Keep up the good work man! xD
No changes to hard. I'm starting to feel like this is more of a Hard+ and it is better this way. Normal has also been updated except made friendlier only a little bit during Kiai Time.BounceBabe wrote:
Easy
Slider Tick Rate 0,5 Ignored for now, may change later
00:17:000 (4) - new combo Done
00:17:600 (1) - remove new combo Done
00:19:400 (3) - new combo Done
01:09:200 (1) - remove new combo Ignored
01:24:200 (4) - new combo Ignored
But nicely done!
Thanks for the mod. Normal will be updated once Pereira looks at your mod.senaya wrote:
cool, nice hard diff. interesting and fun to play.
[Hard+]
00:13:550 (6,7,8,9) - great idea with the bg video! Thanks ^^
00:23:150 (1,2,3,4,5,6,7) - maybe move this closer to action in the bg vid like you did before? ^ It was originally like this but I changed it because it didn't look very nice :s
00:44:450 (5,1) - this jump is too fast and unexpected. next one at 00:48:050 (5,1) is not bad though. Fixed
01:02:600 (6) - return point is not visible under previous notes http://puu.sh/3eel Ignored for now
01:18:200 (6) - ^ same here Fixed Also ignored for now
Thank you for the mod! Normal will be updated soon.rEdo wrote:
[Easy]
0:25:700 (4,5) - one grid to the left. Done.
[Hard+]
rename to Insane, because this totally feels more like it. you shouldn't add pluses nor minuses in your diff's name, you should be confident what kind of difficulty you're mapping. I am confident that this is a Hard+ ;D
0:07:400 (1) - a grid lower, i suppose? Done.
0:37:400 (5) - large jump you've got there. it kinda isn't supposed to be in a Hard. Somewhat easier now.
0:40:400 (4,1) - HUGE JUMP you've got there. this totally isn't supposed to be in a Hard. Much easier now.
0:50:600 (1,2,3, (...), 6,7) - you could have used some sliders except of those notes. this isn't an Insane, right? Ignored for now but I may change later.
well, Easy and Normal difficulties are fine, but that Hard+ is kinda... uh. well, you should try to make it easier, or just rename it to Insane, it's up to you. also, DO NOT ASK PEOPLE to mod WIP maps. get everything done before you're gonna ask, please. for now, good luck! I'm just waiting for the Guest Difficulties. Most modders don't have a problem with WIP as long there are a certain number of difficulties completed
Thanks for the modwinber1 wrote:
Hard+
--Just rename this to insane lol >_> I've seen easier insane than this, and many people don't really like having "+" in the diff names. You can just call the other insane Elly's Insane or something so they know who's who. Umm... I'll try to make it easier
--There so many stacks, and quite a few sliders with more than 2 repeats =_= I agree. I'll work on this.
00:14:600 - 00:38:300 - kinda lacks some hitsounds. Fixed
00:43:400 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4) - These notes are just really boring imo. i know it follows drums and that soft vocal thing inthe background, but the constant 1/1 don't really add much to the map imo. you may want to consider just following the vocals This is one of my fav parts D:
00:50:600 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1) - lol so unexpected. I would change these notes 00:50:600 (1,2,3,4,5,6) - into two repeat sliders, like this: (you can also decrease slider velocity to 0.5x at this point so that the slider notes are equally spaced as the circle notes)SPOILER00:57:950 (3,4,5,6,1,2,3,4) - Space this pattern out? You already have enough of this back and forth and stacking business anyways lol. More variation could make the map more interesting. I changed to slider-circles-slider-circles-circles[attachment=0:2d308]screenshot087.jpg[/attachment:2d308]
Easy
--Nothing truly wrong here, I would just avoid stacking too much, since stacking can be a little hard to read for beginners. Stacking is fine, just not too much imo.
It's actually kinda interesting how you have no circle to circle stacks, while having quite a few slider circle stacks.
nice map! :3
Thanks.Broetchen8441 wrote:
As winber said, that Hard+ one looks very much like an insane-difficulty, since it contains too many Insane-elements for a hard one.
Some irc-mentionings 'bout the Hard-diff...
All maps look nice and playable for their grade of players, but that thingy for the Hard one (well, Makar said, he'll change some parts for making it easyier, so that should be done in near future aswell) - stared.
Yeah I didn't want work I put in my difficulty to just be for nothing... Also I will remove the + once I have made the Hard mode a little easier (which I have partially already done but I'm running out of ideas without making the map not-as-fun).Tenshi-nyan wrote:
You actually made your own mapset, I didn't expect that to be honest.
I wish you good luck and a lot of patience...
BTW Most people hate diffs with a "+" in name, so you'd better remove that :<
Patience.... it takes time lol.HeyitsaNahgooyen wrote:
umm aha one question... WHEN IS THIS GOING TO BE RANKED!!! O_O;..
well pretty much I don't see a problem with Hard (the only level I played)
so yeah I love nichijou and I love this map.. rank it asap >_>
thank looking my diff :9gina91189 wrote:
Hi, from my queue ;D hello~~
[Pereira’s Normal]
00:03:950 (3) – extend by 1 repeat? sounds better imo ok
00:20:450 (5) – nazi - asymmetry, read this: viewtopic.php?f=56&t=37194 no. is symentrical http://puu.sh/3i2I the second slider is symentrical too that i read but i like my slider curve because i use my style and and this is symentrical sorry my bad english and no fix
00:30:050 (3) - ^ This same ^ because this is symentrical
00:50:600 (1) – from here, I think the volume is too low fix
00:52:400 (4) – end at 00:52:700 no i followed lyrics men
So much nazi >.<gina91189 wrote:
Hi, from my queue ;DMy Mod[Easy]
-AR -1?
00:19:400 (1) – end this at 00:20:600 and add finish at the end of slider To hard imo for easy
00:29:000 (5) – end at 00:30:200 and add finish at the end of slider To hard imo for easy
00:54:200 (1) – the next note appears too fast after the spinner, this might let the beginners break their combos. Hm.... Ignored
01:09:800 (2,3,4,5) – change any two of them to a slider ? (I suggested 2,3 or 4,5) Ignored
01:19:400 (4) – NC Done
01:26:450 (1) – start this from 01:25:700 and end at 01:27:800 ? If you did that, add finish and lower the volume to 30~40% Ignored the star thing, but I changed to finish + lower volume.
[Hard]
-This is more likely a Insane to meI made it easier that it orignally was. I will still try to think of ways to make it easier without changing the style much.
00:10:850 (3) – nazi - asymmetry, read this: viewtopic.php?f=56&t=37194 Ignored
00:11:600 (4), 00:19:400 (1), 01:03:800 (1) – ^ All ignored except the last one.
00:59:300 (5) – ^, but you might keep this the same, it’s hard to draw it symmetry for short slider (well … for me). Ignored
01:00:200 (2), 01:02:600 (6), 01:09:800 (7), 01:18:200 (6) – ^ Mostly Done
01:15:800 (3) – nazi – 1 grid left then 1 grid up (Grid Level 4), looks better imo Ignored
01:26:600 (1) – end this at 01:27:800 Changed easy instead
That’s all, most of them are nazi, sorry ;__;
Star ~
Thank you for the mod. Normal updated too.Shiki wrote:
Hi~ Let's go!
[General]
Why the ending point is not same in each diff?? Should be fixed now
Easy and Hard are 01:27:650
Normal is 01:27:800
[Easy]
Maybe AR-1? Done
00:14:600 (1) - Use soft-finish here is better imo Done but lowered volume normal-finish
00:17:000 (1) - ^ Done
00:19:400 (1) - Ugly slider, isn't it? Don't worry slider, I still love you <3
00:24:200 (1) - soft-finish Done but lowered volume normal-finish
00:26:600 (1) - ^ Done
00:43:400 (1,2,3,4) - I suggest using 80% 60% 40% 20% volume, because 100% is too noisy imo. I disagree
00:45:800 (1,2,3,4) - ^
00:48:200 (1,2,3,4) - ^
[Hard]
00:13:100 (4,5,8) - Please make them not overlapping, it looks messy now. I like it :s
00:19:100 (8,1) - A sudden slider speed change. Use circles to replace 00:19:100 (8). Done
00:21:650 (6,1) - Ctrl+r? I like this
00:22:550 (3) - 2 grids right. (level 3) Spacing would be unpredictable then
00:44:450 (5) - ^ Huh? It makes no sense to do that...
00:50:000 (3,4) - Ctrl+r You seem to not like zig-zagish patterns... Ignored
01:21:350 (x) - Add note? Ignored.. Doesn't go with the song and hard to predict :/
Nice map :3 Thanks ^^
Good luck~
Thanks for the mod, All were fixed except 00:30:650 (1~) hitsounds on Hard (can't think of ideas at the moment so I will come back to it later). Also I'll try to catch you in-game about a guest difficulty if you want to do one (Basically, if you make a hard I can change mine to insane to make 2 insane difficulties).eldnl wrote:
[Hard]
Very hard for a hard I think ...
00:02:000 (5) Add a Clap here.
00:09:350 (6,7,8,1) These 4 notes are too close, considering the previous pattern 00:06:950 (5,6,7,1).
00:09:800 (1,2) Add a finish?
00:14:600 (1) ^ Same
00:19:100 (8) Add a clap same as 00:16:700 (8).
00:24:200 (1) Finish
00:30:650 (1~) from now on start to miss hitsounds. Please add claps and finish.
01:19:100 (7) Stack this note under the slider.
01:27:650 (1) Silence the slider with soft hitsounds.
[Normal]
Fine.
[Easy]
00:17:000 (1) Never stack notes under a slider in easy difficulties.
00:28:700 (4) ^ Same
00:39:500 (2) ^
00:41:900 (2) ^
00:47:000 (3,4,1,2) Maybe this patter is too confuse for beginners.
01:01:100 (2,4) Stacked.
01:06:200 (1) ^
01:17:600 (1,2,3) Don't hide notes.
01:20:300 (2,3) Two stacked notes.
01:26:450 (1) Very short spin for a easy difficulty. Silence the spin at the end with soft hitsounds.
Very great song, If you want I can make a guest diff, but Ellychan will make an Insane difficulty, anything, just let me know.
Star.
Thanks for the modTheSeth wrote:
Well then there are a few things i'd like to point out too...
[Hard]
Pretty hard... you could reduce the general difficulty like hp-drain (do not change the approach time. it'd become completely unpredictable then)
00:02:600 (2, 4, 6) More fitting for insane. Consider either removing or replacing the circles as stepping stones between the sliders It seems harder to do that. It also makes 00:03:950 (1,2,3,4,5,6,7) - unfitting
00:23:150 (1, 2, 3) Somehow unfitting. single notes would work out better I changed this to make it easier, but I agree with you so... Done.
01:05:150 (3, 4, 5) Same as above Ignored for now
01:24:200 (2, 4, 6) Like in 00:02:600 (2, 4, 6) you should replace the circles as stepping stones between the sliders Same as before
[Easy/Normal]
should be fine.
Download: Hyadain - Hyadain no Joujou Yuujou (TV Size) (Makar8000) [Ozzy's Taiko].osu:3
Thanks, added! ^^OzzyOzrock wrote:
I might not have the new version??[attachment=0:6892f]Hyadain - Hyadain no Joujou Yuujou (TV Size) (Makar8000) [Ozzy's Taiko].osu[/attachment:6892f]:3
Sorry but I don't like that BG. I looked up some Nichijou backgrounds and I couldn't find any that I wanted to use that were not already taken, so I just got this from the Opening (but I used Photoshop to take out the yellow pedal that was in the way before).Magical Pokie wrote:
this bg
Thanks for the modspboxer3 wrote:
[General]
you need let kiai time have same finish...(sorry my poor English lol) Done
[Insene]
00:46:400 (3,4) - use like00:44:300 (4,5,1) - and remove 00:47:900 (4,5,1) - (?) The rhythm doesn't go that way, so ignored.
01:15:200 (2) - stack Done
01:16:400 (4) - ^ Done
01:16:400 (4) - add 1 note? You forgot to copy I think because there is a slider here that you just linked to...
other look like good
star!
lol I just think your speed is change range so higher... it's so diffcult for player... understand? ((sorry about my poor English...T.TOzzyOzrock wrote:
I don't know what he's saying about speed changes, and katus are over-rated.
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
orz
Thanks for the mod!Raging Bull wrote:
General:
I prefer you keep breaks/kiai consistent. (easy/insane) The Kiai Time is, I fixed it in the last mod lol. Insane doesn't have any real breaks and I put breaks in easy just because of the difficulty
Easy:
48:200 - 50:000 If you do decide to keep the break, remove these 4 timing section. Fixed
Insane:
00:03:950 (1,2,3,4,5,6,7) - Space this out more. I thought this was a 1/4 stream not 1/2 Done
00:18:950 (7,8,9) - Space it properly. Done
00:44:600 (1) - This was really out of nowhere jump. I would move this jump to the middle. Just like 00:48:050 (5,1). Done
01:25:550 (1,2,3,4,5,6,7) - Same as first comment. Done
Edit: orz forgot star.
Changed something
Download: Hyadain - Hyadain no Joujou Yuujou (TV Size) (Makar8000) [Ozzy's Taiko].osu
thank looking my diffDaigurenhyourinmaru wrote:
Pereira's Normal
why you use soft - finish at the last red tick of a round? it sounds very strenge, i suggest use it in the long-white ticks when it is possible
other is good Because i like soft with this song for me but ok change normal only begin and end. Soft only 00:33:800 at 00:56:000 as is good for me
Thanks for the mod!Daigurenhyourinmaru wrote:
General
make a Taiko BG? Ozzy will make one
Easy
AR -1 ? Ignored for now, I just lowered this.
00:12:200 (4) - remove this short break Ignored
00:27:800 (3,4,5) - a short repeat with 2 note behind? plz dont do it in Easy Ignored, I like to make some parts harder than others instead of keeping a constant difficulty to avoid boring the player
00:29:000 (5) - map througt this break will be better Done
Insane
00:05:150 (x) - add a note here Huh? That doesn't fit the song. Ignored.
00:10:850 (3,4) - not comlete overlap Done
00:22:100 (2,3,4) - make them like this ? Ignored
01:21:200 (x) - add a note here Done
01:26:600 (1) - remove finish Changed to Soft 30% Finish
good luck~ : )
Daigurenhyourinmaru wrote:
eldnL's Hard
00:02:600 (1) - Extend by 1/1 beat No
01:05:000 (x) - add a note here No
01:19:400 (6) - add 4 circles behind this slider? (1/2 beat snap) I don't understand
I think it's the best diff in the beatmap -w- Thanks
Finish with the hitsoundsRaging Bull wrote:
Hard:
00:38:300 (1) - I think it would be better if you make the slider path slightly clearer. I actually got fooled. Maybe
00:55:400 (1) - Reverse selection. Fixed
Thanks for the mod ^^EnPassant wrote:
Hey
I will make simple addition or style suggestions - that's just me. Try them out, many maps do benefit. ^-^
General:
BG color on all difficulties should be black I like it the way it is.
Easy:
00:19:400 (1) - I get the idea you were making in rhythm by shaping this slider like it is. But it's just not as effective nor as nice as simply placing another hit at 00:20:425 and cutting the second part. Change it, please. I did this because it would be hard timing for beginners to do it the way you suggested.
00:23:900 (x) - Great chance to do something unique and rhythm-suiting. Starting a slider at 00:23:900, finishing on 00:24:200 (1) plays out very nicely. Adding a note works too. Nice suggestion. Done.
00:32:600 (4) - (nazi) one grid right Done
Insane
00:12:800 (2,3,4,5,6,7,8,9) - (a little) Confusing and not very nice. Please re-arrange It's fine...
00:47:900 (4,5,1) - The jump here is a bit awkward. If you can't re-arrange, reverse 00:48:200 (1,2,3,4,1,2,3,4) at minimum I also think this is okay, but I noted it in-case it bugs somebody else as well.
Some of the other combos that use mainly circles are a bit unappealing to the eye
00:25:850 (6,7,8,9,1) - one example Unchanged
00:56:900 (1,2,3,1,2..on) - better, but could still use a bit of replacing. also, the slider here isn't at the same angle you spaced the notes, but that's a serious nazi. Somewhat changed.
Insane needs a little bit of attention on the spots I touched on.
star + kdst pending fixes
Never heard of that rule. I asked about it in #modhelp and they said this wasn't true. I said "I like it the way it is" because the color goes good with the theme of the Anime/OP.EnPassant wrote:
"I like it the way it is" Doesn't work for anyone when it comes to BG color.
The Osu! Standard is black because it's easier on the eyes and easier on the program to load from a Black BG, because Osu! doesn't have to load the regular BG color, then the BG itself, then whatever videos there are. It's for the sake of consistency as well.
Not sure if this rule has been changed (which I'm sure it hasn't) but ever since I've been mapping, most (or all) BAT's require a black BG
Ekaru wrote:
Hard:
00:01:400 (3,4,5) - To make this play significantly better, do a "Reverse Selection" on 4. This will give you a significantly better flow overall. Yeah, Makar can do that.
Otherwise, excellent! Thanks ^^
Normal to be updated laterEkaru wrote:
Insane:
00:51:200 (2,3) - It would look and play better if the 3 didn't touch the 2 Fixed
00:52:400 (6,7) - ^ Fixed
That's all, really.
Hard:
00:01:400 (3,4,5) - To make this play significantly better, do a "Reverse Selection" on 4. This will give you a significantly better flow overall. Done for eldnl
Otherwise, excellent!
Easy:
Good job! Thanks
Star
Download: Hyadain - Hyadain no Joujou Yuujou (TV Size) (Makar8000) [Pereira's Normal].osuEkaru wrote:
Normal:
Only real problem with this map is that there isn't enough breathing room for the player; there are times where the 1/1 rhythm goes on for way too long, so:
00:23:300 (4) - I would nix this, since it's unnecessary for the flow of the map.fix
00:32:900 (3) - Same with this. I would make 2 into a non-repeat, beat-long slider if you do this, BTW, so you can still make a good-looking pattern.fix
00:54:200 (1) - I can barely hear the end on this spinner, but this is leading up to the climax. Give it a finish or something.remove spinner and add long slider
The chorus is just fine, though. Good map overall.
Thanks ~Keilara wrote:
[Hard]
00:58:400 (4) - New combo. Isn't necessary >.<
Thanks for the hitsounds, I'll look into it later if I want to add them or notMagical Pokie wrote:
Red= you must fix
green=advice~
insane
00:13:550 (6,7,8,9) - New combo? Done
yeah very good diff
easy
00:02:600 (4) - new combo? Done
00:33:800 (1) - add soft lol Ignored
00:48:200 (1) - finish Ignored
and you can add some hotsound ↓ I'll look at this later, thanks.
Thanks for the mod. Normal will be looked at later.Keilara wrote:
Hi! Here's the mod~
[Insane]
Some notes are snapped with 1/4 beat snap divisor. What do you mean?
00:21:050 (3) - New combo. Ignored
00:21:800 (1) - Remove combo. Ignored
00:54:200 (7) - Finish? Done
Nice map. Star! >u<
Download: Hyadain - Hyadain no Joujou Yuujou (TV Size) (Makar8000) [Pereira's Normal].osuKeilara wrote:
Hi! Here's the mod~
[Normal]
I found here some unsnapped notes. Resnap all notes c:no because some is unsnapped note and sliders are 1/3 only 00:50:600 at 00:55:400 so not fix
00:40:700 (4) - New combo and remove combo of the next slider?ok
00:52:400 (4) - Unsnapped slider endno this is 1/3.
00:53:200 (2) - Unsnapped note.no this is 1/3
Thank you mod hitsound Mr.Troll theowesttheowest wrote:
Normal
Bla bla bla
There.. That diff is now done.
Thanks for the mod. Hard will be looked at later.theowest wrote:
All diffs:
timing is perfect, offset seem to be perfect.
00:02:000 - Add clap in all diffs Done (except Hard, will be looked at later)
00:04:700 - You can clearly hear a clap here. (except hard) Ignored (for my diffs)
Easy
Nothing :D
Normal
There.. That diff is now done. Biggest mod I've ever seen on one difficulty even though it was only hitsounds.
Insane:
FUN TO PLAY, YAY. This is a good insane. Awesome. not much stuff that I can see at all! good! \:D/ Yay!
Troll? D: oh.. my jokes n' shit. .__.Pereira006 wrote:
Thank you mod hitsound Mr.Troll theowesttheowest wrote:
Normal
Bla bla bla
There.. That diff is now done.
REALLY? the biggest mod you've ever seen on one difficulty? Well.. I've made 4x as long mods before. This is not the first time. ;DMakar8000 wrote:
Thanks for the mod. Hard will be looked at later.theowest wrote:
All diffs:
timing is perfect, offset seem to be perfect.
00:02:000 - Add clap in all diffs Done (except Hard, will be looked at later)
00:04:700 - You can clearly hear a clap here. (except hard) Ignored (for my diffs)
Easy
Nothing :D
Normal
There.. That diff is now done. Biggest mod I've ever seen on one difficulty even though it was only hitsounds.
Insane:
FUN TO PLAY, YAY. This is a good insane. Awesome. not much stuff that I can see at all! good! \:D/ Yay!
Thanks for the mod. The other difficulties will be looked at later._Gezo_ wrote:
Aesthetic : May not be fixed.
Gameplay : May not be fixed but it's better to do so.
Settings : May not be fixed.
Warning : Has to be fixed.
[General]
There is one unused .osb file, delete it unless you plan to make a SB. Please read this: viewtopic.php?p=557573#p557573
[Easy]
AR = 3 ? (Settings) Ignored
00:24:800 (2,1) - Try to stack 00:26:600 (1) under 00:24:800 (2). (Aesthetic) Ignored
00:39:800 (3) - Bad alignment. Move it on the right. (Aesthetic) It looks better this way.
01:14:600 (4) - ^ (1 grid l-d). (Aesthetic) Changed everything else to fit the slider
[Insane]
OD = 7 ? (Settings) Done
HP = 7 ? (Settings) Ignored
I will chat with Ozzy for the taiko later but have my star
Combo1 : 245,183,35- Check the offset please ? I keep hitting late
Combo2 : 253,77,77
Combo3 : 129,207,245
Combo4 : 250,95,160
Overall an okay mod, thanks! Hard will be looked at later...lovhin456 wrote:
Hi!
General;
- Try these colours Ignored
- Check the offset please ? I keep hitting late It's fine.
Easy;
- AR -1 Done
- 00:13:700 (1,2,3) >> Mix into a slider Ignored
- 00:24:200 >> Just put a note here Ignored
- 00:25:700 (4,5) >> Delete (4), replace (5) with a slider that ends on the next white tick Ignored
- 00:27:800 (3,4,5) >> Just put notes here and on 00:28:700, way easier to hit Ignored
- 00:29:000 >> Curve better Seems fine to me. I wanted it waterfall-ish
- 00:32:000 (3,4) >> Delete (4), replace (3) with a slider that ends on the next white tick Done
- 01:02:600 (1,2,3) >> Mix into a slider, easier to hit Ignored
- 01:10:100 (3,4,5) >> ^ Ignored
Pereira's Normal;
- 00:12:200 >> End the spinner here Pereira Ignores
- 00:32:300 >> Remove the repeat Pereira Ignores
Insane;
- 00:44:300 >> Move to the previous red tick Nononono Listen to the background and you will see why I did this
- 00:44:600 (1,2) >> Delete (1), move (2) to the previous red tick Same as above
- 00:45:200 >> Move this to the previous red tick and add a note on 00:45:350 Same as above
* Needs more work, star ~
It's okay, thanks anyway.Elly-chan wrote:
soz makar, too much other guest diffs I have to do, G.L getting this ranked ;_;
Thanks for the modWeezy wrote:
General
- change the audio lead in to 2, 3 is way too long and feel like forever to start Done
Easy
00:26:608 (1) - Change this to a normal hitsound like the rest.Done
00:27:808 (3) - Remove the clap on The end of the slider (So only keep a clap on the repeat) Done
00:28:708 (4) - Remove clap Done
00:42:208 (3) - Remove clap Done
00:43:408 - 00:50:008 This whole lowering the volume doesn't really fit the song. Also doing something like that is a bit difficult for newer players to get. Try making the whole section one volume (70% works good) keeping the section on soft notes and remove whistles and add claps to all the new combos. I really like this part, so I'll keep it the way it is
00:50:608 Highly suggest you map this part. Unfitting break. Even though this is TV Size, it is an easy difficulty and I think it needs at least one break. I'll keep this for now
00:54:208 (1,1) - Not much recovery time for new players especially with this fast pace song. Try something like this: http://puu.sh/3rZC Done
Pereira's Normal
00:50:833 (2,3) - Should be 1/3 notes, plays weird on 1/4. I forgot to fix this when I resnaped. My bad :s
Insane
00:44:458 (5) - Hold alt and center this, breaking spacing for something like this is ok. Done
01:02:608 (6) - Repeat arrow is blocked on this which is unrankable.... http://puu.sh/3s2a Done
01:18:208 (6) - ^same thing Done
More Nichijou \o/
Download: Hyadain - Hyadain no Joujou Yuujou (TV Size) (Makar8000) [Ozzy's Extra].osu
OzzyOzrock wrote:
Will update this post with how much is done, as I had an error where the sliders screwed up and I don't want that again.[attachment=0:7d3d2]Hyadain - Hyadain no Joujou Yuujou (TV Size) (Makar8000) [Ozzy's Extra].osu[/attachment:7d3d2]
Thanks for the mod. There other difficulties will be looked at later.wmfchris wrote:
maybe move this to WIP while you're waiting the diff. Okay
[Insane]
duplicated timeline 74608 Deleted
00:20:608 (1~6) - stack properly I'm confused because there is no stacking here
00:05:608 (1,1) - I just don't see why you have to put 0.5x here, The spacing of 00:05:608 (1,2) - is wrong. I fixed the spacing.
00:13:708 (2,3) - left 1 grid Ignored
00:15:208 (3,3) - 0.5x slider is odd for me. I like it, so ignored.
00:42:508 (3) - delete (3), add one more reverse on (2) Ignored
00:44:308 (4,5,1) - confusing and unstable spacing I agree with you, but Weezy just told me to change this in the last mod. I will change it back, but I'm interested to know what other modders think as well.
try to make sliders in better shape and stacks properly :3, it also needs a bit more hitsound~
[Easy]
00:59:008 (6) - clap here since you clap on next (2) Added on the repeat
overall: [Insane] need more mods, others are quite fine...
quite good; 8/10.
Thanks ~wmfchris wrote:
[Hard] -> make it unique -> slider tick 1?
00:05:083 (x) - the horn sound is actually here, so I don't prefer to put notes at the white tick... Sounds better in the white tick.
00:35:608 (5) - remove clap, clap on the 1st and 3rd tick of next (1) I Add the clap in (1)
nice!!
thanks \o/wmfchris wrote:
[Taiko]
00:12:058 - k d done I think
00:13:558 - d d k k---d---k eh..
00:16:858 - k d sadf
00:33:808 - I don't prefer this one as the yellow bar covers the don until the 00:33:5, almost half of the normal reactino time for other notes, so this cause confusion. You can slow down the part gradually, like 0.9x in 0:33, 0.8x in 0:36, etc. Shortened the slider
00:43:408 - D Nah
00:45:808 - ^ nah
00:48:208 - ^ naaah
00:54:208 - no background drumsound, I prefer spinner but but there's drum sound
01:14:608 - broken slider http://osu.ppy.sh/ss/115942 , it is supposed to give 7 hits, but when you switch on Auto there's only 6 hits. ah, never noticed that
01:25:558 - Try pattern with D to emphasize the progression of melody: D D K D K K K (spinner~) changed it
overall: [Insane] need more mods, others are quite fine...
quite good; 8/10.
Download: Hyadain - Hyadain no Joujou Yuujou (TV Size) (Makar8000) [Ozzy's Taiko].osu
Download: Hyadain - Hyadain no Joujou Yuujou (TV Size) (Makar8000) [Ozzy's Extra].osuCOMPLETION
Changed to 1.7, its possible in CTB now loleldnl wrote:
wow ozzy's extra is really fun, but maybe this slider is very fast I think :\ 01:19:408
Other is fine to me, I can pass it
Kudos Star ~
Thanks for the modKeyboard wrote:
Not much to say for this map.
Insane:
00:05:458 and 00:14:308 - A circle can be added It doesn't make sense to put one at 00:05:458 but I did add one at 00:14:308
00:43:108 - a circle can be added with a 'finish' as well but not important Done
Extra:
01:26:495 (1) - Spinner can use a finish Asking Ozzy about it atm... EDIT: Added soft finish
P.s. 01:14:608 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) was crazy, I did not expect that o.O orly?
Star-ed.
Sallad4ever wrote:
[Ozzy's Taiko]
00:14:608 (1) - sounds better if you use K But it doesn't feel good.
00:30:508 (4) - k? k.
01:26:458 (1) - extend to 01:27:958 to give more spinner sound? no
[Ozzy's Extra]
00:03:808 (3) - same as 00:03:808 (6) on Insane diff you're insane if you think a note is overmapping
00:41:008 (1,2) - no whistle on these? ooooh
01:06:208 (1) - Change the clap at the start to finish uhh no, ruins consitnency
01:14:608 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Taiko? what the hell are you saying
01:19:408 (1) - lol I suggest to make it into curve slider so it'll be more forgiving or might as well remove the 1.70 timing section cause there are more than 3 unique slider speed here who cares if there are 3, that isn't even supposed to apply to inherits and if they fit
01:25:408 (3) - ditto what are you dittoing[/spoilerbox]
Download: Hyadain - Hyadain no Joujou Yuujou (TV Size) (Makar8000) [Ozzy's Taiko].osu
Download: Hyadain - Hyadain no Joujou Yuujou (TV Size) (Makar8000) [Ozzy's Extra].osu
Thanks for the comments!Mithost wrote:
From my Modding Queue
Easy Diff:
Felt a little "stiff", but the hitsounds made it fun to play along to. Should be perfect for an easy map.
Medium:
Loved the clapping in the song. Fit the feel of the song well, and knowing that a clap was always coming up helped with the sight read. Good work. Easy to sightread, but still fun as heck to play.
Taiko:
I love taiko for maps like this. My QW (don) OP (kat) set up made this so much fun from the beginning of the map. I suggest this set up for this map because it was a lot of fun to tap out the intro.
Insane:
Holy snap fast slider speeds. This is nothing bad though, It's just I couldn't play it (I can't play insanes at full speed yet). However, when putting it on auto I followed with my mouse to the best of my ability and found the map to be fun. It felt like most insane ranked maps, and would definitely should be ranked as one.
This should be ranked soon. It's a great map that has grown out of it's potential. Reccomending the QWOP method of taiko for this song.
No changes, but thanks anyway for the star ^^hitmefast wrote:
as the reply i just check insane and extra ;3
insane
check the tags pls What's wrong with them?
bpm is 200.04 That's just... How did you even get that?
also offset is 210 I'll keep it at 208
-nice song Thanks :3
star~ :3
Thanks for the mod!Sallad4ever wrote:
Hi Makar8000Hi
Wall of text FTW~SPOILER[General]
- Could you find another BG with better quality? The quality on the current one is kinda low, it looks blurry I got it directly from the OP...
- Ozzy's Extra has an audio lead in of 3 seconds while the others have 2 seconds Oops
[Easy]
00:02:608 (1) - The repeat sounds weird. Maybe something like this ? Done
00:22:408 (3) - For this slider I suggest to make it into a single slider then move it back 1/1 beat to 00:22:108. You might have to lengthen it to 00:22:858 too Ignored
00:30:658 (1,2) - Make these 2 into a single slider so it's easier to hit Ignored
00:32:008 (3) - Maybe shorten this by 1/2 beat? Ignored
00:33:808 (1) - ^ (maybe a little harder though) Ignored
00:42:808 (x) - This place is screaming for a circle Nope
00:43:408 (1) - Change the whistle to finish? Done
00:45:808 (1) - ^ Done
00:48:208 (1) - ^ Done
01:05:008 (6) - Try moving this to 01:04:708 then lengthen it by 1/1 beat Ignored
01:14:608 (4) - add finish at the end Done
[Insane]
00:03:808 (6) - Kinda overmapped cause if you're following the music there should be nothing here Keeping it for now
00:05:008 (x) - add circle? No, I think the player needs a break after the tornado
00:32:308 (8) - map the part after this slider? The only thing that really fits there imo is a stream which I think is better as an Extra-only thing
00:50:608 (1) - the slider repeat is covered by the hit burst from 00:50:008 (3) this is absolutely not allowed. Mirroring this slider should fix this Fixed
01:09:508 (x) - add circle? No for now
01:25:408 (6) - same as 00:03:808 (6) Keeping it for now
Whew, that's all from me. I like the 1st opening better :3 I disagree D:
Good luck and ~star
Thanks ~Sallad4ever wrote:
[eldnL's Hard]
00:03:658 - add circles or slider repeat to cover the "nananana" ? No
00:07:858 (1) - A very unexpected 1/2 beat. Plays better if you just remove this No
00:10:108 (1) - Why spinner? Can you just use sliders and circles for this part? No
00:26:158 (4) - Make this into a repeat slider? No
00:44:758 (3) - starting this slider on 1/2 sounds quite awkward. Maybe start it at 00:45:058? You might have to shorten it if you do this You're right, fixed
01:19:408 (6) - The part after this slider is better to add circle according to the "wasshoi" Ok I change the last part.