star 

tnx wmfchris for the taiko diff!!!wmfchris wrote:
As promised~
wel the beat is just fine for me..i won't agree from ur suggestions because it won't look hard..but thanks for modding and starfat feng wrote:
just some suggest (my friend's suggest)
Hard
00:03:663 orange slider 6 delete and orange 12345may beslow the beat down for half a seoncd? half a beat? half of sth
00:12:679 orange 1 you are half a beat beyond, first you have to slow down half a beat
My English is not very good, please forgive me….thank you~
Thanks senaya for your modding, but I was really planning to remap certain parts of my (I don't know if it's "crazy") guest diff. Anyway This is my my first map and guest diff so I know it's not quite good. >< Anyway, thanks again, your modding gave me a little more idea for which part I will be remapping.senaya wrote:
as requested, nazi stuff
[Kirino Kousaka's Hard]
I'm showing you the notes that are not perfectly lined. I don't know if it was intended this way, I was just asked to do it so here it is:
00:17:716 (1,2)
00:26:913 (2,3)
00:29:540 (8,9)
00:52:095 (7,1)
01:11:365 (6,1)
01:23:628 (3,4)
Haneii wrote:
Add kilala and wmfchris to tags
Weezy wrote:
General
- Open the .osu file for each diff and fix the following:
Hard, Kirino Kousaka's Hard, Normal, Saten's Insane, Taiko: Audio Leadin 2000
Kilalas Rain: Audio Leadin 2000, Preview time 56846
Easy
- Disable countdown.
~Everything else looks ok to me
Hard
AR 7 OD 6
Disable Countdown.
00:06:432 (2,3) - Move the second slider point up two grids (makes it look better.)
00:58:008 (10,1) - Switch the new combos here.
EDIT:
Kilala has the right offset!!!!! Please fix the other diffs!
Download: Aqua Timez - Mayonaka no Orchestra (TV Size) (Genkishi) [Kirino's Hard].osuWeezy wrote:
Kirino Kousaka's Hard
- Consider changing the diff name to just Kirino's Hard since your full name makes it pretty long. People will find you still since your name is part of the tags and Kirino's Hard sounds fine. I'm not sure because there are other kirino usernames. But, fixed it.
00:22:533 (4,5,6) - Down one grid so its aligned with the first 3 circles Nice. That's a little hard to notice. fixed. XD
00:30:635 (2.4) - Up one grid also this one XD
00:36:986 (1,2) - Clap at the end of the slider instead of on 2. Following the pattern you had. cool. fixed.
00:38:081 (4) - Clap at the end of the slider not really sure about this one, should I remove the clap at the start of this slider? anyway fixed.
00:39:832 (8,9) - Clap on the start of 9 instead of 8. fixed.
00:48:811 (4) - Line it up with 3 also cool. fixed.
00:53:190 (3,5,6) - up 1 grid fixed.
00:54:066 (7) - up 2 grids fixed.
01:10:489 (5,7) - Try adding a clap here and at the start of 7 sounds good. fixed ≥ω≤
01:14:431 (1,2) - Clap on 2 instead of 1 hmm... fixed. ≥ω≤
01:14:869 (3,4) - Remove clap and put it on the start of 4 fixed.≥ω≤
Here is the File :3Weezy wrote:
Kilalas Rain
- Should be Kilala's Rain ('s) Check~
- Keep the combo colours the same as the other diffs! Check~
- Kiai time must be the same across diffs (little difference are fine but a huge difference like this is not.) Check~
00:14:973 (7) - Removing this note sounds and plays better. Check~
00:23:295 (3) - ^same Sorry, but there was no hitsound anyway~
00:26:689 (5) - New combo here Check~
00:27:674 (8) - ^same That would be strange since the combo before just started. Plus it does not look right o,o
00:30:302 (8) - ^same Check~ but on 29:754
00:33:696 (6) - Remove a repeat Check~
00:35:119 (2) - Remove this note, same reason as above. Check~
00:57:127 (9) - New combo here, 17 is waay too long. Check~ : )
01:00:411 (9) - New combo Check~
01:01:068 (1) - Remove new combo Check~
01:06:214 (2) - Remove this note. Check~
01:09:718 (2) - Remove this note. Check~
01:11:689 (6,7) - Spacing this out like 2,3,4,5 Check~
01:21:433 (5) - Spacing and new combo Checked the Combo but what is with the spacing? It seems right to me
01:24:170 (5) - Remove this note. Check~
Also this is big:
Max score here is higher then Insane and that's not good, really find a way to make it lower then Insane. Um.. how?
gina91189 wrote:
IRC mod ;3
Have a star
yintama wrote:
nice
Shiek2000 wrote:
Aye! nice map
and good luck ^-^
tnx for the starsOuendanLuver wrote:
star~ ^w^
whymeman wrote:
What is up with that difficulty spread?![]()
[Easy]
At first, I only saw one spacing error @ 00:50:557 (3,4) for being too close. But, when I clicked on the other notes, they seem to shift from 2 ~ 8 mm on the grid. And then I started to see more spacing issues like @ 00:36:543 (1,2,3) for not being equally spaced out. Honestly, I think it would be best for you to take the time to sit through this difficulty and recheck the spacing to make sure it is properly spaced for all combos. I see the current rate estimated at 0.8x with a slider veolcity of 1.44, which also is a bit fast for an "easy" difficulty, but not that worried about it since I don't have to actually chase or slow down with the beat flow of the notes.
[Hard]
00:22:528 (5,6) - Too close together.
00:33:039 (7,8) - Too far apart.
00:36:324 (4,5) - Too close together.
00:38:514 (4,5) - Too close together (To make this an easier fix, move 00:38:076 (2,3,4,5) down two squares and then move (5) upwards by a square).
00:59:097 (4,5) - Too far apart.
01:16:178 (1,2) - Too close together.
One last thing, you have two .osb files in the song folder. Please delete them and full submit after the fixes.
tnx for modding whymeman OwO BAT's Rock. OwO and MAT's OwOwhymeman wrote:
What is up with that difficulty spread?![]()
[Kirino's Hard]
00:13:112 (2,3) - This is a jump....? hmm Genkishi Remapped "00:12:893" up to "00:16:287" and some part of this. He didn't inform me that he did that aw.Btw this part isn't really a jump, I fixed it.
00:15:083 (1,2,3,4) - If you wanted these to be a jump, you could have just put more space in between the notes. same with this one. fixed.
00:24:718 (2,3) - Is this a jump....? hahaha nice. I love things like that, that's a little hard to notice, this isn't a jump too hahaha. fixed
00:39:827 (8,9) - ^ cool. same with this oneXD. fixed.
01:01:287 (1,2) - This is spaced apart a bit. Are you trying to make this a jump or no? nope. just had a little error putting these notes. All of those were not supposed to be jumps. fixed. XD
BounceBabe wrote:
Easy
00:01:567 (1) - Add a circle?
00:12:455 - In an easy difficultie there should be a 1/1 Break till the next object
00:25:156 (4) - Some grids up
00:32:163 (1) - Argh... >.< dont add circles or sliders above the last one.. - Move it somewhere else
00:37:419 (3) - Should not go to the HP-Line
00:43:550 (1) - Horizontale please
00:46:178 (1) - Move it somewhere else and Remove combo
00:47:492 (4) - New combo
00:49:681 (1) - Remove combo
00:50:995 (4) - New combo
00:53:185 (1) - Remove combo
00:57:127 (1) - ^
01:00:192 (1) - ^
01:01:506 (4) - Add new combo
01:08:951 (2,3,4) - Place it more to the verticall line
01:27:784 - End kiai part
thanks for modding BounceBabe. I didn't do some of your suggestions cause those parts seem better that way.BounceBabe wrote:
Kirino's Hard
00:04:337 (1) - remove new combo ... add new combo at the following slider hmm... nicefixed.
00:16:397 (4) - Maybe a bit more symmetrical umm... I'm not really sure what to do with this one.no change.
00:17:492 (5) - Add finish? okay. fixed![]()
00:24:718 (2,3,4) - Some hitsounds? Fixed. Added "clap" for the end of sliders (2,3)
00:30:630 (2) - Maybe remove this one and add a circle at 00:31:287 - nope. no change.
00:33:477 (1) - Finish? nope.no change.
01:03:039 (1) - Remove new combo nice. fixed.![]()
01:03:915 (2) - Delete this circle? nope.![]()
01:15:740 (4) - Start at 01:15:521 - nope.![]()
01:23:185 (1) - Same height like 01:23:404 (2) - haha. fixed![]()
Seems fine.. bring more sweeping in the matter purely ... but nice
BounceBabe wrote:
Insane
HP Drain and OD: 6 no because it's insane it should be more harder
00:43:112 (2) - Behind the slider.. - Move it somewhere else nope
00:43:988 (1) - Remove new combo nope
00:50:338 (1) - ^nope
00:50:776 (3) - New combo nope
00:52:966 (2) - Move it somewhere else nope
00:56:032 (1) - Remove new combo fix
01:13:769 - Add a circle? nope
Nice sliders ^.^
Star ~
Chacha17 wrote:
Long time no mod. Hmm.
General
-disable countdown since it's pretty much useless
Easy - hitsounds sounded flat @__@ i only heard claps and claps and claps. blah
00:02:238 (1) - add finish
00:31:287 (3) - (NAZI) move one tiny grid to the right
00:47:492 (4) - the head of this slider would sound better if it's a normal beat with a finish.
(1st green line: Normal, 2nd green line: Soft)
^ this also applies to 00:50:995 (4) and 00:54:499 (3).
01:23:404 (2) - make this slider by adding another node to the body of the slider.
Normal - what no Normal??
Hard
00:08:952 - add a beat w/ finish?
00:11:141 (1) - add finish
00:22:090 (4) - new combo for sudden spacing multiplier change?
00:24:061 (1) - remove new combo
00:24:718 (3) - NC for anti jump
00:26:470 (7) - NC and add finish. (don't forget to remove the clap)
00:54:499 (7) - normal beat here (just like what I explained earlier in Easy)
01:11:360 (7) - add finish
01:26:032 (5) - remove clap
01:26:032 - end kiai here
That's all. Here's your pesky star.
Chacha17 wrote:
Saten's Insane
00:47:492 (5) - add a normal beat hitsound
00:50:776 (3) - ^ (head and end of slider)
00:51:652 (6) - ^ slider's end and
00:52:747 (1) - ^ but remove whistle
00:55:594 - 00:58:003 - this section would sound nice if it has an ascending hitsound volume
01:26:032 - end kiai here
Download: Aqua Timez - Mayonaka no Orchestra (TV Size) (Genkishi) [Kirino's Hard].osuChacha17 wrote:
Kirino's Hard
00:13:550 (3) - fix spacing fixed. remapped a few parts around this.
00:39:827 (8,9) - ^ fixed.
00:42:236 (5,6) - ugly overlap. consider redoing this part fixed. remapped parts after this.
01:26:032 - end kiai here. fixed.
SapphireGhost wrote:
I didn't find anything wrong in the maps themselves, though! Have a star.
- All difficulties should end at the same point.
- In the future, read this guide to help with symmetrical sliders.
- Kiai time should end at 01:26:032 (or 01:27:784) on all difficulties.
- You have two unused .osb files, please delete both and Full Submit.
Chaosweilder wrote:
"Hey man! you are cool! Can I get your autograph in exchange of a star?".Like this?LOL
jaja sorryotaru-soad wrote:
Se ve asi xD
vos que decis?
si no lo hago devuelta -.-
otaru-soad wrote:
jaja sorryotaru-soad wrote:
Se ve asi xD
vos que decis?
si no lo hago devuelta -.-
[Colours]
Combo1 : 255,128,64
Combo2 : 201,201,201
Combo3 : 244,169,155
I think the combo color is ok because it fits in the video unlike if other colors xD..i suugest to redownload the map because i have deleted the other osb file and full submitted it so redownload itwhymeman wrote:
[Normal]
The spacing keeps changing in this difficulty.... It would be nice to keep the spacing more consistent. Also, what is up with those combo colors being different from the rest of the mapset?
http://osu.ppy.sh/ss/119112 <- Spacing like this would be better spaced out more like the other notes.
http://osu.ppy.sh/ss/119114
01:14:207 (5,1) - Too close together.
Spacing is good but i fix some other spacing
[Hard]
Disable the countdown please.
1. Offset: 1,568ms BPM: 129.00 <- This is -1 BPM off compared to the other difficulties. Please fix this and resnap the notes after.
00:00:644 (1) - Object is not snapped into timeline properly.
00:01:106 (2) - Object is not snapped into timeline properly.
00:54:061 (3,4) - Too far apart. If you want to keep this as is, then the only thing that would be sensible is to make this a new combo since the speed also changes here.
Fixed
Another thing that has been bugging me is the combo colors. They seem to blend into the video a bit too much so try using these colors instead.[Colours]
Combo1 : 255,128,64
Combo2 : 201,201,201
Combo3 : 244,169,155
Also, I still see the two unused .osb files in the song folder you forgot to delete. Please make sure to do so and full submit.
Why the heck did you map the vocals when the song has so much fun sounding drum parts? :lBecause this is a relaxing song so I mapped to fit the styls of song instead of putting randomess and entertain some players and while ruining the whole song.
whymeman wrote:
[Kirino's Hard]
00:39:827 (8,9) - What is this gap... a jump? Oops... sorry about that. That wasn't supposed to be a jump.![]()
01:05:010 (1,2) - Too close together. hm? I already applied distance snap with this one![]()
Download: Aqua Timez - Mayonaka no Orchestra (TV Size) (Genkishi) [Kirino's Hard].osuRukarioman wrote:
Kirino's Hard:
00:09:170 - Remove this break. It's way too short. fixed.
01:29:097 - Why did you here suddenly add a kiai time? oops, that's a little hard to noticeanyway I removed it. XD
Rukarioman wrote:
General:
- If you add a custom hitcircle, you have to also add an approachcircle. If you don't have a custom one just take the one from the template skin. Hitcircle skin is just fine no need to add some approachcircle thing
- Every difficulty needs to have the same preview time. Open the .osu files in notepad and make them the same.
- ^ but this time Lead-in time.
- Letterboxing is enabled in some diffs and is not on others. Please decide on whether to enable or disable it and make it the same on all diffs.
- The diffciulties also have different video offsets. Make them the same too.
- This spread really looks kinda awful. I would really like an easier difficulty than normal too.Yeah your right and im planning to delete the kilala's rain diff
Hard:
00:08:952 - Add a note here? And then remove the break after it. It's way too short.FIX
Kirino Kousaka wrote:
Hmm... GL cousin for this map!
I just thought of doing this...![]()
You can have a
XDD
EDIT: I'll give you another one XDDD
[Mapset]viewtopic.php?f=3&t=56528
- An Insane difficulty cannot be included in a two-difficulty-only mapset. Because of the above rules, the easiest difficulty on a two-difficulty mapset will be an Easy or a Normal. Thus, the only possibly combinations are Easy-Normal and Normal-Hard.
well i have deleted the Kilala's Rain diff so i hope it's ok nowMuya wrote:
- Generall:[Mapset]viewtopic.php?f=3&t=56528
- An Insane difficulty cannot be included in a two-difficulty-only mapset. Because of the above rules, the easiest difficulty on a two-difficulty mapset will be an Easy or a Normal. Thus, the only possibly combinations are Easy-Normal and Normal-Hard.
maybe unrankable maps.
Tnx for this information
- Normal:
01:15:521 (1,2,3,4,5,6) - Please check the spacing
00:07:106 (2,3) - 1grid left (Grid level 4)
00:12:698 - Unnecessary line here
00:15:521 (1) - reverse
01:25:156 (4) - remove 1 turn and 01:26:251 (1) - start at 01:26:032 end at 01:28:222
Fixed
- Hard:
00:08:721 (1) - start at 00:08:952
00:40:484 (3) - add new combo
00:41:141 (1) - remove new combo
00:44:864 (1) - ^ same
01:25:813 (1) - start at 01:26:032 end at 01:28:222
Fixed
- Kilala's Rain: (DELETED)
so low slider velocity ;_;
01:25:813 (1) - start at 01:26:032 end at 01:28:222
- Saten's Insane:
01:26:032 (1) - end at 01:28:222
Fixed
mapset is good.
but, many
Metro wrote:
General
I'd end the last slider of all diffs at 01:27:784. It can end somewhere else but all diffs should end that spinner at the same time.
Two shades of gray make it very confusing at some parts (remember NatsumeRin wowaka maps). I suggest using the brighter shade and yellow (it matches the credits colours).
Normal
Delete 00:08:837 timing section or choose one.
00:15:521 (1) - spacing
00:32:163 (1) - ^
00:33:477 (4) - ^
00:38:733 (3) - this is behind 00:36:981 (2) - which is not a good idea in a map designed for beginners
00:43:550 (4) - ^ 00:41:798 (2) -
00:45:302 (6) - ^ 00:43:550 (4) -
00:46:178 (1) - ^ 00:44:426 (5) -
00:50:119 (2,3) - spacing
00:57:127 (1) - ^
01:08:951 (2) - ^
01:11:579 (1) - ^
01:14:207 (5) - this is behind 01:12:893 (2) -
01:19:900 (2) - ^ 01:18:587 (6) -
Hard
Due to the song and the way it's mapped I suggest AR -1. NO
Kirino's Hard
Due to the song and the way it's mapped I suggest AR -1. NO
00:07:798 (6) - this slider is... wrong. Please fix it.
00:25:375 (3) - spacing
00:40:046 (9) - ^
01:26:032 (4) - I'd remove this note and start the spinner there.
Metro wrote:
Kirino's Hard
Due to the song and the way it's mapped I suggest AR -1.
00:07:798 (6) - this slider is... wrong. Please fix it. nope
00:25:375 (3) - spacing FIX
00:40:046 (9) - ^FIX
01:26:032 (4) - I'd remove this note and start the spinner there.No
No. prob..well if someone mod your gd and your still not around i can fix it for youKirino Kousaka wrote:
Thanks Genkishi for fixing my guest diff... If you did. XD
(I got hospitalized these past few days so I wasn't able to be here, plus I will go through some more check ups so I might not be here again for a couple of days)![]()
wmfchris wrote:
most fixed, it seems that I've made qutie a lot mistake here ><
Kirino Kousaka wrote:
I'm back~ XD
I kinda fixed a few things with my diff.
Here's the latest
[attachment=0:2b2e9]Aqua Timez - Mayonaka no Orchestra (TV Size) (Genkishi) [Kirino's Hard].osu[/attachment:2b2e9]
HeatKai wrote:
Star
useless irc mod
Elize wrote:
Aqua Timez![]()
good map !!!![]()
![]()
![]()
Star
THANKS!Yuuiii wrote:
i wub this song ^^
good maps, love that skin :]
~starr
...
Combo1 : 237,149,84
Combo2 : 139,177,186
Combo3 : 190,109,112
lovhin456 wrote:
Hi! Here's my mod ~
General;
- So otaru-soad made the hitcircle ? Well, is not necessary to mention him on the tags, is enough to mention him in the op of the thread
- Could you find a more fitting BG ? I mean something related to Naruto
- I recommend not using gray tones on combo colours, because they might blend with the video, try these instead ?Combo1 : 237,149,84
Combo2 : 139,177,186
Combo3 : 190,109,112
Skin;(DELETED except for the hitcircle,i already add approach circle)
- Missing elements:
* Approach-circle
* Spinner approach-circle
* Spinner-osu, spinner-spin
- I don't like how the blue sparkle at spinner-clear is cut ;/
- The hitcircle doesn't look good imo, looks like cheese ):..it's rain drop not cheese xD and i dont have a plan to delete it
- If you need help with any of this or finding a BG I'd be glad to help you ~ Sure
Normal;
- 00:05:029 (1,2) >> This doesn't fit imo, try these maybe (by the way, it starts from 00:04:106 (1))
- 00:08:952 >> Add whistle
- 00:35:229 >> Extend, so it reverses at 00:35:886
- 00:46:178 (1,2,3) >> Mix into a slider
- 00:58:003 >> New combo then remove new combo at 01:00:192
- 01:10:265 (5~1) >> Remove a repeat from (1) and move it to 01:12:017; extend (5) so it reverses on 01:10:922
- 01:27:784 >> Change to soft hitsound
Hard;
- Is weird that you start mapping before the metronome starts
- 00:43:112 >> Move to 00:43:331 and shorten so the repeat falls at 00:43:769
DONE
* Star ~
Thanks anyway for your moddinglovhin456 wrote:
Kirino's Hard;
- 00:33:258 (1) >> The slider should start here I think no. No change. :<
♪lovhin456 wrote:
Saten's Insane;
- 01:12:017 >> Could you make it a little more pretty ? (: it looks somewhat prettier now~
- 01:13:769 >> Add a note ? done
- 01:17:273 >> ^ done
Kite wrote:
[General]
2 osb files, remove "Aqua Timez - Mayonaka No Midnight Orchestra (Genkishi)" and full submit, or remove both and full submit
[Timing]
Second red section -7 ms
[Normal]
00:02:491 (2,3,4) - Its better to follow white ticks here so I suggest removing 2 and move 3,4 to previous white tick
00:03:875 - If you done previous then add a beat here
----------
You should try using a custom hitsound clap for this song I think it would fit well.
Check this collection of hitsounds out http://www.mediafire.com/?j4j360l6444ce5b
Credits to happy30 and the creators of the sounds (included in filenames)
No_Gu wrote:
May I make a easy diff?
Nice map
Starrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
impossiblexu wrote:
Hi~
My suggestions:
[General][Normal]
Resnap all notes
Use -278 as the first offset
Start Kiai Time at 00:57:996
In some parts clap hitsound sounds a bit strange[Hard]
01:08:507 (1): I suggest removing this whistle hitsound
01:12:017 (1): Add finish here
Same as Normal
00:33:477 (7,8): Whistle sounds a bit noisy here
01:12:667 : Add a circle here
00:40:357 00:52:747 : Why 1.0X here…
01:10:039 (4,5,6,7): Finish
01:24:061 (4,5,6,7): ^
Good map~