Hey
I will make simple addition or style suggestions - that's just me. Try them out, many maps do benefit. ^-^
General:
BG color on all difficulties should be black
Easy:
00:19:400 (1) - I get the idea you were making in rhythm by shaping this slider like it is. But it's just not as effective nor as nice as simply placing another hit at 00:20:425 and cutting the second part. Change it, please.
00:23:900 (x) - Great chance to do something unique and rhythm-suiting. Starting a slider at 00:23:900, finishing on 00:24:200 (1) plays out very nicely. Adding a note works too.
00:32:600 (4) - (nazi) one grid right
Overall, nice map
Normal:
Why is stack leniency so low? I'd ask you to increase it, but I don't know why it would be decreased
01:05:000 (4) - No rhythmic sense in stopping at 01:05:750. Repeat +1 more time so it ends on 01:05:900 (no need to replace any beats, it now ends closer to the next beat as well, offsetting it)
01:11:600 (1) - (nazi) slide this and (2) to the left a bit to avoid overlapping with one of the prior note's burst.
Rest is fine. No complaints
Hard:
Big difficulty jump, then again, it's a Guest difficulty
01:26:300 (3) - Consider spacing these (small jump section) above the slider to keep Symmetry
EDIT: It'll look like a smiley face if you do it right. Just getting the picture in your head so you know How I meant it spaced.
Hard is good
Ozzy's Taiko madness is fine
Insane
00:12:800 (2,3,4,5,6,7,8,9) - (a little) Confusing and not very nice. Please re-arrange
00:47:900 (4,5,1) - The jump here is a bit awkward. If you can't re-arrange, reverse 00:48:200 (1,2,3,4,1,2,3,4) at minimum
Some of the other combos that use mainly circles are a bit unappealing to the eye
00:25:850 (6,7,8,9,1) - one example
00:56:900 (1,2,3,1,2..on) - better, but could still use a bit of replacing. also, the slider here isn't at the same angle you spaced the notes, but that's a serious nazi.
Insane needs a little bit of attention on the spots I touched on.
star + kdst pending fixes
I will make simple addition or style suggestions - that's just me. Try them out, many maps do benefit. ^-^
General:
BG color on all difficulties should be black
Easy:
00:19:400 (1) - I get the idea you were making in rhythm by shaping this slider like it is. But it's just not as effective nor as nice as simply placing another hit at 00:20:425 and cutting the second part. Change it, please.
00:23:900 (x) - Great chance to do something unique and rhythm-suiting. Starting a slider at 00:23:900, finishing on 00:24:200 (1) plays out very nicely. Adding a note works too.
00:32:600 (4) - (nazi) one grid right
Overall, nice map
Normal:
Why is stack leniency so low? I'd ask you to increase it, but I don't know why it would be decreased
01:05:000 (4) - No rhythmic sense in stopping at 01:05:750. Repeat +1 more time so it ends on 01:05:900 (no need to replace any beats, it now ends closer to the next beat as well, offsetting it)
01:11:600 (1) - (nazi) slide this and (2) to the left a bit to avoid overlapping with one of the prior note's burst.
Rest is fine. No complaints
Hard:
Big difficulty jump, then again, it's a Guest difficulty
01:26:300 (3) - Consider spacing these (small jump section) above the slider to keep Symmetry
EDIT: It'll look like a smiley face if you do it right. Just getting the picture in your head so you know How I meant it spaced.
Hard is good
Ozzy's Taiko madness is fine
Insane
00:12:800 (2,3,4,5,6,7,8,9) - (a little) Confusing and not very nice. Please re-arrange
00:47:900 (4,5,1) - The jump here is a bit awkward. If you can't re-arrange, reverse 00:48:200 (1,2,3,4,1,2,3,4) at minimum
Some of the other combos that use mainly circles are a bit unappealing to the eye
00:25:850 (6,7,8,9,1) - one example
00:56:900 (1,2,3,1,2..on) - better, but could still use a bit of replacing. also, the slider here isn't at the same angle you spaced the notes, but that's a serious nazi.
Insane needs a little bit of attention on the spots I touched on.
star + kdst pending fixes