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Yoshioka Aika - Izayoi Namida

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Lyliea
I want to thank Odaril agreeing to this music!
Namely it is really boring to do this music because she singing the same thing for 4 minutes ...

And to our dear friend gave me this favor, I allowed myself to do the skin. If criticism or suggestions to tell me or Odaril. Thanks ! \o/
YaMaO04
:)
NotShinta
General:
An Easy would be ideal. I say the Normal's hard enough for an easiest difficulty to get one. You should expect this from me teehee

Insane:
00:18:307 (6) - This is the only case of backwardsmapping I see in this part of the map. I don't like it very much.
00:43:889 (6) - Avoidable overlap, if you simply moved it a grid or 2 down.
00:46:679 (5) - I thought you took pride in your sliders?
00:54:470 (2) - It's arguably quite mean to increase spacing on offbeat notes, but whatever. (+similar)
01:14:354 (2) - This spacing is such an awkward drop, in my opinion, especially with 1/4s being spaced more or less the same way in other parts of the map. (+combo, +similar)
01:46:214 (6) - What an out of place ugly slider.
01:52:726 (9) - This can be so hard to read, as not only is this pattern out of place in the map, but the approach circle blends in with the background where one wouldn't expect a little bit too much.
02:36:447 (10) - Oh, you and your secret sadism. (antijump)

Hard:
00:51:795 (3) - I still believe stacking circles on the end at sliders at different rates (00:25:517 (3)) is silly. This isn't too hard to spot though. (+similar)
00:58:075 (2) - Hello, difficult increased spacing for the rest of the map :P (+similar)
01:33:191 (1,3) - These don't have to be redpoints?

Normal:
00:41:098 - Map this? You did in the other 2 difficulties and this isn't really a good place for a break.
01:18:075 (7) - You know you're better than this.
01:44:354 - ^^. Also that last section was totally more symmetrical than the rest teehee. That was a remark, not a complaint.
02:21:563 (6) - Did I mention I wouldn't recommend sliderstacking at all on the easiest difficulty?
02:25:284 (1) - Why ya gotta be so mean (jump, +similar)

I should have taken a nap before modding.
Topic Starter
Shiro

NotShinta wrote:

General:
An Easy would be ideal. I say the Normal's hard enough for an easiest difficulty to get one. You should expect this from me teehee Made an Easy.

Insane:
00:18:307 (6) - This is the only case of backwardsmapping I see in this part of the map. I don't like it very much. Changed.
00:43:889 (6) - Avoidable overlap, if you simply moved it a grid or 2 down. But the spacing would be meh. I revised this pattern a bit though.
00:46:679 (5) - I thought you took pride in your sliders? In my blankets only, and this slider is cute.
00:54:470 (2) - It's arguably quite mean to increase spacing on offbeat notes, but whatever. (+similar) Yeah, jumps on 3/2 rhythms are assmoves, but I got several people to testplay and they didn't get any problem on that, so I'll leave it for now.
01:14:354 (2) - This spacing is such an awkward drop, in my opinion, especially with 1/4s being spaced more or less the same way in other parts of the map. (+combo, +similar) Raised the spacing, but left the slow down.
01:46:214 (6) - What an out of place ugly slider. How is it out of place ?... Also, it takes exactly (4)'s curves and extends it until 01:45:052 (2) -
01:52:726 (9) - This can be so hard to read, as not only is this pattern out of place in the map, but the approach circle blends in with the background where one wouldn't expect a little bit too much. How is it out of place ?... Anyway, changed.
02:36:447 (10) - Oh, you and your secret sadism. (antijump) That's actually a mistake from me.

Hard:
00:51:795 (3) - I still believe stacking circles on the end at sliders at different rates (00:25:517 (3)) is silly. This isn't too hard to spot though. (+similar) changed
00:58:075 (2) - Hello, difficult increased spacing for the rest of the map :P (+similar) jumps !
01:33:191 (1,3) - These don't have to be redpoints? :( they looked fun

Normal:
00:41:098 - Map this? You did in the other 2 difficulties and this isn't really a good place for a break. done
01:18:075 (7) - You know you're better than this. I didn't even SEE the overlap D:
01:44:354 - ^^. Also that last section was totally more symmetrical than the rest teehee. That was a remark, not a complaint. pro slider is pro =p
02:21:563 (6) - Did I mention I wouldn't recommend sliderstacking at all on the easiest difficulty? It's not the easiest anymore, but I missed a chance to place it right in the center D: fixed
02:25:284 (1) - Why ya gotta be so mean (jump, +similar) I think it's readable... I'll leave it for now.

I should have taken a nap before modding.
Thanks for the mod.
Kurai
General
  1. Le background de la Easy est trop grand, et pas 4/3.
  2. Pourquoi il y a "Lyliea" dans les tags, à ce que je sache elle n'a pas mapper de diff :/
Skin
  1. Le fail background est trop grand (2000x1250)
  2. Essaye d'avoir le hit0 de la même taille que les autre hitX, à savoir 150x103
  3. Le lightening doit obligatoirement être 192x192 non, ou du moins avoir la même largeur et même hauteur ?
  4. Je suis pas sur que playfield.png ai une grande utilité là.
  5. Euh, le section pass de 1024x768 rend franchement très moche.
  6. Comme le spinner-metre est 1023x692, le spinner background doit l'être aussi
  7. Le spinner-circle ne doit-il pas être 666x666 ?
  8. La transparence entre le hitcircle et le hitcircle overlay est pas très belle ;~;
Easy
  1. AR+1 pour rendre la map plus fluide ?
  2. Les combo color de cette diff sont pas très bien adapté car C2, C3 et C4 sont quand même très proche. Il voudrait mieux que tu varie les teintes de façon à ne pas avoir de combo color qui se suive qui se ressemble, ça évitera de rendre certaine parties confuse comme 02:11:796 (3,1,2,3,1).
  3. 00:54:586 (1) - Ça sonne bizarre la façon dont ce spinner , se termine, on a l'impression qu'il se termine plus tard que ce qu'il ne devrait. Termine le à 00:58:656, ca fait mieux.
  4. 01:17:610 (1) - Je trouve bizarre de commencer ce spinner là. Je l'aurais plutôt commencé à 01:18:307 et mappé le petit vide qu'il reste.
  5. 01:40:633 (1,2,3) - Cette partie est un peu confuse, je veux dire, comme (2) et (3) sont tout les deux très proche de (1), comme c'est une easy ça risque de perturber les noobs, ils ne sauront pas si ils doivent cliquer (3) ou (2), et en plus les cercle sont un peu caché, même si c'est peu ça rest à éviter.
  6. 01:57:377 (1) - Même remarque que pour 00:54:586 (1)
  7. 02:35:517 (2) - Met un clap au début ? :>
Normal
  1. Même remarque que dans la easy pour les combo colors, surtout que là le BG contient plein de nuances de couleur.
  2. 00:20:168 (4) - La façon dont ce cercle est placé rend le pattern un peut confus, car après (2), comme (3) est stacké sur le slider, l’œil a plus tendance à se diriger vers (4) qui est plus visible.
  3. 00:22:028 (4) - Même remarque
  4. 00:26:214 (1) - Mmh, ce slider n'as pas la même vitesse que ceux qui suivent, pourtant il est placé sur la timing section qui réduit les sliders qui suivent, peut être que c'est fait exprès ?
  5. 01:57:842 (1) - Termine le à 02:01:912 ?
  6. 02:35:517 (2) - Ajoute un clap au début ? :>
Hard
  1. Même remarque pour les combo color, spécialement pour ComboC2 et ComboC3
  2. 00:33:889 (1,2,3,4,5) - On a l'impression d'avoir un amas de notes ici, c'est bizarre à lire est c'est pas forcément très esthétique.
Insane
  1. Encore pareil pour les combo colors, surtout que là elles se fondent trop dans le BG
  2. 02:36:447 (1) - Un new combo pour marquer la fin serait bien là.
Mouais c'est pas mal :>
Topic Starter
Shiro

KuraiPettan wrote:

General
  1. Le background de la Easy est trop grand, et pas 4/3. olol j'ai oublié de le changer
  2. Pourquoi il y a "Lyliea" dans les tags, à ce que je sache elle n'a pas mapper de diff :/ Pour le skin ? =( j'enlève
Skin
  1. Le fail background est trop grand (2000x1250)
  2. Essaye d'avoir le hit0 de la même taille que les autre hitX, à savoir 150x103
  3. Le lightening doit obligatoirement être 192x192 non, ou du moins avoir la même largeur et même hauteur ?
  4. Je suis pas sur que playfield.png ai une grande utilité là.
  5. Euh, le section pass de 1024x768 rend franchement très moche.
  6. Comme le spinner-metre est 1023x692, le spinner background doit l'être aussi
  7. Le spinner-circle ne doit-il pas être 666x666 ?
  8. La transparence entre le hitcircle et le hitcircle overlay est pas très belle ;~; En fait, jvais virer le skin du dossier et le forcer, je pense. Ou suggérer de jouer avec ce skin. D:
Easy
  1. AR+1 pour rendre la map plus fluide ? AR3 pour une Easy c'est méchant. En plus celle-là est VRAIMENT facile, alors je préfère pas.
  2. Les combo color de cette diff sont pas très bien adapté car C2, C3 et C4 sont quand même très proche. Il voudrait mieux que tu varie les teintes de façon à ne pas avoir de combo color qui se suive qui se ressemble, ça évitera de rendre certaine parties confuse comme 02:11:796 (3,1,2,3,1). Je garde les teintes violettes. Par contre j'ai rendu C2 plus sombre et C4 plus claire.
  3. 00:54:586 (1) - Ça sonne bizarre la façon dont ce spinner , se termine, on a l'impression qu'il se termine plus tard que ce qu'il ne devrait. Termine le à 00:58:656, ca fait mieux. k
  4. 01:17:610 (1) - Je trouve bizarre de commencer ce spinner là. Je l'aurais plutôt commencé à 01:18:307 et mappé le petit vide qu'il reste. Non, il reprend toute la fin des paroles (y compris le "namida")
  5. 01:40:633 (1,2,3) - Cette partie est un peu confuse, je veux dire, comme (2) et (3) sont tout les deux très proche de (1), comme c'est une easy ça risque de perturber les noobs, ils ne sauront pas si ils doivent cliquer (3) ou (2), et en plus les cercle sont un peu caché, même si c'est peu ça rest à éviter. hm... Pas sûr pour ça. Je demanderai à des gens de testplay ça.
  6. 01:57:377 (1) - Même remarque que pour 00:54:586 (1) Même chose, et il m'évite le 1/8 rhythm
  7. 02:35:517 (2) - Met un clap au début ? :> o.o pourquoi ?
Normal
  1. Même remarque que dans la easy pour les combo colors, surtout que là le BG contient plein de nuances de couleur. Les couleurs ne sont pas si proches que ça... D:
  2. 00:20:168 (4) - La façon dont ce cercle est placé rend le pattern un peut confus, car après (2), comme (3) est stacké sur le slider, l’œil a plus tendance à se diriger vers (4) qui est plus visible. Changé... on va voir, même si le spacing après ces deux patterns est changé. D:
  3. 00:22:028 (4) - Même remarque
  4. 00:26:214 (1) - Mmh, ce slider n'as pas la même vitesse que ceux qui suivent, pourtant il est placé sur la timing section qui réduit les sliders qui suivent, peut être que c'est fait exprès ? Non, c'est bizarre comme truc... j'ai triché, ça marche maintenant
  5. 01:57:842 (1) - Termine le à 02:01:912 ? Non, les spinners qui se terminent sur du 1/4 sonnent trop bizarre.
  6. 02:35:517 (2) - Ajoute un clap au début ? :> o.o pourquoi ?
Hard
  1. Même remarque pour les combo color, spécialement pour ComboC2 et ComboC3 Quelques petits changements
  2. 00:33:889 (1,2,3,4,5) - On a l'impression d'avoir un amas de notes ici, c'est bizarre à lire est c'est pas forcément très esthétique. J'en ai viré une, on verra ce que ça donnera.
Insane
  1. Encore pareil pour les combo colors, surtout que là elles se fondent trop dans le BG Changé.
  2. 02:36:447 (1) - Un new combo pour marquer la fin serait bien là. MWahaha je savais que quelqu'un dirait ça. Non, le stream et cette note sont mappés sur la même phrase de la musique.
Mouais c'est pas mal :> tsun
Merci pour le mod o/
NatsumeRin
[General]
You probably don't need the 3rd red line, the offset is -4 to the 2nd one. but not your offset is just several ms early. Delete the 3rd one and change the 2nd one's offset to:10868 is probably correct timing.

I'll start from Insane, to point the hitsounds thing, it just needs a big change. i won't list again in the other diffs.

[Insane]
00:02:049 - 00:07:630 - Man, the clap, is an ECHO SOUND, what's the meaning of have an ECHO SOUND every second? you just hear it all the time like noise and that's not what hitsounds mean.
N=Normal, W=Whistle, F=Finish, C=clap
here's what i'll suggest:
NWN NNW NWN NNW NWN W NN NNCNWN
00:13:191 (1) - same thing start from here, the finish, do you know any bands use the heavy drum sound so frequently? remove every finish except for the first one, because it's where you start a pattern. And hey, i could see in every 4/1, the beat is N NC N NCN C N, could you use any other patterns plz?
00:26:214 (1) - Pattern repeat thing again start from 00:26:214 (1) to 00:37:377 (3), except for the stream, all i can see is N W C WNN W C WNN, yes, all the time, without change even once.
00:37:377 (3) - this sliderwhistle is fine. but in other places, there're many sounds just noisy. you should probably check this thing yourself.
00:40:866 (1,2) - huh? the vocal is on a "up" pitch but slowly, why you do need a huge jump like this?
00:52:959 (3) - remove finish. basic music theory.
00:54:935 (1) - better if you could end at 00:55:982 -, add a circle at 00:56:330, then change both of them to whistle.
01:01:563 (1) - start from here, remove those finishs plz.
01:05:749 - if you're trying to follow the drum, then follow it nice plz. you shouldn't miss this one. if you want to follow the vocal, you should change other parts. if you want both, you need to set another hitsounds for it.
01:40:633 (3) - here's a bad sliderwhistle, just for example.
01:44:121 (1,2) - huh?
01:56:214 (6,6) - the finishs are just misplaced.
02:03:424 (2,3,4,5) - not a good idea to use this pattern, because 3 is on a non-vocal beat and should be put in a light way.
02:09:005 - drum miss

[Hard]
Same main hitsounds issues with [Insane] (clap at the beginning, then the finishs)
00:20:633 (1,2,3) - ugly. move 3 right and down some. not stacked with 1's end
00:32:726 (6) - bad sliderwhistle
00:37:377 (2) - this is in fact ok but you should sliderwhistle on 00:38:307 (4) if you really want, it's in fact a symmetry part.
00:52:958 (2,2) - do you noticed those sounds weird...
01:14:121 (1,2,3) -who will know this is 1/2 until they start to hit yeah, people could recognize it by AR, but the spacing is really ugly, make it about the same just with common 1.0x spacing do no hurt to you.
01:56:214 (2,2) - hehe
02:01:098 (1,2,3,4,5) - any need to be that lazy?, hey,00:57:842 (1,2,3,4,5) - ?

[Normal]
hitsounds again. i won't list.
01:15:982 (2,3,4,5) - spacing plz? just guessing, you added 4 later, then forget to adjust spacing.

[Easy]
a quick check through, i guess no major issues.

few mistakes and few great points, that's what growing more and more in current osu maps, which i don't like to see.
Topic Starter
Shiro

NatsumeRin wrote:

[General]
You probably don't need the 3rd red line, the offset is -4 to the 2nd one. but not your offset is just several ms early. Delete the 3rd one and change the 2nd one's offset to:10868 is probably correct timing. The third red line is a metronome fix. It is needed. And the offset for the second one is fine... I'll get someone to check.

I'll start from Insane, to point the hitsounds thing, it just needs a big change. i won't list again in the other diffs.

[Insane]
00:02:049 - 00:07:630 - Man, the clap, is an ECHO SOUND, what's the meaning of have an ECHO SOUND every second? you just hear it all the time like noise and that's not what hitsounds mean.
N=Normal, W=Whistle, F=Finish, C=clap
here's what i'll suggest:
NWN NNW NWN NNW NWN W NN NNCNWN done
00:13:191 (1) - same thing start from here, the finish, do you know any bands use the heavy drum sound so frequently? remove every finish except for the first one, because it's where you start a pattern. And hey, i could see in every 4/1, the beat is N NC N NCN C N, could you use any other patterns plz? I'll see what I can do... might need a lot of time
00:26:214 (1) - Pattern repeat thing again start from 00:26:214 (1) to 00:37:377 (3), except for the stream, all i can see is N W C WNN W C WNN, yes, all the time, without change even once. same as above
00:37:377 (3) - this sliderwhistle is fine. but in other places, there're many sounds just noisy. you should probably check this thing yourself.
00:40:866 (1,2) - huh? the vocal is on a "up" pitch but slowly, why you do need a huge jump like this? The jump isn't for te vocals, it's for the drum
00:52:959 (3) - remove finish. basic music theory. okay
00:54:935 (1) - better if you could end at 00:55:982 -, add a circle at 00:56:330, then change both of them to whistle. alright
01:01:563 (1) - start from here, remove those finishs plz. see comment below
01:05:749 - if you're trying to follow the drum, then follow it nice plz. you shouldn't miss this one. if you want to follow the vocal, you should change other parts. if you want both, you need to set another hitsounds for it. changed
01:40:633 (3) - here's a bad sliderwhistle, just for example. removed
01:44:121 (1,2) - huh? same as before
01:56:214 (6,6) - the finishs are just misplaced. removed
02:03:424 (2,3,4,5) - not a good idea to use this pattern, because 3 is on a non-vocal beat and should be put in a light way. changed
02:09:005 - drum miss fixed

[Hard]
Same main hitsounds issues with [Insane] (clap at the beginning, then the finishs)
00:20:633 (1,2,3) - ugly. move 3 right and down some. not stacked with 1's end Okay
00:32:726 (6) - bad sliderwhistle It represents the main melody at that point (which should have streams).
00:37:377 (2) - this is in fact ok but you should sliderwhistle on 00:38:307 (4) if you really want, it's in fact a symmetry part. done
00:52:958 (2,2) - do you noticed those sounds weird... removed
01:14:121 (1,2,3) -who will know this is 1/2 until they start to hit yeah, people could recognize it by AR, but the spacing is really ugly, make it about the same just with common 1.0x spacing do no hurt to you. I have increased the spacing of this for Insane and didn't do it for Hard... orz
01:56:214 (2,2) - heheremoved
02:01:098 (1,2,3,4,5) - any need to be that lazy?, hey, 00:57:842 (1,2,3,4,5) - ? The song is very exactly the same in these two phrases... that's why

[Normal]
hitsounds again. i won't list.
01:15:982 (2,3,4,5) - spacing plz? just guessing, you added 4 later, then forget to adjust spacing. ah, oops, fixed

[Easy]
a quick check through, i guess no major issues.

few mistakes and few great points, that's what growing more and more in current osu maps, which i don't like to see.
Thanks for the mod. For the finishes, they are supposed to emphasize the new combos, so I'm not removing them for now.
Beren
Sakura
Looks like you wanted a mod from me so badly, that i'll give you one, since i havent modded anything from you for a while...
so let's see how much you've improved!
[General]
Your mp3 got cut about 1:30 of the full song, consider adding (Short Ver.) to the title.

[Insane]
00:13:889 (3,4,5,6) - The stacking of (3,4) looks really awkward and makes it harder to read, since 4,5,6 are all 1/4 it shoulnt be any problem if you try something like this looks less weird.

[Hard]
01:47:610 (7,1) - I recommend you colorhax this, both colors are too similar and may lead to confusion.
01:50:633 (4) - Idk if you care but, the curve isnt envoloping (3)'s start correctly see

[Easy]
01:10:865 (1) - This slider just looks weird, if you're going for a blanket, try to cover the note more with the slider, since this one's longer, the only problem it's distance, so i dont really think you should be trying to blanket this.
01:39:237 (3) - This slider looks very weird o.o
02:04:354 (3) - Why does this slider curve up at the end all of a sudden? it's breaking the flow D:
02:14:121 (1) - Again, not sure if u care but this one's not perfect either o.o see
02:25:400 - Unused timing section.
02:27:261 - ^
02:29:121 - ^
02:30:982 - ^
02:32:842 - ^
02:34:703 - ^

Well not too bad, but i think you could've done better, that's all i have to say, nice map nevertheless
Topic Starter
Shiro

Sakura Hana wrote:

Looks like you wanted a mod from me so badly, that i'll give you one, since i havent modded anything from you for a while...
so let's see how much you've improved! Sakura mod <3
[General]
Your mp3 got cut about 1:30 of the full song, consider adding (Short Ver.) to the title. The map is still 2:30 so... I don't know D: I'll ask more imput about that

[Insane]
00:13:889 (3,4,5,6) - The stacking of (3,4) looks really awkward and makes it harder to read, since 4,5,6 are all 1/4 it shoulnt be any problem if you try something like this looks less weird. changed

[Hard]
01:47:610 (7,1) - I recommend you colorhax this, both colors are too similar and may lead to confusion. Never thought of that, fixed
01:50:633 (4) - Idk if you care but, the curve isnt envoloping (3)'s start correctly see Of course I care D: fixed

[Easy]
01:10:865 (1) - This slider just looks weird, if you're going for a blanket, try to cover the note more with the slider, since this one's longer, the only problem it's distance, so i dont really think you should be trying to blanket this. =( I was trying out new sliders, fixed
01:39:237 (3) - This slider looks very weird o.o I kinda like the hook slider, it allows the complete direction change I wanted without being too abrupt
02:04:354 (3) - Why does this slider curve up at the end all of a sudden? it's breaking the flow D: It was meant to blanket (1)'s slidertrack =( ah well, changed
02:14:121 (1) - Again, not sure if u care but this one's not perfect either o.o see fixed
02:25:400 - Unused timing section.
02:27:261 - ^
02:29:121 - ^
02:30:982 - ^
02:32:842 - ^
02:34:703 - ^
I'm not sure it's very important, but removed anyway.

Well not too bad, but i think you could've done better, that's all i have to say, nice map nevertheless I don't think I could have done better knowing I was going for something completely different from what I usually do o.o
Thanks for the mod !
Komeiji Yuki
poor modding skill so just leave a star >:
Topic Starter
Shiro

Komeiji Yuki wrote:

poor modding skill so just leave a star >:
;_; thanks for trying anyway
GladiOol
[Timing]

I think it can all be easily fixed with just one red timing section.
  1. 129 BPM; 1560 offset
Delete the other two red timing sections and your timing is perfect.


[Insane]

00:56:327 (1) - Center this note, like you did here 01:59:583 (1). Consistency is awesome \:D/
01:58:304 (1,1) - Remove the finish hitsound and add in a whistle, like you did here 00:54:932 (1,1).
02:31:327 (4) - Add a new combo, like you did 02:29:466 (1), 02:25:746 (1) etc.


[Hard]

00:45:517 (1) - Remove new combo.
00:47:377 (1) - ^
00:48:075 (11) - Add new combo.
00:51:796 (3) - Stack this note underneath 00:50:400 (1) so the spacing between (3) and 00:52:261 (1) will increase. It's too short now imo.
02:35:284 (1) - Hard is the only difficulty which ends with a spinner, seems kinda silly to me.


[Easy]

00:24:354 (1) - Remove new combo (?)


Starred~
Rukario
General:
- Now after the timing change you should look at your inherited sections. I saw some in Normal that need adjustments for making spinners almost silent.

Normal:
00:01:560 (1) - Hello, this slider seems very odd. Seems a bit shorter and faster hmmm?^^
00:20:164 (4) - It would be nicer if this was a vertical flip of (3). If you do it please to the next combo too
00:19:699 (3,4) - generally flipping (3) and (4) would be better for the flow. If you do it please to the next combo too
00:54:815 (6) - stack with (2)?
Topic Starter
Shiro

GladiOol wrote:

[Timing]

I think it can all be easily fixed with just one red timing section.
  1. 129 BPM; 1560 offset
Delete the other two red timing sections and your timing is perfect.
Fixed.


[Insane]

00:56:327 (1) - Center this note, like you did here 01:59:583 (1). Consistency is awesome \:D/ I'm ashamed I missed that.
01:58:304 (1,1) - Remove the finish hitsound and add in a whistle, like you did here 00:54:932 (1,1). same T.T
02:31:327 (4) - Add a new combo, like you did 02:29:466 (1), 02:25:746 (1) etc. same T.T


[Hard]

00:45:517 (1) - Remove new combo.
00:47:377 (1) - ^
00:48:075 (11) - Add new combo.
00:51:796 (3) - Stack this note underneath 00:50:400 (1) so the spacing between (3) and 00:52:261 (1) will increase. It's too short now imo.
02:35:284 (1) - Hard is the only difficulty which ends with a spinner, seems kinda silly to me.
All fixed.


[Easy]

00:24:354 (1) - Remove new combo (?) no, it's the same kind of new combo as the other ones


Starred~
Thanks for the mod !

Rukarioman wrote:

General:
- Now after the timing change you should look at your inherited sections. I saw some in Normal that need adjustments for making spinners almost silent. I thought I had =(

Normal:
00:01:560 (1) - Hello, this slider seems very odd. Seems a bit shorter and faster hmmm?^^ fixed =(
00:20:164 (4) - It would be nicer if this was a vertical flip of (3). If you do it please to the next combo too okay
00:19:699 (3,4) - generally flipping (3) and (4) would be better for the flow. If you do it please to the next combo too okay
00:54:815 (6) - stack with (2)? okay

Thanks for the mod !
Sakura

Odaril wrote:

Well not too bad, but i think you could've done better, that's all i have to say, nice map nevertheless I don't think I could have done better knowing I was going for something completely different from what I usually do o.o
I'm pretty sure you could have done better, dont need to underestimate yourself ^^ when you want a recheck please msg me
Misja
[Easy]
00:07:606 (1) - The hitcircle (1) comes too fast after the spinner?
01:42:490 (1,1) - ^?

[Normal]
Look to your inherition sections!

[Hard]
Same Look to your...Some of them not all of them!
Nice sliders!

[Insane]
00:48:536 (1) - Look good to this one (I Guess:P)
For the rest it seems to be fine.

Gr8 diff. Nice combo colors and bg's. Def. star!
Topic Starter
Shiro

misja056 wrote:

[Easy]
00:07:606 (1) - The hitcircle (1) comes too fast after the spinner? No, there's plenty of time to readjust the aim.
01:42:490 (1,1) - ^? same

[Normal]
Look to your inherition sections! They should have been fixed long ago... why T.T

[Hard]
Same Look to your...Some of them not all of them! This should have been fixed too T.T
Nice sliders! Thanks, but the sliders in Normal are better

[Insane]
00:48:536 (1) - Look good to this one (I Guess:P)
For the rest it seems to be fine.

Gr8 diff. Nice combo colors and bg's. Def. star!
Thanks for the mod
Sakura
I was going to bubble this, but...

[Hard] 02:35:513 (3) - seriously remove or change this... way too weird movement here that i dont even get what it is D:
[Easy] 02:30:397 (2,2) - Hard to follow.
Topic Starter
Shiro

Sakura Hana wrote:

I was going to bubble this, but...

[Hard] 02:35:513 (3) - seriously remove or change this... way too weird movement here that i dont even get what it is D: It blankets (2) and (3) D: I've used similar sliders in other diffs as well =(
[Easy] 02:30:397 (2,2) - Hard to follow. I'm not sure I get what you mean... I moved the second one above
Sakura
I still think you could've done better with this, but there's no reason to prevent it from getting ranked either so Bubbled~
FireballFlame
Your hitcirlce.png has a kinda jagged border, and jpeg(?) artifacts. I attached a better looking version to this post.
I would also like the spinner center to be more easy to see. It becomes pretty much invisible once the spinner is cleared and giving you bonus points. :?
Didn't find anything worth mentioning in the actual maps though.

Topic Starter
Shiro

FireballFlame wrote:

Your hitcirlce.png has a kinda jagged border, and jpeg(?) artifacts. I attached a better looking version to this post.
I would also like the spinner center to be more easy to see. It becomes pretty much invisible once the spinner is cleared and giving you bonus points. :?
Didn't find anything worth mentioning in the actual maps though.

Thanks for the effort, but I deleted the skin from the map. ><
You might want to PM Lyliea to give her feedback/advice, I don't think she'd mind. =p
SapphireGhost
Map looks good! I did a thorough check and most things seem to be okay. I'm not a fan of silenced objects but my heart will go on. Have a star, blah blah blah.
Hinacle
= =+
Waryas
:roll:
Backstep
:oops:
Uan
Hi Odaril~this Insane has special tempo~good X)!!
S.T.A.R!!     
Lightgazer
Greetings~

General

Resnap all notes in each diff
Maybe make the Insane BG a bit smaller? It's a bit big.

Easy

00:18:304 (2) You could put this one to X:192 Y:176 and 00:18:769 (1) X:264 Y:64 to keep spacing consistent
02:02:954 This Timing Section isnt snapped (only 1ms ;) )

Normal

00:10:513 this section seems not to be used delete it?
01:22:024 this timing section isnt snapped (only 1ms ;) )

Hard

00:10:862 this section seems not to be used delete it?
00:25:861 maybe add here a note with a whistle?
00:49:932 (3) maybe stack it with 2 like u did it in 01:53:187 (3) ?

Insane

00:59:690 this section seems not to be used delete it?
02:19:233 unsnapped timing section (only 1ms ;) )

Really liked this map so stared~
Topic Starter
Shiro

Lightgazer wrote:

Greetings~ hi~

General

Resnap all notes in each diff all notes are snapped o.o
Maybe make the Insane BG a bit smaller? It's a bit big. My bad. I had done that and didn't full submit.

Easy

00:18:304 (2) You could put this one to X:192 Y:176 and 00:18:769 (1) X:264 Y:64 to keep spacing consistent My bad. Moved, but not there =p
02:02:954 This Timing Section isnt snapped (only 1ms ;) ) how did that happen

Normal

00:10:513 this section seems not to be used delete it? it doesn't matter but k
01:22:024 this timing section isnt snapped (only 1ms ;) ) how did that happen

Hard

00:10:862 this section seems not to be used delete it? k
00:25:861 maybe add here a note with a whistle? no, it would make the whole pattern rather weird with the random 1/4 popping in it
00:49:932 (3) maybe stack it with 2 like u did it in 01:53:187 (3) ? no, although the rhythms and patterns are similar, they aren't exactly the same

Insane

00:59:690 this section seems not to be used delete it? It's not useless. It changes the slider speed a bit before the kiai appears, because sections that change the sliderspeed don't apply to the slider they're on.
02:19:233 unsnapped timing section (only 1ms ;) ) it doesn't matter because it doesn't trigger on/off the kiai.

Really liked this map so stared~
Thanks for the mod.
NatsumeRin
remod Insane

First as a general thing i'll suggest you to mute sliderslide, you could still use sliderwhistle if you want the slider sound (because you all using soft hitsounds sample and sliderwhistle won't be annoying)

00:12:606 - i suggest add a note here (whistle), because this sentence is a repeat of 00:10:862 (1,2,1), you could add something to make the beat go more smoothly. 00:16:326 is not that good because the rhythm "turn" there.
00:18:071 (7) - remove this note and add clap at 6?
00:20:047 - same suggestion as 00:12:606
00:32:722 (1,2,3,4,5,6,7,8) - could be compressed tighter imo.
00:37:373 (3) - i'll suggest a beat like this, because i think a clap at 00:38:420 is needed here.

00:39:466 (3,5,8,11,13) - clap, it shouldn't stop at this part.
00:40:862 (1) - remove finish, doesn't fit.
00:46:210 (3) - clap miss.
00:54:118 (1) - is finish neccesary? too heavy imo, a simple normal-whistle-normal is better.
00:57:606 & 00:57:722 - add notes, just stack is ok
01:05:280 (1,2,3,4) - this happens several times, but i don't think it's a good idea to put this because 1. the rhythm doens't lead to a manual stack thing. 2. it should not be finish anyway, so let it continue to flow? i won't mention the other places like this. (here's the beats i'll suggest)

01:35:978 (1,2,3,4,5,6,7,8) - could be compressed tighter
01:37:373 (3,4) - better not to stack them?
01:40:513 - should be a beat here? you could just stack 01:40:396 (6) and this beat at next (1)
01:40:629 (1,3) - annoying sliderwhistle
01:49:466 (3) - clap miss. from this i can bet you used a "whole pattern copy&paste"
01:55:513 (1,3) - use a stream is much better than these long and bad-looking sliders....
02:00:861 & 02:00:978 - add notes
02:13:652 (8,9,1) - i think it could be large degree for these notes but not 180, maybe 150 or something. also i don't like 02:12:954 (3,4) this stack
02:14:582 (2,3) - try to curse them and make a more beautifule cross slider. you may need to change the shape of (1) too.
02:19:233 (1,3,5) - clap miss, they still should be there.
02:31:559 (2,3,4) - maybe change the placements, it's more like a 1/4 slider stream to me.
02:35:047 - should be a beat there, if you don't want to heat it, make (2) a slider is also a good idea.

Topic Starter
Shiro

NatsumeRin wrote:

remod Insane

First as a general thing i'll suggest you to mute sliderslide, you could still use sliderwhistle if you want the slider sound (because you all using soft hitsounds sample and sliderwhistle won't be annoying) alright

00:12:606 - i suggest add a note here (whistle), because this sentence is a repeat of 00:10:862 (1,2,1), you could add something to make the beat go more smoothly. 00:16:326 is not that good because the rhythm "turn" there. sounds nice, done
00:18:071 (7) - remove this note and add clap at 6? I like my rhythm more, I think it goes better with this moment (5notes -> 3notes souds better than 2 2 3 imo)
00:20:047 - same suggestion as 00:12:606 done
00:32:722 (1,2,3,4,5,6,7,8) - could be compressed tighter imo. okay
00:37:373 (3) - i'll suggest a beat like this, because i think a clap at 00:38:420 is needed here. okay
[attachment=1:79818]104.png[/attachment:79818]
00:39:466 (3,5,8,11,13) - clap, it shouldn't stop at this part. done
00:40:862 (1) - remove finish, doesn't fit. okay
00:46:210 (3) - clap miss. whoops
00:54:118 (1) - is finish neccesary? too heavy imo, a simple normal-whistle-normal is better. changed to FWW, I really want the finish on the first beat
00:57:606 & 00:57:722 - add notes, just stack is ok okay, but didn't stack
01:05:280 (1,2,3,4) - this happens several times, but i don't think it's a good idea to put this because 1. the rhythm doens't lead to a manual stack thing. 2. it should not be finish anyway, so let it continue to flow? i won't mention the other places like this. (here's the beats i'll suggest)
[attachment=0:79818]105.png[/attachment:79818] I was absolutely unsure of these parts so any suggestion seems good, let's see how it turns out
01:35:978 (1,2,3,4,5,6,7,8) - could be compressed tighter done
01:37:373 (3,4) - better not to stack them? They just happened to be stacked... I didn't even stack them on purpose, so changed
01:40:513 - should be a beat here? you could just stack 01:40:396 (6) and this beat at next (1) added the beat
01:40:629 (1,3) - annoying sliderwhistle They're here for the held lyrics
01:49:466 (3) - clap miss. from this i can bet you used a "whole pattern copy&paste" I didn't directly copy and paste but the idea for both patterns is the same
01:55:513 (1,3) - use a stream is much better than these long and bad-looking sliders.... I wanted to do something different from the streams, but okay
02:00:861 & 02:00:978 - add notes okay
02:13:652 (8,9,1) - i think it could be large degree for these notes but not 180, maybe 150 or something. also i don't like 02:12:954 (3,4) this stack changed
02:14:582 (2,3) - try to curse them and make a more beautifule cross slider. you may need to change the shape of (1) too. I can't really change that
02:19:233 (1,3,5) - clap miss, they still should be there. whoops
02:31:559 (2,3,4) - maybe change the placements, it's more like a 1/4 slider stream to me. Yeah, the people I made testplay misclicked these
02:35:047 - should be a beat there, if you don't want to heat it, make (2) a slider is also a good idea. made a slider
Thanks for the mod.
Roddie
Hey.

I still own you a mod. So, here it is.

Easy
  1. I think some of the notes are not snapped properly like 02:17:838. Well, it's more of a slider but you get the idea :p. Resnap all notes, man.
  2. 00:18:768 (1)-It sounds like there should be a finish here.
  3. 00:26:210 (1)-^
  4. 00:32:722-Remove new combo here. I have a feeling that this doesn't need a new combo.
  5. 00:34:117-Put a new combo here.
  6. 01:12:722-Remove new combo here?
  7. 01:51:792 (1)-It sounds like there should be a finish on the beginning.
  8. 01:53:652 (1)-^
  9. 02:06:210-I have a feeling that this note should have a new combo here.
  10. 02:17:839 (1)-Add a finish on the beginning?
  11. 02:21:559-Maybe it's not a good idea to have the kiai time end in a middle of a spinner. I think it's best to end it on 02:19:699 or on 02:23:420.

Normal
  1. 00:18:769 (1)-Add a finish on the beginning.
  2. 02:17:839 (1)-Add a finish on the beginning?

Hard
  1. 01:07:140-Remove new combo?
  2. 01:12:257-It feels like there should be a new combo here.
  3. 01:12:722-Remove new combo.
  4. 02:15:513-Put a new combo here.
  5. 02:15:978-Remove new combo.
  6. 02:17:839 (3)-Add a finish on the beginning?

Insane
  1. 01:14:582 (3)-Add a finish on the beginning?
  2. 01:59:582 (1, 1)-I'm not so sure about this... When I test played it, the hitburst was really covering the swirl and ticks, so it might be a bit confusing to read off of. I'm not sure though. I suggest you map something else.
  3. 02:17:838 (3)-Add a finish on the beginning?

And that's it. Here's a star for you~
Topic Starter
Shiro

Roddie wrote:

Hey.

I still own you a mod. So, here it is. o.o you did ?

Easy
  1. I think some of the notes are not snapped properly like 02:17:838. Well, it's more of a slider but you get the idea :p. Resnap all notes, man. All notes ARE snapped.
  2. 00:18:768 (1)-It sounds like there should be a finish here. Indeed.
  3. 00:26:210 (1)-^ Done.
  4. 00:32:722-Remove new combo here. I have a feeling that this doesn't need a new combo. It does. The instrument here changes, hence the new combo.
  5. 00:34:117-Put a new combo here. No. Although to be consistent with the other diffs, I would need one, I don't like on-note combos, so not changing.
  6. 01:12:722-Remove new combo here? Why ?
  7. 01:51:792 (1)-It sounds like there should be a finish on the beginning. k
  8. 01:53:652 (1)-^ k
  9. 02:06:210-I have a feeling that this note should have a new combo here. No, check the comboing in Insane.
  10. 02:17:839 (1)-Add a finish on the beginning? Huh, no, the vocals go soft at this point, a finish would be counter productive.
  11. 02:21:559-Maybe it's not a good idea to have the kiai time end in a middle of a spinner. I think it's best to end it on 02:19:699 or on 02:23:420. The kiai time fits - look at Hard an Insane. It's just the spinner placement being a bit weird here.

Normal
  1. 00:18:769 (1)-Add a finish on the beginning. okay
  2. 02:17:839 (1)-Add a finish on the beginning? same as above

Hard
  1. 01:07:140-Remove new combo? Same comboing as Insane, so no.
  2. 01:12:257-It feels like there should be a new combo here. Same comboing as Insane, so no.
  3. 01:12:722-Remove new combo. Same comboing as Insane, so no.
  4. 02:15:513-Put a new combo here. Same.
  5. 02:15:978-Remove new combo. Same.
  6. 02:17:839 (3)-Add a finish on the beginning? Same as for the previous difficulties.

Insane
  1. 01:14:582 (3)-Add a finish on the beginning? Same as above
  2. 01:59:582 (1, 1)-I'm not so sure about this... When I test played it, the hitburst was really covering the swirl and ticks, so it might be a bit confusing to read off of. I'm not sure though. I suggest you map something else. I got several people to testplay and none of them missed or even sliderbroke at that part. I'm keeping this. It is also crazy sexy =p
  3. 02:17:838 (3)-Add a finish on the beginning? Same as above.

And that's it. Here's a star for you~
Thanks for the mod.
yeahyeahyeahhh
mod my map

Insane:
Why are some streams/triples spaced and other close? Looks real ugly imo... Use the same spacing on all ur streams unless you really have a reason too... :|
- 00:13:885 (3) - TBH this looks better if not stack ontop of the triple, maybe up a bit above.
- 00:59:234 (1,2,1) - Again kinda looks ugly stacked under previous combo.
- 01:42:373 (4,1,2,3,4,5,6,7,8,9,10,11,1) - This rhytmn is really confusing. 1st off, the first time this rhytmn plays you have it as a flat out stream, which felt okay. Also, the hitsounds don't replicate the rhytmn you're doing so that kinda throws it off too IMO... Mixing and matching the violins with the vocals don't work. I'd do like the first time and make it a stream. If you REALLY want to keep it kinda this way... I'd recommend this..



.. and add that custom clap on01:43:768 (12) - . Though I really suggest make it a stream like 1st time :|
- 01:55:513 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I think this rhytmn sounds better like this since you start off following vocals..



- 02:02:489 (1,2,1) - Same as before, looks better not stacked under.
- 02:08:536 (1,2,3,4,1,2) - Don't stack these like this.. Plays and looks bad... Don't you complain about this stuff all the time????

Hard:
- 00:18:536 (4) - Kinda hidden, would advise against stacking under that slider repeat.
- 02:27:839 (2) - Why note here but not at 02:24:117 or 02:31:559 -? Add note at 02:24:117 or delete these.
Topic Starter
Shiro

yeahyeahyeahhh wrote:

mod my map

Insane:
Why are some streams/triples spaced and other close? Looks real ugly imo... Use the same spacing on all ur streams unless you really have a reason too... :| Some follow the drums/vocals (they are spaced) and others follow an instrument in the background (they are close)
- 00:13:885 (3) - TBH this looks better if not stack ontop of the triple, maybe up a bit above. okay
- 00:59:234 (1,2,1) - Again kinda looks ugly stacked under previous combo. I want to give a feeling of pause here after the jumps and before starting the new (faster) section. So I stacked it so that the player wouldn't have to move the cursor
- 01:42:373 (4,1,2,3,4,5,6,7,8,9,10,11,1) - This rhytmn is really confusing. 1st off, the first time this rhytmn plays you have it as a flat out stream, which felt okay. Also, the hitsounds don't replicate the rhytmn you're doing so that kinda throws it off too IMO... Mixing and matching the violins with the vocals don't work. I'd do like the first time and make it a stream. If you REALLY want to keep it kinda this way... I'd recommend this..



.. and add that custom clap on01:43:768 (12) - . Though I really suggest make it a stream like 1st time :| Wasn't exactly sure about that, so made a stream
- 01:55:513 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I think this rhytmn sounds better like this since you start off following vocals..


done
- 02:02:489 (1,2,1) - Same as before, looks better not stacked under. same as above
- 02:08:536 (1,2,3,4,1,2) - Don't stack these like this.. Plays and looks bad... Don't you complain about this stuff all the time???? I changed all the other ones, but forgot this one D:

Hard:
- 00:18:536 (4) - Kinda hidden, would advise against stacking under that slider repeat. okay, fixed
- 02:27:839 (2) - Why note here but not at 02:24:117 or 02:31:559 -? Add note at 02:24:117 or delete these. deleted, my bad ><
Thanks for the mod. Also added less loud whistles.
Roddie

Odaril wrote:

Roddie wrote:

Hey.

I still own you a mod. So, here it is. o.o you did ?
Yes I did. A few months ago, I asked if you could mod one of my maps and you did. After that, it was either I asked you if you have any maps I could mod or you asked me to mod one of your maps after you finished modding mine. This was the map I was planning on modding (http://osu.ppy.sh/s/28395) but I didn't get the chance because I forgot. ): I felt kind of bad. When I saw this map that was in pending, this was the perfect opportunity for me to repay you. So now, we're basically even. :p
Kurai
Insane
  1. 00:28:536 (5,6) - Ce pattern est assez étrange du fait sur 00:26:676 (3,4) - tu as commencé (4) sur un 1/4 alors que la 6 sur un tick blanc, tu devrais aussi le commencer 1/4 avant sinon ca rend assez étrange
  2. 00:32:490 (6,7,1,2,3,4,5,6,7,8,1) - Mauvaise idée ce changement de spacing, c'est un coup à faire lol wtf-er le joueur. Tu devrais envisager de réduire progressivement le spacing, ca rendrait beaucoup mieux.
  3. 00:40:862 (1,2) - Ce jump est franchement énorme et il n'est pas vraiment justifié par la musique. Bon, je suis quand même d'accord pour un jump ici, mais pas aussi gros quoi >.>
  4. 01:35:746 (6,7,1,2,3,4,5,6,7,8,1) - Pareil
  5. 01:44:117 (1,2) - Pas la peine de me répéter pour celui là aussi :>
  6. 01:59:931 (1) - Bon ok le slider est joli et tout mais ya quand même un problème avec causé par le circle d'avant. Celui-ci cache le mini-looping avec son 300/100/50. Alors comment le joueur peut il le prévoir, perso j'ai slider break direct :/
J'ai recheck vite fait les autres diffs, elles sont bien même si je suis toujours pas fan des combo colors
lolcubes
Hey Odaril. \o

[General]:
  1. Offset 164? The reason behind is that the note (atleast in insane) at 00:01:560 doesn't sound like a first beat to me (those notes sound like something before a first beat). I'd say the first beat is at 00:02:025 and with 164 offset (didn't change your timings) I just shifted it back so the big white tick falls here (which even sounds better if you ask me). By doing this you don't even need to reset the metronome at 00:11:327, so you can just remove that timing section.
[Insane]:
  1. I would argue that OD8 is overkill for such a slowly paced map (even though you have occasional streams, which are actually singletappable). Recommending OD7. Up to you to change, only a suggestion.
  2. 00:39:233 - Unnecessary timing section.
  3. 00:50:397 (1) - To me this note felt a little confusing. I suggest that you move it further away from the previous combo, distance snap 1 works fine.
  4. 01:30:629 (7) - This slider is slightly awkward. When you're about to start it, the hitburst from the (3) is still there and it's difficult to see if its a circle or a slider. You should consider repositioning this. (i play with no 300 btw, and i 100d the (3) so i 100d slider as well, not that im a great player or anything though ;x;)
  5. 01:42:489 - Unnecessary timing section.
  6. 01:57:373 (13) - Soft finish?
[Hard]:
  1. In general I thought that the map was quite packed in terms of notes being too close to each other. When you try to to place a distance snapped slider near a circle and make it go around it, looks slightly awkward. Recommending to increase distance snap for everything in the slowdown sections, but that would mean remapping most of the stuff ;x;. Up to you if you don't feel lazy.
  2. 01:57:373 (1) - Highly recommending to place a note here and start the spinner slightly later. That note with a soft finish. (it's really hearable in the music). Up to you if you want this, just a suggestion.
  3. 02:24:466 (2) - Maybe start this slider at 02:24:350 instead? Blue tick would kinda throw you off imo. There is a beat on this white tick as well so why not. (I do see why you started it at the blue tick though)
  4. 02:31:908 (2) - ^ same situation pretty much.
[Normal]:
  1. 00:15:746 (2) - Whistle? (you used it at 00:17:606 (2)) - Also consider looking at 00:19:466 (2) and 00:21:327 (2) for the whistle suggestion (or you could just remove it from 00:17:606 for consistency)
  2. 01:17:141 (5) - New combo maybe? Just a suggestion.
  3. 01:34:815 (1) - Remove this new combo and add it to 01:35:978 (2) instead. (for consistency, look at the map at 00:29:931 onward) This also means that you might have to fix the combos afterwards, so NC at 01:38:769 (3) instead of 01:37:373 (1) (although this might not be necessary due to the patterns you made, if you want to keep the combos for the patterns that's fine I guess lol).
  4. 01:57:373 (5) - New combo for consistency (look at 00:54:118 (1)).
  5. 02:04:815 (1,2,3) - Maybe reposition this combo a little? Look here. Just so you avoid any hitbursts covering it (this is a normal after all). It doesn't look that wrong though, so only a suggestion (doing exactly like in the picture places the end of the combo right at the 1.0x away from the next combo, so no need to reposition everything else).
[Easy]:
  1. 00:10:862 - This timing section is unnecessary.
  2. 00:50:396 (1) - Maybe remove this new combo?
  3. 01:14:117 (1) - I would argue that this combo works better on 01:14:582 (2) instead, but up to you. Neither looks wrong.
  4. 01:53:652 (1) - Maybe remove this new combo?
  5. 02:02:489 - Unnecessary timing section.
  6. 02:34:931 - ^
That's about it I suppose. Good luck (I know you don't need it, but never hurts to have some)!~
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