Quickly batch convert beatmaps to your desired keys, supporting 4 to 20 keys. Simply drag and drop folders or files into the window for conversion. With preset options, even beginners can easily use it.
Here are some examples: Convert pack
Click to expand and view images.
7K to 10KC(Gale Insertion 2blank)
7K to 10K(2Blank)(Preset)
5KDP (Preset)
4KDP TO 10K(Preset)
4K TO 7K TO 10K(2Blank)(Preset)
7K to 10KC(Gale Insertion 2blank)
7K to 10K(2Blank)(Preset)
5KDP (Preset)
4KDP TO 10K(Preset)
4K TO 7K TO 10K(2Blank)(Preset)
Usage
Drag and drop your.osu file or folder containing.osu files into this program window to convert them all.
1. Presets: Multiple preset options are provided for quick setup. If you are not familiar with detailed settings, you can directly choose a preset to operate.
2. Upper Half of theProgram interface:
2.1. OD and HP settings: If you want to keep the original OD and HP values, leave them empty. If you need to modify them, enter the new values.
2.2. Save Path: Check ‘Save to Original Path’ to generate new maps in the original location. If you want to store all converted maps in a folder, uncheck it and specify a new folder path.
2.3. Seed Function: Use the same number as the seed to get the same converted result (most of the time).
3. Gale Insertion (NtoNC):
3.1. Conversion Speed: The larger the value, the faster the arrangement changes, and the arrangement becomes more random. The smaller the value, the less randomness.
3.2. Target Keys: Specify the number of keys you want to generate.
3.3. Insert blank Columns: If you feel that the density of the map is too high, you can use this to insert empty columns in the map.
3.4. Density Adjustment: This is an experimental function that reduces the density of the map may remove some details of the original map.
3.5. Delete generated jacks: In different arrangement changes, MiniJacks may be generated. If you want to keep these Jacks, please uncheck this option.
3.6. Filter: This function can automatically identify and filter out the specified keys in batch processing.
4. Simple Matrix (NtoNS): Please refer to the detailed explanation in the tab.
5. Everything to Jack or Stream: These are two experimental functions, which extract the start_time of the original map and randomly generate a slice or unravel (poop).
6. Jack World: This is also an experimental function, which adds notes horizontally and vertically based on the original map, further adding jack elements (poop).
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Download
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