forum

Crush 40 f. Tony Harnell - It Doesn't Matter

posted
Total Posts
33
Topic Starter
Ekaru
This beatmap was submitted using in-game submission on Tuesday, April 07, 2009 at 8:07:50 PM

Artist: Crush 40 ft. Tony Harnell
Title: It Doesn't Matter
Source: Sonic Adventure
BPM: 120
Filesize: 6773kb
Play Time: 01:53
Difficulties Available:
  1. Hard (4.7 stars, 162 notes)
  2. Normal (3.81 stars, 128 notes)
Download: Crush 40 ft. Tony Harnell - It Doesn't Matter
Information: Scores/Beatmap Listing
---------------
Timing on Normal is quite possibly wrong. Oh well.

Normal is SA version, Hard is SA2 version. That is all.

EDITS ROUND 2:
EDIT: vytalibus's fixes.
EDIT2: More fixes
EDIT3: More fixes
Zerostarry
BPM: 144
Offset: 5398

You might need the awp alarm, i suck at timing ;_;
K2J
Congrats on choosing the correct version of this song. I think your timing's spot on, too. If you need a background (like Sonic's story ending), I have the PC port of SADX, so I'm sure I could rip it for you.
Topic Starter
Ekaru
This map has been deleted on the request of its creator. It is no longer available.
CheeseWarlock
Hard:
Offset of 1,921.
00:55:41 (2,3) - Wacky. Fix it.

Hard also has a lot of places where the spacing makes me go, "huh"? Nothing's inherently wrong with uneven spacing/jumps/etc., but when 3/4 gaps are closer than some 1/2s but not all of them it's not very fun. :<

Normal looks good.
Topic Starter
Ekaru
Oh okay, thanks.

I made the jumps more consistent on Hard, basically. And the offset and that wacky thing.. ;P LET'S GO AT SUPER SONIC SPEED.../10000000.
foulcoon
Jumps in hard are a little too.... excessive. Also they happen alot during combos which is hard to read.

Map would be better overall with a faster slider velocity. Tick rate at 4 also sounds bad too~ ;(
Topic Starter
Ekaru
EDIT: I've been done remapping Hard for a while now. Oops!
vytalibus
[Normal]
BPM: 143.97
Offset: 5,384

00:49:14 (4) - Too near.
00:51:22 (7) - ^
01:45:46 (10) - Awkward for Normal.

[Hard]

00:34:53 (2) - Awkward, especially for people who know the song IMO.
01:06:53 (10) - ^
01:09:91 (1) - You can put the end point back by two white ticks. Sounds better.
01:28:53 (2) - Same as 00:34:53

Close to getting a star.
Topic Starter
Ekaru
Fixed all but 1:45 (10) on Normal. It feels better that way, but it could just be me, so eh.

Thanks for modding! :D
K2J
Normal (SA1):

Timing is fine; I tried to see if I could get a better one, but yours is superior.

00:57:06 (1) - I would recommend moving the new combo to the next hitcircle.
00:35:18 (4) - This is pretty boring for me - unless you're planning another difficulty that uses this MP3, I would recommend spicing it up a bit.
01:00:18 (2) - Remove?
01:51:86 (9) - Like below, this ends on an odd spot. Why not cut down all the repeats and instead add a slider at 01:52:69 to 01:54:99?

Overall, a lot of the sliders in this map look a bit messy and have lot of repeats where there could be more sliders or circles. This is an aesthetic choice, and you are free to disregard it.

Hard (SA2):

Very good map; the timing seems to be quite good.

Perhaps a different background for the SA2 difficulty?
You could also change the Pink combo color to grey or a harsh yellow for Eggman/Shadow instead of Amy.

01:52:91 (6) - Whistle?
01:53:91 (1) - I think you could shorten this to two whole beats (white ticks). Right now it ends on sort of a random spot. Or, you could use circles and sliders for the rest of the lyrics and use the spinner from 01:55:16 to 01:56:91.

Much better sliders!
Topic Starter
Ekaru
There we go, thanks.

As for the last spinner on Hard... it doesn't end in a random spot, and would be too short otherwise (it ends when 'right' ends). Thanks anyways - I took your other suggestions.
Nazo_old
It's all too great. (Although you could improve on Normal..?)
I'm speechless.

STARRED :)
Starrodkirby86
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Ekaru
Why thanks, made some fixes. ;D
TheRagnarok
I only map Sonic songs so far, and i would have certaintly gotten to these sooner or later. Oh well, good choice! :D

[Normal]

Ah...this brings back awesome memories :)

* 00:51:852 (8) - Hm...maybe lenthen slider by 1/2? Where the guitar emphasizes that last note
* 01:02:687 (1 - 6) - Personal opinion: the successive & loud whistle/clap hitsounds here drill into my head (and drown out the vocals). It doesn't help that I usually play with headphones. ;) Maybe tone down the volume? Your call
* 01:45:509 (10) - ...I think you got creative here with the rythm of this slider...but I just can't agree with it. Consider what I would do (or don't): I would start it at 01:45:561 (yellow tick) and end it 01:45:977 (yellow tick). Might be oddball, but it's what I like

WHAT?! Only half of the song! :x That doesn't do it justice!! ...Ahem, nevermind; excuse my outburst :oops:

[Hard]

Personally, I would think a different song would call for a different background image. Consider this one:
http://sonic.planets.gamespy.com/wallpa ... 00x600.jpg

This also brings back memories...the day I got all 180 A ranks was a day of glory! 8-)

* 00:52:913 (1) Consider lengthing spinner by 1/4
* 01:33:663 (1) Maybe lengthen by 1/2? These spinners seem to end prematurely.

RAGE! :evil: Only part of this song was mapped too! I know you're almost good to go here, but you making this Sonic fan cry! :cry: Deep breath...

I feel that these are incomplete...but it's star-worthy I suppose. :( Good job!
roleykatsu
Well, here goes my modding. Please dont give much criticism on it :P

Beat Snap Divisor used while modding: 1/4
(Please keep in mind that some of my modding is from my opinion.)

~ H A R D ~

00:31:913 (Slider 6) - Perhaps you should take it out and make a new slider that ends at 00:33:913
*You should now Resnap your notes*
01:00:913 (look below)
A. (Slider 5, Circle 6) - Take it out
B. With the above taken out, input a Whistle Circle on 01:00:913
C. On 01:01:228 input another Whistle Circle
D: On 01:01:663 input yet another Whistle Circle.
*You should now Rensnap your notes :) *
01:41:788 ~[This note was modded on 1/8 Beat Snap Divisor]~ (Circle 5) - Move it forward to 01:41:913
*Resnap notes :P*
01:53:913 (Final Spinner of the Map) - Make it finish on 01:54:913

I will probably mod normal later on, its just getting late.
Just to advise you once again this is my opinion of what I spotted.
From checking Hard, its a pretty good map, nice job on it :D
I can't star this map just yet because I didnt check normal yet, but if you fix one of my mistakes, I will star it :)Overall, nice job!

STARRED
Topic Starter
Ekaru
Made some fixes, thanks. Also uploaded a new BG for Hard.
chan
Yeah, it's hard to mod a map when you come in late.
Had a bit of a gripe about notes being held for 1/2 a beat longer than they should. These are just suggestions, but I personally think they sound better.

[normal]
00:51:85 (8) - shorten by 1/2 beat
01:04:35 (6) - same?
01:45:50 (10) - this should start @ 01:45:61

[hard]
01:09:91 (1) - end @ 01:11:91
01:31:28 (3) - end @ 01:31:66
01:43:91 (5) - end @ 01:44:28

Otherwise seems like an ok map
Topic Starter
Ekaru
Fixed most of those, thanks!
RemmyX25
Normal:
I don't have any problems with the timing, so good job!

Hitsound volume could be turned down a notch or two.
01:45:50 (10) - Not snapped to 1/4 timeline (put it on the blue tick). Doesnt sound good when on the 1/8 tick. Also, extend to 01:45:925. (Don't quote me on that last part...)


Hard:
I seriously have a problem with the timing of this, but I can't find the correct values. I updated and it fix'd
01:41:79 (5) - Feels unnecessary

Starring this for now.
Topic Starter
Ekaru
Blue tick is too early. Besides, a bazillion people told me to put in on the yellow tick, so.... ;P Did have it end on a proper spot, though.

Also deleted that note on Hard, had it end there instead. There we go.
Yuukari-Banteki
[Normal]
00:37:04 (2) - end this 1/4 earlier
00:54:34 (4,5,6,1) - slider overlap looks bad
01:03:92 (5) - stack the end under the end of 3
01:08:92 (5) - ^
01:16:22 (6) - line this up with 5
01:36:85 (5) - stack!
01:39:56 (1) - line this up with 8
01:45:55 (10) - i think this should start on the blue tick


[Hard]
00:35:92 (7) - center the vertical part between 5 and 6
00:41:42 (4) - can you stack the end on the fading 2?
01:04:29 (5,6) - sounds weird
01:48:92 (1) - line this up vertically with 6

Download: Dev Parade - Bacchikoi!!! (mebins) [Mikey's Taiko].osu
Topic Starter
Ekaru
Commands met for the most part, ma'am.
vytalibus
[Normal]
00:49:13 (4) - Too far.
00:49:54 (5) - Whistlefuck, especially with the endpoint ending at 1/4. Suggestion: Move the end point back by 1/4.
00:51:84 (8) - End point sounds unnatural, imo. :(
Inherit previous timing, please.
01:36:22 (4) - End point sounds unnatural, imo. :(
01:45:55 (10) - WHOLE SLIDER sounds unnatural. Suggestion: Make it a hitcircle instead.
Topic Starter
Ekaru
Fixes made.
minyeob
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Ekaru
Thanks, fixed that thing on Normal. The slider ends correctly on Hard; I have it end on the 's'.
Larto
Bluub.
m980
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Ekaru
There, fixed that.

Can't crop Normal though, because I don't have the software, knowledge, or music sense to do so. ><;
m980
This map has been deleted on the request of its creator. It is no longer available.
Naxer2272
in normal difficulty i dont have any music wtf?
Please sign in to reply.

New reply