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Hyadain - Hyadain no Joujou Yuujou (TV Size)

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Topic Starter
Makar
This beatmap was submitted using in-game submission on Friday, August 26, 2011 at 8:17:40 PM

Artist: Hyadain
Title: Hyadain no Joujou Yuujou (TV Size)
Source: Nichijou
Tags: Pereira006 eldnL OzzyOzrock
BPM: 200
Filesize: 9397kb
Play Time: 01:25
Difficulties Available:
  1. Easy (2.13 stars, 104 notes)
  2. eldnL's Hard (4.61 stars, 142 notes)
  3. Insane (5 stars, 301 notes)
  4. Ozzy's Extra (5 stars, 370 notes)
  5. Ozzy's Taiko (4.67 stars, 486 notes)
  6. Pereira's Normal (4.14 stars, 136 notes)
Download: Hyadain - Hyadain no Joujou Yuujou (TV Size)
Download: Hyadain - Hyadain no Joujou Yuujou (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------


Redownload as of July 25th
Replace your mp3 with this one for awesomeness (no timing needed).

Second beatmap. This is the 2nd opening theme for Nichijou

Easy by Makar8000
Normal by Pereira006
Hard by eldnl
Insane by Makar8000
Extra by OzzyOzrock
Taiko by OzzyOzrock
Catch Another by arien666

Updates:
SPOILER
Oct 4th - Sakura Hana's Mod
Sept 30th - arken's Mod
Sept 28th - Added arken CtB diff download link
Sept 27th - xcherry's Mod part1
Sept 24th - lolcubes' Mod
Sept 4th - ziin's Mod
Sept 1st - Nyquill's Mod
Aug 29th - Kiiwa's Mod
Aug 21st - Kytoxid's Mod
Aug 21st - Shiirn's Mod
Aug 19th - Raging Bull's mod
Aug 17th - vivere's Mod
Aug 17th - Wiinter's Mod
Aug 17th - HakuNoKaemi's Mod
Aug 17th - arien666's Mod
Aug 12th - Deif's Mod
Aug 9th - tutuhaha's Mod
Aug 4th - Megurine Luka's Mod
Aug 4th - L_P's Mod
Jul 27th - Zelos's Mod
Jul 26th - Leorda's Mod
Jul 25th - Nymph_'s Mod
Jul 25th - Updated BG
Jul 24th - wcx19911123's Mod
Jul 24th - [Shalon]'s Mod
Jul 22nd - Sallad4ever's Mod
Jul 21st - Keyboard's Mod
Jul 21st - Fixed CTB possibility in Extra
Jul 21st - Added Ozzy's Extra
Jul 19th - wmfchris's Mod
Jul 18th - Weezy's Mod
Jul 18th - Moved to pending
Jul 17th - lovhin456's Mod
Jul 17th - _Gezo_'s Mod
Jul 16th - theowest's Mod
Jul 15th - Keilara's Mod
Jul 15th - Magical Pokie's Mod
Jul 15th - Ekaru's Mod
Jul 14th - EnPassant's Mod
Jul 14th - eldnL's in-game Mod
Jul 14th - Daigurenhyourinmaru's Mod
Jul 14th - Raging Bull's Mod
Jul 14th - spboxer3's Mod
Jul 13th - Added Ozzy's Taiko
Jul 13th - Added eldnL's Hard
Jul 13th - Changed Hard to Insane
Jul 13th - TheSeth's Mod
Jul 12th - eldnl's Mod
Jul 12th - gina91189's Mod
Jul 12th - Broetchen8441's Mod
Jul 12th - winber1's Mod
Jul 11th - rEdo's Mod
Jul 10th - Updated BG
Jul 10th - senaya's Mod
Jul 10th - BounceBabe's Mod
Jul 9th - Finished Easy
Jul 9th - Added Pereira's Normal
Jul 9th - Submitted Beatmap with Hard completed
SpartanHornetz
Keep up the good work man! xD
YTYuyu
:D
creativ_old
Star~
LKs
starrrr 8-)
CuNha
:) :)
BounceBabe
Easy

Slider Tick Rate 0,5

00:17:000 (4) - new combo
00:17:600 (1) - remove new combo
00:19:400 (3) - new combo
01:09:200 (1) - remove new combo
01:24:200 (4) - new combo

Normal

Maybe... place the circles and slider more friendlier

00:01:700 (1) - Remove new combo
00:08:600 (1) - ^
00:16:100 (1) - ^
00:17:300 (3) - New combo
00:59:300 (6) - more symmetry because of the circle before
01:01:400 (3) - ^
01:08:000 (1) - Remove new combo
01:20:600 (1) - ^
01:21:800 (3) - New combo

Hard

Maybe... place the circles and slider more friendlier

00:13:850 (8,9) - Make them more friendlier
00:14:900 (2) - Move this circle to the circle below
00:53:400 (3) - ^
01:14:600 (5,6,7,8) - Make them more friendlier

But nicely done! :)
Topic Starter
Makar

BounceBabe wrote:

Easy

Slider Tick Rate 0,5 Ignored for now, may change later

00:17:000 (4) - new combo Done
00:17:600 (1) - remove new combo Done
00:19:400 (3) - new combo Done
01:09:200 (1) - remove new combo Ignored
01:24:200 (4) - new combo Ignored

But nicely done! :)
No changes to hard. I'm starting to feel like this is more of a Hard+ and it is better this way. Normal has also been updated except made friendlier only a little bit during Kiai Time.
senaya
cool, nice hard diff. interesting and fun to play.

[Hard+]
00:13:550 (6,7,8,9) - great idea with the bg video!
00:23:150 (1,2,3,4,5,6,7) - maybe move this closer to action in the bg vid like you did before? ^
00:44:450 (5,1) - this jump is too fast and unexpected. next one at 00:48:050 (5,1) is not bad though.
01:02:600 (6) - return point is not visible under previous notes http://puu.sh/3eel
01:18:200 (6) - ^ same here

[Pereira's Normal]
00:03:950 (3) - remove last repeat?
00:16:100 (4) - a few grids down to be on equal distance from (3) and (5)
00:50:600 (1,2,3,4) - use 1/3 here?
01:05:000 (4) - another repeat here or circle at 01:06:200?
Topic Starter
Makar

senaya wrote:

cool, nice hard diff. interesting and fun to play.

[Hard+]
00:13:550 (6,7,8,9) - great idea with the bg video! Thanks ^^
00:23:150 (1,2,3,4,5,6,7) - maybe move this closer to action in the bg vid like you did before? ^ It was originally like this but I changed it because it didn't look very nice :s
00:44:450 (5,1) - this jump is too fast and unexpected. next one at 00:48:050 (5,1) is not bad though. Fixed
01:02:600 (6) - return point is not visible under previous notes http://puu.sh/3eel Ignored for now
01:18:200 (6) - ^ same here Fixed Also ignored for now
Thanks for the mod. Normal will be updated once Pereira looks at your mod.
EDIT: Pereira's updated
rEdo
[Easy]
0:25:700 (4,5) - one grid to the left.

[Pereira's Normal]
0:26:300 (1) - the reverse arrow is hidden by (4) note's hitburst. this kind of stuff is unrankable, you should change the shape of your slider.
0:42:800 (3,4) - one grid to the right, i guess?
56600, 87800 (t) - change the volume to 70%.

[Hard+]
rename to Insane, because this totally feels more like it. you shouldn't add pluses nor minuses in your diff's name, you should be confident what kind of difficulty you're mapping.
0:07:400 (1) - a grid lower, i suppose?
0:37:400 (5) - large jump you've got there. it kinda isn't supposed to be in a Hard.
0:40:400 (4,1) - HUGE JUMP you've got there. this totally isn't supposed to be in a Hard.
0:50:600 (1,2,3, (...), 6,7) - you could have used some sliders except of those notes. this isn't an Insane, right?


well, Easy and Normal difficulties are fine, but that Hard+ is kinda... uh. well, you should try to make it easier, or just rename it to Insane, it's up to you. also, DO NOT ASK PEOPLE to mod WIP maps. get everything done before you're gonna ask, please. for now, good luck!
Topic Starter
Makar

rEdo wrote:

[Easy]
0:25:700 (4,5) - one grid to the left. Done.

[Hard+]
rename to Insane, because this totally feels more like it. you shouldn't add pluses nor minuses in your diff's name, you should be confident what kind of difficulty you're mapping. I am confident that this is a Hard+ ;D
0:07:400 (1) - a grid lower, i suppose? Done.
0:37:400 (5) - large jump you've got there. it kinda isn't supposed to be in a Hard. Somewhat easier now.
0:40:400 (4,1) - HUGE JUMP you've got there. this totally isn't supposed to be in a Hard. Much easier now.
0:50:600 (1,2,3, (...), 6,7) - you could have used some sliders except of those notes. this isn't an Insane, right? Ignored for now but I may change later.


well, Easy and Normal difficulties are fine, but that Hard+ is kinda... uh. well, you should try to make it easier, or just rename it to Insane, it's up to you. also, DO NOT ASK PEOPLE to mod WIP maps. get everything done before you're gonna ask, please. for now, good luck! I'm just waiting for the Guest Difficulties. Most modders don't have a problem with WIP as long there are a certain number of difficulties completed
Thank you for the mod! Normal will be updated soon.

EDIT: Normal updated
winber1
Hard+

--Just rename this to insane lol >_> I've seen easier insane than this, and many people don't really like having "+" in the diff names. You can just call the other insane Elly's Insane or something so they know who's who.
--There so many stacks, and quite a few sliders with more than 2 repeats =_=

00:14:600 - 00:38:300 - kinda lacks some hitsounds.

00:43:400 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4) - These notes are just really boring imo. i know it follows drums and that soft vocal thing inthe background, but the constant 1/1 don't really add much to the map imo. you may want to consider just following the vocals
00:50:600 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1) - lol so unexpected. I would change these notes 00:50:600 (1,2,3,4,5,6) - into two repeat sliders, like this: (you can also decrease slider velocity to 0.5x at this point so that the slider notes are equally spaced as the circle notes)
00:57:950 (3,4,5,6,1,2,3,4) - Space this pattern out? You already have enough of this back and forth and stacking business anyways lol. More variation could make the map more interesting.

Pereira's Normal

--Slidrtick rate 1, I don't see the point of having it at two, and it's more consistent with the other diffs
--I really don't like using more than one repeat on reverse sliders in easier diffs, unless you use it in a pattern or use it through a certain part without variation. This map has all sorts of repeat slider lengths. You may consider changing some of them. I would just like them not to have so much variation in length for one of the easier diffs.
--OD, HP to 3 and AR to 4.

00:41:900 (2,3,4) - *nazi* make more symmetrical?
00:50:600 (1,2,3,4) - I would just use those 1/3 ticks, this is just weird. And it's only a normal. There's an easier diff than this.
01:25:400 (5) - add one more repeat

Easy

--Nothing truly wrong here, I would just avoid stacking too much, since stacking can be a little hard to read for beginners. Stacking is fine, just not too much imo.
It's actually kinda interesting how you have no circle to circle stacks, while having quite a few slider circle stacks.

nice map! :3
Topic Starter
Makar

winber1 wrote:

Hard+

--Just rename this to insane lol >_> I've seen easier insane than this, and many people don't really like having "+" in the diff names. You can just call the other insane Elly's Insane or something so they know who's who. Umm... I'll try to make it easier
--There so many stacks, and quite a few sliders with more than 2 repeats =_= I agree. I'll work on this.

00:14:600 - 00:38:300 - kinda lacks some hitsounds. Fixed

00:43:400 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4) - These notes are just really boring imo. i know it follows drums and that soft vocal thing inthe background, but the constant 1/1 don't really add much to the map imo. you may want to consider just following the vocals This is one of my fav parts D:
00:50:600 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1) - lol so unexpected. I would change these notes 00:50:600 (1,2,3,4,5,6) - into two repeat sliders, like this: (you can also decrease slider velocity to 0.5x at this point so that the slider notes are equally spaced as the circle notes)
SPOILER
[attachment=0:2d308]screenshot087.jpg[/attachment:2d308]
00:57:950 (3,4,5,6,1,2,3,4) - Space this pattern out? You already have enough of this back and forth and stacking business anyways lol. More variation could make the map more interesting. I changed to slider-circles-slider-circles-circles

Easy

--Nothing truly wrong here, I would just avoid stacking too much, since stacking can be a little hard to read for beginners. Stacking is fine, just not too much imo.
It's actually kinda interesting how you have no circle to circle stacks, while having quite a few slider circle stacks.

nice map! :3
Thanks for the mod :)
Jenny
As winber said, that Hard+ one looks very much like an insane-difficulty, since it contains too many Insane-elements for a hard one.
Some irc-mentionings 'bout the Hard-diff...

All maps look nice and playable for their grade of players, but that thingy for the Hard one (well, Makar said, he'll change some parts for making it easyier, so that should be done in near future aswell) - stared.
Topic Starter
Makar

Broetchen8441 wrote:

As winber said, that Hard+ one looks very much like an insane-difficulty, since it contains too many Insane-elements for a hard one.
Some irc-mentionings 'bout the Hard-diff...

All maps look nice and playable for their grade of players, but that thingy for the Hard one (well, Makar said, he'll change some parts for making it easyier, so that should be done in near future aswell) - stared.
Thanks.

Normal is now updated with winber1's Mod
Tenshi-nyan
You actually made your own mapset, I didn't expect that to be honest.

I wish you good luck and a lot of patience...

BTW Most people hate diffs with a "+" in name, so you'd better remove that :<
Topic Starter
Makar

Tenshi-nyan wrote:

You actually made your own mapset, I didn't expect that to be honest.

I wish you good luck and a lot of patience...

BTW Most people hate diffs with a "+" in name, so you'd better remove that :<
Yeah I didn't want work I put in my difficulty to just be for nothing... Also I will remove the + once I have made the Hard mode a little easier (which I have partially already done but I'm running out of ideas without making the map not-as-fun).
Bouncy
umm aha one question... WHEN IS THIS GOING TO BE RANKED!!! O_O;..
well pretty much I don't see a problem with Hard (the only level I played)
so yeah I love nichijou and I love this map.. rank it asap >_>
Topic Starter
Makar

HeyitsaNahgooyen wrote:

umm aha one question... WHEN IS THIS GOING TO BE RANKED!!! O_O;..
well pretty much I don't see a problem with Hard (the only level I played)
so yeah I love nichijou and I love this map.. rank it asap >_>
Patience.... it takes time lol.

Besides I'm still waiting on the Elly's Insane guest diff and Ozzy's Taiko
GiNa
Hi, from my queue ;D

My Mod
[Easy]
-AR -1?
00:19:400 (1) – end this at 00:20:600 and add finish at the end of slider
00:29:000 (5) – end at 00:30:200 and add finish at the end of slider
00:54:200 (1) – the next note appears too fast after the spinner, this might let the beginners break their combos.
01:09:800 (2,3,4,5) – change any two of them to a slider ? (I suggested 2,3 or 4,5)
01:19:400 (4) – NC
01:26:450 (1) – start this from 01:25:700 and end at 01:27:800 ? If you did that, add finish and lower the volume to 30~40%

[Pereira’s Normal]
00:03:950 (3) – extend by 1 repeat? sounds better imo
00:20:450 (5) – nazi - asymmetry, read this: viewtopic.php?f=56&t=37194
00:30:050 (3) - ^
00:50:600 (1) – from here, I think the volume is too low
00:52:400 (4) – end at 00:52:700

[Hard]
-This is more likely a Insane to me :o
00:10:850 (3) – nazi - asymmetry, read this: viewtopic.php?f=56&t=37194
00:11:600 (4), 00:19:400 (1), 01:03:800 (1) – ^
00:59:300 (5) – ^, but you might keep this the same, it’s hard to draw it symmetry for short slider (well … for me).
01:00:200 (2), 01:02:600 (6), 01:09:800 (7), 01:18:200 (6) – ^
01:15:800 (3) – nazi – 1 grid left then 1 grid up (Grid Level 4), looks better imo
01:26:600 (1) – end this at 01:27:800

That’s all, most of them are nazi, sorry ;__;
Star ~
Pereira006

gina91189 wrote:

Hi, from my queue ;D hello~~

[Pereira’s Normal]
00:03:950 (3) – extend by 1 repeat? sounds better imo ok
00:20:450 (5) – nazi - asymmetry, read this: viewtopic.php?f=56&t=37194 no. is symentrical http://puu.sh/3i2I the second slider is symentrical too that i read but i like my slider curve because i use my style and and this is symentrical sorry my bad english and no fix
00:30:050 (3) - ^ This same ^ because this is symentrical
00:50:600 (1) – from here, I think the volume is too low fix
00:52:400 (4) – end at 00:52:700 no i followed lyrics men
thank looking my diff :9
Shiki
Hi~ Let's go!

[General]
Why the ending point is not same in each diff??
Easy and Hard are 01:27:650
Normal is 01:27:800

[Easy]
Maybe AR-1?
00:14:600 (1) - Use soft-finish here is better imo
00:17:000 (1) - ^
00:19:400 (1) - Ugly slider, isn't it?
00:24:200 (1) - soft-finish
00:26:600 (1) - ^
00:43:400 (1,2,3,4) - I suggest using 80% 60% 40% 20% volume, because 100% is too noisy imo.
00:45:800 (1,2,3,4) - ^
00:48:200 (1,2,3,4) - ^

[Normal]
00:17:300 (1,2,3) - I don't think it looks good. Make it like this?

00:27:650 (3,4,5) - Move it 1/2 earlier?? To fit the vocal.
00:50:600 (1,3) - Add clap?
00:51:800 (1,3) - ^
00:53:000 (1,3) - ^

[Hard]
00:13:100 (4,5,8) - Please make them not overlapping, it looks messy now.
00:19:100 (8,1) - A sudden slider speed change. Use circles to replace 00:19:100 (8).
00:21:650 (6,1) - Ctrl+r?
00:22:550 (3) - 2 grids right. (level 3)
00:44:450 (5) - ^
00:50:000 (3,4) - Ctrl+r
01:21:350 (x) - Add note?

Nice map :3
Good luck~
Topic Starter
Makar

gina91189 wrote:

Hi, from my queue ;D

My Mod
[Easy]
-AR -1?
00:19:400 (1) – end this at 00:20:600 and add finish at the end of slider To hard imo for easy
00:29:000 (5) – end at 00:30:200 and add finish at the end of slider To hard imo for easy
00:54:200 (1) – the next note appears too fast after the spinner, this might let the beginners break their combos. Hm.... Ignored
01:09:800 (2,3,4,5) – change any two of them to a slider ? (I suggested 2,3 or 4,5) Ignored
01:19:400 (4) – NC Done
01:26:450 (1) – start this from 01:25:700 and end at 01:27:800 ? If you did that, add finish and lower the volume to 30~40% Ignored the star thing, but I changed to finish + lower volume.

[Hard]
-This is more likely a Insane to me :o I made it easier that it orignally was. I will still try to think of ways to make it easier without changing the style much.
00:10:850 (3) – nazi - asymmetry, read this: viewtopic.php?f=56&t=37194 Ignored
00:11:600 (4), 00:19:400 (1), 01:03:800 (1) – ^ All ignored except the last one.
00:59:300 (5) – ^, but you might keep this the same, it’s hard to draw it symmetry for short slider (well … for me). Ignored
01:00:200 (2), 01:02:600 (6), 01:09:800 (7), 01:18:200 (6) – ^ Mostly Done
01:15:800 (3) – nazi – 1 grid left then 1 grid up (Grid Level 4), looks better imo Ignored
01:26:600 (1) – end this at 01:27:800 Changed easy instead

That’s all, most of them are nazi, sorry ;__;
Star ~
So much nazi >.<

Thanks for the mod. Normal updated as well.

EDIT: I'll get to Shiki's Mod in a sec
Topic Starter
Makar

Shiki wrote:

Hi~ Let's go!

[General]
Why the ending point is not same in each diff?? Should be fixed now
Easy and Hard are 01:27:650
Normal is 01:27:800

[Easy]
Maybe AR-1? Done
00:14:600 (1) - Use soft-finish here is better imo Done but lowered volume normal-finish
00:17:000 (1) - ^ Done
00:19:400 (1) - Ugly slider, isn't it? Don't worry slider, I still love you <3
00:24:200 (1) - soft-finish Done but lowered volume normal-finish
00:26:600 (1) - ^ Done
00:43:400 (1,2,3,4) - I suggest using 80% 60% 40% 20% volume, because 100% is too noisy imo. I disagree
00:45:800 (1,2,3,4) - ^
00:48:200 (1,2,3,4) - ^

[Hard]
00:13:100 (4,5,8) - Please make them not overlapping, it looks messy now. I like it :s
00:19:100 (8,1) - A sudden slider speed change. Use circles to replace 00:19:100 (8). Done
00:21:650 (6,1) - Ctrl+r? I like this
00:22:550 (3) - 2 grids right. (level 3) Spacing would be unpredictable then
00:44:450 (5) - ^ Huh? It makes no sense to do that...
00:50:000 (3,4) - Ctrl+r You seem to not like zig-zagish patterns... Ignored
01:21:350 (x) - Add note? Ignored.. Doesn't go with the song and hard to predict :/

Nice map :3 Thanks ^^
Good luck~
Thank you for the mod. Normal updated too.
eldnl
[Hard]

Very hard for a hard I think ...
00:02:000 (5) Add a Clap here.
00:09:350 (6,7,8,1) These 4 notes are too close, considering the previous pattern 00:06:950 (5,6,7,1).
00:09:800 (1,2) Add a finish?
00:14:600 (1) ^ Same
00:19:100 (8) Add a clap same as 00:16:700 (8).
00:24:200 (1) Finish
00:30:650 (1~) from now on start to miss hitsounds. Please add claps and finish.
01:19:100 (7) Stack this note under the slider.
01:27:650 (1) Silence the slider with soft hitsounds.

[Normal]

Fine.

[Easy]

00:17:000 (1) Never stack notes under a slider in easy difficulties.
00:28:700 (4) ^ Same
00:39:500 (2) ^
00:41:900 (2) ^
00:47:000 (3,4,1,2) Maybe this patter is too confuse for beginners.
01:01:100 (2,4) Stacked.
01:06:200 (1) ^
01:17:600 (1,2,3) Don't hide notes.
01:20:300 (2,3) Two stacked notes.
01:26:450 (1) Very short spin for a easy difficulty. Silence the spin at the end with soft hitsounds.

Very great song, If you want I can make a guest diff, but Ellychan will make an Insane difficulty, anything, just let me know.
Star.
Topic Starter
Makar

eldnl wrote:

[Hard]

Very hard for a hard I think ...
00:02:000 (5) Add a Clap here.
00:09:350 (6,7,8,1) These 4 notes are too close, considering the previous pattern 00:06:950 (5,6,7,1).
00:09:800 (1,2) Add a finish?
00:14:600 (1) ^ Same
00:19:100 (8) Add a clap same as 00:16:700 (8).
00:24:200 (1) Finish
00:30:650 (1~) from now on start to miss hitsounds. Please add claps and finish.
01:19:100 (7) Stack this note under the slider.
01:27:650 (1) Silence the slider with soft hitsounds.

[Normal]

Fine.

[Easy]

00:17:000 (1) Never stack notes under a slider in easy difficulties.
00:28:700 (4) ^ Same
00:39:500 (2) ^
00:41:900 (2) ^
00:47:000 (3,4,1,2) Maybe this patter is too confuse for beginners.
01:01:100 (2,4) Stacked.
01:06:200 (1) ^
01:17:600 (1,2,3) Don't hide notes.
01:20:300 (2,3) Two stacked notes.
01:26:450 (1) Very short spin for a easy difficulty. Silence the spin at the end with soft hitsounds.

Very great song, If you want I can make a guest diff, but Ellychan will make an Insane difficulty, anything, just let me know.
Star.
Thanks for the mod, All were fixed except 00:30:650 (1~) hitsounds on Hard (can't think of ideas at the moment so I will come back to it later). Also I'll try to catch you in-game about a guest difficulty if you want to do one (Basically, if you make a hard I can change mine to insane to make 2 insane difficulties).
TheSeth
Well then there are a few things i'd like to point out too...

[Hard]
Pretty hard... you could reduce the general difficulty like hp-drain (do not change the approach time. it'd become completely unpredictable then)

00:02:600 (2, 4, 6) More fitting for insane. Consider either removing or replacing the circles as stepping stones between the sliders
00:23:150 (1, 2, 3) Somehow unfitting. single notes would work out better
01:05:150 (3, 4, 5) Same as above
01:24:200 (2, 4, 6) Like in 00:02:600 (2, 4, 6) you should replace the circles as stepping stones between the sliders


[Easy/Normal]

should be fine.
Topic Starter
Makar

TheSeth wrote:

Well then there are a few things i'd like to point out too...

[Hard]
Pretty hard... you could reduce the general difficulty like hp-drain (do not change the approach time. it'd become completely unpredictable then)

00:02:600 (2, 4, 6) More fitting for insane. Consider either removing or replacing the circles as stepping stones between the sliders It seems harder to do that. It also makes 00:03:950 (1,2,3,4,5,6,7) - unfitting
00:23:150 (1, 2, 3) Somehow unfitting. single notes would work out better I changed this to make it easier, but I agree with you so... Done.
01:05:150 (3, 4, 5) Same as above Ignored for now
01:24:200 (2, 4, 6) Like in 00:02:600 (2, 4, 6) you should replace the circles as stepping stones between the sliders Same as before


[Easy/Normal]

should be fine.
Thanks for the mod
Chipori_old
star 8D
Top Bunk
Star! :'D
Nyko12
THis map was pretty good. :'D I'll give it a star.
Topic Starter
Makar
I changed Hard to Insane. eldnl will be doing a Hard and Elly-chan's will be an Extra difficulty.

When I changed the name to Insane, I also changed some of the things that were taken out because it was something that shouldn't be in Hard. I did not change back to almost-impossible jumps though. I also fixed the problem with some of the hit burst blocking the reverse arrows. Thank you to those who pointed this out because with my theme I am unable to notice them.

Edit: eldnL's Hard added
OzzyOzrock
Topic Starter
Makar

OzzyOzrock wrote:

I might not have the new version??

[attachment=0:6892f]Hyadain - Hyadain no Joujou Yuujou (TV Size) (Makar8000) [Ozzy's Taiko].osu[/attachment:6892f]
:3
Thanks, added! ^^
Magical Pokie
bg isn't good


this bg



don't forget kudo

Topic Starter
Makar

Magical Pokie wrote:

this bg
Sorry but I don't like that BG. I looked up some Nichijou backgrounds and I couldn't find any that I wanted to use that were not already taken, so I just got this from the Opening (but I used Photoshop to take out the yellow pedal that was in the way before).
spboxer3
[General]
you need let kiai time have same finish...(sorry my poor English lol)

[Insene]
00:46:400 (3,4) - use like00:44:300 (4,5,1) - and remove 00:47:900 (4,5,1) - (?)
01:15:200 (2) - stack
01:16:400 (4) - ^
01:16:400 (4) - add 1 note?

[Ozzy's Taiko]
Hi~Ozzy
your taiko map speed have more Changeable...
I give you some suggest like this: x0.75 → x0.9 & x0.5 → x0.8
00:50:600 (23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40) - use like this? o o x o o x o o x o o x o o x o o x


other look like good
star!
OzzyOzrock
I don't know what he's saying about speed changes, and katus are over-rated.

wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww



orz
Topic Starter
Makar

spboxer3 wrote:

[General]
you need let kiai time have same finish...(sorry my poor English lol) Done

[Insene]
00:46:400 (3,4) - use like00:44:300 (4,5,1) - and remove 00:47:900 (4,5,1) - (?) The rhythm doesn't go that way, so ignored.
01:15:200 (2) - stack Done
01:16:400 (4) - ^ Done
01:16:400 (4) - add 1 note? You forgot to copy I think because there is a slider here that you just linked to...


other look like good
star!
Thanks for the mod
Raging Bull
General:
I prefer you keep breaks/kiai consistent. (easy/insane)

Easy:
48:200 - 50:000 If you do decide to keep the break, remove these 4 timing section.

Normal:
00:03:950 (3) - Could be confusing for beginners because they won't know how long to hold. Remove one repeat so theres a little recovery time for the next note.
01:05:000 (4) - ^

Hard:
00:38:300 (1) - I think it would be better if you make the slider path slightly clearer. I actually got fooled.
00:55:400 (1) - Reverse selection.

Insane:
00:03:950 (1,2,3,4,5,6,7) - Space this out more. I thought this was a 1/4 stream not 1/2
00:18:950 (7,8,9) - Space it properly.
00:44:600 (1) - This was really out of nowhere jump. I would move this jump to the middle. Just like 00:48:050 (5,1).
01:25:550 (1,2,3,4,5,6,7) - Same as first comment.

Edit: orz forgot star.
spboxer3

OzzyOzrock wrote:

I don't know what he's saying about speed changes, and katus are over-rated.

wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww



orz
lol I just think your speed is change range so higher... it's so diffcult for player... understand? ((sorry about my poor English...T.T
Topic Starter
Makar

Raging Bull wrote:

General:
I prefer you keep breaks/kiai consistent. (easy/insane) The Kiai Time is, I fixed it in the last mod lol. Insane doesn't have any real breaks and I put breaks in easy just because of the difficulty

Easy:
48:200 - 50:000 If you do decide to keep the break, remove these 4 timing section. Fixed

Insane:
00:03:950 (1,2,3,4,5,6,7) - Space this out more. I thought this was a 1/4 stream not 1/2 Done
00:18:950 (7,8,9) - Space it properly. Done
00:44:600 (1) - This was really out of nowhere jump. I would move this jump to the middle. Just like 00:48:050 (5,1). Done
01:25:550 (1,2,3,4,5,6,7) - Same as first comment. Done

Edit: orz forgot star.
Thanks for the mod! :D

Normal/Hard to be updated later.
Daiguren
General
make a Taiko BG?
don;t forget full submisson if you add it

Easy
AR -1 ?

00:12:200 (4) - remove this short break
00:27:800 (3,4,5) - a short repeat with 2 note behind? plz dont do it in Easy
00:29:000 (5) - map througt this break will be better

Pereira's Normal
why you use soft - finish at the last red tick of a round? it sounds very strenge, i suggest use it in the long-white ticks when it is possible
other is good

eldnL's Hard
00:02:600 (1) - Extend by 1/1 beat
01:05:000 (x) - add a note here
01:19:400 (6) - add 4 circles behind this slider? (1/2 beat snap)
I think it's the best diff in the beatmap -w-

Insane
00:05:150 (x) - add a note here
00:10:850 (3,4) - not comlete overlap
00:22:100 (2,3,4) - make them like this ?
01:21:200 (x) - add a note here
01:26:600 (1) - remove finish

good luck~ : )
OzzyOzrock
Pereira006

Daigurenhyourinmaru wrote:

Pereira's Normal
why you use soft - finish at the last red tick of a round? it sounds very strenge, i suggest use it in the long-white ticks when it is possible
other is good Because i like soft with this song for me but ok change normal only begin and end. Soft only 00:33:800 at 00:56:000 as is good for me
thank looking my diff
and Raging Bull's mod is fix and thank
Topic Starter
Makar

Daigurenhyourinmaru wrote:

General
make a Taiko BG? Ozzy will make one

Easy
AR -1 ? Ignored for now, I just lowered this.

00:12:200 (4) - remove this short break Ignored
00:27:800 (3,4,5) - a short repeat with 2 note behind? plz dont do it in Easy Ignored, I like to make some parts harder than others instead of keeping a constant difficulty to avoid boring the player
00:29:000 (5) - map througt this break will be better Done

Insane
00:05:150 (x) - add a note here Huh? That doesn't fit the song. Ignored.
00:10:850 (3,4) - not comlete overlap Done
00:22:100 (2,3,4) - make them like this ? Ignored
01:21:200 (x) - add a note here Done
01:26:600 (1) - remove finish Changed to Soft 30% Finish

good luck~ : )
Thanks for the mod!
eldnl

Daigurenhyourinmaru wrote:

eldnL's Hard
00:02:600 (1) - Extend by 1/1 beat No
01:05:000 (x) - add a note here No
01:19:400 (6) - add 4 circles behind this slider? (1/2 beat snap) I don't understand
I think it's the best diff in the beatmap -w- Thanks :)

Raging Bull wrote:

Hard:
00:38:300 (1) - I think it would be better if you make the slider path slightly clearer. I actually got fooled. Maybe
00:55:400 (1) - Reverse selection. Fixed
Finish with the hitsounds :)

Download: Hyadain - Hyadain no Joujou Yuujou (TV Size) (Makar8000) [eldnL's Hard].osu
EnPassant
Hey

I will make simple addition or style suggestions - that's just me. Try them out, many maps do benefit. ^-^

General:
BG color on all difficulties should be black

Easy:
00:19:400 (1) - I get the idea you were making in rhythm by shaping this slider like it is. But it's just not as effective nor as nice as simply placing another hit at 00:20:425 and cutting the second part. Change it, please.
00:23:900 (x) - Great chance to do something unique and rhythm-suiting. Starting a slider at 00:23:900, finishing on 00:24:200 (1) plays out very nicely. Adding a note works too.
00:32:600 (4) - (nazi) one grid right

Overall, nice map

Normal:
Why is stack leniency so low? I'd ask you to increase it, but I don't know why it would be decreased
01:05:000 (4) - No rhythmic sense in stopping at 01:05:750. Repeat +1 more time so it ends on 01:05:900 (no need to replace any beats, it now ends closer to the next beat as well, offsetting it)
01:11:600 (1) - (nazi) slide this and (2) to the left a bit to avoid overlapping with one of the prior note's burst.

Rest is fine. No complaints

Hard:
Big difficulty jump, then again, it's a Guest difficulty
01:26:300 (3) - Consider spacing these (small jump section) above the slider to keep Symmetry
EDIT: It'll look like a smiley face if you do it right. Just getting the picture in your head so you know How I meant it spaced.

Hard is good
Ozzy's Taiko madness is fine

Insane
00:12:800 (2,3,4,5,6,7,8,9) - (a little) Confusing and not very nice. Please re-arrange
00:47:900 (4,5,1) - The jump here is a bit awkward. If you can't re-arrange, reverse 00:48:200 (1,2,3,4,1,2,3,4) at minimum
Some of the other combos that use mainly circles are a bit unappealing to the eye

00:25:850 (6,7,8,9,1) - one example
00:56:900 (1,2,3,1,2..on) - better, but could still use a bit of replacing. also, the slider here isn't at the same angle you spaced the notes, but that's a serious nazi.

Insane needs a little bit of attention on the spots I touched on.

star + kdst pending fixes
Topic Starter
Makar

EnPassant wrote:

Hey

I will make simple addition or style suggestions - that's just me. Try them out, many maps do benefit. ^-^

General:
BG color on all difficulties should be black I like it the way it is.

Easy:
00:19:400 (1) - I get the idea you were making in rhythm by shaping this slider like it is. But it's just not as effective nor as nice as simply placing another hit at 00:20:425 and cutting the second part. Change it, please. I did this because it would be hard timing for beginners to do it the way you suggested.
00:23:900 (x) - Great chance to do something unique and rhythm-suiting. Starting a slider at 00:23:900, finishing on 00:24:200 (1) plays out very nicely. Adding a note works too. Nice suggestion. Done.
00:32:600 (4) - (nazi) one grid right Done

Insane
00:12:800 (2,3,4,5,6,7,8,9) - (a little) Confusing and not very nice. Please re-arrange It's fine...
00:47:900 (4,5,1) - The jump here is a bit awkward. If you can't re-arrange, reverse 00:48:200 (1,2,3,4,1,2,3,4) at minimum I also think this is okay, but I noted it in-case it bugs somebody else as well.
Some of the other combos that use mainly circles are a bit unappealing to the eye

00:25:850 (6,7,8,9,1) - one example Unchanged
00:56:900 (1,2,3,1,2..on) - better, but could still use a bit of replacing. also, the slider here isn't at the same angle you spaced the notes, but that's a serious nazi. Somewhat changed.

Insane needs a little bit of attention on the spots I touched on.

star + kdst pending fixes
Thanks for the mod ^^

Normal has been updated. Hard will be updated later...
EDIT: Hard updated.
eldnl
EnPassant
"I like it the way it is" Doesn't work for anyone when it comes to BG color.

The Osu! Standard is black because it's easier on the eyes and easier on the program to load from a Black BG, because Osu! doesn't have to load the regular BG color, then the BG itself, then whatever videos there are. It's for the sake of consistency as well.

Not sure if this rule has been changed (which I'm sure it hasn't) but ever since I've been mapping, most (or all) BAT's require a black BG
Topic Starter
Makar

EnPassant wrote:

"I like it the way it is" Doesn't work for anyone when it comes to BG color.

The Osu! Standard is black because it's easier on the eyes and easier on the program to load from a Black BG, because Osu! doesn't have to load the regular BG color, then the BG itself, then whatever videos there are. It's for the sake of consistency as well.

Not sure if this rule has been changed (which I'm sure it hasn't) but ever since I've been mapping, most (or all) BAT's require a black BG
Never heard of that rule. I asked about it in #modhelp and they said this wasn't true. I said "I like it the way it is" because the color goes good with the theme of the Anime/OP.
EnPassant
resolved@pm

Edit: meant to flip 1,2,3,4,1,2,3,4, Horizontally, not reverse it.

All corrected, Will KDst
Ekaru
Insane:

00:51:200 (2,3) - It would look and play better if the 3 didn't touch the 2
00:52:400 (6,7) - ^

That's all, really.

Hard:

00:01:400 (3,4,5) - To make this play significantly better, do a "Reverse Selection" on 4. This will give you a significantly better flow overall.

Otherwise, excellent!

Normal:

Only real problem with this map is that there isn't enough breathing room for the player; there are times where the 1/1 rhythm goes on for way too long, so:

00:23:300 (4) - I would nix this, since it's unnecessary for the flow of the map.
00:32:900 (3) - Same with this. I would make 2 into a non-repeat, beat-long slider if you do this, BTW, so you can still make a good-looking pattern.
00:54:200 (1) - I can barely hear the end on this spinner, but this is leading up to the climax. Give it a finish or something.

The chorus is just fine, though. Good map overall.

Easy:

Good job!

Star
eldnl

Ekaru wrote:

Hard:

00:01:400 (3,4,5) - To make this play significantly better, do a "Reverse Selection" on 4. This will give you a significantly better flow overall. Yeah, Makar can do that.

Otherwise, excellent! Thanks ^^
:)
Topic Starter
Makar

Ekaru wrote:

Insane:

00:51:200 (2,3) - It would look and play better if the 3 didn't touch the 2 Fixed
00:52:400 (6,7) - ^ Fixed

That's all, really.

Hard:

00:01:400 (3,4,5) - To make this play significantly better, do a "Reverse Selection" on 4. This will give you a significantly better flow overall. Done for eldnl

Otherwise, excellent!

Easy:

Good job! Thanks :D

Star
Normal to be updated later
Edit: Normal updated
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