+1
Thanks for the context and references, I honestly totally forgot this was peppy's decision xDMismagius wrote:
Full support but this was decided by peppy himself stating that he would not allow this under any circumstance IIRC because he just doesn't like the idea of usernames being associated with diffnames, and that pretty much overruled any community stance on it
However this was around 10 years ago so I hope he changed his mind lol
source:
community/forums/topics/169960?n=83
community/forums/topics/159456?n=187
The reasons are listed in the OP, we've already experienced various cases in which the application of this rule is not clear so in general I think it would at the very least need to be reworded.-White wrote:
As a zoomer I'm not sure what purpose this would serve.
To be clear, I never said I liked the current rules nor do I think of the naming schemes many people choose are great. The Okoratu one being just a dot is probably unrelated to the song but at least the tomatas one seems to be related to the Christmas theme of the song. I'd personally like stronger guidelines about diff names being related to the song in some way but we all know that won't get anywhere. I'd really like to see guidelines for backgrounds change in a similar vein.-kevincela- wrote:
Besides, let me turn the question around: what would the purpose of keeping the status quo be? Why are difficulty names like https://osu.ppy.sh/beatmapsets/2254715#osu/4796242 and https://osu.ppy.sh/beatmapsets/2290581#osu/4897326 ok and not something like [Rin]? To me it's not just a matter of nostalgia, but rather of consistency. Why are arbitrary words ok for top diffs but usernames is where we draw the line? I would rather simplify and be consistent than maintaining edge cases which, by many, are considered of little use for the mapping ecosystem.
What I'm proposing is exactly that. At the moment there are only 2 rules about the general difficulty naming: the one about username only diffnames and the one about the progressive difficulty naming (unless I'm missing any additional rule, feel free to correct me on that). Doing this would exactly do what you've said in the first sentence, since this is the only "exception" to the rule.-White wrote:
If we want to change the rules to just allow any words/names/titles for top diffs then sure, that would be consistent. Going and updating it to explicitly allow usernames seems overly focused on bringing back 2014, at least to me.
While Id likely support this, unfortunately, i think you're correct.-kevincela- wrote:
If anything, I would even be open to adding more guidelines or even rules to go on the other side and restrict the range of words/themes that can be used as diffnames as long as there's some consistency, but I don't really think the mapping community is interested in this at this time.
A beatmap host cannot indicate possession in a difficulty's name. (e.g. Beatmap Host's Insane). Conflicts caused by beatmapping multiple songs with the same metadata and collaborative difficulties are the only exceptions.It seems kinda dumb to deem [Arles] rankable as a guest top diff, but unrankable as a hosted top diff.
Your post reads to me pretty similarly to -White's post, and I think I've already answered to the question on why this isn't really an overreaction but rather a way to make the RC more consistent w.r.t. difficulty naming.Ascendance wrote:
i think this is an overreaction, and disagree that this is the logical next step for difficulty naming when you can basically name difficulties whatever you want already.
Why don't they make sense in the current mapping era, where as of now the difficulty naming rule has been relaxed to the point where you can literally use arbitrary words for not only top diffs, but Insanes and Experts in general (assuming they are the highest difficulty level)? As I said above, why are usernames where we draw the line? It's such a strange and specific exception in the RC of today that it really seems more inconsistent more than anything. I may understand the argument of not liking usernames difficulty names in general, but then shouldn't this apply for whoever decides to name their top diff literally ".", "a", "moe", or whatever floats their boat? It doesn't make logical sense to me whatsoever.Ascendance wrote:
i think a top difficulty spread of just usernames sounds genuinely awful. restrict it even more and maybe but if i saw an enhiixxx spread and the x diffs are all just people’s usernames it just doesn’t make sense in the current era of the game.
I've edited the post to better reflect the gray area argument for the Phob case, hope that distinguishes them enough.Ascendance wrote:
Edit: the two cases are also completely different. Arles is not the same case as “Phob’s “ being acceptable for a song named NO TITLE. Please disconnect these topics.
Ascendance wrote:
i think a top difficulty spread of just usernames sounds genuinely awful.
it's hard to do anything with this without any given reasoningAscendance wrote:
if i saw an enhiixxx spread and the x diffs are all just people’s usernames it just doesn’t make sense in the current era of the game.
i don't think it pushes for nostalgia more than abolishing existing difficulty rules that serve no real purpose other than "i don't like it"-White wrote:
As a zoomer I'm not sure what purpose this would serve. This suggestion/sentiment seems to come from nostalgia more than anything, from the time where the community was smaller and dominated by big names like NatsumeRin and Skystar. I don't think this is appropriate for modern osu.
It doesn't really matter though, since the decision is peppy's to make it seems.
35+ posts without someone giving one says a lot to me 🤔RandomeLoL wrote:
I do believe there are reasons beyond "I don't like it" worth considering.
When exactly are uses meant to be justified? Cases where the diffname happens to be the mapper's username but is thematically relevant ("Fiery Rage", Satellite etc.) are already explicitly allowed. Which usage cases would moving this to a guideline further allow, and for what reasons (keep in mind it was concluded that the Phob case technically follows current RC)? I'm a bit confused on what potential examples are being referred to.-White wrote:
I support Randome's idea to make it a guideline, I think this would enable it to be uses when justified without every diff devolving into the mappers name.
AJT wrote:
35+ posts without someone giving one says a lot to me
The above would be one of them. I genuinely think there's no benefit in letting every single top difficulty be able to become a username. In most cases it is not descriptive of either the beatmap, the song, its difficulty, or anything in relation to it.RandomeLoL wrote:
If anything, a takeaway from this thread is whether the current approach of non-descriptive difficulty names is a good one to begin with
On a whim I'd probably say sets that try to recreate the aesthetic/impression of maps from the era where usernames as diff names was more common, or where the music track somehow justifies it (perhaps a track from Your Name?). And of course, what is already allowed, thematically appropriate usage of mapper names.AJT wrote:
When exactly are uses meant to be justified? Cases where the diffname happens to be the mapper's username but is thematically relevant ("Fiery Rage", Satellite etc.) are already explicitly allowed. Which usage cases would moving this to a guideline further allow, and for what reasons (keep in mind it was concluded that the Phob case technically follows current RC)? I'm a bit confused on what potential examples are being referred to.
I don't think there really needs to be a significant benefit (what's the benefit towards allowing 72 character essay diffnames?), it's just about being consistent and giving mappers the choice. On the other hand, there does need to be a benefit or logical purpose towards the enforcement of something as a rule (in my opinion). If the diffnaming rules in other aspects were as strict as they were in [insert year] and hadn't been relaxed, then this rule would be more in line with the others. On that note:RandomeLoL wrote:
I genuinely think there's no benefit in letting every single top difficulty be able to become a username. In most cases it is not descriptive of either the beatmap, the song, its difficulty, or anything in relation to it.
This doesn't solve the dilemma of why this specific method of non-descriptive difficulty names deserves special treatment over the other methods. I actually don't have an issue with your general viewpoint at all and think that many current (and surely future) diffnames are dumb, but I don't really think it matters what I think of them and to have a logically consistent ruleset would be a good thing to me.RandomeLoL wrote:
If anything, a takeaway from this thread is whether the current approach of non-descriptive difficulty names is a good one to begin with
I think our talking points are asymmetrical in that you guys are saying there should be a good reason for using such a diffname. My entire point is that the reason these diffnames were outlawed was in part due to a need to clearly indicate difficulty progression due to primitive SR and icon systems. Since these concerns are fixed, the only reasons left are variants of "it looks bad", which leads me to my opinion that the rule is unnecessary. I'm not particularly concerned with how justified any individual use case is.Shii wrote:
On a whim I'd probably say sets that try to recreate the aesthetic/impression of maps from the era where usernames as diff names was more common, or where the music track somehow justifies it (perhaps a track from Your Name?). And of course, what is already allowed, thematically appropriate usage of mapper names.
Are there any other actual use cases for usernames as diff names?
As I've said in my previous post, I believe this is a larger issue than just whether or not to keep this rule. Several people seem to agree that some diff names which are currently acceptable make no sense (and even break RC guidelines sometimes). So I don't think removing this rule alone is really an improvement because it doesn't address the problem of the current "anything goes" approach. Instead, I think making clearer rules/guidelines and actually enforcing them would be a better solution. If you really want to let people use whatever they want as difficulty names, why not get rid of all the related rules/guidelines and not just this one?AJT wrote:
I don't think there really needs to be a significant benefit (what's the benefit towards allowing 72 character essay diffnames?), it's just about being consistent and giving mappers the choice. On the other hand, there does need to be a benefit or logical purpose towards the enforcement of something as a rule (in my opinion). If the diffnaming rules in other aspects were as strict as they were in [insert year] and hadn't been relaxed, then this rule would be more in line with the others. On that note:RandomeLoL wrote:
I genuinely think there's no benefit in letting every single top difficulty be able to become a username. In most cases it is not descriptive of either the beatmap, the song, its difficulty, or anything in relation to it.This doesn't solve the dilemma of why this specific method of non-descriptive difficulty names deserves special treatment over the other methods. I actually don't have an issue with your general viewpoint at all and think that many current (and surely future) diffnames are dumb, but I don't really think it matters what I think of them and to have a logically consistent ruleset would be a good thing to me.RandomeLoL wrote:
If anything, a takeaway from this thread is whether the current approach of non-descriptive difficulty names is a good one to begin with
I'm asking about use case because I need to understand *why* this change apparently has to be made.AJT wrote:
I think our talking points are asymmetrical in that you guys are saying there should be a good reason for using such a diffname. My entire point is that the reason these diffnames were outlawed was in part due to a need to clearly indicate difficulty progression due to primitive SR and icon systems. Since these concerns are fixed, the only reasons left are variants of "it looks bad", which leads me to my opinion that the rule is unnecessary. I'm not particularly concerned with how justified any individual use case is.
I don't think it's necessarily about letting people "use whatever they want". There are better reasons for lots of the other rules and guidelines, some of them even stating or clearly implying the reason within the text. I don't think there is a need to remove rules whose purpose and purported benefit are clear.Serizawa Haruki wrote:
If you really want to let people use whatever they want as difficulty names, why not get rid of all the related rules/guidelines and not just this one?
Avoid difficulty names with descriptive elements not clearly related to a guest difficulty creator or a level of difficulty. (e.g. Beatmap Creator's Tragic Love Extra)This stands out to me as a guideline that is frequently ignored. I don't think this guideline is necessary either but that can be discussed later if someone wants to (don't want to derail this thread and don't really care enough about this to start another one).
Could you explain how this applies more to the diffname "Shii" than "Shii's Extra"? Both of them contain superfluous information, your reasoning leads me to believe that everyone should drop ownership indication altogether. Furthermore I would like to know why something being redundant means it shouldn't be allowed. I would argue that, as apollo and Kojio said, the personal reasons to a mapper behind using a diffname, insofar as its usage poses no problem to any aspect of the game, are sufficient.Shii wrote:
Difficulty ownership is very visible on the website and should be very visible on Lazer in the near future, and that this makes username diff names completely unnecessary (redundant) outside of very specific contexts.
Hence there is no need to allow people to use diffnames comprising solely of usernames, with the exception of a few limited cases which I think would be better handled with an edit rather than removal.
I'm going to quote myself here:Shii wrote:
I'm asking about use case because I need to understand *why* this change apparently has to be made.AJT wrote:
I think our talking points are asymmetrical in that you guys are saying there should be a good reason for using such a diffname. My entire point is that the reason these diffnames were outlawed was in part due to a need to clearly indicate difficulty progression due to primitive SR and icon systems. Since these concerns are fixed, the only reasons left are variants of "it looks bad", which leads me to my opinion that the rule is unnecessary. I'm not particularly concerned with how justified any individual use case is.
As is, I don't find 'the original reason for the rule is gone' a compelling reason to remove the rule.
Difficulty ownership is very visible on the website and should be very visible on Lazer in the near future, and that this makes username diff names completely unnecessary (redundant) outside of very specific contexts.
Hence there is no need to allow people to use diffnames comprising solely of usernames, with the exception of a few limited cases which I think would be better handled with an edit rather than removal.
-kevincela- wrote:
Besides, let me turn the question around: what would the purpose of keeping the status quo be? Why are difficulty names like beatmapsets/2254715#osu/4796242 and beatmapsets/2290581#osu/4897326 ok and not something like [Rin]? To me it's not just a matter of nostalgia, but rather of consistency. Why are arbitrary words ok for top diffs but usernames is where we draw the line? I would rather simplify and be consistent than maintaining edge cases which, by many, are considered of little use for the mapping ecosystem.
Other than that I would also like to say that:-kevincela- wrote:
Why don't they make sense in the current mapping era, where as of now the difficulty naming rule has been relaxed to the point where you can literally use arbitrary words for not only top diffs, but Insanes and Experts in general (assuming they are the highest difficulty level)? As I said above, why are usernames where we draw the line? It's such a strange and specific exception in the RC of today that it really seems more inconsistent more than anything. I may understand the argument of not liking usernames difficulty names in general, but then shouldn't this apply for whoever decides to name their top diff literally ".", "a", "moe", or whatever floats their boat? It doesn't make logical sense to me whatsoever.
As I said, I am open in going in the opposite direction and add more rules to restrict the diffname's topic, word length and/or other aspects as long as they are consistent and well defined. But as mentioned, I don't think the mapping community is interested in going in this direction as of now.
Regarding rules specifically this is already (almost) the case, the only rules present on this matter are the two rules in the OP and the one Purplegaze brought up above (which I agree needs some discussion, but I think it's something that should be considered separately since it's only tangentially connected to this specific matter)Serizawa Haruki wrote:
If you really want to let people use whatever they want as difficulty names, why not get rid of all the related rules/guidelines and not just this one?
They probably shouldn't? Just like we probably shouldn't use completely unrelated bgs for shits and giggles but a lot of mappers haven't got the memo. Plenty other ways to make a mark/brand after all (the particular way I use album covers for bgs for example). To that end:Kojio wrote:
Why maps are allowed to name diffs unrelated to the song or source etc, but it full stops at mapper names. I think the freedom to name something what ever you want as long as its not something horrible should be part of a mappers choice to express them self and their map. I kinda also see it as a signature like a artist would give to their piece. But thats just my mindset about it.
Mappers can already do what they want. Doesn't mean everything has to be rankable, no? Let graved, loved, and pending/wip be the place for people to be as silly as they desire like they already are lolapollodw wrote:
some people think username difficulty names are cool. some people think they have aura. lets let people indulge in things they find cool, because why not it's just a video game
I'd argue that "Shii's Extra" is actually descriptive and at least adds something new (by conveying that the diff is intended to be an Extra). While I'd also be interested in seeing this challenged, at this very moment in time GDs/Collab ownership is not properly conveyed on lazer - once it is I'd be happy to see renewed discourse.AJT wrote:
Could you explain how this applies more to the diffname "Shii" than "Shii's Extra"? Both of them contain superfluous information, your reasoning leads me to believe that everyone should drop ownership indication altogether. Furthermore I would like to know why something being redundant means it shouldn't be allowed. I would argue that, as apollo and Kojio said, the personal reasons to a mapper behind using a diffname, insofar as its usage poses no problem to any aspect of the game, are sufficient.Shii wrote:
Difficulty ownership is very visible on the website and should be very visible on Lazer in the near future, and that this makes username diff names completely unnecessary (redundant) outside of very specific contexts.
Hence there is no need to allow people to use diffnames comprising solely of usernames, with the exception of a few limited cases which I think would be better handled with an edit rather than removal.
I'll reply more if new concerns arise but I think I've probably voiced everything from my side so would like to prevent going around in circles and get some new perspectives.
(not quoting the entire thing cuz this reply is already gigantic)-kevincela- wrote:
I'm going to quote myself here:-kevincela- wrote:
Besides, let me turn the question around: what would the purpose of keeping the status quo be? Why are difficulty names like beatmapsets/2254715#osu/4796242 and beatmapsets/2290581#osu/4897326 ok and not something like [Rin]? To me it's not just a matter of nostalgia, but rather of consistency. Why are arbitrary words ok for top diffs but usernames is where we draw the line? I would rather simplify and be consistent than maintaining edge cases which, by many, are considered of little use for the mapping ecosystem.-kevincela- wrote:
Why don't they make sense in the current mapping era, where as of now the difficulty naming rule has been relaxed to the point where you can literally use arbitrary words for not only top diffs, but Insanes and Experts in general (assuming they are the highest difficulty level)? As I said above, why are usernames where we draw the line? It's such a strange and specific exception in the RC of today that it really seems more inconsistent more than anything. I may understand the argument of not liking usernames difficulty names in general, but then shouldn't this apply for whoever decides to name their top diff literally ".", "a", "moe", or whatever floats their boat? It doesn't make logical sense to me whatsoever.
As I said, I am open in going in the opposite direction and add more rules to restrict the diffname's topic, word length and/or other aspects as long as they are consistent and well defined. But as mentioned, I don't think the mapping community is interested in going in this direction as of now.
i didn't say it was silly, as a matter of fact i'd say it's quite serious. username difficulty names can elicit a unique "final boss" feeling from me. if you want to think from an artistic standpoint, username difficulty names break a separating barrier between the mapper and the player, like hey you're not playing an extra. you're playing my map. it does feel a little more personalShii wrote:
Mappers can already do what they want. Doesn't mean everything has to be rankable, no? Let graved, loved, and pending/wip be the place for people to be as silly as they desire like they already are lolapollodw wrote:
some people think username difficulty names are cool. some people think they have aura. lets let people indulge in things they find cool, because why not it's just a video game
A difficulty name should not solely be the difficulty creator's name or nickname.Cover most cases allowed before + fixes wording to specify difficulty creator ( people joking someone out there is named Expert Rain Oni etc are giving me headaches), and moves to guideline with specific exceptions.
Exceptions include:
- Long held and iconic difficulty names commonly recognized by the community
- Difficulty names which strictly fit the theme of the song.
- Names modified to fit a theme in the difficulty naming.
How do we qualify "long held and iconic difficulty names" and "recognized by the community"? This is, imo, too vague to be an effective guideline. New players to the game won't know who Skystar or NatsumeRin is, and these names will become increasing obscure as time goes on.Noffy wrote:
Compromise guidelineA difficulty name should not solely be the difficulty creator's name or nickname.Cover most cases allowed before + fixes wording to specify difficulty creator ( people joking someone out there is named Expert Rain Oni etc are giving me headaches), and moves to guideline with specific exceptions.
Exceptions include:
- Long held and iconic difficulty names commonly recognized by the community
- Difficulty names which strictly fit the theme of the song.
- Names modified to fit a theme in the difficulty naming.
I'm not a massive fan of the first exception. Firstly, I don't necessarily think that certain mappers should be able to use this type of diffname ad-infinitum simply because they existed in 2013 and were following the norm at that time, this feels like grandfathering in a convention 11 years after the fact - I think I'd rather blanket disallow (save for your other 2 exceptions) than create an exception only for these mappers. Secondly, I think "iconic" is too subjective - having seen a tediously long discussion about whether Arles' Freedom DiVE map was iconic in #help, I think the non-objectivity of this criterion might lead to a lot of time wasting. "Long-held" also favours graveyard/loved mappers as any mapper who existed in 2013 and continued to exist in ranked after has consistently not been using username diffnames for 11 years.Noffy wrote:
Compromise guidelineA difficulty name should not solely be the difficulty creator's name or nickname.Cover most cases allowed before + fixes wording to specify difficulty creator ( people joking someone out there is named Expert Rain Oni etc are giving me headaches), and moves to guideline with specific exceptions.
Exceptions include:
- Long held and iconic difficulty names commonly recognized by the community
- Difficulty names which strictly fit the theme of the song.
- Names modified to fit a theme in the difficulty naming.
Kinda coincidental mentioning that, this is also another example we're hoping to push throughShii wrote:
With respects to artistic purpose, I consider it to be a reasonable enough justification for breaking the existing rule so long as said artistic intent is justifiable in and of itself. As already mentioned, I would not take issue with maps emulating an old aesthetic using username diff names, nor if a music track had some sort of link to names. Perhaps stuff like "Saten-nyan" would be reasonable if it was on something like beatmapsets/35375#osu/114716 ? To that end, I'm actually more in favour of a guideline than a rule (or the removal of said rule).