nah I've got nothing
I don't think no lynch is a good idea though. We'd be at 4 town vs. 2 mafia tomorrow, meaning we'd be at MyLo - mislynch and lose. Of course we could vote no lynch again tomorrow, but either way we would only get 1 chance at a successful lynch. If we lynch today and miss, we still get another shot tomorrow. I don't have the patience to do the probability calculations, but I assure you 2 lynches gives a greater chance of hitting a mafioso than 1.
Ok sure, the above assumes the worst case scenario that the mafia kill someone every night. There are certainly reasons they could fail the kill: roleblocking heavy, commuting scout, medic protection, sniper thing.
Generally the best reason to go with no lynch is to give the aux roles time to do their stuff. In this case though, there are reasons this could work against us: Is there actually a cop, or is he mafia? What if the motivator motivates a spy (I still don't know what this does)? What if the vigilante kills us instead? What if we learn absolutely nothing from night actions thanks to roleblocks and kills? We'd be wasting time voting no lynch when the best way to find scum is through lynching and analyzing votes.