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"Inverted" K# controls

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +1
Topic Starter
YellowAfterlife
This is more of a subject of discussion.

Been talking to a friend that plays osu! semi-competitively and he mentioned that he had this idea of holding down keys at all times and only releasing-pressing them on circles/sliders, but couldn't get used to it.

I do not play competitively and do not have too much of a muscle memory so I tried that, and that's fun (though a little weird), but also made me think: if you can hold down keys all the time, should you be holding down the keys?

My keyboard runs QMK so I tried setting up two keys to do "release K#, wait 1ms, press K#" on press, and this doesn't seem too cursed? You can no longer abandon sliders (moving the cursor away with key held does a fail - at least in Lazer), but overall things seem to work in the 2-3 star maps that I played.

And now for the question: would you consider this illegal or a worthwhile control option/mod? It's not a DKS kind of deal with multiple actions per key tap/timing assist/auto-alternating, but it would let you potentially hit keys quicker on an existing keyboard if you can quick-tap them to actuation point.
spaceman_atlas
wiki/en/Rules#fn-macros

Rebinding keys to K1 or K2 is allowed, as long as pressing a specific key performs a press on the bound game key, and releasing the same key performs a release on the bound game key. Binding a press to a release, or having one key perform more than one press/release pair is not allowed.
This is illegal.
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