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Yoshioka Aika - Izayoi Namida

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Sakura

Odaril wrote:

Well not too bad, but i think you could've done better, that's all i have to say, nice map nevertheless I don't think I could have done better knowing I was going for something completely different from what I usually do o.o
I'm pretty sure you could have done better, dont need to underestimate yourself ^^ when you want a recheck please msg me
Misja
[Easy]
00:07:606 (1) - The hitcircle (1) comes too fast after the spinner?
01:42:490 (1,1) - ^?

[Normal]
Look to your inherition sections!

[Hard]
Same Look to your...Some of them not all of them!
Nice sliders!

[Insane]
00:48:536 (1) - Look good to this one (I Guess:P)
For the rest it seems to be fine.

Gr8 diff. Nice combo colors and bg's. Def. star!
Topic Starter
Shiro

misja056 wrote:

[Easy]
00:07:606 (1) - The hitcircle (1) comes too fast after the spinner? No, there's plenty of time to readjust the aim.
01:42:490 (1,1) - ^? same

[Normal]
Look to your inherition sections! They should have been fixed long ago... why T.T

[Hard]
Same Look to your...Some of them not all of them! This should have been fixed too T.T
Nice sliders! Thanks, but the sliders in Normal are better

[Insane]
00:48:536 (1) - Look good to this one (I Guess:P)
For the rest it seems to be fine.

Gr8 diff. Nice combo colors and bg's. Def. star!
Thanks for the mod
Sakura
I was going to bubble this, but...

[Hard] 02:35:513 (3) - seriously remove or change this... way too weird movement here that i dont even get what it is D:
[Easy] 02:30:397 (2,2) - Hard to follow.
Topic Starter
Shiro

Sakura Hana wrote:

I was going to bubble this, but...

[Hard] 02:35:513 (3) - seriously remove or change this... way too weird movement here that i dont even get what it is D: It blankets (2) and (3) D: I've used similar sliders in other diffs as well =(
[Easy] 02:30:397 (2,2) - Hard to follow. I'm not sure I get what you mean... I moved the second one above
Sakura
I still think you could've done better with this, but there's no reason to prevent it from getting ranked either so Bubbled~
FireballFlame
Your hitcirlce.png has a kinda jagged border, and jpeg(?) artifacts. I attached a better looking version to this post.
I would also like the spinner center to be more easy to see. It becomes pretty much invisible once the spinner is cleared and giving you bonus points. :?
Didn't find anything worth mentioning in the actual maps though.

Topic Starter
Shiro

FireballFlame wrote:

Your hitcirlce.png has a kinda jagged border, and jpeg(?) artifacts. I attached a better looking version to this post.
I would also like the spinner center to be more easy to see. It becomes pretty much invisible once the spinner is cleared and giving you bonus points. :?
Didn't find anything worth mentioning in the actual maps though.

Thanks for the effort, but I deleted the skin from the map. ><
You might want to PM Lyliea to give her feedback/advice, I don't think she'd mind. =p
SapphireGhost
Map looks good! I did a thorough check and most things seem to be okay. I'm not a fan of silenced objects but my heart will go on. Have a star, blah blah blah.
Hinacle
= =+
Waryas
:roll:
Backstep
:oops:
Uan
Hi Odaril~this Insane has special tempo~good X)!!
S.T.A.R!!     
Lightgazer
Greetings~

General

Resnap all notes in each diff
Maybe make the Insane BG a bit smaller? It's a bit big.

Easy

00:18:304 (2) You could put this one to X:192 Y:176 and 00:18:769 (1) X:264 Y:64 to keep spacing consistent
02:02:954 This Timing Section isnt snapped (only 1ms ;) )

Normal

00:10:513 this section seems not to be used delete it?
01:22:024 this timing section isnt snapped (only 1ms ;) )

Hard

00:10:862 this section seems not to be used delete it?
00:25:861 maybe add here a note with a whistle?
00:49:932 (3) maybe stack it with 2 like u did it in 01:53:187 (3) ?

Insane

00:59:690 this section seems not to be used delete it?
02:19:233 unsnapped timing section (only 1ms ;) )

Really liked this map so stared~
Topic Starter
Shiro

Lightgazer wrote:

Greetings~ hi~

General

Resnap all notes in each diff all notes are snapped o.o
Maybe make the Insane BG a bit smaller? It's a bit big. My bad. I had done that and didn't full submit.

Easy

00:18:304 (2) You could put this one to X:192 Y:176 and 00:18:769 (1) X:264 Y:64 to keep spacing consistent My bad. Moved, but not there =p
02:02:954 This Timing Section isnt snapped (only 1ms ;) ) how did that happen

Normal

00:10:513 this section seems not to be used delete it? it doesn't matter but k
01:22:024 this timing section isnt snapped (only 1ms ;) ) how did that happen

Hard

00:10:862 this section seems not to be used delete it? k
00:25:861 maybe add here a note with a whistle? no, it would make the whole pattern rather weird with the random 1/4 popping in it
00:49:932 (3) maybe stack it with 2 like u did it in 01:53:187 (3) ? no, although the rhythms and patterns are similar, they aren't exactly the same

Insane

00:59:690 this section seems not to be used delete it? It's not useless. It changes the slider speed a bit before the kiai appears, because sections that change the sliderspeed don't apply to the slider they're on.
02:19:233 unsnapped timing section (only 1ms ;) ) it doesn't matter because it doesn't trigger on/off the kiai.

Really liked this map so stared~
Thanks for the mod.
NatsumeRin
remod Insane

First as a general thing i'll suggest you to mute sliderslide, you could still use sliderwhistle if you want the slider sound (because you all using soft hitsounds sample and sliderwhistle won't be annoying)

00:12:606 - i suggest add a note here (whistle), because this sentence is a repeat of 00:10:862 (1,2,1), you could add something to make the beat go more smoothly. 00:16:326 is not that good because the rhythm "turn" there.
00:18:071 (7) - remove this note and add clap at 6?
00:20:047 - same suggestion as 00:12:606
00:32:722 (1,2,3,4,5,6,7,8) - could be compressed tighter imo.
00:37:373 (3) - i'll suggest a beat like this, because i think a clap at 00:38:420 is needed here.

00:39:466 (3,5,8,11,13) - clap, it shouldn't stop at this part.
00:40:862 (1) - remove finish, doesn't fit.
00:46:210 (3) - clap miss.
00:54:118 (1) - is finish neccesary? too heavy imo, a simple normal-whistle-normal is better.
00:57:606 & 00:57:722 - add notes, just stack is ok
01:05:280 (1,2,3,4) - this happens several times, but i don't think it's a good idea to put this because 1. the rhythm doens't lead to a manual stack thing. 2. it should not be finish anyway, so let it continue to flow? i won't mention the other places like this. (here's the beats i'll suggest)

01:35:978 (1,2,3,4,5,6,7,8) - could be compressed tighter
01:37:373 (3,4) - better not to stack them?
01:40:513 - should be a beat here? you could just stack 01:40:396 (6) and this beat at next (1)
01:40:629 (1,3) - annoying sliderwhistle
01:49:466 (3) - clap miss. from this i can bet you used a "whole pattern copy&paste"
01:55:513 (1,3) - use a stream is much better than these long and bad-looking sliders....
02:00:861 & 02:00:978 - add notes
02:13:652 (8,9,1) - i think it could be large degree for these notes but not 180, maybe 150 or something. also i don't like 02:12:954 (3,4) this stack
02:14:582 (2,3) - try to curse them and make a more beautifule cross slider. you may need to change the shape of (1) too.
02:19:233 (1,3,5) - clap miss, they still should be there.
02:31:559 (2,3,4) - maybe change the placements, it's more like a 1/4 slider stream to me.
02:35:047 - should be a beat there, if you don't want to heat it, make (2) a slider is also a good idea.

Topic Starter
Shiro

NatsumeRin wrote:

remod Insane

First as a general thing i'll suggest you to mute sliderslide, you could still use sliderwhistle if you want the slider sound (because you all using soft hitsounds sample and sliderwhistle won't be annoying) alright

00:12:606 - i suggest add a note here (whistle), because this sentence is a repeat of 00:10:862 (1,2,1), you could add something to make the beat go more smoothly. 00:16:326 is not that good because the rhythm "turn" there. sounds nice, done
00:18:071 (7) - remove this note and add clap at 6? I like my rhythm more, I think it goes better with this moment (5notes -> 3notes souds better than 2 2 3 imo)
00:20:047 - same suggestion as 00:12:606 done
00:32:722 (1,2,3,4,5,6,7,8) - could be compressed tighter imo. okay
00:37:373 (3) - i'll suggest a beat like this, because i think a clap at 00:38:420 is needed here. okay
[attachment=1:79818]104.png[/attachment:79818]
00:39:466 (3,5,8,11,13) - clap, it shouldn't stop at this part. done
00:40:862 (1) - remove finish, doesn't fit. okay
00:46:210 (3) - clap miss. whoops
00:54:118 (1) - is finish neccesary? too heavy imo, a simple normal-whistle-normal is better. changed to FWW, I really want the finish on the first beat
00:57:606 & 00:57:722 - add notes, just stack is ok okay, but didn't stack
01:05:280 (1,2,3,4) - this happens several times, but i don't think it's a good idea to put this because 1. the rhythm doens't lead to a manual stack thing. 2. it should not be finish anyway, so let it continue to flow? i won't mention the other places like this. (here's the beats i'll suggest)
[attachment=0:79818]105.png[/attachment:79818] I was absolutely unsure of these parts so any suggestion seems good, let's see how it turns out
01:35:978 (1,2,3,4,5,6,7,8) - could be compressed tighter done
01:37:373 (3,4) - better not to stack them? They just happened to be stacked... I didn't even stack them on purpose, so changed
01:40:513 - should be a beat here? you could just stack 01:40:396 (6) and this beat at next (1) added the beat
01:40:629 (1,3) - annoying sliderwhistle They're here for the held lyrics
01:49:466 (3) - clap miss. from this i can bet you used a "whole pattern copy&paste" I didn't directly copy and paste but the idea for both patterns is the same
01:55:513 (1,3) - use a stream is much better than these long and bad-looking sliders.... I wanted to do something different from the streams, but okay
02:00:861 & 02:00:978 - add notes okay
02:13:652 (8,9,1) - i think it could be large degree for these notes but not 180, maybe 150 or something. also i don't like 02:12:954 (3,4) this stack changed
02:14:582 (2,3) - try to curse them and make a more beautifule cross slider. you may need to change the shape of (1) too. I can't really change that
02:19:233 (1,3,5) - clap miss, they still should be there. whoops
02:31:559 (2,3,4) - maybe change the placements, it's more like a 1/4 slider stream to me. Yeah, the people I made testplay misclicked these
02:35:047 - should be a beat there, if you don't want to heat it, make (2) a slider is also a good idea. made a slider
Thanks for the mod.
Roddie
Hey.

I still own you a mod. So, here it is.

Easy
  1. I think some of the notes are not snapped properly like 02:17:838. Well, it's more of a slider but you get the idea :p. Resnap all notes, man.
  2. 00:18:768 (1)-It sounds like there should be a finish here.
  3. 00:26:210 (1)-^
  4. 00:32:722-Remove new combo here. I have a feeling that this doesn't need a new combo.
  5. 00:34:117-Put a new combo here.
  6. 01:12:722-Remove new combo here?
  7. 01:51:792 (1)-It sounds like there should be a finish on the beginning.
  8. 01:53:652 (1)-^
  9. 02:06:210-I have a feeling that this note should have a new combo here.
  10. 02:17:839 (1)-Add a finish on the beginning?
  11. 02:21:559-Maybe it's not a good idea to have the kiai time end in a middle of a spinner. I think it's best to end it on 02:19:699 or on 02:23:420.

Normal
  1. 00:18:769 (1)-Add a finish on the beginning.
  2. 02:17:839 (1)-Add a finish on the beginning?

Hard
  1. 01:07:140-Remove new combo?
  2. 01:12:257-It feels like there should be a new combo here.
  3. 01:12:722-Remove new combo.
  4. 02:15:513-Put a new combo here.
  5. 02:15:978-Remove new combo.
  6. 02:17:839 (3)-Add a finish on the beginning?

Insane
  1. 01:14:582 (3)-Add a finish on the beginning?
  2. 01:59:582 (1, 1)-I'm not so sure about this... When I test played it, the hitburst was really covering the swirl and ticks, so it might be a bit confusing to read off of. I'm not sure though. I suggest you map something else.
  3. 02:17:838 (3)-Add a finish on the beginning?

And that's it. Here's a star for you~
Topic Starter
Shiro

Roddie wrote:

Hey.

I still own you a mod. So, here it is. o.o you did ?

Easy
  1. I think some of the notes are not snapped properly like 02:17:838. Well, it's more of a slider but you get the idea :p. Resnap all notes, man. All notes ARE snapped.
  2. 00:18:768 (1)-It sounds like there should be a finish here. Indeed.
  3. 00:26:210 (1)-^ Done.
  4. 00:32:722-Remove new combo here. I have a feeling that this doesn't need a new combo. It does. The instrument here changes, hence the new combo.
  5. 00:34:117-Put a new combo here. No. Although to be consistent with the other diffs, I would need one, I don't like on-note combos, so not changing.
  6. 01:12:722-Remove new combo here? Why ?
  7. 01:51:792 (1)-It sounds like there should be a finish on the beginning. k
  8. 01:53:652 (1)-^ k
  9. 02:06:210-I have a feeling that this note should have a new combo here. No, check the comboing in Insane.
  10. 02:17:839 (1)-Add a finish on the beginning? Huh, no, the vocals go soft at this point, a finish would be counter productive.
  11. 02:21:559-Maybe it's not a good idea to have the kiai time end in a middle of a spinner. I think it's best to end it on 02:19:699 or on 02:23:420. The kiai time fits - look at Hard an Insane. It's just the spinner placement being a bit weird here.

Normal
  1. 00:18:769 (1)-Add a finish on the beginning. okay
  2. 02:17:839 (1)-Add a finish on the beginning? same as above

Hard
  1. 01:07:140-Remove new combo? Same comboing as Insane, so no.
  2. 01:12:257-It feels like there should be a new combo here. Same comboing as Insane, so no.
  3. 01:12:722-Remove new combo. Same comboing as Insane, so no.
  4. 02:15:513-Put a new combo here. Same.
  5. 02:15:978-Remove new combo. Same.
  6. 02:17:839 (3)-Add a finish on the beginning? Same as for the previous difficulties.

Insane
  1. 01:14:582 (3)-Add a finish on the beginning? Same as above
  2. 01:59:582 (1, 1)-I'm not so sure about this... When I test played it, the hitburst was really covering the swirl and ticks, so it might be a bit confusing to read off of. I'm not sure though. I suggest you map something else. I got several people to testplay and none of them missed or even sliderbroke at that part. I'm keeping this. It is also crazy sexy =p
  3. 02:17:838 (3)-Add a finish on the beginning? Same as above.

And that's it. Here's a star for you~
Thanks for the mod.
yeahyeahyeahhh
mod my map

Insane:
Why are some streams/triples spaced and other close? Looks real ugly imo... Use the same spacing on all ur streams unless you really have a reason too... :|
- 00:13:885 (3) - TBH this looks better if not stack ontop of the triple, maybe up a bit above.
- 00:59:234 (1,2,1) - Again kinda looks ugly stacked under previous combo.
- 01:42:373 (4,1,2,3,4,5,6,7,8,9,10,11,1) - This rhytmn is really confusing. 1st off, the first time this rhytmn plays you have it as a flat out stream, which felt okay. Also, the hitsounds don't replicate the rhytmn you're doing so that kinda throws it off too IMO... Mixing and matching the violins with the vocals don't work. I'd do like the first time and make it a stream. If you REALLY want to keep it kinda this way... I'd recommend this..



.. and add that custom clap on01:43:768 (12) - . Though I really suggest make it a stream like 1st time :|
- 01:55:513 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I think this rhytmn sounds better like this since you start off following vocals..



- 02:02:489 (1,2,1) - Same as before, looks better not stacked under.
- 02:08:536 (1,2,3,4,1,2) - Don't stack these like this.. Plays and looks bad... Don't you complain about this stuff all the time????

Hard:
- 00:18:536 (4) - Kinda hidden, would advise against stacking under that slider repeat.
- 02:27:839 (2) - Why note here but not at 02:24:117 or 02:31:559 -? Add note at 02:24:117 or delete these.
Topic Starter
Shiro

yeahyeahyeahhh wrote:

mod my map

Insane:
Why are some streams/triples spaced and other close? Looks real ugly imo... Use the same spacing on all ur streams unless you really have a reason too... :| Some follow the drums/vocals (they are spaced) and others follow an instrument in the background (they are close)
- 00:13:885 (3) - TBH this looks better if not stack ontop of the triple, maybe up a bit above. okay
- 00:59:234 (1,2,1) - Again kinda looks ugly stacked under previous combo. I want to give a feeling of pause here after the jumps and before starting the new (faster) section. So I stacked it so that the player wouldn't have to move the cursor
- 01:42:373 (4,1,2,3,4,5,6,7,8,9,10,11,1) - This rhytmn is really confusing. 1st off, the first time this rhytmn plays you have it as a flat out stream, which felt okay. Also, the hitsounds don't replicate the rhytmn you're doing so that kinda throws it off too IMO... Mixing and matching the violins with the vocals don't work. I'd do like the first time and make it a stream. If you REALLY want to keep it kinda this way... I'd recommend this..



.. and add that custom clap on01:43:768 (12) - . Though I really suggest make it a stream like 1st time :| Wasn't exactly sure about that, so made a stream
- 01:55:513 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I think this rhytmn sounds better like this since you start off following vocals..


done
- 02:02:489 (1,2,1) - Same as before, looks better not stacked under. same as above
- 02:08:536 (1,2,3,4,1,2) - Don't stack these like this.. Plays and looks bad... Don't you complain about this stuff all the time???? I changed all the other ones, but forgot this one D:

Hard:
- 00:18:536 (4) - Kinda hidden, would advise against stacking under that slider repeat. okay, fixed
- 02:27:839 (2) - Why note here but not at 02:24:117 or 02:31:559 -? Add note at 02:24:117 or delete these. deleted, my bad ><
Thanks for the mod. Also added less loud whistles.
Roddie

Odaril wrote:

Roddie wrote:

Hey.

I still own you a mod. So, here it is. o.o you did ?
Yes I did. A few months ago, I asked if you could mod one of my maps and you did. After that, it was either I asked you if you have any maps I could mod or you asked me to mod one of your maps after you finished modding mine. This was the map I was planning on modding (http://osu.ppy.sh/s/28395) but I didn't get the chance because I forgot. ): I felt kind of bad. When I saw this map that was in pending, this was the perfect opportunity for me to repay you. So now, we're basically even. :p
Kurai
Insane
  1. 00:28:536 (5,6) - Ce pattern est assez étrange du fait sur 00:26:676 (3,4) - tu as commencé (4) sur un 1/4 alors que la 6 sur un tick blanc, tu devrais aussi le commencer 1/4 avant sinon ca rend assez étrange
  2. 00:32:490 (6,7,1,2,3,4,5,6,7,8,1) - Mauvaise idée ce changement de spacing, c'est un coup à faire lol wtf-er le joueur. Tu devrais envisager de réduire progressivement le spacing, ca rendrait beaucoup mieux.
  3. 00:40:862 (1,2) - Ce jump est franchement énorme et il n'est pas vraiment justifié par la musique. Bon, je suis quand même d'accord pour un jump ici, mais pas aussi gros quoi >.>
  4. 01:35:746 (6,7,1,2,3,4,5,6,7,8,1) - Pareil
  5. 01:44:117 (1,2) - Pas la peine de me répéter pour celui là aussi :>
  6. 01:59:931 (1) - Bon ok le slider est joli et tout mais ya quand même un problème avec causé par le circle d'avant. Celui-ci cache le mini-looping avec son 300/100/50. Alors comment le joueur peut il le prévoir, perso j'ai slider break direct :/
J'ai recheck vite fait les autres diffs, elles sont bien même si je suis toujours pas fan des combo colors
lolcubes
Hey Odaril. \o

[General]:
  1. Offset 164? The reason behind is that the note (atleast in insane) at 00:01:560 doesn't sound like a first beat to me (those notes sound like something before a first beat). I'd say the first beat is at 00:02:025 and with 164 offset (didn't change your timings) I just shifted it back so the big white tick falls here (which even sounds better if you ask me). By doing this you don't even need to reset the metronome at 00:11:327, so you can just remove that timing section.
[Insane]:
  1. I would argue that OD8 is overkill for such a slowly paced map (even though you have occasional streams, which are actually singletappable). Recommending OD7. Up to you to change, only a suggestion.
  2. 00:39:233 - Unnecessary timing section.
  3. 00:50:397 (1) - To me this note felt a little confusing. I suggest that you move it further away from the previous combo, distance snap 1 works fine.
  4. 01:30:629 (7) - This slider is slightly awkward. When you're about to start it, the hitburst from the (3) is still there and it's difficult to see if its a circle or a slider. You should consider repositioning this. (i play with no 300 btw, and i 100d the (3) so i 100d slider as well, not that im a great player or anything though ;x;)
  5. 01:42:489 - Unnecessary timing section.
  6. 01:57:373 (13) - Soft finish?
[Hard]:
  1. In general I thought that the map was quite packed in terms of notes being too close to each other. When you try to to place a distance snapped slider near a circle and make it go around it, looks slightly awkward. Recommending to increase distance snap for everything in the slowdown sections, but that would mean remapping most of the stuff ;x;. Up to you if you don't feel lazy.
  2. 01:57:373 (1) - Highly recommending to place a note here and start the spinner slightly later. That note with a soft finish. (it's really hearable in the music). Up to you if you want this, just a suggestion.
  3. 02:24:466 (2) - Maybe start this slider at 02:24:350 instead? Blue tick would kinda throw you off imo. There is a beat on this white tick as well so why not. (I do see why you started it at the blue tick though)
  4. 02:31:908 (2) - ^ same situation pretty much.
[Normal]:
  1. 00:15:746 (2) - Whistle? (you used it at 00:17:606 (2)) - Also consider looking at 00:19:466 (2) and 00:21:327 (2) for the whistle suggestion (or you could just remove it from 00:17:606 for consistency)
  2. 01:17:141 (5) - New combo maybe? Just a suggestion.
  3. 01:34:815 (1) - Remove this new combo and add it to 01:35:978 (2) instead. (for consistency, look at the map at 00:29:931 onward) This also means that you might have to fix the combos afterwards, so NC at 01:38:769 (3) instead of 01:37:373 (1) (although this might not be necessary due to the patterns you made, if you want to keep the combos for the patterns that's fine I guess lol).
  4. 01:57:373 (5) - New combo for consistency (look at 00:54:118 (1)).
  5. 02:04:815 (1,2,3) - Maybe reposition this combo a little? Look here. Just so you avoid any hitbursts covering it (this is a normal after all). It doesn't look that wrong though, so only a suggestion (doing exactly like in the picture places the end of the combo right at the 1.0x away from the next combo, so no need to reposition everything else).
[Easy]:
  1. 00:10:862 - This timing section is unnecessary.
  2. 00:50:396 (1) - Maybe remove this new combo?
  3. 01:14:117 (1) - I would argue that this combo works better on 01:14:582 (2) instead, but up to you. Neither looks wrong.
  4. 01:53:652 (1) - Maybe remove this new combo?
  5. 02:02:489 - Unnecessary timing section.
  6. 02:34:931 - ^
That's about it I suppose. Good luck (I know you don't need it, but never hurts to have some)!~
Topic Starter
Shiro

KuraiPettan wrote:

Insane
  1. 00:28:536 (5,6) - Ce pattern est assez étrange du fait sur 00:26:676 (3,4) - tu as commencé (4) sur un 1/4 alors que la 6 sur un tick blanc, tu devrais aussi le commencer 1/4 avant sinon ca rend assez étrange J'ai rajouté un cercle sur le bleu
  2. 00:32:490 (6,7,1,2,3,4,5,6,7,8,1) - Mauvaise idée ce changement de spacing, c'est un coup à faire lol wtf-er le joueur. Tu devrais envisager de réduire progressivement le spacing, ca rendrait beaucoup mieux. Non ! L'instrument change très brusquement, du coup le spacing change brusquement aussi. Ca reste lisible, de toute façon.
  3. 00:40:862 (1,2) - Ce jump est franchement énorme et il n'est pas vraiment justifié par la musique. Bon, je suis quand même d'accord pour un jump ici, mais pas aussi gros quoi >.> Bin, l'idée c'est que le stream fait monter l'adrénaline progressivement (avec le crescendo dans la musique) et d'un coup tout est relâché avec les deux notes à la batterie et le volume revient à la normale - d'où le jump épique et la petite pause qui le suit
  4. 01:35:746 (6,7,1,2,3,4,5,6,7,8,1) - Pareil pareil aussi
  5. 01:44:117 (1,2) - Pas la peine de me répéter pour celui là aussi :> pareil
  6. 01:59:931 (1) - Bon ok le slider est joli et tout mais ya quand même un problème avec causé par le circle d'avant. Celui-ci cache le mini-looping avec son 300/100/50. Alors comment le joueur peut il le prévoir, perso j'ai slider break direct :/ La forme est quand même assez facile à voir, non ? =( je garde pour le moment
J'ai recheck vite fait les autres diffs, elles sont bien même si je suis toujours pas fan des combo colors
Merci o/


lolcubes wrote:

Hey Odaril. \o oh god huge mod

[General]:
  1. Offset 164? The reason behind is that the note (atleast in insane) at 00:01:560 doesn't sound like a first beat to me (those notes sound like something before a first beat). I'd say the first beat is at 00:02:025 and with 164 offset (didn't change your timings) I just shifted it back so the big white tick falls here (which even sounds better if you ask me). By doing this you don't even need to reset the metronome at 00:11:327, so you can just remove that timing section. Hm... The only thing you're right with is that the offset is off. 164 is bad of an offset because there's nothing there. The correct offset is 2025.
[Insane]:
  1. I would argue that OD8 is overkill for such a slowly paced map (even though you have occasional streams, which are actually singletappable). Recommending OD7. Up to you to change, only a suggestion. I considered changing a while ago, actually, because OD8 feels out of place.
  2. 00:39:233 - Unnecessary timing section. It doesn't matter the slightest bit. <_< And it's necessary for me as it helped me calculate the correct time gap to use between sections for that gradual speedup.
  3. 00:50:397 (1) - To me this note felt a little confusing. I suggest that you move it further away from the previous combo, distance snap 1 works fine. The part of the vocals it was mapped to has lower spacing because it feels slower. As this note is still part of these vocals, it's spaced the same way as the other ones. The new combo helps read the spacing change.
  4. 01:30:629 (7) - This slider is slightly awkward. When you're about to start it, the hitburst from the (3) is still there and it's difficult to see if its a circle or a slider. You should consider repositioning this. (i play with no 300 btw, and i 100d the (3) so i 100d slider as well, not that im a great player or anything though ;x;) I checked with the template skin and the slider is entirely hidden, so changed.
  5. 01:42:489 - Unnecessary timing section. Same as above.
  6. 01:57:373 (13) - Soft finish? It's not the soft finish actually. =p
[Hard]:
  1. In general I thought that the map was quite packed in terms of notes being too close to each other. When you try to to place a distance snapped slider near a circle and make it go around it, looks slightly awkward. Recommending to increase distance snap for everything in the slowdown sections, but that would mean remapping most of the stuff ;x;. Up to you if you don't feel lazy. The spacing is low on purpose. It's not THAT low actually, since it still doesn't have any overlap unless 1/4.
  2. 01:57:373 (1) - Highly recommending to place a note here and start the spinner slightly later. That note with a soft finish. (it's really hearable in the music). Up to you if you want this, just a suggestion. That would break the symmetry. D:
  3. 02:24:466 (2) - Maybe start this slider at 02:24:350 instead? Blue tick would kinda throw you off imo. There is a beat on this white tick as well so why not. (I do see why you started it at the blue tick though) The white tick would be quite confusing, actually, as there's nothing that strong in the song at that moment, and this whole part is mapped to very strong notes.
  4. 02:31:908 (2) - ^ same situation pretty much. Same.
[Normal]:
  1. 00:15:746 (2) - Whistle? (you used it at 00:17:606 (2)) - Also consider looking at 00:19:466 (2) and 00:21:327 (2) for the whistle suggestion (or you could just remove it from 00:17:606 for consistency) The difference between these is that for the 14:606 one the note is high-pitched, while it is not for the others.
  2. 01:17:141 (5) - New combo maybe? Just a suggestion. huuuuuuh that would break the vocals sentence in two
  3. 01:34:815 (1) - Remove this new combo and add it to 01:35:978 (2) instead. (for consistency, look at the map at 00:29:931 onward) This also means that you might have to fix the combos afterwards, so NC at 01:38:769 (3) instead of 01:37:373 (1) (although this might not be necessary due to the patterns you made, if you want to keep the combos for the patterns that's fine I guess lol). The comobing is the same as in Insane
  4. 01:57:373 (5) - New combo for consistency (look at 00:54:118 (1)). This one's just me forgetting things
  5. 02:04:815 (1,2,3) - Maybe reposition this combo a little? Look here. Just so you avoid any hitbursts covering it (this is a normal after all). It doesn't look that wrong though, so only a suggestion (doing exactly like in the picture places the end of the combo right at the 1.0x away from the next combo, so no need to reposition everything else). k
[Easy]:
  1. 00:10:862 - This timing section is unnecessary. It doesn't matter.
  2. 00:50:396 (1) - Maybe remove this new combo? Comboing is similar to Insane's
  3. 01:14:117 (1) - I would argue that this combo works better on 01:14:582 (2) instead, but up to you. Neither looks wrong. Comboing is similar to Insane's
  4. 01:53:652 (1) - Maybe remove this new combo? same
  5. 02:02:489 - Unnecessary timing section.
  6. 02:34:931 - ^
That's about it I suppose. Good luck (I know you don't need it, but never hurts to have some)!~
Thanks for the mod.
Snowy Dream
:D nice map and nice song.
annnd so nice mapet~
Star~☆
arien666
Since the mapset is fine XD

Good luck <3 <3 <3

ps. Don't give kudosu for this reply although there's fixing about red lines :3
James2250
-The other ranked map of this (and the other related ones) all have the source as just "Hakuouki", idk if you want to change that for consistency?

Normal:
00:20:164 (4,1) - this antijump doesn't look good (even for the pattern)

Insane:
00:41:094 (2,1) - space these out more
00:49:466 (3,4,1) - kind of an odd spacing change here
01:44:350 (2,1) - I would either stack these or space them out more as it looks odd how they are now
01:59:582 (1,1) - probably not a good idea to arrange these like this as part of the slider track gets hidden by the previous hitburst making it hard to follow while playing

Everything else looks good, call me back after fixes and I should be able to rank
Topic Starter
Shiro

James2250 wrote:

-The other ranked map of this (and the other related ones) all have the source as just "Hakuouki", idk if you want to change that for consistency? Well, this is the full name of the anime, but I can just add them to the tags.

Normal:
00:20:164 (4,1) - this antijump doesn't look good (even for the pattern) whoops fixed

Insane:
00:41:094 (2,1) - space these out more done
00:49:466 (3,4,1) - kind of an odd spacing change here I changed the instrument I was following. It switches from the vocals to the violin. I added a new combo.
01:44:350 (2,1) - I would either stack these or space them out more as it looks odd how they are now The idea is to stop the cursor after that huge jump to act as a small break.
01:59:582 (1,1) - probably not a good idea to arrange these like this as part of the slider track gets hidden by the previous hitburst making it hard to follow while playing T.T fine desu

Everything else looks good, call me back after fixes and I should be able to rank
thanks for the mod
James2250
Looks like all of the major things have been fixed, everything else looks good

Ranked~
Sakura
Congrats Odaril chan~
Hinacle
Congrats Odaril chan~
Kurai
Cette rebubble+rank fut rapide owo. GG sinon :3
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arien666
I think nothing about something but whatever orz
Good job XD
CrissCross
MOST SHIT MAP I HAVE EVER SEEN
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