IRC mod ;3
Have a star
Have a star

gina91189 wrote:
IRC mod ;3
Have a star
yintama wrote:
nice
Shiek2000 wrote:
Aye! nice map
and good luck ^-^
tnx for the starsOuendanLuver wrote:
star~ ^w^
whymeman wrote:
What is up with that difficulty spread?![]()
[Easy]
At first, I only saw one spacing error @ 00:50:557 (3,4) for being too close. But, when I clicked on the other notes, they seem to shift from 2 ~ 8 mm on the grid. And then I started to see more spacing issues like @ 00:36:543 (1,2,3) for not being equally spaced out. Honestly, I think it would be best for you to take the time to sit through this difficulty and recheck the spacing to make sure it is properly spaced for all combos. I see the current rate estimated at 0.8x with a slider veolcity of 1.44, which also is a bit fast for an "easy" difficulty, but not that worried about it since I don't have to actually chase or slow down with the beat flow of the notes.
[Hard]
00:22:528 (5,6) - Too close together.
00:33:039 (7,8) - Too far apart.
00:36:324 (4,5) - Too close together.
00:38:514 (4,5) - Too close together (To make this an easier fix, move 00:38:076 (2,3,4,5) down two squares and then move (5) upwards by a square).
00:59:097 (4,5) - Too far apart.
01:16:178 (1,2) - Too close together.
One last thing, you have two .osb files in the song folder. Please delete them and full submit after the fixes.
tnx for modding whymeman OwO BAT's Rock. OwO and MAT's OwOwhymeman wrote:
What is up with that difficulty spread?![]()
[Kirino's Hard]
00:13:112 (2,3) - This is a jump....? hmm Genkishi Remapped "00:12:893" up to "00:16:287" and some part of this. He didn't inform me that he did that aw.Btw this part isn't really a jump, I fixed it.
00:15:083 (1,2,3,4) - If you wanted these to be a jump, you could have just put more space in between the notes. same with this one. fixed.
00:24:718 (2,3) - Is this a jump....? hahaha nice. I love things like that, that's a little hard to notice, this isn't a jump too hahaha. fixed
00:39:827 (8,9) - ^ cool. same with this oneXD. fixed.
01:01:287 (1,2) - This is spaced apart a bit. Are you trying to make this a jump or no? nope. just had a little error putting these notes. All of those were not supposed to be jumps. fixed. XD
BounceBabe wrote:
Easy
00:01:567 (1) - Add a circle?
00:12:455 - In an easy difficultie there should be a 1/1 Break till the next object
00:25:156 (4) - Some grids up
00:32:163 (1) - Argh... >.< dont add circles or sliders above the last one.. - Move it somewhere else
00:37:419 (3) - Should not go to the HP-Line
00:43:550 (1) - Horizontale please
00:46:178 (1) - Move it somewhere else and Remove combo
00:47:492 (4) - New combo
00:49:681 (1) - Remove combo
00:50:995 (4) - New combo
00:53:185 (1) - Remove combo
00:57:127 (1) - ^
01:00:192 (1) - ^
01:01:506 (4) - Add new combo
01:08:951 (2,3,4) - Place it more to the verticall line
01:27:784 - End kiai part
thanks for modding BounceBabe. I didn't do some of your suggestions cause those parts seem better that way.BounceBabe wrote:
Kirino's Hard
00:04:337 (1) - remove new combo ... add new combo at the following slider hmm... nicefixed.
00:16:397 (4) - Maybe a bit more symmetrical umm... I'm not really sure what to do with this one.no change.
00:17:492 (5) - Add finish? okay. fixed![]()
00:24:718 (2,3,4) - Some hitsounds? Fixed. Added "clap" for the end of sliders (2,3)
00:30:630 (2) - Maybe remove this one and add a circle at 00:31:287 - nope. no change.
00:33:477 (1) - Finish? nope.no change.
01:03:039 (1) - Remove new combo nice. fixed.![]()
01:03:915 (2) - Delete this circle? nope.![]()
01:15:740 (4) - Start at 01:15:521 - nope.![]()
01:23:185 (1) - Same height like 01:23:404 (2) - haha. fixed![]()
Seems fine.. bring more sweeping in the matter purely ... but nice
BounceBabe wrote:
Insane
HP Drain and OD: 6 no because it's insane it should be more harder
00:43:112 (2) - Behind the slider.. - Move it somewhere else nope
00:43:988 (1) - Remove new combo nope
00:50:338 (1) - ^nope
00:50:776 (3) - New combo nope
00:52:966 (2) - Move it somewhere else nope
00:56:032 (1) - Remove new combo fix
01:13:769 - Add a circle? nope
Nice sliders ^.^
Star ~
Chacha17 wrote:
Long time no mod. Hmm.
General
-disable countdown since it's pretty much useless
Easy - hitsounds sounded flat @__@ i only heard claps and claps and claps. blah
00:02:238 (1) - add finish
00:31:287 (3) - (NAZI) move one tiny grid to the right
00:47:492 (4) - the head of this slider would sound better if it's a normal beat with a finish.
(1st green line: Normal, 2nd green line: Soft)
^ this also applies to 00:50:995 (4) and 00:54:499 (3).
01:23:404 (2) - make this slider by adding another node to the body of the slider.
Normal - what no Normal??
Hard
00:08:952 - add a beat w/ finish?
00:11:141 (1) - add finish
00:22:090 (4) - new combo for sudden spacing multiplier change?
00:24:061 (1) - remove new combo
00:24:718 (3) - NC for anti jump
00:26:470 (7) - NC and add finish. (don't forget to remove the clap)
00:54:499 (7) - normal beat here (just like what I explained earlier in Easy)
01:11:360 (7) - add finish
01:26:032 (5) - remove clap
01:26:032 - end kiai here
That's all. Here's your pesky star.
Chacha17 wrote:
Saten's Insane
00:47:492 (5) - add a normal beat hitsound
00:50:776 (3) - ^ (head and end of slider)
00:51:652 (6) - ^ slider's end and
00:52:747 (1) - ^ but remove whistle
00:55:594 - 00:58:003 - this section would sound nice if it has an ascending hitsound volume
01:26:032 - end kiai here
Download: Aqua Timez - Mayonaka no Orchestra (TV Size) (Genkishi) [Kirino's Hard].osuChacha17 wrote:
Kirino's Hard
00:13:550 (3) - fix spacing fixed. remapped a few parts around this.
00:39:827 (8,9) - ^ fixed.
00:42:236 (5,6) - ugly overlap. consider redoing this part fixed. remapped parts after this.
01:26:032 - end kiai here. fixed.
SapphireGhost wrote:
I didn't find anything wrong in the maps themselves, though! Have a star.
- All difficulties should end at the same point.
- In the future, read this guide to help with symmetrical sliders.
- Kiai time should end at 01:26:032 (or 01:27:784) on all difficulties.
- You have two unused .osb files, please delete both and Full Submit.
Chaosweilder wrote:
"Hey man! you are cool! Can I get your autograph in exchange of a star?".Like this?LOL
jaja sorryotaru-soad wrote:
Se ve asi xD
vos que decis?
si no lo hago devuelta -.-
otaru-soad wrote:
jaja sorryotaru-soad wrote:
Se ve asi xD
vos que decis?
si no lo hago devuelta -.-
[Colours]
Combo1 : 255,128,64
Combo2 : 201,201,201
Combo3 : 244,169,155
I think the combo color is ok because it fits in the video unlike if other colors xD..i suugest to redownload the map because i have deleted the other osb file and full submitted it so redownload itwhymeman wrote:
[Normal]
The spacing keeps changing in this difficulty.... It would be nice to keep the spacing more consistent. Also, what is up with those combo colors being different from the rest of the mapset?
http://osu.ppy.sh/ss/119112 <- Spacing like this would be better spaced out more like the other notes.
http://osu.ppy.sh/ss/119114
01:14:207 (5,1) - Too close together.
Spacing is good but i fix some other spacing
[Hard]
Disable the countdown please.
1. Offset: 1,568ms BPM: 129.00 <- This is -1 BPM off compared to the other difficulties. Please fix this and resnap the notes after.
00:00:644 (1) - Object is not snapped into timeline properly.
00:01:106 (2) - Object is not snapped into timeline properly.
00:54:061 (3,4) - Too far apart. If you want to keep this as is, then the only thing that would be sensible is to make this a new combo since the speed also changes here.
Fixed
Another thing that has been bugging me is the combo colors. They seem to blend into the video a bit too much so try using these colors instead.[Colours]
Combo1 : 255,128,64
Combo2 : 201,201,201
Combo3 : 244,169,155
Also, I still see the two unused .osb files in the song folder you forgot to delete. Please make sure to do so and full submit.
Why the heck did you map the vocals when the song has so much fun sounding drum parts? :lBecause this is a relaxing song so I mapped to fit the styls of song instead of putting randomess and entertain some players and while ruining the whole song.
whymeman wrote:
[Kirino's Hard]
00:39:827 (8,9) - What is this gap... a jump? Oops... sorry about that. That wasn't supposed to be a jump.![]()
01:05:010 (1,2) - Too close together. hm? I already applied distance snap with this one![]()
Download: Aqua Timez - Mayonaka no Orchestra (TV Size) (Genkishi) [Kirino's Hard].osuRukarioman wrote:
Kirino's Hard:
00:09:170 - Remove this break. It's way too short. fixed.
01:29:097 - Why did you here suddenly add a kiai time? oops, that's a little hard to noticeanyway I removed it. XD
Rukarioman wrote:
General:
- If you add a custom hitcircle, you have to also add an approachcircle. If you don't have a custom one just take the one from the template skin. Hitcircle skin is just fine no need to add some approachcircle thing
- Every difficulty needs to have the same preview time. Open the .osu files in notepad and make them the same.
- ^ but this time Lead-in time.
- Letterboxing is enabled in some diffs and is not on others. Please decide on whether to enable or disable it and make it the same on all diffs.
- The diffciulties also have different video offsets. Make them the same too.
- This spread really looks kinda awful. I would really like an easier difficulty than normal too.Yeah your right and im planning to delete the kilala's rain diff
Hard:
00:08:952 - Add a note here? And then remove the break after it. It's way too short.FIX
Kirino Kousaka wrote:
Hmm... GL cousin for this map!
I just thought of doing this...![]()
You can have a
XDD
EDIT: I'll give you another one XDDD
[Mapset]viewtopic.php?f=3&t=56528
- An Insane difficulty cannot be included in a two-difficulty-only mapset. Because of the above rules, the easiest difficulty on a two-difficulty mapset will be an Easy or a Normal. Thus, the only possibly combinations are Easy-Normal and Normal-Hard.
well i have deleted the Kilala's Rain diff so i hope it's ok nowMuya wrote:
- Generall:[Mapset]viewtopic.php?f=3&t=56528
- An Insane difficulty cannot be included in a two-difficulty-only mapset. Because of the above rules, the easiest difficulty on a two-difficulty mapset will be an Easy or a Normal. Thus, the only possibly combinations are Easy-Normal and Normal-Hard.
maybe unrankable maps.
Tnx for this information
- Normal:
01:15:521 (1,2,3,4,5,6) - Please check the spacing
00:07:106 (2,3) - 1grid left (Grid level 4)
00:12:698 - Unnecessary line here
00:15:521 (1) - reverse
01:25:156 (4) - remove 1 turn and 01:26:251 (1) - start at 01:26:032 end at 01:28:222
Fixed
- Hard:
00:08:721 (1) - start at 00:08:952
00:40:484 (3) - add new combo
00:41:141 (1) - remove new combo
00:44:864 (1) - ^ same
01:25:813 (1) - start at 01:26:032 end at 01:28:222
Fixed
- Kilala's Rain: (DELETED)
so low slider velocity ;_;
01:25:813 (1) - start at 01:26:032 end at 01:28:222
- Saten's Insane:
01:26:032 (1) - end at 01:28:222
Fixed
mapset is good.
but, many
Metro wrote:
General
I'd end the last slider of all diffs at 01:27:784. It can end somewhere else but all diffs should end that spinner at the same time.
Two shades of gray make it very confusing at some parts (remember NatsumeRin wowaka maps). I suggest using the brighter shade and yellow (it matches the credits colours).
Normal
Delete 00:08:837 timing section or choose one.
00:15:521 (1) - spacing
00:32:163 (1) - ^
00:33:477 (4) - ^
00:38:733 (3) - this is behind 00:36:981 (2) - which is not a good idea in a map designed for beginners
00:43:550 (4) - ^ 00:41:798 (2) -
00:45:302 (6) - ^ 00:43:550 (4) -
00:46:178 (1) - ^ 00:44:426 (5) -
00:50:119 (2,3) - spacing
00:57:127 (1) - ^
01:08:951 (2) - ^
01:11:579 (1) - ^
01:14:207 (5) - this is behind 01:12:893 (2) -
01:19:900 (2) - ^ 01:18:587 (6) -
Hard
Due to the song and the way it's mapped I suggest AR -1. NO
Kirino's Hard
Due to the song and the way it's mapped I suggest AR -1. NO
00:07:798 (6) - this slider is... wrong. Please fix it.
00:25:375 (3) - spacing
00:40:046 (9) - ^
01:26:032 (4) - I'd remove this note and start the spinner there.
Metro wrote:
Kirino's Hard
Due to the song and the way it's mapped I suggest AR -1.
00:07:798 (6) - this slider is... wrong. Please fix it. nope
00:25:375 (3) - spacing FIX
00:40:046 (9) - ^FIX
01:26:032 (4) - I'd remove this note and start the spinner there.No
No. prob..well if someone mod your gd and your still not around i can fix it for youKirino Kousaka wrote:
Thanks Genkishi for fixing my guest diff... If you did. XD
(I got hospitalized these past few days so I wasn't able to be here, plus I will go through some more check ups so I might not be here again for a couple of days)![]()
wmfchris wrote:
most fixed, it seems that I've made qutie a lot mistake here ><
Kirino Kousaka wrote:
I'm back~ XD
I kinda fixed a few things with my diff.
Here's the latest
[attachment=0:2b2e9]Aqua Timez - Mayonaka no Orchestra (TV Size) (Genkishi) [Kirino's Hard].osu[/attachment:2b2e9]
HeatKai wrote:
Star
useless irc mod
Elize wrote:
Aqua Timez![]()
good map !!!![]()
![]()
![]()
Star
THANKS!Yuuiii wrote:
i wub this song ^^
good maps, love that skin :]
~starr
...
Combo1 : 237,149,84
Combo2 : 139,177,186
Combo3 : 190,109,112
lovhin456 wrote:
Hi! Here's my mod ~
General;
- So otaru-soad made the hitcircle ? Well, is not necessary to mention him on the tags, is enough to mention him in the op of the thread
- Could you find a more fitting BG ? I mean something related to Naruto
- I recommend not using gray tones on combo colours, because they might blend with the video, try these instead ?Combo1 : 237,149,84
Combo2 : 139,177,186
Combo3 : 190,109,112
Skin;(DELETED except for the hitcircle,i already add approach circle)
- Missing elements:
* Approach-circle
* Spinner approach-circle
* Spinner-osu, spinner-spin
- I don't like how the blue sparkle at spinner-clear is cut ;/
- The hitcircle doesn't look good imo, looks like cheese ):..it's rain drop not cheese xD and i dont have a plan to delete it
- If you need help with any of this or finding a BG I'd be glad to help you ~ Sure
Normal;
- 00:05:029 (1,2) >> This doesn't fit imo, try these maybe (by the way, it starts from 00:04:106 (1))
- 00:08:952 >> Add whistle
- 00:35:229 >> Extend, so it reverses at 00:35:886
- 00:46:178 (1,2,3) >> Mix into a slider
- 00:58:003 >> New combo then remove new combo at 01:00:192
- 01:10:265 (5~1) >> Remove a repeat from (1) and move it to 01:12:017; extend (5) so it reverses on 01:10:922
- 01:27:784 >> Change to soft hitsound
Hard;
- Is weird that you start mapping before the metronome starts
- 00:43:112 >> Move to 00:43:331 and shorten so the repeat falls at 00:43:769
DONE
* Star ~
Thanks anyway for your moddinglovhin456 wrote:
Kirino's Hard;
- 00:33:258 (1) >> The slider should start here I think no. No change. :<
♪lovhin456 wrote:
Saten's Insane;
- 01:12:017 >> Could you make it a little more pretty ? (: it looks somewhat prettier now~
- 01:13:769 >> Add a note ? done
- 01:17:273 >> ^ done
Kite wrote:
[General]
2 osb files, remove "Aqua Timez - Mayonaka No Midnight Orchestra (Genkishi)" and full submit, or remove both and full submit
[Timing]
Second red section -7 ms
[Normal]
00:02:491 (2,3,4) - Its better to follow white ticks here so I suggest removing 2 and move 3,4 to previous white tick
00:03:875 - If you done previous then add a beat here
----------
You should try using a custom hitsound clap for this song I think it would fit well.
Check this collection of hitsounds out http://www.mediafire.com/?j4j360l6444ce5b
Credits to happy30 and the creators of the sounds (included in filenames)
No_Gu wrote:
May I make a easy diff?
Nice map
Starrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
impossiblexu wrote:
Hi~
My suggestions:
[General][Normal]
Resnap all notes
Use -278 as the first offset
Start Kiai Time at 00:57:996
In some parts clap hitsound sounds a bit strange[Hard]
01:08:507 (1): I suggest removing this whistle hitsound
01:12:017 (1): Add finish here
Same as Normal
00:33:477 (7,8): Whistle sounds a bit noisy here
01:12:667 : Add a circle here
00:40:357 00:52:747 : Why 1.0X here…
01:10:039 (4,5,6,7): Finish
01:24:061 (4,5,6,7): ^
Good map~
Ok,gonna make an easy diff. right away...and i dont accept guest diff anymore because the map is full of guest diffHeatKai wrote:
by the way , I recommend you to have an easy diff ==
Its tv size , whats so hard about it ==
Technically your "Normal" would count as an Easy since its below 3 stars and it plays similar to one too.Genkishi wrote:
Ok,gonna make an easy diff. right away...and i dont accept guest diff anymore because the map is full of guest diffHeatKai wrote:
by the way , I recommend you to have an easy diff ==
Its tv size , whats so hard about it ==
Technically your "Normal" would count as an Easy since its below 3 stars and it plays similar to one too.[/quote]Weezy wrote:
Ok,gonna make an easy diff. right away...and i dont accept guest diff anymore because the map is full of guest diff
Kite wrote:
[Kimo's Hard] Correction: It's Kirino. XD
01:15:411 & 01:15:521 - Add beats here? sounds a bit awkward right now as you didnt map the vocal on the blue tick <- resnap 01:15:740 (4) if you added them fixed.
Remapped a few parts of it, Thanks for modding Kite and impossiblexu.impossiblexu wrote:
[Kirino’s Hard]
00:09:163 (1): Start the spinner here fixed. But I started the spinner at "00:09:175".
00:54:273 (1): ^ fixed. But I started the spinner at "00:54:285".
00:58:003 (1): Finish Hmm, I think no but I put it anyway, for now.
01:10:046 (1,2,3,the beginning of 4): Finish Ok. Fixed.
01:22:309 (3,1): Too close fixed.
01:24:054 01:24:492 01:24:930 01:25:368 : Add finish Fixed.
maybe i will make the normal,easy and make a harder normal diffWeezy wrote:
If you want to make an easier diff go ahead, its your map. Just pointing out this still can be ranked as it is.
lovhin456 wrote:
Here's the bg! No kds
http://puu.sh/4B5N
Tell me if it's okk ~
Kenezz wrote:
Oh hi o/
Kenezz's Bakamod
GeneralNormal
- Check the offset like whymeman says also resnap all notes in all diffs~
- Resnap All inherited timing section
- Audio Lead In +4 in all diffs?
- No Easy and Two Hard... well anyway~
Hard
- 00:02:491 (2) - Check the spacing, this is a bit away to 1
- 00:15:533 (1) - Again, not is a big problem and not is appreciated with ease, but preserve the spacing is a thing very important, Ctrl+R is my best solution~
- 00:08:952 - Uhm a spinner same as Hard would be better imo
- 00:26:475 (6) - New combo here and remove the new combo to the next note
- 00:46:183 (1,2,3) - Change these beats for a slider imo sound better maybe something like this ~
- 00:57:132 (1) - Remove new combo, imo is needless
- 01:01:511 (5) - New combo here, then...
- 01:03:701 (1) - ...remove new combo here and put the new combo in the next note, to preserve the 8 white ticks of each new combo to since the begin of chorus furthermore looks better
- Well Made :3
Kirino's Hard
- 00:02:491 (1) - New combo senseless imo
- 00:22:968 (6) - uhm maybe new combo here, check the music
- 01:02:603 (1,2) - Sounds a bit weird, why? because (2) should be put here 01:03:034 to follow the voice, my best solution: shorten (1) 1/2, move (2) to 01:03:034 and finally put a beat in 01:03:034 ahoooy!, now the patter (really) follow the voice
- 01:07:202 (1) - Again, this slider no follow the voice and sound a bit weird, my suggestion: remove 01:07:859 (2,3) , move 01:07:202 (1) 1/2 forward and put a beat here 01:07:195 not is neccesary move any beat, only put the beat of 01:07:195 in x: 8 y: 136
- Strange way to place Nc but anyways~ :3
Saten's Insane
- 00:51:883 (5) - Finish needless imo
- 00:53:635 (5) - ^ furthermore sound a bit strong compared with the track an voice
- 00:54:073 (7) - Finish? :3
- 01:03:051 (1) - this new combo looks weird :v
- Check the finish at the soft part of the song~ some are senseless
Well, That's All, I hope to helps you~
- 00:09:165 - Consider put a spinner same the others diff to preserve the flow~
- 01:24:056 (7) - Maybe new combo?
- Good Job =w=b moe moe symmetric chorus~
Go go Genkishi! /o/
Good Luck! ^^
♪Kenezz wrote:
Saten's Insane
- 00:09:165 - Consider put a spinner same the others diff to preserve the flow~ added a spinner~ somewhat different than the others though~
- 01:24:056 (7) - Maybe new combo? kay
- Good Job =w=b moe moe symmetric chorus~ moemoe