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Hyadain - Hyadain no Joujou Yuujou (TV Size)

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Jenny
As winber said, that Hard+ one looks very much like an insane-difficulty, since it contains too many Insane-elements for a hard one.
Some irc-mentionings 'bout the Hard-diff...

All maps look nice and playable for their grade of players, but that thingy for the Hard one (well, Makar said, he'll change some parts for making it easyier, so that should be done in near future aswell) - stared.
Topic Starter
Makar

Broetchen8441 wrote:

As winber said, that Hard+ one looks very much like an insane-difficulty, since it contains too many Insane-elements for a hard one.
Some irc-mentionings 'bout the Hard-diff...

All maps look nice and playable for their grade of players, but that thingy for the Hard one (well, Makar said, he'll change some parts for making it easyier, so that should be done in near future aswell) - stared.
Thanks.

Normal is now updated with winber1's Mod
Tenshi-nyan
You actually made your own mapset, I didn't expect that to be honest.

I wish you good luck and a lot of patience...

BTW Most people hate diffs with a "+" in name, so you'd better remove that :<
Topic Starter
Makar

Tenshi-nyan wrote:

You actually made your own mapset, I didn't expect that to be honest.

I wish you good luck and a lot of patience...

BTW Most people hate diffs with a "+" in name, so you'd better remove that :<
Yeah I didn't want work I put in my difficulty to just be for nothing... Also I will remove the + once I have made the Hard mode a little easier (which I have partially already done but I'm running out of ideas without making the map not-as-fun).
Bouncy
umm aha one question... WHEN IS THIS GOING TO BE RANKED!!! O_O;..
well pretty much I don't see a problem with Hard (the only level I played)
so yeah I love nichijou and I love this map.. rank it asap >_>
Topic Starter
Makar

HeyitsaNahgooyen wrote:

umm aha one question... WHEN IS THIS GOING TO BE RANKED!!! O_O;..
well pretty much I don't see a problem with Hard (the only level I played)
so yeah I love nichijou and I love this map.. rank it asap >_>
Patience.... it takes time lol.

Besides I'm still waiting on the Elly's Insane guest diff and Ozzy's Taiko
GiNa
Hi, from my queue ;D

My Mod
[Easy]
-AR -1?
00:19:400 (1) – end this at 00:20:600 and add finish at the end of slider
00:29:000 (5) – end at 00:30:200 and add finish at the end of slider
00:54:200 (1) – the next note appears too fast after the spinner, this might let the beginners break their combos.
01:09:800 (2,3,4,5) – change any two of them to a slider ? (I suggested 2,3 or 4,5)
01:19:400 (4) – NC
01:26:450 (1) – start this from 01:25:700 and end at 01:27:800 ? If you did that, add finish and lower the volume to 30~40%

[Pereira’s Normal]
00:03:950 (3) – extend by 1 repeat? sounds better imo
00:20:450 (5) – nazi - asymmetry, read this: viewtopic.php?f=56&t=37194
00:30:050 (3) - ^
00:50:600 (1) – from here, I think the volume is too low
00:52:400 (4) – end at 00:52:700

[Hard]
-This is more likely a Insane to me :o
00:10:850 (3) – nazi - asymmetry, read this: viewtopic.php?f=56&t=37194
00:11:600 (4), 00:19:400 (1), 01:03:800 (1) – ^
00:59:300 (5) – ^, but you might keep this the same, it’s hard to draw it symmetry for short slider (well … for me).
01:00:200 (2), 01:02:600 (6), 01:09:800 (7), 01:18:200 (6) – ^
01:15:800 (3) – nazi – 1 grid left then 1 grid up (Grid Level 4), looks better imo
01:26:600 (1) – end this at 01:27:800

That’s all, most of them are nazi, sorry ;__;
Star ~
Pereira006

gina91189 wrote:

Hi, from my queue ;D hello~~

[Pereira’s Normal]
00:03:950 (3) – extend by 1 repeat? sounds better imo ok
00:20:450 (5) – nazi - asymmetry, read this: viewtopic.php?f=56&t=37194 no. is symentrical http://puu.sh/3i2I the second slider is symentrical too that i read but i like my slider curve because i use my style and and this is symentrical sorry my bad english and no fix
00:30:050 (3) - ^ This same ^ because this is symentrical
00:50:600 (1) – from here, I think the volume is too low fix
00:52:400 (4) – end at 00:52:700 no i followed lyrics men
thank looking my diff :9
Shiki
Hi~ Let's go!

[General]
Why the ending point is not same in each diff??
Easy and Hard are 01:27:650
Normal is 01:27:800

[Easy]
Maybe AR-1?
00:14:600 (1) - Use soft-finish here is better imo
00:17:000 (1) - ^
00:19:400 (1) - Ugly slider, isn't it?
00:24:200 (1) - soft-finish
00:26:600 (1) - ^
00:43:400 (1,2,3,4) - I suggest using 80% 60% 40% 20% volume, because 100% is too noisy imo.
00:45:800 (1,2,3,4) - ^
00:48:200 (1,2,3,4) - ^

[Normal]
00:17:300 (1,2,3) - I don't think it looks good. Make it like this?

00:27:650 (3,4,5) - Move it 1/2 earlier?? To fit the vocal.
00:50:600 (1,3) - Add clap?
00:51:800 (1,3) - ^
00:53:000 (1,3) - ^

[Hard]
00:13:100 (4,5,8) - Please make them not overlapping, it looks messy now.
00:19:100 (8,1) - A sudden slider speed change. Use circles to replace 00:19:100 (8).
00:21:650 (6,1) - Ctrl+r?
00:22:550 (3) - 2 grids right. (level 3)
00:44:450 (5) - ^
00:50:000 (3,4) - Ctrl+r
01:21:350 (x) - Add note?

Nice map :3
Good luck~
Topic Starter
Makar

gina91189 wrote:

Hi, from my queue ;D

My Mod
[Easy]
-AR -1?
00:19:400 (1) – end this at 00:20:600 and add finish at the end of slider To hard imo for easy
00:29:000 (5) – end at 00:30:200 and add finish at the end of slider To hard imo for easy
00:54:200 (1) – the next note appears too fast after the spinner, this might let the beginners break their combos. Hm.... Ignored
01:09:800 (2,3,4,5) – change any two of them to a slider ? (I suggested 2,3 or 4,5) Ignored
01:19:400 (4) – NC Done
01:26:450 (1) – start this from 01:25:700 and end at 01:27:800 ? If you did that, add finish and lower the volume to 30~40% Ignored the star thing, but I changed to finish + lower volume.

[Hard]
-This is more likely a Insane to me :o I made it easier that it orignally was. I will still try to think of ways to make it easier without changing the style much.
00:10:850 (3) – nazi - asymmetry, read this: viewtopic.php?f=56&t=37194 Ignored
00:11:600 (4), 00:19:400 (1), 01:03:800 (1) – ^ All ignored except the last one.
00:59:300 (5) – ^, but you might keep this the same, it’s hard to draw it symmetry for short slider (well … for me). Ignored
01:00:200 (2), 01:02:600 (6), 01:09:800 (7), 01:18:200 (6) – ^ Mostly Done
01:15:800 (3) – nazi – 1 grid left then 1 grid up (Grid Level 4), looks better imo Ignored
01:26:600 (1) – end this at 01:27:800 Changed easy instead

That’s all, most of them are nazi, sorry ;__;
Star ~
So much nazi >.<

Thanks for the mod. Normal updated as well.

EDIT: I'll get to Shiki's Mod in a sec
Topic Starter
Makar

Shiki wrote:

Hi~ Let's go!

[General]
Why the ending point is not same in each diff?? Should be fixed now
Easy and Hard are 01:27:650
Normal is 01:27:800

[Easy]
Maybe AR-1? Done
00:14:600 (1) - Use soft-finish here is better imo Done but lowered volume normal-finish
00:17:000 (1) - ^ Done
00:19:400 (1) - Ugly slider, isn't it? Don't worry slider, I still love you <3
00:24:200 (1) - soft-finish Done but lowered volume normal-finish
00:26:600 (1) - ^ Done
00:43:400 (1,2,3,4) - I suggest using 80% 60% 40% 20% volume, because 100% is too noisy imo. I disagree
00:45:800 (1,2,3,4) - ^
00:48:200 (1,2,3,4) - ^

[Hard]
00:13:100 (4,5,8) - Please make them not overlapping, it looks messy now. I like it :s
00:19:100 (8,1) - A sudden slider speed change. Use circles to replace 00:19:100 (8). Done
00:21:650 (6,1) - Ctrl+r? I like this
00:22:550 (3) - 2 grids right. (level 3) Spacing would be unpredictable then
00:44:450 (5) - ^ Huh? It makes no sense to do that...
00:50:000 (3,4) - Ctrl+r You seem to not like zig-zagish patterns... Ignored
01:21:350 (x) - Add note? Ignored.. Doesn't go with the song and hard to predict :/

Nice map :3 Thanks ^^
Good luck~
Thank you for the mod. Normal updated too.
eldnl
[Hard]

Very hard for a hard I think ...
00:02:000 (5) Add a Clap here.
00:09:350 (6,7,8,1) These 4 notes are too close, considering the previous pattern 00:06:950 (5,6,7,1).
00:09:800 (1,2) Add a finish?
00:14:600 (1) ^ Same
00:19:100 (8) Add a clap same as 00:16:700 (8).
00:24:200 (1) Finish
00:30:650 (1~) from now on start to miss hitsounds. Please add claps and finish.
01:19:100 (7) Stack this note under the slider.
01:27:650 (1) Silence the slider with soft hitsounds.

[Normal]

Fine.

[Easy]

00:17:000 (1) Never stack notes under a slider in easy difficulties.
00:28:700 (4) ^ Same
00:39:500 (2) ^
00:41:900 (2) ^
00:47:000 (3,4,1,2) Maybe this patter is too confuse for beginners.
01:01:100 (2,4) Stacked.
01:06:200 (1) ^
01:17:600 (1,2,3) Don't hide notes.
01:20:300 (2,3) Two stacked notes.
01:26:450 (1) Very short spin for a easy difficulty. Silence the spin at the end with soft hitsounds.

Very great song, If you want I can make a guest diff, but Ellychan will make an Insane difficulty, anything, just let me know.
Star.
Topic Starter
Makar

eldnl wrote:

[Hard]

Very hard for a hard I think ...
00:02:000 (5) Add a Clap here.
00:09:350 (6,7,8,1) These 4 notes are too close, considering the previous pattern 00:06:950 (5,6,7,1).
00:09:800 (1,2) Add a finish?
00:14:600 (1) ^ Same
00:19:100 (8) Add a clap same as 00:16:700 (8).
00:24:200 (1) Finish
00:30:650 (1~) from now on start to miss hitsounds. Please add claps and finish.
01:19:100 (7) Stack this note under the slider.
01:27:650 (1) Silence the slider with soft hitsounds.

[Normal]

Fine.

[Easy]

00:17:000 (1) Never stack notes under a slider in easy difficulties.
00:28:700 (4) ^ Same
00:39:500 (2) ^
00:41:900 (2) ^
00:47:000 (3,4,1,2) Maybe this patter is too confuse for beginners.
01:01:100 (2,4) Stacked.
01:06:200 (1) ^
01:17:600 (1,2,3) Don't hide notes.
01:20:300 (2,3) Two stacked notes.
01:26:450 (1) Very short spin for a easy difficulty. Silence the spin at the end with soft hitsounds.

Very great song, If you want I can make a guest diff, but Ellychan will make an Insane difficulty, anything, just let me know.
Star.
Thanks for the mod, All were fixed except 00:30:650 (1~) hitsounds on Hard (can't think of ideas at the moment so I will come back to it later). Also I'll try to catch you in-game about a guest difficulty if you want to do one (Basically, if you make a hard I can change mine to insane to make 2 insane difficulties).
TheSeth
Well then there are a few things i'd like to point out too...

[Hard]
Pretty hard... you could reduce the general difficulty like hp-drain (do not change the approach time. it'd become completely unpredictable then)

00:02:600 (2, 4, 6) More fitting for insane. Consider either removing or replacing the circles as stepping stones between the sliders
00:23:150 (1, 2, 3) Somehow unfitting. single notes would work out better
01:05:150 (3, 4, 5) Same as above
01:24:200 (2, 4, 6) Like in 00:02:600 (2, 4, 6) you should replace the circles as stepping stones between the sliders


[Easy/Normal]

should be fine.
Topic Starter
Makar

TheSeth wrote:

Well then there are a few things i'd like to point out too...

[Hard]
Pretty hard... you could reduce the general difficulty like hp-drain (do not change the approach time. it'd become completely unpredictable then)

00:02:600 (2, 4, 6) More fitting for insane. Consider either removing or replacing the circles as stepping stones between the sliders It seems harder to do that. It also makes 00:03:950 (1,2,3,4,5,6,7) - unfitting
00:23:150 (1, 2, 3) Somehow unfitting. single notes would work out better I changed this to make it easier, but I agree with you so... Done.
01:05:150 (3, 4, 5) Same as above Ignored for now
01:24:200 (2, 4, 6) Like in 00:02:600 (2, 4, 6) you should replace the circles as stepping stones between the sliders Same as before


[Easy/Normal]

should be fine.
Thanks for the mod
Chipori_old
star 8D
Top Bunk
Star! :'D
Nyko12
THis map was pretty good. :'D I'll give it a star.
Topic Starter
Makar
I changed Hard to Insane. eldnl will be doing a Hard and Elly-chan's will be an Extra difficulty.

When I changed the name to Insane, I also changed some of the things that were taken out because it was something that shouldn't be in Hard. I did not change back to almost-impossible jumps though. I also fixed the problem with some of the hit burst blocking the reverse arrows. Thank you to those who pointed this out because with my theme I am unable to notice them.

Edit: eldnL's Hard added
OzzyOzrock
Topic Starter
Makar

OzzyOzrock wrote:

I might not have the new version??

[attachment=0:6892f]Hyadain - Hyadain no Joujou Yuujou (TV Size) (Makar8000) [Ozzy's Taiko].osu[/attachment:6892f]
:3
Thanks, added! ^^
Magical Pokie
bg isn't good


this bg



don't forget kudo

Topic Starter
Makar

Magical Pokie wrote:

this bg
Sorry but I don't like that BG. I looked up some Nichijou backgrounds and I couldn't find any that I wanted to use that were not already taken, so I just got this from the Opening (but I used Photoshop to take out the yellow pedal that was in the way before).
spboxer3
[General]
you need let kiai time have same finish...(sorry my poor English lol)

[Insene]
00:46:400 (3,4) - use like00:44:300 (4,5,1) - and remove 00:47:900 (4,5,1) - (?)
01:15:200 (2) - stack
01:16:400 (4) - ^
01:16:400 (4) - add 1 note?

[Ozzy's Taiko]
Hi~Ozzy
your taiko map speed have more Changeable...
I give you some suggest like this: x0.75 → x0.9 & x0.5 → x0.8
00:50:600 (23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40) - use like this? o o x o o x o o x o o x o o x o o x


other look like good
star!
OzzyOzrock
I don't know what he's saying about speed changes, and katus are over-rated.

wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww



orz
Topic Starter
Makar

spboxer3 wrote:

[General]
you need let kiai time have same finish...(sorry my poor English lol) Done

[Insene]
00:46:400 (3,4) - use like00:44:300 (4,5,1) - and remove 00:47:900 (4,5,1) - (?) The rhythm doesn't go that way, so ignored.
01:15:200 (2) - stack Done
01:16:400 (4) - ^ Done
01:16:400 (4) - add 1 note? You forgot to copy I think because there is a slider here that you just linked to...


other look like good
star!
Thanks for the mod
Raging Bull
General:
I prefer you keep breaks/kiai consistent. (easy/insane)

Easy:
48:200 - 50:000 If you do decide to keep the break, remove these 4 timing section.

Normal:
00:03:950 (3) - Could be confusing for beginners because they won't know how long to hold. Remove one repeat so theres a little recovery time for the next note.
01:05:000 (4) - ^

Hard:
00:38:300 (1) - I think it would be better if you make the slider path slightly clearer. I actually got fooled.
00:55:400 (1) - Reverse selection.

Insane:
00:03:950 (1,2,3,4,5,6,7) - Space this out more. I thought this was a 1/4 stream not 1/2
00:18:950 (7,8,9) - Space it properly.
00:44:600 (1) - This was really out of nowhere jump. I would move this jump to the middle. Just like 00:48:050 (5,1).
01:25:550 (1,2,3,4,5,6,7) - Same as first comment.

Edit: orz forgot star.
spboxer3

OzzyOzrock wrote:

I don't know what he's saying about speed changes, and katus are over-rated.

wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww



orz
lol I just think your speed is change range so higher... it's so diffcult for player... understand? ((sorry about my poor English...T.T
Topic Starter
Makar

Raging Bull wrote:

General:
I prefer you keep breaks/kiai consistent. (easy/insane) The Kiai Time is, I fixed it in the last mod lol. Insane doesn't have any real breaks and I put breaks in easy just because of the difficulty

Easy:
48:200 - 50:000 If you do decide to keep the break, remove these 4 timing section. Fixed

Insane:
00:03:950 (1,2,3,4,5,6,7) - Space this out more. I thought this was a 1/4 stream not 1/2 Done
00:18:950 (7,8,9) - Space it properly. Done
00:44:600 (1) - This was really out of nowhere jump. I would move this jump to the middle. Just like 00:48:050 (5,1). Done
01:25:550 (1,2,3,4,5,6,7) - Same as first comment. Done

Edit: orz forgot star.
Thanks for the mod! :D

Normal/Hard to be updated later.
Daiguren
General
make a Taiko BG?
don;t forget full submisson if you add it

Easy
AR -1 ?

00:12:200 (4) - remove this short break
00:27:800 (3,4,5) - a short repeat with 2 note behind? plz dont do it in Easy
00:29:000 (5) - map througt this break will be better

Pereira's Normal
why you use soft - finish at the last red tick of a round? it sounds very strenge, i suggest use it in the long-white ticks when it is possible
other is good

eldnL's Hard
00:02:600 (1) - Extend by 1/1 beat
01:05:000 (x) - add a note here
01:19:400 (6) - add 4 circles behind this slider? (1/2 beat snap)
I think it's the best diff in the beatmap -w-

Insane
00:05:150 (x) - add a note here
00:10:850 (3,4) - not comlete overlap
00:22:100 (2,3,4) - make them like this ?
01:21:200 (x) - add a note here
01:26:600 (1) - remove finish

good luck~ : )
OzzyOzrock
Pereira006

Daigurenhyourinmaru wrote:

Pereira's Normal
why you use soft - finish at the last red tick of a round? it sounds very strenge, i suggest use it in the long-white ticks when it is possible
other is good Because i like soft with this song for me but ok change normal only begin and end. Soft only 00:33:800 at 00:56:000 as is good for me
thank looking my diff
and Raging Bull's mod is fix and thank
Topic Starter
Makar

Daigurenhyourinmaru wrote:

General
make a Taiko BG? Ozzy will make one

Easy
AR -1 ? Ignored for now, I just lowered this.

00:12:200 (4) - remove this short break Ignored
00:27:800 (3,4,5) - a short repeat with 2 note behind? plz dont do it in Easy Ignored, I like to make some parts harder than others instead of keeping a constant difficulty to avoid boring the player
00:29:000 (5) - map througt this break will be better Done

Insane
00:05:150 (x) - add a note here Huh? That doesn't fit the song. Ignored.
00:10:850 (3,4) - not comlete overlap Done
00:22:100 (2,3,4) - make them like this ? Ignored
01:21:200 (x) - add a note here Done
01:26:600 (1) - remove finish Changed to Soft 30% Finish

good luck~ : )
Thanks for the mod!
eldnl

Daigurenhyourinmaru wrote:

eldnL's Hard
00:02:600 (1) - Extend by 1/1 beat No
01:05:000 (x) - add a note here No
01:19:400 (6) - add 4 circles behind this slider? (1/2 beat snap) I don't understand
I think it's the best diff in the beatmap -w- Thanks :)

Raging Bull wrote:

Hard:
00:38:300 (1) - I think it would be better if you make the slider path slightly clearer. I actually got fooled. Maybe
00:55:400 (1) - Reverse selection. Fixed
Finish with the hitsounds :)

Download: Hyadain - Hyadain no Joujou Yuujou (TV Size) (Makar8000) [eldnL's Hard].osu
EnPassant
Hey

I will make simple addition or style suggestions - that's just me. Try them out, many maps do benefit. ^-^

General:
BG color on all difficulties should be black

Easy:
00:19:400 (1) - I get the idea you were making in rhythm by shaping this slider like it is. But it's just not as effective nor as nice as simply placing another hit at 00:20:425 and cutting the second part. Change it, please.
00:23:900 (x) - Great chance to do something unique and rhythm-suiting. Starting a slider at 00:23:900, finishing on 00:24:200 (1) plays out very nicely. Adding a note works too.
00:32:600 (4) - (nazi) one grid right

Overall, nice map

Normal:
Why is stack leniency so low? I'd ask you to increase it, but I don't know why it would be decreased
01:05:000 (4) - No rhythmic sense in stopping at 01:05:750. Repeat +1 more time so it ends on 01:05:900 (no need to replace any beats, it now ends closer to the next beat as well, offsetting it)
01:11:600 (1) - (nazi) slide this and (2) to the left a bit to avoid overlapping with one of the prior note's burst.

Rest is fine. No complaints

Hard:
Big difficulty jump, then again, it's a Guest difficulty
01:26:300 (3) - Consider spacing these (small jump section) above the slider to keep Symmetry
EDIT: It'll look like a smiley face if you do it right. Just getting the picture in your head so you know How I meant it spaced.

Hard is good
Ozzy's Taiko madness is fine

Insane
00:12:800 (2,3,4,5,6,7,8,9) - (a little) Confusing and not very nice. Please re-arrange
00:47:900 (4,5,1) - The jump here is a bit awkward. If you can't re-arrange, reverse 00:48:200 (1,2,3,4,1,2,3,4) at minimum
Some of the other combos that use mainly circles are a bit unappealing to the eye

00:25:850 (6,7,8,9,1) - one example
00:56:900 (1,2,3,1,2..on) - better, but could still use a bit of replacing. also, the slider here isn't at the same angle you spaced the notes, but that's a serious nazi.

Insane needs a little bit of attention on the spots I touched on.

star + kdst pending fixes
Topic Starter
Makar

EnPassant wrote:

Hey

I will make simple addition or style suggestions - that's just me. Try them out, many maps do benefit. ^-^

General:
BG color on all difficulties should be black I like it the way it is.

Easy:
00:19:400 (1) - I get the idea you were making in rhythm by shaping this slider like it is. But it's just not as effective nor as nice as simply placing another hit at 00:20:425 and cutting the second part. Change it, please. I did this because it would be hard timing for beginners to do it the way you suggested.
00:23:900 (x) - Great chance to do something unique and rhythm-suiting. Starting a slider at 00:23:900, finishing on 00:24:200 (1) plays out very nicely. Adding a note works too. Nice suggestion. Done.
00:32:600 (4) - (nazi) one grid right Done

Insane
00:12:800 (2,3,4,5,6,7,8,9) - (a little) Confusing and not very nice. Please re-arrange It's fine...
00:47:900 (4,5,1) - The jump here is a bit awkward. If you can't re-arrange, reverse 00:48:200 (1,2,3,4,1,2,3,4) at minimum I also think this is okay, but I noted it in-case it bugs somebody else as well.
Some of the other combos that use mainly circles are a bit unappealing to the eye

00:25:850 (6,7,8,9,1) - one example Unchanged
00:56:900 (1,2,3,1,2..on) - better, but could still use a bit of replacing. also, the slider here isn't at the same angle you spaced the notes, but that's a serious nazi. Somewhat changed.

Insane needs a little bit of attention on the spots I touched on.

star + kdst pending fixes
Thanks for the mod ^^

Normal has been updated. Hard will be updated later...
EDIT: Hard updated.
eldnl
EnPassant
"I like it the way it is" Doesn't work for anyone when it comes to BG color.

The Osu! Standard is black because it's easier on the eyes and easier on the program to load from a Black BG, because Osu! doesn't have to load the regular BG color, then the BG itself, then whatever videos there are. It's for the sake of consistency as well.

Not sure if this rule has been changed (which I'm sure it hasn't) but ever since I've been mapping, most (or all) BAT's require a black BG
Topic Starter
Makar

EnPassant wrote:

"I like it the way it is" Doesn't work for anyone when it comes to BG color.

The Osu! Standard is black because it's easier on the eyes and easier on the program to load from a Black BG, because Osu! doesn't have to load the regular BG color, then the BG itself, then whatever videos there are. It's for the sake of consistency as well.

Not sure if this rule has been changed (which I'm sure it hasn't) but ever since I've been mapping, most (or all) BAT's require a black BG
Never heard of that rule. I asked about it in #modhelp and they said this wasn't true. I said "I like it the way it is" because the color goes good with the theme of the Anime/OP.
EnPassant
resolved@pm

Edit: meant to flip 1,2,3,4,1,2,3,4, Horizontally, not reverse it.

All corrected, Will KDst
Ekaru
Insane:

00:51:200 (2,3) - It would look and play better if the 3 didn't touch the 2
00:52:400 (6,7) - ^

That's all, really.

Hard:

00:01:400 (3,4,5) - To make this play significantly better, do a "Reverse Selection" on 4. This will give you a significantly better flow overall.

Otherwise, excellent!

Normal:

Only real problem with this map is that there isn't enough breathing room for the player; there are times where the 1/1 rhythm goes on for way too long, so:

00:23:300 (4) - I would nix this, since it's unnecessary for the flow of the map.
00:32:900 (3) - Same with this. I would make 2 into a non-repeat, beat-long slider if you do this, BTW, so you can still make a good-looking pattern.
00:54:200 (1) - I can barely hear the end on this spinner, but this is leading up to the climax. Give it a finish or something.

The chorus is just fine, though. Good map overall.

Easy:

Good job!

Star
eldnl

Ekaru wrote:

Hard:

00:01:400 (3,4,5) - To make this play significantly better, do a "Reverse Selection" on 4. This will give you a significantly better flow overall. Yeah, Makar can do that.

Otherwise, excellent! Thanks ^^
:)
Topic Starter
Makar

Ekaru wrote:

Insane:

00:51:200 (2,3) - It would look and play better if the 3 didn't touch the 2 Fixed
00:52:400 (6,7) - ^ Fixed

That's all, really.

Hard:

00:01:400 (3,4,5) - To make this play significantly better, do a "Reverse Selection" on 4. This will give you a significantly better flow overall. Done for eldnl

Otherwise, excellent!

Easy:

Good job! Thanks :D

Star
Normal to be updated later
Edit: Normal updated
Pereira006

Ekaru wrote:

Normal:

Only real problem with this map is that there isn't enough breathing room for the player; there are times where the 1/1 rhythm goes on for way too long, so:

00:23:300 (4) - I would nix this, since it's unnecessary for the flow of the map.fix
00:32:900 (3) - Same with this. I would make 2 into a non-repeat, beat-long slider if you do this, BTW, so you can still make a good-looking pattern.fix
00:54:200 (1) - I can barely hear the end on this spinner, but this is leading up to the climax. Give it a finish or something.remove spinner and add long slider

The chorus is just fine, though. Good map overall.
Download: Hyadain - Hyadain no Joujou Yuujou (TV Size) (Makar8000) [Pereira's Normal].osu

done
Magical Pokie
Red= you must fix
green=advice~

insane
00:13:550 (6,7,8,9) - New combo?
yeah very good diff

easy
00:02:600 (4) - new combo?
00:33:800 (1) - add soft lol
00:48:200 (1) - finish


and you can add some hotsound ↓

Download: Pokie hitsound.rar
Kei
Hi! Here's the mod~ :)

[Easy]

Ok.

[Normal]

I found here some unsnapped notes. Resnap all notes c:

00:40:700 (4) - New combo and remove combo of the next slider?
00:52:400 (4) - Unsnapped slider end.
00:53:200 (2) - Unsnapped note.

[Hard]

00:58:400 (4) - New combo.

[Insane]

Some notes are snapped with 1/4 beat snap divisor.

00:21:050 (3) - New combo.
00:21:800 (1) - Remove combo.
00:54:200 (7) - Finish?

Nice map. Star! >u<
eldnl

Keilara wrote:

[Hard]

00:58:400 (4) - New combo. Isn't necessary >.<
Thanks ~
Topic Starter
Makar

Magical Pokie wrote:

Red= you must fix
green=advice~

insane
00:13:550 (6,7,8,9) - New combo? Done
yeah very good diff

easy
00:02:600 (4) - new combo? Done
00:33:800 (1) - add soft lol Ignored
00:48:200 (1) - finish Ignored


and you can add some hotsound ↓ I'll look at this later, thanks.
Thanks for the hitsounds, I'll look into it later if I want to add them or not

Keilara wrote:

Hi! Here's the mod~ :)

[Insane]

Some notes are snapped with 1/4 beat snap divisor. What do you mean?

00:21:050 (3) - New combo. Ignored
00:21:800 (1) - Remove combo. Ignored
00:54:200 (7) - Finish? Done

Nice map. Star! >u<
Thanks for the mod. Normal will be looked at later.
EDIT: Normal Updated
Pereira006

Keilara wrote:

Hi! Here's the mod~ :)

[Normal]

I found here some unsnapped notes. Resnap all notes c:no because some is unsnapped note and sliders are 1/3 only 00:50:600 at 00:55:400 so not fix

00:40:700 (4) - New combo and remove combo of the next slider?ok
00:52:400 (4) - Unsnapped slider endno this is 1/3.
00:53:200 (2) - Unsnapped note.no this is 1/3
Download: Hyadain - Hyadain no Joujou Yuujou (TV Size) (Makar8000) [Pereira's Normal].osu
theowest
All diffs:

timing is perfect, offset seem to be perfect.

00:02:000 - Add clap in all diffs
00:04:700 - You can clearly hear a clap here. (except hard)

Easy

Nothing

Normal

00:03:500 - Finish
00:03:650 - Why is there a whistle here if there isn't a whistle here: 00:03:200 ?!
00:07:100 - CLAP! Not here: 00:07:400
00:07:700 - Clap
00:08:300 - Remove finish
00:08:300 - Clap
00:08:600 - Remove clap
00:08:900 - Clap
00:09:200 - Remove clap
00:09:500 - Add clap
00:09:500 - Remove finish
00:11:900 - The slider shall end here with a clap. Can't you hear that in the song? :V
00:14:900 - Clap
00:15:200 - Remove clap
00:15:500 - Clap
00:15:800 - w..t..f. Remove finish!
00:16:700 - clap
00:17:000- Remove clap
00:17:900 - replace with clap
00:18:200 - remove clap
00:18:500 - clap
00:18:800 - Where the hell did this whistle come from? Remove it or start using whistles more frequently.
00:19:700 - clap-attack
00:20:000 - this whistle fits, BUT you have to have whistles on the other voice sliders too! If this is alone, less frequent, it will NOT be accepted!
00:20:450 - you can for example add whistle here, and here: 00:19:400
But I don't think so.. Unless you do want whistles.
00:22:400 ^
00:22:700 - clap
00:23:300 - I recommend using a clap here and just adding one here 00:23:900 too.
00:24:200 - Would be great for a whistle. But it's up to you. ;D
00:24:500 - Clappity clap
00:24:800 - nope. no clap here.
00:25:100 (4) - yes, clap here
00:25:400 (5) - nein, nein klapp here!
00:25:700 - clap
00:26:000 - meatballs are tasty. but no clap here sank you.
00:26:300 - The whistles doesn't fit. nuh uh. Not at all. Nope.
00:26:300 - CLAAAAAAAAAAAP
00:26:900 - clipp. i mean.. clap
00:27:200 - nope. no clap
00:27:500 - yes, clap here
00:27:650 (1) - no clap
00:27:950 - you COULD add a clap here.
00:28:250 - no clap
00:29:000 - god.. so much to fix. No clap here
00:29:300 - clap
00:29:900 - clap, also remove the finish
00:30:650 - WHAT? no.. no whistle here.
00:31:400 - no clap here.
00:31:700 - clap
00:35:900 - clap
00:36:200 - remove clap
00:36:500 - ^
00:38:300 - add clap
00:38:600 - remove clap
00:38:900 - add clap
00:40:100 - clap here.
00:40:400 - remove clap.
00:40:700 - clap
00:41:000 - remove clap
00:41:300 - clap
00:42:500 - add clap
00:43:100 - add clap, keep the finish too. This will increase the love from the taiko players, becus the finish will be clap finish \:D/ which it actually sounds like.
00:52:800 - add clap
00:53:975 - the slider shall end here. And a clap here too :D
00:56:900 - clap, aslo. Not sure if the whistle are suppose to be here if you're not planning to use them more frequently and rhythmically to where they fit in the song.
00:58:700 - ^
00:59:300 - clap
00:59:900 - clap
01:00:200 - dat ass. I mean.. remove clap. :(
01:00:500 - ^
01:01:100 - replace finish with clap.
01:01:400 - remove clap.
01:01:700 - clap your hand.
01:02:000 - remove clap
01:02:300 - clap
01:02:600 - remove clap
01:02:900 - clap
01:03:200 - no clap here folks, come back later to view the show later, 3 pm, same place, same theowest.
01:03:500 - clap
01:03:800 - there's no clap here. what are you talking about?
01:04:100 - clap
01:04:700 - replace lanttu with clap.. I mean. replace finish with clap.
01:05:300 - clap
01:05:900 - ^
01:07:100 - ^
01:07:400 - remove clap please, that means the same as no clap fyi
01:07:700 - agent 007 wants clap here. So do I.
01:08:000 - we're no strangers to lo~ve. Remove clap.
01:08:300 - clap
01:08:600 - remove clap
01:09:500 - add CLAP
I'll like it if you add whistles 01:09:800, 01:10:400 and 01:11:000, 01:13:100 and whenever you hear that trumpet go BRAAA~!! or something..
01:09:800 - re..move.. Finland! \:D/ i mean.. FINISH
01:11:300 - replace finish with clap
01:11:600 - take away that clap
01:11:900 - clap
01:12:500 - replace with clap
01:12:800 - remove clap, im tired.. This mod takes a long time to do.
01:13:400 - remove that taco. i mean. CLAP
01:14:900 - remove that ass. i mean. finish and add a clap instead.
01:15:500 - clap
01:16:100 - clap
01:16:700 - clap
01:17:000 - remove clap
01:17:300 - add clap
01:19:400 - remove clap
01:19:700 - add clap
01:20:300 - add clap
01:20:900 - add clap, im hungry
01:21:500 - add clap, im hungry
01:21:800 - remove clap
01:22:100 - add clap
01:23:300 - ^
01:23:600 - remove clap
01:23:900 - add clap, GOD. when is this diff done?!
01:24:500 - ^
01:24:800 - remove clap
01:25:100 - add clap
01:25:700 - ^
01:26:300 - ^
01:26:450 - LOL, NOW when you HAVE TO add a FINISH, you DON'T ALREADY have one. LOL so.. yeah. Add a finish here.

There.. That diff is now done.

Hard:

looks tasty.. I want to eat it. Im hungry.

This one is very, very good. There's not much I can see here really.. so. No mod here. LOL
Some hitsounds stuff to be fixed but nah. It's okay.. Also! This diff is VERY HARD to be an hard! This is 200BPM FFS! You might want to lower the difficulty on this one.. O__o

Insane:

FUN TO PLAY, YAY. This is a good insane. Awesome. not much stuff that I can see at all! good! \:D/
Pereira006

theowest wrote:

Normal

Bla bla bla

There.. That diff is now done.
Thank you mod hitsound Mr.Troll theowest
Topic Starter
Makar

theowest wrote:

All diffs:

timing is perfect, offset seem to be perfect.

00:02:000 - Add clap in all diffs Done (except Hard, will be looked at later)
00:04:700 - You can clearly hear a clap here. (except hard) Ignored (for my diffs)

Easy

Nothing :D

Normal

There.. That diff is now done. Biggest mod I've ever seen on one difficulty even though it was only hitsounds.

Insane:

FUN TO PLAY, YAY. This is a good insane. Awesome. not much stuff that I can see at all! good! \:D/ Yay!
Thanks for the mod. Hard will be looked at later.
theowest

Pereira006 wrote:

theowest wrote:

Normal

Bla bla bla

There.. That diff is now done.
Thank you mod hitsound Mr.Troll theowest
Troll? D: oh.. my jokes n' shit. .__.

Makar8000 wrote:

theowest wrote:

All diffs:

timing is perfect, offset seem to be perfect.

00:02:000 - Add clap in all diffs Done (except Hard, will be looked at later)
00:04:700 - You can clearly hear a clap here. (except hard) Ignored (for my diffs)

Easy

Nothing :D

Normal

There.. That diff is now done. Biggest mod I've ever seen on one difficulty even though it was only hitsounds.

Insane:

FUN TO PLAY, YAY. This is a good insane. Awesome. not much stuff that I can see at all! good! \:D/ Yay!
Thanks for the mod. Hard will be looked at later.
REALLY? the biggest mod you've ever seen on one difficulty? Well.. I've made 4x as long mods before. This is not the first time. ;D
Yuzeyun
Aesthetic : May not be fixed.
Gameplay : May not be fixed but it's better to do so.
Settings : May not be fixed.
Warning : Has to be fixed.


[General]
There is one unused .osb file, delete it unless you plan to make a SB.


[Easy]
AR = 3 ? (Settings)
00:24:800 (2,1) - Try to stack 00:26:600 (1) under 00:24:800 (2). (Aesthetic)
00:39:800 (3) - Bad alignment. Move it on the right. (Aesthetic)
01:14:600 (4) - ^ (1 grid l-d). (Aesthetic)

[Normal] - TO PEREIRA

00:50:600 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Looks pretty hard for a normal. It sounds either 1/3 @100 or 3/4 @200 BPM. (Gameplay)
01:09:200 (7,1,2,3) - http://puu.sh/3pRp (Aesthetic)
If fixed : http://puu.sh/3pRB Move the 4 objects shown here.
  • [list:7f719][list:7f719][list:7f719][list:7f719][list:7f719][list:7f719][list:7f719][list:7f719]TIP :[list:7f719]
  1. Reverse the last slider 01:12:800 (1) (Ctrl+R)
  2. Select 01:11:600 (1,2,3,1) and reverse them (Ctrl+R)
  3. Put the distance snap @0.0x (Alt and the ticker at the min)
  4. Move 01:11:600 (1) - which is the reversed 01:12:800 (1)
  5. Re-select the (reversed) 01:11:600 (1,2,3,1)
  6. Reverse them (Ctrl+R)
  7. Select the (reversed) 01:12:800 (1)
  8. Reverse it (Ctrl+R)
  9. TADAM ! :)

[Eldnl's Hard]

I have nothing to say.

[Insane]
OD = 7 ? (Settings)
HP = 7 ? (Settings)


I will chat with Ozzy for the taiko later but have my star :)
Topic Starter
Makar

_Gezo_ wrote:

Aesthetic : May not be fixed.
Gameplay : May not be fixed but it's better to do so.
Settings : May not be fixed.
Warning : Has to be fixed.


[General]
There is one unused .osb file, delete it unless you plan to make a SB. Please read this: viewtopic.php?p=557573#p557573


[Easy]
AR = 3 ? (Settings) Ignored
00:24:800 (2,1) - Try to stack 00:26:600 (1) under 00:24:800 (2). (Aesthetic) Ignored
00:39:800 (3) - Bad alignment. Move it on the right. (Aesthetic) It looks better this way.
01:14:600 (4) - ^ (1 grid l-d). (Aesthetic) Changed everything else to fit the slider

[Insane]
OD = 7 ? (Settings) Done
HP = 7 ? (Settings) Ignored


I will chat with Ozzy for the taiko later but have my star :)
Thanks for the mod. The other difficulties will be looked at later.

EDIT: Normal updated.
lovhin456
Hi!

General;
- Try these colours
Combo1 : 245,183,35
Combo2 : 253,77,77
Combo3 : 129,207,245
Combo4 : 250,95,160
- Check the offset please ? I keep hitting late

Easy;
- AR -1
- 00:13:700 (1,2,3) >> Mix into a slider
- 00:24:200 >> Just put a note here
- 00:25:700 (4,5) >> Delete (4), replace (5) with a slider that ends on the next white tick
- 00:27:800 (3,4,5) >> Just put notes here and on 00:28:700, way easier to hit
- 00:29:000 >> Curve better
- 00:32:000 (3,4) >> Delete (4), replace (3) with a slider that ends on the next white tick
- 01:02:600 (1,2,3) >> Mix into a slider, easier to hit
- 01:10:100 (3,4,5) >> ^

Pereira's Normal;
- 00:12:200 >> End the spinner here
- 00:32:300 >> Remove the repeat

eldnL's Hard;
- 00:03:800 >> End the spinner here
- 00:09:500 >> End the slider here

Insane;
- 00:44:300 >> Move to the previous red tick
- 00:44:600 (1,2) >> Delete (1), move (2) to the previous red tick
- 00:45:200 >> Move this to the previous red tick and add a note on 00:45:350

* Needs more work, star ~
Topic Starter
Makar

lovhin456 wrote:

Hi!

General;
- Try these colours Ignored
- Check the offset please ? I keep hitting late It's fine.

Easy;
- AR -1 Done
- 00:13:700 (1,2,3) >> Mix into a slider Ignored
- 00:24:200 >> Just put a note here Ignored
- 00:25:700 (4,5) >> Delete (4), replace (5) with a slider that ends on the next white tick Ignored
- 00:27:800 (3,4,5) >> Just put notes here and on 00:28:700, way easier to hit Ignored
- 00:29:000 >> Curve better Seems fine to me. I wanted it waterfall-ish
- 00:32:000 (3,4) >> Delete (4), replace (3) with a slider that ends on the next white tick Done
- 01:02:600 (1,2,3) >> Mix into a slider, easier to hit Ignored
- 01:10:100 (3,4,5) >> ^ Ignored

Pereira's Normal;
- 00:12:200 >> End the spinner here Pereira Ignores
- 00:32:300 >> Remove the repeat Pereira Ignores

Insane;
- 00:44:300 >> Move to the previous red tick Nononono Listen to the background and you will see why I did this
- 00:44:600 (1,2) >> Delete (1), move (2) to the previous red tick Same as above
- 00:45:200 >> Move this to the previous red tick and add a note on 00:45:350 Same as above

* Needs more work, star ~
Overall an okay mod, thanks! Hard will be looked at later...

EDIT: Hard was looked at. All ignored.
eldnl
Thanks guys but nothing changed, I think it's fine.
Elly-chan
soz makar, too much other guest diffs I have to do, G.L getting this ranked ;_;
Topic Starter
Makar

Elly-chan wrote:

soz makar, too much other guest diffs I have to do, G.L getting this ranked ;_;
It's okay, thanks anyway.
Dark_Ai
cute Map ;D

Get a Star from me :3
Topic Starter
Makar
Moved to pending :D
Weez
General
- change the audio lead in to 2, 3 is way too long and feel like forever to start

Easy
00:26:608 (1) - Change this to a normal hitsound like the rest.
00:27:808 (3) - Remove the clap on The end of the slider (So only keep a clap on the repeat)
00:28:708 (4) - Remove clap
00:42:208 (3) - Remove clap
00:43:408 - 00:50:008 This whole lowering the volume doesn't really fit the song. Also doing something like that is a bit difficult for newer players to get. Try making the whole section one volume (70% works good) keeping the section on soft notes and remove whistles and add claps to all the new combos.
00:50:608 Highly suggest you map this part. Unfitting break.
00:54:208 (1,1) - Not much recovery time for new players especially with this fast pace song. Try something like this: http://puu.sh/3rZC

Pereira's Normal
00:50:833 (2,3) - Should be 1/3 notes, plays weird on 1/4.
00:52:033 (2,3) - ^same
00:53:233 (2,3) - ^same
00:53:608 (4) - This slider should be like 00:52:408 (4)

eldnL's Hard
~Me like~

Insane
00:44:458 (5) - Hold alt and center this, breaking spacing for something like this is ok.
01:02:608 (6) - Repeat arrow is blocked on this which is unrankable.... http://puu.sh/3s2a
01:18:208 (6) - ^same thing

More Nichijou \o/
Topic Starter
Makar

Weezy wrote:

General
- change the audio lead in to 2, 3 is way too long and feel like forever to start Done

Easy
00:26:608 (1) - Change this to a normal hitsound like the rest.Done
00:27:808 (3) - Remove the clap on The end of the slider (So only keep a clap on the repeat) Done
00:28:708 (4) - Remove clap Done
00:42:208 (3) - Remove clap Done
00:43:408 - 00:50:008 This whole lowering the volume doesn't really fit the song. Also doing something like that is a bit difficult for newer players to get. Try making the whole section one volume (70% works good) keeping the section on soft notes and remove whistles and add claps to all the new combos. I really like this part, so I'll keep it the way it is
00:50:608 Highly suggest you map this part. Unfitting break. Even though this is TV Size, it is an easy difficulty and I think it needs at least one break. I'll keep this for now
00:54:208 (1,1) - Not much recovery time for new players especially with this fast pace song. Try something like this: http://puu.sh/3rZC Done

Pereira's Normal
00:50:833 (2,3) - Should be 1/3 notes, plays weird on 1/4. I forgot to fix this when I resnaped. My bad :s

Insane
00:44:458 (5) - Hold alt and center this, breaking spacing for something like this is ok. Done
01:02:608 (6) - Repeat arrow is blocked on this which is unrankable.... http://puu.sh/3s2a Done
01:18:208 (6) - ^same thing Done

More Nichijou \o/
Thanks for the mod :D. Normal also updated
OzzyOzrock
Will update this post with how much is done, as I had an error where the sliders screwed up and I don't want that again.

80% or something
Download: Hyadain - Hyadain no Joujou Yuujou (TV Size) (Makar8000) [Ozzy's Extra].osu
Topic Starter
Makar

OzzyOzrock wrote:

Will update this post with how much is done, as I had an error where the sliders screwed up and I don't want that again.

[attachment=0:7d3d2]Hyadain - Hyadain no Joujou Yuujou (TV Size) (Makar8000) [Ozzy's Extra].osu[/attachment:7d3d2]
:D
wmfchris
maybe move this to WIP while you're waiting the diff.

[Insane]
duplicated timeline 74608
00:20:608 (1~6) - stack properly
00:05:608 (1,1) - I just don't see why you have to put 0.5x here, The spacing of 00:05:608 (1,2) - is wrong.
00:13:708 (2,3) - left 1 grid
00:15:208 (3,3) - 0.5x slider is odd for me.
00:42:508 (3) - delete (3), add one more reverse on (2)
00:44:308 (4,5,1) - confusing and unstable spacing

try to make sliders in better shape and stacks properly :3, it also needs a bit more hitsound~

[Hard] -> make it unique -> slider tick 1?
00:05:083 (x) - the horn sound is actually here, so I don't prefer to put notes at the white tick...
00:35:608 (5) - remove clap, clap on the 1st and 3rd tick of next (1)
nice!!

[Normal]
OD + 1
the whole diff is fine for me, though it's a bit hard as a normal considering this is quite fast and the 2/3 streams.

[Easy]
00:59:008 (6) - clap here since you clap on next (2)

[Taiko]
00:12:058 - k d
00:13:558 - d d k k---d---k
00:16:858 - k d
00:33:808 - I don't prefer this one as the yellow bar covers the don until the 00:33:5, almost half of the normal reactino time for other notes, so this cause confusion. You can slow down the part gradually, like 0.9x in 0:33, 0.8x in 0:36, etc.
00:43:408 - D
00:45:808 - ^
00:48:208 - ^
00:54:208 - no background drumsound, I prefer spinner
01:14:608 - broken slider http://osu.ppy.sh/ss/115942 , it is supposed to give 7 hits, but when you switch on Auto there's only 6 hits.
01:25:558 - Try pattern with D to emphasize the progression of melody: D D K D K K K (spinner~)

overall: [Insane] need more mods, others are quite fine...

quite good; 8/10.
Topic Starter
Makar

wmfchris wrote:

maybe move this to WIP while you're waiting the diff. Okay

[Insane]
duplicated timeline 74608 Deleted
00:20:608 (1~6) - stack properly I'm confused because there is no stacking here
00:05:608 (1,1) - I just don't see why you have to put 0.5x here, The spacing of 00:05:608 (1,2) - is wrong. I fixed the spacing.
00:13:708 (2,3) - left 1 grid Ignored
00:15:208 (3,3) - 0.5x slider is odd for me. I like it, so ignored.
00:42:508 (3) - delete (3), add one more reverse on (2) Ignored
00:44:308 (4,5,1) - confusing and unstable spacing I agree with you, but Weezy just told me to change this in the last mod. I will change it back, but I'm interested to know what other modders think as well.

try to make sliders in better shape and stacks properly :3, it also needs a bit more hitsound~

[Easy]
00:59:008 (6) - clap here since you clap on next (2) Added on the repeat

overall: [Insane] need more mods, others are quite fine...

quite good; 8/10.
Thanks for the mod. There other difficulties will be looked at later.
EDIT: Normal, Hard, and Taiko updated
Kyonko Hizara
:)
eldnl

wmfchris wrote:

[Hard] -> make it unique -> slider tick 1?
00:05:083 (x) - the horn sound is actually here, so I don't prefer to put notes at the white tick... Sounds better in the white tick.
00:35:608 (5) - remove clap, clap on the 1st and 3rd tick of next (1) I Add the clap in (1)
nice!!
Thanks ~

Download: Hyadain - Hyadain no Joujou Yuujou (TV Size) (Makar8000) [eldnL's Hard].osu
OzzyOzrock

wmfchris wrote:

[Taiko]
00:12:058 - k d done I think
00:13:558 - d d k k---d---k eh..
00:16:858 - k d sadf
00:33:808 - I don't prefer this one as the yellow bar covers the don until the 00:33:5, almost half of the normal reactino time for other notes, so this cause confusion. You can slow down the part gradually, like 0.9x in 0:33, 0.8x in 0:36, etc. Shortened the slider
00:43:408 - D Nah
00:45:808 - ^ nah
00:48:208 - ^ naaah
00:54:208 - no background drumsound, I prefer spinner but but there's drum sound
01:14:608 - broken slider http://osu.ppy.sh/ss/115942 , it is supposed to give 7 hits, but when you switch on Auto there's only 6 hits. ah, never noticed that
01:25:558 - Try pattern with D to emphasize the progression of melody: D D K D K K K (spinner~) changed it

overall: [Insane] need more mods, others are quite fine...

quite good; 8/10.
thanks \o/

Download: Hyadain - Hyadain no Joujou Yuujou (TV Size) (Makar8000) [Ozzy's Taiko].osu
DaxMasterix
Good song :o
Kawayi Rika
STAR :)
OzzyOzrock
Download: Hyadain - Hyadain no Joujou Yuujou (TV Size) (Makar8000) [Ozzy's Extra].osu
COMPLETION

Hitsounds are either good or bad.
SpacemanSpiff
Lot of fun. Definitely was tricky to pass the first time, which I definitely like in a map. Patterns were just as weird as the song. Starred.
OzzyOzrock
eldnl
wow ozzy's extra is really fun, but maybe this slider is very fast I think :\ 01:19:408
Other is fine to me, I can pass it :D

Kudos Star ~
Topic Starter
Makar

eldnl wrote:

wow ozzy's extra is really fun, but maybe this slider is very fast I think :\ 01:19:408
Other is fine to me, I can pass it :D

Kudos Star ~
Changed to 1.7, its possible in CTB now lol

Thanks for the Kudosu Star ^^
thiefer
star~
Keyboard_old
Not much to say for this map.

Insane:
00:05:458 and 00:14:308 - A circle can be added
00:43:108 - a circle can be added with a 'finish' as well but not important

Extra:

01:26:495 (1) - Spinner can use a finish

P.s. 01:14:608 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) was crazy, I did not expect that o.O

Star-ed.
Topic Starter
Makar

Keyboard wrote:

Not much to say for this map.

Insane:
00:05:458 and 00:14:308 - A circle can be added It doesn't make sense to put one at 00:05:458 but I did add one at 00:14:308
00:43:108 - a circle can be added with a 'finish' as well but not important Done

Extra:

01:26:495 (1) - Spinner can use a finish Asking Ozzy about it atm... EDIT: Added soft finish

P.s. 01:14:608 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) was crazy, I did not expect that o.O orly?

Star-ed.
Thanks for the mod
Mithos
From my Modding Queue

Easy Diff:
Felt a little "stiff", but the hitsounds made it fun to play along to. Should be perfect for an easy map.

Medium:
Loved the clapping in the song. Fit the feel of the song well, and knowing that a clap was always coming up helped with the sight read. Good work. Easy to sightread, but still fun as heck to play.

Taiko:
I love taiko for maps like this. My QW (don) OP (kat) set up made this so much fun from the beginning of the map. I suggest this set up for this map because it was a lot of fun to tap out the intro.

Insane:
Holy snap fast slider speeds. This is nothing bad though, It's just I couldn't play it (I can't play insanes at full speed yet). However, when putting it on auto I followed with my mouse to the best of my ability and found the map to be fun. It felt like most insane ranked maps, and would definitely should be ranked as one.

This should be ranked soon. It's a great map that has grown out of it's potential. Reccomending the QWOP method of taiko for this song.
hitmefast
as the reply i just check insane and extra ;3

insane

check the tags pls
bpm is 200.04
also offset is 210

extra

tags + bpm + offset

00:48:208 correct this slider
00:50:008 ^

ahhh 75% sound its too hard make it lower so i can hear the music
maybe 10% lower to all points? idk :O

-nice song

star~ :3
Sallad4ever
Hi Makar8000 :D
Wall of text FTW~

SPOILER
[General]
- Could you find another BG with better quality? The quality on the current one is kinda low, it looks blurry
- Ozzy's Extra has an audio lead in of 3 seconds while the others have 2 seconds

[Easy]
00:02:608 (1) - The repeat sounds weird. Maybe something like this ?
00:22:408 (3) - For this slider I suggest to make it into a single slider then move it back 1/1 beat to 00:22:108. You might have to lengthen it to 00:22:858 too
00:30:658 (1,2) - Make these 2 into a single slider so it's easier to hit
00:32:008 (3) - Maybe shorten this by 1/2 beat?
00:33:808 (1) - ^ (maybe a little harder though)
00:42:808 (x) - This place is screaming for a circle
00:43:408 (1) - Change the whistle to finish?
00:45:808 (1) - ^
00:48:208 (1) - ^
01:05:008 (6) - Try moving this to 01:04:708 then lengthen it by 1/1 beat
01:14:608 (4) - add finish at the end

[Pereira's Normal]

00:09:808 (1) - It sounds better if you lengthen this too 00:12:208. Change the clap to finish too
00:32:308 (2) - How about remove the repeat so it follow the vocal
00:32:908 (3) - and move this to 00:33:508
00:43:408 (x) - add a circle here?
00:50:608 (1,2,3) - I suggest to make these 1/3 notes to sliders or slider repeat. It'll be much easier to hit
00:51:808 (1,2,3) - ^
00:53:008 (1,2,3) - ^
00:54:208 (1) - Maybe add circle on each of 1/1 beat after this slider?
01:24:208 (1,2,3,4) - I suggest this rhythm to follow the music
01:25:408 (5) - This slider repeats should start at 01:25:558 and remove 1 repeat from it

[eldnL's Hard]

00:03:658 - add circles or slider repeat to cover the "nananana" ?
00:07:858 (1) - A very unexpected 1/2 beat. Plays better if you just remove this
00:10:108 (1) - Why spinner? Can you just use sliders and circles for this part?
00:26:158 (4) - Make this into a repeat slider?
00:44:758 (3) - starting this slider on 1/2 sounds quite awkward. Maybe start it at 00:45:058? You might have to shorten it if you do this
01:19:408 (6) - The part after this slider is better to add circle according to the "wasshoi"

[Ozzy's Taiko]
00:14:608 (1) - sounds better if you use K
00:30:508 (4) - k?
01:26:458 (1) - extend to 01:27:958 to give more spinner sound?

[Insane]
00:03:808 (6) - Kinda overmapped cause if you're following the music there should be nothing here
00:05:008 (x) - add circle?
00:32:308 (8) - map the part after this slider?
00:50:608 (1) - the slider repeat is covered by the hit burst from 00:50:008 (3) this is absolutely not allowed. Mirroring this slider should fix this
01:09:508 (x) - add circle?
01:25:408 (6) - same as 00:03:808 (6)

[Ozzy's Extra]
00:03:808 (3) - same as 00:03:808 (6) on Insane diff
00:41:008 (1,2) - no whistle on these?
01:06:208 (1) - Change the clap at the start to finish
01:14:608 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Taiko?
01:19:408 (1) - lol I suggest to make it into curve slider so it'll be more forgiving or might as well remove the 1.70 timing section cause there are more than 3 unique slider speed here
01:25:408 (3) - ditto

Whew, that's all from me. I like the 1st opening better :3
Good luck and ~star
OzzyOzrock

Sallad4ever wrote:

[Ozzy's Taiko]
00:14:608 (1) - sounds better if you use K But it doesn't feel good.
00:30:508 (4) - k? k.
01:26:458 (1) - extend to 01:27:958 to give more spinner sound? no

[Ozzy's Extra]
00:03:808 (3) - same as 00:03:808 (6) on Insane diff you're insane if you think a note is overmapping
00:41:008 (1,2) - no whistle on these? ooooh
01:06:208 (1) - Change the clap at the start to finish uhh no, ruins consitnency
01:14:608 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Taiko? what the hell are you saying
01:19:408 (1) - lol I suggest to make it into curve slider so it'll be more forgiving or might as well remove the 1.70 timing section cause there are more than 3 unique slider speed here who cares if there are 3, that isn't even supposed to apply to inherits and if they fit
01:25:408 (3) - ditto what are you dittoing[/spoilerbox]
Download: Hyadain - Hyadain no Joujou Yuujou (TV Size) (Makar8000) [Ozzy's Taiko].osu
Download: Hyadain - Hyadain no Joujou Yuujou (TV Size) (Makar8000) [Ozzy's Extra].osu
Topic Starter
Makar

Mithost wrote:

From my Modding Queue

Easy Diff:
Felt a little "stiff", but the hitsounds made it fun to play along to. Should be perfect for an easy map.

Medium:
Loved the clapping in the song. Fit the feel of the song well, and knowing that a clap was always coming up helped with the sight read. Good work. Easy to sightread, but still fun as heck to play.

Taiko:
I love taiko for maps like this. My QW (don) OP (kat) set up made this so much fun from the beginning of the map. I suggest this set up for this map because it was a lot of fun to tap out the intro.

Insane:
Holy snap fast slider speeds. This is nothing bad though, It's just I couldn't play it (I can't play insanes at full speed yet). However, when putting it on auto I followed with my mouse to the best of my ability and found the map to be fun. It felt like most insane ranked maps, and would definitely should be ranked as one.

This should be ranked soon. It's a great map that has grown out of it's potential. Reccomending the QWOP method of taiko for this song.
Thanks for the comments!

hitmefast wrote:

as the reply i just check insane and extra ;3

insane

check the tags pls What's wrong with them?
bpm is 200.04 That's just... How did you even get that?
also offset is 210 I'll keep it at 208

-nice song Thanks :3

star~ :3
No changes, but thanks anyway for the star ^^

Sallad4ever wrote:

Hi Makar8000 :D Hi :D
Wall of text FTW~

SPOILER
[General]
- Could you find another BG with better quality? The quality on the current one is kinda low, it looks blurry I got it directly from the OP...
- Ozzy's Extra has an audio lead in of 3 seconds while the others have 2 seconds Oops

[Easy]
00:02:608 (1) - The repeat sounds weird. Maybe something like this ? Done
00:22:408 (3) - For this slider I suggest to make it into a single slider then move it back 1/1 beat to 00:22:108. You might have to lengthen it to 00:22:858 too Ignored
00:30:658 (1,2) - Make these 2 into a single slider so it's easier to hit Ignored
00:32:008 (3) - Maybe shorten this by 1/2 beat? Ignored
00:33:808 (1) - ^ (maybe a little harder though) Ignored
00:42:808 (x) - This place is screaming for a circle Nope
00:43:408 (1) - Change the whistle to finish? Done
00:45:808 (1) - ^ Done
00:48:208 (1) - ^ Done
01:05:008 (6) - Try moving this to 01:04:708 then lengthen it by 1/1 beat Ignored
01:14:608 (4) - add finish at the end Done

[Insane]
00:03:808 (6) - Kinda overmapped cause if you're following the music there should be nothing here Keeping it for now
00:05:008 (x) - add circle? No, I think the player needs a break after the tornado
00:32:308 (8) - map the part after this slider? The only thing that really fits there imo is a stream which I think is better as an Extra-only thing
00:50:608 (1) - the slider repeat is covered by the hit burst from 00:50:008 (3) this is absolutely not allowed. Mirroring this slider should fix this Fixed
01:09:508 (x) - add circle? No for now
01:25:408 (6) - same as 00:03:808 (6) Keeping it for now

Whew, that's all from me. I like the 1st opening better :3 I disagree D:
Good luck and ~star
Thanks for the mod!
Taiko, Extra and Normal also updated. Hard will be looked at later.
eldnl

Sallad4ever wrote:


[eldnL's Hard]

00:03:658 - add circles or slider repeat to cover the "nananana" ? No
00:07:858 (1) - A very unexpected 1/2 beat. Plays better if you just remove this No
00:10:108 (1) - Why spinner? Can you just use sliders and circles for this part? No
00:26:158 (4) - Make this into a repeat slider? No
00:44:758 (3) - starting this slider on 1/2 sounds quite awkward. Maybe start it at 00:45:058? You might have to shorten it if you do this You're right, fixed
01:19:408 (6) - The part after this slider is better to add circle according to the "wasshoi" Ok I change the last part.
Thanks ~

Download: Hyadain - Hyadain no Joujou Yuujou (TV Size) (Makar8000) [eldnL's Hard].osu
hitmefast

Makar8000 wrote:

hitmefast wrote:

as the reply i just check insane and extra ;3

insane
check the tags pls What's wrong with them?
bpm is 200.04 That's just... How did you even get that?
also offset is 210 I'll keep it at 208

-nice song Thanks :3

star~ :3
?? if you don't like my mod then go home i cheked 6 times 3 manually 3 with programs. the bpm is 200.04
(in one of the programs was 100.02 then i just duplicate)but whatever ir ur life, think what u want

pls don't blame it with me, i just cheked its ur choise ;3
Topic Starter
Makar

hitmefast wrote:

?? if you don't like my mod then go home i cheked 6 times 3 manually 3 with programs. the bpm is 200.04
(in one of the programs was 100.02 then i just duplicate)but whatever ir ur life, think what u want

pls don't blame it with me, i just cheked its ur choise ;3
Sorry if it seemed like I offended you, I didn't mean it that way. The way it is now sounds perfectly fine as I listened to the whole song in 25% speed using the current BPM/Offset and there doesn't seem to be any problems. The change would be so small it's not worth the time. I think a change as small as 3ms (which from start to end when comparing doesn't even make a 3ms difference as far as I can tell) when the current offset seems fine by most people can be ignored especially since I have asked some other people to check the timing before I switched from 200ms to 208ms.
OzzyOzrock

hitmefast wrote:

?? if you don't like my mod then go home i cheked 6 times 3 manually 3 with programs. the bpm is 200.04
(in one of the programs was 100.02 then i just duplicate)but whatever ir ur life, think what u want

pls don't blame it with me, i just cheked its ur choise ;3
Sabes que la probilidad de que el BPM de una cancion hecha con una computadora tenga un BPM tan raro como 200.4? 0 a 897134645755671

Es 200. Seria estupido que exista una cancion con .4 mas que 200. Yo no se que estas haciendo mal con esos programas, pero no.
hitmefast

Makar8000 wrote:

hitmefast wrote:

?? if you don't like my mod then go home i cheked 6 times 3 manually 3 with programs. the bpm is 200.04
(in one of the programs was 100.02 then i just duplicate)but whatever ir ur life, think what u want

pls don't blame it with me, i just cheked its ur choise ;3
Sorry if it seemed like I offended you, I didn't mean it that way. The way it is now sounds perfectly fine as I listened to the whole song in 25% speed using the current BPM/Offset and there doesn't seem to be any problems. The change would be so small it's not worth the time. I think a change as small as 3ms (which from start to end when comparing doesn't even make a 3ms difference as far as I can tell) when the current offset seems fine by most people can be ignored especially since I have asked some other people to check the timing before I switched from 200ms to 208ms.
oky ;3
[Shalon]
as your request :
Normal
00:08:008 (3) - repeat it more one time?

Cool map. Small hard for normal, but all notes are fit with song sweetly :D

Hard
00:56:608 (2) - make it more circular than start note and and note can form symmetry.

It's small hard for 'hard' diff imo.. patterns seems like insane.

Insane
00:38:008 (7) - move it more righter, or use CTRL + H this. 00:37:408 (5)
00:39:508 (1,2,3,4) - how about move these left 2grid?
00:57:808 - add note

Extra
00:06:958 (7) - new combo
00:43:408 (1) - make it more prettier. then this slider's right side can form symmetry with right side.
00:48:208 (7) - new combo
01:26:495 (1) - How about use finish with low volume?

Cool.

Taiko
00:02:308 (1) - K
00:13:558 (1) - D
00:16:858 (1,1) - D K K ?
01:05:158 (1,2,3,4,5,6,7,8,9,10) - How about change it with k k k kkkkk k



Good luck.
OzzyOzrock

[Shalon] wrote:

Extra
00:06:958 (7) - new combo I guess...
00:43:408 (1) - make it more prettier. then this slider's right side can form symmetry with right side. you're kidding me right?
00:48:208 (7) - new combo alright
01:26:495 (1) - How about use finish with low volume? That's what it was before, and it sounds weird unfitting and annoying IMO. Maybe if someone else likes it that way I'll do it. I mean, it doesn't really matter much.

Taiko
00:02:308 (1) - K no
00:13:558 (1) - D sound doesn't fit and it implies the third note should be don too
00:16:858 (1,1) - D K K ? no
01:05:158 (1,2,3,4,5,6,7,8,9,10) - How about change it with k k k kkkkk k how about no wwwww
Mak would you mind applying the new combos? AND MAYBE SNEAKING IN THE FINISH SOUND ASFDASASno.
wcx19911123
from my que

[General]
fine

[Easy]
00:32:008 (3) - end at 00:32:458

[Pereira's Normal]
this is Normal+
01:26:608 (1) - too short

[eldnL's Hard]
00:38:308 (1) - confusing slider
00:43:408 (2) - end at 00:44:458
too many finish in the ending , sound noisy

[Insane]
00:19:108 (8,1) - not overlap

[Ozzy's Extra]
00:52:208 (3,1) - ;_;
01:19:408 (1) - 1.7x ;_;
what the crazy diff ;_;

;_;
Topic Starter
Makar

[Shalon] wrote:

as your request :
Insane
00:38:008 (7) - move it more righter, or use CTRL + H this. 00:37:408 (5) Fixed
00:39:508 (1,2,3,4) - how about move these left 2grid? Umm.... Okay
00:57:808 - add note Nah

Cool.

Good luck.

OzzyOzrock wrote:

[Shalon] wrote:

Extra
00:06:958 (7) - new combo I guess... Done
00:48:208 (7) - new combo alright Done
Mak would you mind applying the new combos? AND MAYBE SNEAKING IN THE FINISH SOUND ASFDASASno. Ooo I have a nickname now www.

wcx19911123 wrote:

from my que

[General]
fine

[Easy]
00:32:008 (3) - end at 00:32:458 Done

[Insane]
00:19:108 (8,1) - not overlap Okay fixed

[Ozzy's Extra]
01:19:408 (1) - 1.7x ;_; It used to be 2.0x but CTB was impossible lol.
All done.. Thanks for the mods. Hard and Normal will be looked at later
EDIT: Normal ignored
Nymph
Hi Nymph here and request from: wcx19911123's mod queue.

So here is my suggestions:

General:
BG is png. Try to change to jpg to save some space, so people can download this map faster~So try this:



Easy:
00:29:008 (5) - nazi spacing: up 1 grid.
00:41:908 (2,3) - nazi spacing: 3 right 1 grid.
othes all fine for me~

Pereira's Normal:
00:20:458 (5) - I think this slider ends at 00:20:908 sounds better, and then add a note at 00:21:208. Just suggestion.
others fine~

eldnL's Hard:
00:38:308 (1) - confused me a little... not sure if this is ok.

Insane:
fine~

Ozzy's Extra:
Damn this is difficult....But still fine~ kind of enjoy this.

I think this probably ready to find MAT to have a look at it? So don't hesitate, just move on 8-)
Topic Starter
Makar

Nymph_ wrote:

Hi Nymph here and request from: wcx19911123's mod queue.

So here is my suggestions:

General:
BG is png. Try to change to jpg to save some space, so people can download this map faster~So try this: Done

Easy:
00:29:008 (5) - nazi spacing: up 1 grid. Done
00:41:908 (2,3) - nazi spacing: 3 right 1 grid. Done
othes all fine for me~

Insane:
fine~ ^^

I think this probably ready to find MAT to have a look at it? So don't hesitate, just move on 8-)
Thanks for the mod, other difficulties will be looked at later
EDIT: Normal Updated
eg91022a71w
8-)

---My Pending Map---
http://osu.ppy.sh/s/31780 - Wolf & Spice - Shippo to Dance
http://osu.ppy.sh/s/30882 - ULTRA-PRISM with Shiratama Soft Tennis Club - Rule Book wo Wasurechae

---Pending Guest Map---
http://osu.ppy.sh/s/33154 - Nanamori-chu * Goraku-bu - My Pace de Ikimashou (TV size) [by biwako]
Xakyrie
Loving the map Makar!
Keep up the good work ~ :D
eldnl
Then ... I change just the confusing slider.

Download: Hyadain - Hyadain no Joujou Yuujou (TV Size) (Makar8000) [eldnL's Hard].osu
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