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Kanako Itou - A.R.

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Topic Starter
Night_Side

Aleks719 wrote:

NoHItter wrote:

Aleks' Easy
01:39:990 (2,1) - Perhaps add one repeat here then move the spinner 1/2 forward <= fixed
to form a Post-Spinner Note instead? <= nopeThank you, updated~
updated~
IceBeam
Per Aleks' request.

[Aleks's Easy]
00:59:315 (4) - Вот как-то мне не очень нравится,может развернешь его как-нибудь так:
Няшка!

[Normal]
Custom claps fit better I suppose.Why not to use them from first section?
00:00:788 (1) - Finish?
00:06:309 (1) - ^
00:44:591 (1) - ^
00:50:481 (2) - ^
00:56:370 (1) - ^
00:59:315 (1) - ^
01:11:094 (3) - ^
01:16:984 (3) - ^

I don't see any problems with gameplay,good job!

[Hard]
Soft claps sound disgusting :|
Fine to me,though some sliders could look better.

[Insane]
Soft claps again..don't use them please :<
00:35:757 (4) - Cymbals are clearly heard in the song,add finish?
00:44:591 (1) - ^
00:47:536 (1) - ^
00:50:481 (2) - ^
00:52:045 (7) - Remove this note,it's off!
01:01:524 (1,2,3) - Spacing doesn't help to read blue tick on (2)-nd note.I think you need to place (1) much closer to 01:01:156 (8).
01:22:873 (3) - New combo? Finish,btw.
01:28:763 (4) - Finish.
01:34:653 (4) - ^
01:41:646 - Use lower volume/soft section for this note.

Nice,star~
Topic Starter
Night_Side

IceBeam wrote:

Per Aleks' request.

[Aleks's Easy]
00:59:315 (4) - Вот как-то мне не очень нравится,может развернешь его как-нибудь так:
Няшка!

[Normal]
Custom claps fit better I suppose.Why not to use them from first section?
00:00:788 (1) - Finish?
00:06:309 (1) - ^
00:44:591 (1) - ^
00:50:481 (2) - ^
00:56:370 (1) - ^
00:59:315 (1) - ^
01:11:094 (3) - ^
01:16:984 (3) - ^

I don't see any problems with gameplay,good job!

[Hard]
Soft claps sound disgusting :|
Fine to me,though some sliders could look better.

[Insane]
Soft claps again..don't use them please :<
00:35:757 (4) - Cymbals are clearly heard in the song,add finish?
00:44:591 (1) - ^
00:47:536 (1) - ^
00:50:481 (2) - ^
00:52:045 (7) - Remove this note,it's off!
01:01:524 (1,2,3) - Spacing doesn't help to read blue tick on (2)-nd note.I think you need to place (1) much closer to 01:01:156 (8).
01:22:873 (3) - New combo? Finish,btw.
01:28:763 (4) - Finish.
01:34:653 (4) - ^
01:41:646 - Use lower volume/soft section for this note.

Nice,star~
thx for mod~fixed something
Mucha_old
nice work :D :D
Starrodkirby86
[Aleks' Easy]:
Heeey! Nice clean, sleek work you got here. Hitsound usage is nice. My only gripe though is how inaudible those timing sections at 30%. They're really difficult to hear; though fortunately it's only a minor area and I understand where you were going with that.

[Normal]:
Maaan. That's nice to see, a Normal that acts like a Normal. Kudos to you. The beginning's soft-hitnormal sound is a little bit gentle for my tastes, but really, overall it's a nice package. Keep up the good work there.

[Hard]:
Really smooth, clean. No complaints here.

[Insane]:
Niiice. It reminds me a little of MoonFragrance's maps in how I can fly through the song without fighting it. Interestingly, this pattern at first caught me in a tangle -- 01:39:438 (1,2,3,4,5) - The (1) and (2) felt too close to each other. But after another try, I was able to get it quickly. I suppose my cursor was just flying around too much -- and my sightread sort of failed me.

With that, I'm bubbling this. If you'd like to make a change, please, please, please don't hesitate! It's not like this bubble is some sacred relic that you will never get again. If you make a change, just forum PM me or something and let me know. Otherwise, let's have fun. ;)
Topic Starter
Night_Side

Starrodkirby86 wrote:

[Aleks' Easy]:
Heeey! Nice clean, sleek work you got here. Hitsound usage is nice. My only gripe though is how inaudible those timing sections at 30%. They're really difficult to hear; though fortunately it's only a minor area and I understand where you were going with that.

[Normal]:
Maaan. That's nice to see, a Normal that acts like a Normal. Kudos to you. The beginning's soft-hitnormal sound is a little bit gentle for my tastes, but really, overall it's a nice package. Keep up the good work there.

[Hard]:
Really smooth, clean. No complaints here.

[Insane]:
Niiice. It reminds me a little of MoonFragrance's maps in how I can fly through the song without fighting it. Interestingly, this pattern at first caught me in a tangle -- 01:39:438 (1,2,3,4,5) - The (1) and (2) felt too close to each other. But after another try, I was able to get it quickly. I suppose my cursor was just flying around too much -- and my sightread sort of failed me.

With that, I'm bubbling this. If you'd like to make a change, please, please, please don't hesitate! It's not like this bubble is some sacred relic that you will never get again. If you make a change, just forum PM me or something and let me know. Otherwise, let's have fun. ;)
i love kirby~~~>.<
Aleks719

Night_Side wrote:

Starrodkirby86 wrote:

[Aleks' Easy]:
Heeey! Nice clean, sleek work you got here. Hitsound usage is nice. My only gripe though is how inaudible those timing sections at 30%. They're really difficult to hear; though fortunately it's only a minor area and I understand where you were going with that.
Thank you :P

i love kirby~~~>.< Me too :3
Lera
☆ , go-go-ranked :P
Gaiety
Tutturu~
Suimya
;)
-Moccha_chii-
:lol:
Garven
Didn't mod, but the artist should be Itou Kanako.

If you need help updating the artist without duplicating the map there is a thread in the wip/help forum. Im on my phone so its a pain to copy paste the link. Ill edit it in when I get a chance if you hadn't already done it by the time I get to it.

Edit:

Well, well, uh...

I'll post it anyway! AHAHAHAHA
viewtopic.php?f=56&t=24443
Shiro

Garven wrote:

Didn't mod, but the artist should be Itou Kanako.

If you need help updating the artist without duplicating the map there is a thread in the wip/help forum. Im on my phone so its a pain to copy paste the link. Ill edit it in when I get a chance if you hadn't already done it by the time I get to it.
viewtopic.php?f=56&t=24443

Just because I want to ninja Garven hehe
Garven
Well, time to do a real mod then.

[Aleks' Easy]
00:33:180 (1) - I really recommend against things like this in an easy difficulty since it's so short that new players won't know when it stops.
00:43:119 (4) - Can you make the end of this more audible kind of like 00:54:898 (4) -
01:07:045 (1,2,3) - This kind of cutting-across motion isn't very newbie friendly.
I'm kind of iffy on all those short sliders too, but they're not too bad.

[Normal]
Snap your kiai start

[Hard]
Snap your kiai start
00:03:364 (1) - This is rather cruel for a hard difficulty.
00:54:714 (6) - I find stacking this with the 7 slider plays much more naturally.

[Insane]
Snap your kiai start
01:22:505 (1) - Remove new combo
Strange that you finish this difficulty with a soft finish instead of a normal finish like the other ones...
The Insane was... kind of bland rhythmically. It felt like almost a constant stream of 1/2 1/2 1/2 for the entire map. Perhaps consider trying to go for a more rhythmically diverse map next time.
Aleks719

Garven wrote:

Well, time to do a real mod then.

[Aleks' Easy]
00:33:180 (1) - I really recommend against things like this in an easy difficulty since it's so short that new players won't know when it stops. Ok, fixed
00:43:119 (4) - Can you make the end of this more audible kind of like 00:54:898 (4) - whistle added, volume changed a bit
01:07:045 (1,2,3) - This kind of cutting-across motion isn't very newbie friendly. ok, fixed
I'm kind of iffy on all those short sliders too, but they're not too bad.
Thanks for mod~

Download: Itou Kanako - A.R. (Night_Side) [Aleks' Easy].osu
Garven
Um, so were changes done then? I've been waiting for a reply from you in this thread or via PM, but nothing came of it. I can revive this if you want and get this map rolling again. Let me know.
maidroid
www
Topic Starter
Night_Side

Garven wrote:

Well, time to do a real mod then.

[Aleks' Easy]
00:33:180 (1) - I really recommend against things like this in an easy difficulty since it's so short that new players won't know when it stops.
00:43:119 (4) - Can you make the end of this more audible kind of like 00:54:898 (4) -
01:07:045 (1,2,3) - This kind of cutting-across motion isn't very newbie friendly.
I'm kind of iffy on all those short sliders too, but they're not too bad.

[Normal]
Snap your kiai start(i think it np,01:11:094 is right)

[Hard]
Snap your kiai start(np)
00:03:364 (1) - This is rather cruel for a hard difficulty.
00:54:714 (6) - I find stacking this with the 7 slider plays much more naturally.(changed~)

[Insane]
Snap your kiai start(changed)
01:22:505 (1) - Remove new combo(done)
Strange that you finish this difficulty with a soft finish instead of a normal finish like the other ones...
The Insane was... kind of bland rhythmically. It felt like almost a constant stream of 1/2 1/2 1/2 for the entire map. Perhaps consider trying to go for a more rhythmically diverse map next time.
i try to change for something╮( ̄▽ ̄")╭
Topic Starter
Night_Side

Garven wrote:

Um, so were changes done then? I've been waiting for a reply from you in this thread or via PM, but nothing came of it. I can revive this if you want and get this map rolling again. Let me know.
i‘m very very sorry。。i’mcurrently a little busy beacause of other things,There will be some time from today,i changed something~so..can you resurrect this map?..i'm really very very sorryT.T
Starrodkirby86
Can't help but notice this, hehe.

Revived! Best of luck! Go go Night_Side ;)
Topic Starter
Night_Side

Starrodkirby86 wrote:

Can't help but notice this, hehe.

Revived! Best of luck! Go go Night_Side ;)
oh~~kirby~~~>.< thx very much!
Garven
[Normal]
01:24:162 (1) - Odd having this as it's own combo here...

[Hard]
00:03:364 (1) - I still this this is rather cruel. Shape is to that it's closer to the center at least, so it's easier to hit. This is more of an Insane difficulty technique.
Check through this difficulty and make sure that the custom hit sounding is used how you like it. Felt like there were holes in it and the soft claps ended up being used a lot where I'm sure you intended for the custom sounds.

[Insane]
00:26:923 (3) - This repeat is kind of covered by the hit burst from 00:25:818 (6) - I don't have much problem with it, but I know someone else will probably have a fit, and it's easy to mitigate.
00:35:573 (12,13) - At least make this so that the end of 11 is stacked with the 12.
00:42:751 (5) - Some of these slider speed changes don't really make much sense to me, and there's not much structurally (mapping-wise) or musically significant to justify it to me. Care to explain?
01:18:456 (2,3) - May as well scoot these a little further apart so that they are not overlapping each other
01:37:966 (4,5,6,7,8,9,10,11) - This seems like quite a difficult pattern for a cool down section of the song.
Topic Starter
Night_Side

Garven wrote:

[Normal]
01:24:162 (1) - Odd having this as it's own combo here...(done

[Hard]
00:03:364 (1) - I still this this is rather cruel. Shape is to that it's closer to the center at least, so it's easier to hit. This is more of an Insane difficulty technique.(changed)
Check through this difficulty and make sure that the custom hit sounding is used how you like it. Felt like there were holes in it and the soft claps ended up being used a lot where I'm sure you intended for the custom sounds.

[Insane]
00:26:923 (3) - This repeat is kind of covered by the hit burst from 00:25:818 (6) - I don't have much problem with it, but I know someone else will probably have a fit, and it's easy to mitigate.(something changed
00:35:573 (12,13) - At least make this so that the end of 11 is stacked with the 12.(done
00:42:751 (5) - Some of these slider speed changes don't really make much sense to me, and there's not much structurally (mapping-wise) or musically significant to justify it to me. Care to explain?(something changed
01:18:456 (2,3) - May as well scoot these a little further apart so that they are not overlapping each other(done
01:37:966 (4,5,6,7,8,9,10,11) - This seems like quite a difficult pattern for a cool down section of the song.(changed
Garven is pro:D
Garven
Did a little more IRC modding concerning some hitsound volume and the last hitsound in Insane and some slider snapping in Hard. Since this was such a long time ago and quite a few fixes, I want to have this checked at least once more before we get this ranked, sooo

Rebubbled!

:U
Topic Starter
Night_Side

Garven wrote:

Did a little more IRC modding concerning some hitsound volume and the last hitsound in Insane and some slider snapping in Hard. Since this was such a long time ago and quite a few fixes, I want to have this checked at least once more before we get this ranked, sooo

Rebubbled!

:U
thx very much~Garven:D
blissfulyoshi
Aleks' Easy
00:59:315 (4) - new combo to be consistent with 00:47:536 (1)

Normal:
Since you use shorter combos later on in the map, I suggest you make these 2 changes
00:27:659 (4) - new combo
00:36:125 (4) - ^

00:33:180 (1) - it tends to look a bit strange when sliders go up before going down when transitioning from a linear pattern.

Hard: (the random amount of repeats of fast repeat sliders is confusing and not very fun)
00:03:364 (1) - please make this slider nicer
01:02:812 (4) - new combo to follow lyrics?
01:16:984 (2) - I really don't understand why you slowed down this slider. It feels uncomfortable to play with its unexpected slow speed
01:22:873 (2) - ^
01:36:125 (4,3) - the overlap between 4's 300 and 3's slider does not look that great, so I suggest you rearrange the pattern

Insane:
00:05:205 (8,2) - the 300 from from 8 overlapping with 2 makes this area look messy
As I play the map more, I just get more and more annoyed by how messy the map is, so please go through the map and fix those errors. (I won't comment any more on them)
00:34:653 (6) - new combo to be consistent with 00:22:873 (1)

=====================
I might be a little more irritable than normal right now, but I don't have good things to say about this mapset. I think I'll leave it at that. If you make any changes, I recommend you get someone else to rebubble unless you make some major improvements that might convince me that my previous opinion was wrong.
Kytoxid
With this sitting in the bubble pile for over a week and bliss' last post sitting unanswered and scary (I assume you've read it, if you haven't, even more reason to pop the bubble), let's look at this map and start anew. (for the future, even polite disagreement would be better than silence, since otherwise we really don't know if you've seen it or not. Plus, you shouldn't look at a bubble pop as a bad thing, even though it might be a slight hassle to get a MAT again; it's all for a better map in the end)

Please look over bliss' comments if you haven't already. I have not though, so my apologies if I repeat anything. I was also intentionally very picky with this mod, so that we don't have to get multiple pops on this map after mine.

[General]

I feel this is a tick-rate 2 map, and I definitely recommend it on Normal and above, because you start using red ticks for slider heads, which results in awkwardly-placed ticks, or red ticks for slider ends, which results in asymmetrical slider ticks.

The green approach circle kinda blends into the background image character's clothes at times.

[Easy]

00:29:868 (1) - Not really sure why the volume drops down to just-above-inaudible levels here.
00:43:119 (4) - The music jumps out so much here that I recommend a new combo on this note.
00:53:794 (3) - I'd break this into a note and a 1/1 slider, because there's another word on where the tick is.
00:54:898 (4) - Another new combo here? Same reason as before.
00:59:315 (4) - New combo for consistency.

I felt a bit uncomfortable with the combo scheme here, as well as when you choose to change from one pattern to another, which really is the same issue. I'm going to walk through this map in sections to explain what I mean, looking specifically at your combos/patterns. This'll look really long, but it's just me being quite picky.

From the opening to the first break is okay. You have new combos on every measure, and in a musical section like this, it's fine. My one comment is that the pattern started by 00:08:518 (1) starts in an awkward place; the new combo is expected on the tail of the slider, not the head. I would recommend shifting this entire combo 2/1 back (it's just a 2/1 pattern anyways, so it'll fit the music regardless), and adding a single circle where the slider head used to be. Then 00:12:199 (1) can be removed and just swapped for a few more repeats on the 3 before it. This also has the advantage of "grouping" the two stubby sliders before the break into their own combo.

00:21:033 (1) - Starting here, your combos begin to follow the vocals. Good idea.
00:33:180 (4) - With a new combo here, you would start with a new combo with the new lyrical line, and break up this 7-note combo, which is longer than all combos before it. As well, it isolates the three notes before it, which is fine because they're a bit separate musically anyways (which you recognized and put a finish on the 3, so you could "finish" the combo there, heh).
00:43:119 (4) - Like I said before, this really jumps out, so it could use a new combo. If you want to stick strictly to the vocals though, no new combo is also okay.
00:49:745 (1,2,3) - This is the first "conflict", in my opinion. For consistency, the 1 should have been with the previous combo, since you did that for 00:44:591 (1,2,3,4). But since you chose to start a new pattern here, you were forced to put a new combo here. Not too bad, but removing the 2 and putting the combo on the 3 would solve this problem, and continue your pattern of new combos on the large white ticks in this section.
00:54:898 (4) - As before.
00:59:315 (4) - New combo for new lyric, as before.
01:02:996 (2) - I might put a new combo on this note, because this section is similar to 00:37:966 (1,2,3,1,2,3), except with more emphasis. Since it's one pattern though, no new combo works too.
01:08:150 (3) - I would have put the new combo on this note instead, because you choose to deviate from the vocals here (because the vocal part starts on the red tick), so that you have your combos following your patterns, rather than your combos following vocals but your patterns following the beat.
01:18:456 (1) - Up to here is good. This is another conflict, I guess. The previous combos had a note in this same position with no new combo, but because you put a slider here, you can't put the new combo mid-slider, so you were forced to put it before where it felt natural. If you're following vocals here, it feels a bit sudden. Not too bad though. None of these are THAT bad, but they could be better, is what I'm saying.
01:29:499 (2) - Same as 01:02:996 (2), maybe new combo here, maybe not. The rest is good.

...and that was probably enough text to read for an entire map, about something that didn't actually matter too much. Sorry about that.

[Normal]

00:23:242 (3,5) - Slightly asymmetrical, move one of these by a grid.
00:24:346 (1) - A new combo was used for this, but not for 00:36:125 (4).
00:26:186 (2) - No new combo was used for this, but a new combo was used for 00:37:966 (1).
00:54:898 (4) - New combo here, because you have one 00:43:119 (1).
01:16:984 (3) - End this 1/2 earlier? I know you follow the vocals, but since the vocals fade out on the red tick, putting an extra sound there is a bit weird, and it would play more intuitively if there was a hitsound on the white tick.
01:22:873 (3) - End this 1/2 earlier, for the same reason as above?

[Hard]

I felt the soft hitsounds were a bit soft in the opening; I'd raise them to 70-80%. I play with speakers, so it's harder to hear. The opening also wasn't too interesting, since it was pretty much a constant 1/1 stream.

00:03:364 (1) - Could look nicer by a lot.
00:23:242 (6,7,8) - This is not good. Even number of repeats + notes right after a fast repeating slider are both confusing to play, and you have both at the same place. Remove a repeat?
00:44:591 (1,2) - Do the opposite here; remove the note, add a repeat.
00:47:536 (1,2) - As above.
00:50:481 (1) - Feels a bit weird because of the even number. Maybe try a pattern like this? http://puu.sh/4G9k
00:54:898 (6) - New combo?
00:56:370 (1,2) - Remove a repeat here?
00:59:315 (1,2) - ^
01:01:524 (1,2,3) - I recommend introducing a 1/3 or 1/6 section with sliders, since it's hard to read the difference between 1/3 and 1/2 quickly.
01:02:812 (4,5,6,7) - If you ignore the previous suggestion, it would be visually better to have this look the same as 1,2,3, since it's essentially the same pattern. Thus, stack 4 and 5, and space out 5,6,7 like 1,2,3 is.
01:11:831 - This gap is a bit weird, but whatever.
01:18:272 (3) - This could look better too.
01:29:499 (4) - New combo? You do it later at 01:35:205 (1), and I think it makes sense.

[Insane]

This opens with a constant 1/2 stream with a few gaps, but it's cool because 1/2 is fast enough to be exciting.

Personal preference; I like my insanes with curvy note placements instead of angular ones. Doesn't matter though. Others'll disagree with me.

00:04:837 (6) - New combo here? You split up the later guitar riff into 2 combos, so you could do the same for this one.
00:06:125 (2) - This slider body is covered by the hitburst of the previous 8, looks ehh and easy to trip on.
00:23:242 (2) - I'd start this combo a note later, here, where the vocals end.
00:32:076 (3) - Same as before, I'd start this combo here. Plus it would isolate your squished pentagon into a combo, which is good.
00:35:021 (9) - New combo here? Earlier you split these long combos into two, the vocals part and the no-vocals part. Here you don't.
00:40:542 (2) - Move the new combo here instead? Same reasons as before, plus these 4 notes make up a symmetrical combo.
00:44:591 (1) - Dunno if it's intentional, but you start using long combos here at the epic part, and then immediately stop at 00:50:113 (1). Probably shouldn't start at all.
00:55:818 (1) - Then you start using long combos again here.
01:10:358 (1) - And when the reaaally epic part comes (kiai), you stop again.
01:11:094 (1) - No new combo here? You don't put a new combo at the start of kiai on any other diff, nor do you do it later in this difficulty's kiai.

Good luck!
ziin
[normal]
01:11:094 (3) - I applaud you for mapping these notes correctly, but every time I play them I think it should end 1/2 earlier or later.

[hard]
01:16:984 (2) - same as normal.
Also, the repeating sliders were annoying, as bliss mentioned. One of the problems with repeating sliders is that you don't know how long they are if they have more than 1 repeat until you actually play the note.

[insane]
this map is impressive.
00:06:677 (4) - too high
00:23:610 (4) - might be acceptable, but you should probably lower this one too.
Aleks719

Kytoxid wrote:

[General]

I feel this is a tick-rate 2 map, and I definitely recommend it on Normal and above, because you start using red ticks for slider heads, which results in awkwardly-placed ticks, or red ticks for slider ends, which results in asymmetrical slider ticks. I don't want to change my tickrate. Don't know about Night_Side

The green approach circle kinda blends into the background image character's clothes at times. Oh, green custom approach means custom hitcircle, overlay... I think it's not necessary

[Easy]
00:29:868 (1) - Not really sure why the volume drops down to just-above-inaudible levels here. Made it specially, finish with 70% sounds terrible.
00:43:119 (4) - The music jumps out so much here that I recommend a new combo on this note. oh, okay... -, -
00:53:794 (3) - I'd break this into a note and a 1/1 slider, because there's another word on where the tick is. Noooope, my reason :
Aleks' Easy (2.34 stars, 120 notes)
Normal (3.19 stars, 140 notes). My diff is not very easier than Normal. Don't see a reasons for making it harder and increasing max score.

00:54:898 (4) - Another new combo here? Same reason as before. Don't like it, but okay
00:59:315 (4) - New combo for consistency. Okaay~

I felt a bit uncomfortable with the combo scheme here, as well as when you choose to change from one pattern to another, which really is the same issue. I'm going to walk through this map in sections to explain what I mean, looking specifically at your combos/patterns. This'll look really long, but it's just me being quite picky.

From the opening to the first break is okay. You have new combos on every measure, and in a musical section like this, it's fine. My one comment is that the pattern started by 00:08:518 (1) starts in an awkward place; the new combo is expected on the tail of the slider, not the head. I would recommend shifting this entire combo 2/1 back (it's just a 2/1 pattern anyways, so it'll fit the music regardless), and adding a single circle where the slider head used to be. Then 00:12:199 (1) can be removed and just swapped for a few more repeats on the 3 before it. This also has the advantage of "grouping" the two stubby sliders before the break into their own combo. Understand nothing. Try to explain easier ;~; Atm without changes

00:21:033 (1) - Starting here, your combos begin to follow the vocals. Good idea. okay
00:33:180 (4) - With a new combo here, you would start with a new combo with the new lyrical line, and break up this 7-note combo, which is longer than all combos before it. As well, it isolates the three notes before it, which is fine because they're a bit separate musically anyways (which you recognized and put a finish on the 3, so you could "finish" the combo there, heh). okay
00:43:119 (4) - Like I said before, this really jumps out, so it could use a new combo. If you want to stick strictly to the vocals though, no new combo is also okay. fixed already
00:49:745 (1,2,3) - This is the first "conflict", in my opinion. For consistency, the 1 should have been with the previous combo, since you did that for 00:44:591 (1,2,3,4). But since you chose to start a new pattern here, you were forced to put a new combo here. Not too bad, but removing the 2 and putting the combo on the 3 would solve this problem, and continue your pattern of new combos on the large white ticks in this section. Replaced nc on 2, didn't remove note. 2/1 here is really ugly.
00:54:898 (4) - As before. fixed already
00:59:315 (4) - New combo for new lyric, as before. okay
01:02:996 (2) - I might put a new combo on this note, because this section is similar to 00:37:966 (1,2,3,1,2,3), except with more emphasis. Since it's one pattern though, no new combo works too. meh, okay, without changes
01:08:150 (3) - I would have put the new combo on this note instead, because you choose to deviate from the vocals here (because the vocal part starts on the red tick), so that you have your combos following your patterns, rather than your combos following vocals but your patterns following the beat. I'm not a fan of (1,2) combos. So, nope here
01:18:456 (1) - Up to here is good. This is another conflict, I guess. The previous combos had a note in this same position with no new combo, but because you put a slider here, you can't put the new combo mid-slider, so you were forced to put it before where it felt natural. If you're following vocals here, it feels a bit sudden. Not too bad though. None of these are THAT bad, but they could be better, is what I'm saying. Emmm, leave as is
01:29:499 (2) - Same as 01:02:996 (2), maybe new combo here, maybe not. The rest is good. ok, without changes

...and that was probably enough text to read for an entire map, about something that didn't actually matter too much. Sorry about that.
Okaay... Really, if I had a problems with HP drain... But in Easy... Oh, something fixed anyways.
Thank you for modding.

Download: Itou Kanako - A.R. (Night_Side) [Aleks' Easy].osu
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