I saw quite an effort you give for this map
Here is my mod, I hope this should help you in getting it approved.
Timing:
Your offset is wrong, change it to 794. I know that you put -16 offset as there was inherited time at 794. It is fine to overlapped the inherited time and unherited time. If you doubt about it, ask Derekku.
Quoted from Derekku's word when he mod DM Ashura deltaMAX
*BPM was incorrect the last time I modded this. It's correct now, but it's on the wrong tick (thus making the metronome wrong). Thus, move the first uninherited section to 315 (it's fine that it's overlapping the inherited section for 0.5x slider velocity)
Where the first offset was -8 if i'm not wrong.
SB:
In the code above, 2213 coded twice. Delete the the duplicate. And some thought here, fade effect before 8092 is weak/not even noticable, seem like it doesn't even exist. 0.3 is reasonable.
Reduce the loop to 6 and make the last pulse to 0.2,0. This will become 6 loop+1 so the blurring effect didnt overlapped with this: I hope you understand what I mean here
The blurring effect from 49848 make it look ugly
Same explanation reduce 1 loop so it become 3+1, the blurring effect make it look ugly. The whole map afterward have the blurring effect as well until kiai time
Comparing this 3 setup, I saw the third setup for pulsing in kiai time is way more eye freindly. The second setup is way too disturbing for gameplay. The first setup seem to be too slow. Use the third setup for the whole kiai time pulses
Combo color:
I really disagree you using red and white for combo color 1 and combo color 3. You may disagree with me, but here is some explanation:
red
white
brown
Background color
Can you see the white color clearly on this white background? Or you have to focus enough to see it clearly? It quite hard to focus on the white color and red color on terquois background color when it come to kiai time, most reason why they delete the background was this color combination make it hard to see especially during kiai time where it become brighter than usual. I highly suggest you change the combo color, especially the white color.
The time I downloaded this map is July 26th, 18:00 GMT+8 Which should be recently. Goodluck getting this approved
Edit: fixing some error/typos
Here is my mod, I hope this should help you in getting it approved.
Timing:
Your offset is wrong, change it to 794. I know that you put -16 offset as there was inherited time at 794. It is fine to overlapped the inherited time and unherited time. If you doubt about it, ask Derekku.
Quoted from Derekku's word when he mod DM Ashura deltaMAX
*BPM was incorrect the last time I modded this. It's correct now, but it's on the wrong tick (thus making the metronome wrong). Thus, move the first uninherited section to 315 (it's fine that it's overlapping the inherited section for 0.5x slider velocity)
Where the first offset was -8 if i'm not wrong.
SB:
Sprite,Background,Centre,"sb\blur.jpg",320,240
L,1605,1
F,0,0,203,0.25,0
L,2213,1
F,0,0,203,0.25,0
L,2821,1
F,0,0,203,0.25,0
L,2213,1
F,0,0,203,0.25,0
L,3429,1
F,0,0,203,0.25,0
L,4240,4
F,0,0,203,0.25,0
L,5456,1
F,0,0,203,0.25,0
L,6065,1
F,0,0,203,0.25,0
L,6673,1
F,0,0,203,0.25,0
L,7484,3
F,0,0,203,0.25,0
L,8092,4
F,0,0,608,0.4,0
L,10727,3
F,0,0,203,0.4,0
L,11335,4
F,0,0,608,0.4,0
L,13970,3
F,0,0,203,0.4,0
L,14781,6
F,0,0,406,0.5,0
L,17213,3
F,0,0,203,0.5,0
In the code above, 2213 coded twice. Delete the the duplicate. And some thought here, fade effect before 8092 is weak/not even noticable, seem like it doesn't even exist. 0.3 is reasonable.
Sprite,Background,Centre,"sb\blur2.jpg",320,240
L,49848,7
F,0,0,50,0.6,0.2
Reduce the loop to 6 and make the last pulse to 0.2,0. This will become 6 loop+1 so the blurring effect didnt overlapped with this: I hope you understand what I mean here
L,50254,4
F,0,0,406,0.3,0
The blurring effect from 49848 make it look ugly
Sprite,Background,Centre,"sb\blur2.jpg",320,240Will be overlapping with:
L,51673,4
F,0,0,50,0.6,0.2
L,51875,8
F,0,0,406,0.3,0
Same explanation reduce 1 loop so it become 3+1, the blurring effect make it look ugly. The whole map afterward have the blurring effect as well until kiai time
Sprite,Background,Centre,"sb\blur2.jpg",320,240
L,205929,28
F,0,0,406,0.5,0.1
S,0,0,406,1.02,1.005
Sprite,Background,Centre,"sb\blur2.jpg",320,240
L,95659,13
F,0,0,812,0.6,0.2
S,0,0,812,1.05,1
Sprite,Background,Centre,"sb\blur2.jpg",320,240
L,218902,28
F,0,0,406,0.6,0.2
S,0,0,406,1.025,1.01
Comparing this 3 setup, I saw the third setup for pulsing in kiai time is way more eye freindly. The second setup is way too disturbing for gameplay. The first setup seem to be too slow. Use the third setup for the whole kiai time pulses
Combo color:
I really disagree you using red and white for combo color 1 and combo color 3. You may disagree with me, but here is some explanation:
red
white
brown
Background color
Can you see the white color clearly on this white background? Or you have to focus enough to see it clearly? It quite hard to focus on the white color and red color on terquois background color when it come to kiai time, most reason why they delete the background was this color combination make it hard to see especially during kiai time where it become brighter than usual. I highly suggest you change the combo color, especially the white color.
The time I downloaded this map is July 26th, 18:00 GMT+8 Which should be recently. Goodluck getting this approved
Edit: fixing some error/typos