364 (4) - add clap?
03:52:818 (1) - ^
[Hard]
00:43:727 (2) - add finish Fix'd
02:01:303 ~ 03:08:576 add clap? Fix'd
[Collab]
01:48:879 (x) - add note nah
01:49:788 (x) - add note nah
nice map.
Thanx a lotSapphireGhost wrote:
[General]
- Even though there are guest mappers, it would be nice to have the kiai end at 04:26:758 on all difficulties. Fix'd
- If you're going to have a custom followcircle, you're going to need a custom sliderball too. K
- Set offset as 91, it makes the main menu thing work better. Fix'd <3
- Use Tick Rate 2 on all difficulties, maybe even Tick Rate 4. Fix'd (2)
[CDFAlejandro]
01:20:091 (3,1) - The overlap here is ugly, sir.
02:37:667 (3,1) - I think I've been here before. I think I've run into you
[Hard]
00:56:455 (2,1,2) - Spacing is odd here. Fix'd
01:51:606 - Break drag to here. Fix'd
03:09:182 - And also to here. Fix'd
[Collab]
03:42:515 (3,4,5) - Spacing here is a bit tough compared to the rest of this section, but readable.
04:00:394 (1,1,1) - I was confused by this spacing but it's late and I'm tired.Star.
Leyko wrote:
M4M ^_~
General
maybe make hitcircle more transperent? No its good :3
Suggesting some sounds and other stuff ^^
Hard
02:00:090 (1) - make something like this? - http://puu.sh/4uVe Nah
um.. maybe add more claps like in easy diff?
02:49:787 (1) - add finish
02:54:030 (6) - http://puu.sh/4uVz Fix'd
02:57:060 (2) - http://puu.sh/4uVG Nah
02:58:575 (3,4) - if you agree with previous suggestion, then move these two 5 ticks up. Fix'd
02:59:484 (5) - add finish, start a new combo and delete it on the next (1) Fix'd
03:28:575 'till 03:46:757 -..no claps? ..really? ;; u.u
03:47:969 (1) - add finish Fix'd
03:57:666 (1) - ^ Fix'd
04:06:151 (1) - remove new combo and add it on (3) Fix'd
I don't understand taiko, so im passing it :3
Collab
HP +1? Fix'd
00:33:424 (4) - add clap Fix'd
02:32:818 - nice one xD Debbiee part <3
02:37:666 and this too^^ and the other too xD you know
Nivalis' part is so awesome o.o Nivalis <3
Thats all x3 good luck~ Thanx a lot(yeah, i love long mods x'D)
Kytoxid wrote:
[General]
Needs an approach circle to complete the set. Fix'd
Countdown doesn't fit that well, since it's pretty loud, and the start of your map's pretty soft. Fix'd
[Normal]
00:29:788 (2) - The claps here are quite jarring; they're a lot louder than the normal hitsounds. Fix'd
00:41:909 (2) - A grid right to lineup with the end of 1? Fix'd
00:43:727 (1,2) - Your spacing in this diff changes a lot. From 00:41:303 (1,2), which is 0.6x, to 00:36:455 (1,2), which is 0.75-0.8x, and this, which is 1.0x. I think it would be best to go through the diff and make these more consistent, since now some touch, some don't, and that's confusing for Normal. Your lowest is nearly half your highest, and it's the same musical section. Again I did spacing
00:48:576 (1) - Change this to not be linear and instead to blanket the 6? http://puu.sh/4An6 (except yours should look nicer than mine, since I took like, 5 seconds for that) Fix'd
01:16:455 (1,2,3) - A reminder for consistent spacing. Fix'd
02:11:606 (3,5) - Maybe switch these notes, so that the 3 doesn't end up under the slider? Fix'd
02:21:909 (2) - Moving the last point a few grids right can line this up with the 3,4. Fix'd
02:30:697 (2,3) - Hard to read the spacing for, since it's more intuitive to read the head2-3 spacing than the tail2-3 spacing. Fix'd
02:52:212 (5,6,7) - Line all 3 up, not just the 6,7. Fix'd
02:57:061 (5) - Curve this a bit more so that 4,5 line up. Fix'd
02:59:485 (1,2) - 5-point sliders can help you make a better circle here. Fix'd
03:29:182 (5,6) - More spacing inconsistency. Fix'd
03:42:212 (1) - Hard pattern to read for Normal. Fix'd
03:56:758 (6) - Still haven't decided whether 1/2 should touch or not. Fix'd
[Hard]
00:43:727 (2,1,2) - On all your maps, there's a lot of places where you seem to want to line something up, and then miss by a grid or two. I think you should look over them all and tighten them up; my Normal mod looked a lot longer than it should be because of that (and because of inconsistent spacing), so I'll stop mentioning them everywhere now. Fix'd
00:58:879 (1,2,3) - This map kinda also suffers from the same inconsistent spacing (anywhere from 0.6 to 1.0) issue, but as a Hard, it's not as noticeable. Should still look over that though, won't keep mentioning it either. Oh, but this 3-4 jump should be marked with a new combo. Fix'd
01:17:061 (5) - Ignore what I said before, this is really noticeable, and I don't know why spacing suddenly shrinks here. Fix'd
02:42:818 (8,1) - This blanket could be tightened up too. Fix'd
03:50:091 (4,5) - I'd recommend not stacking these two notes; stacking breaks your symmetry. Fix'd
04:24:940 (7) - Stack these two ticks here. Fix'dCDFA's sliders were really good, you should ask him to show you how to make awesome sliders; some of these sliders are a bit off from symmetrical, or a bit off from looking "right".
[Collab]
Drain is too high, you don't have the notes at the beginning to sustain 7 drain. (I was dropping down to 60-80% bar at times when I was SSing, so those 100s will hurt.) Fix'dSome parts look/sound better with 4 tick rate, some don't.
HellDawn:
00:43:424 (3) - Concealed slider repeat. Fix'd
00:50:697 (2) - ^ Fix'd
HellDawn #2:
Hitsounds seem really sparse. Fix'dPoor CDFA, left out of the collab. T_T
Overall, this set needs more modding, imo.
seems haven't fixed yet.Kytoxid wrote:
[Collab]
HellDawn:
00:43:424 (3) - Concealed slider repeat.
00:50:697 (2) - ^