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Kami Nomi zo Shiri-tai - Ai no Yokan(TV size)

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Topic Starter
Kanon
This beatmap was submitted using in-game submission on 2011年8月13日 星期六 at 16:58:05

Artist: Kami Nomi zo Shiri-tai
Title: Ai no Yokan (TV size)
Source: Kami Nomi zo Shiru Sekai II
Tags: Alace Lkp Ending ED
BPM: 160
Filesize: 10074kb
Play Time: 01:28
Difficulties Available:
  1. Alace's Taiko (4.94 stars, 401 notes)
  2. Frantic (4.99 stars, 246 notes)
  3. Hard (4.84 stars, 209 notes)
  4. Relax (3.05 stars, 104 notes)
Download: Kami Nomi zo Shiri-tai - Ai no Yokan (TV size)
Download: Kami Nomi zo Shiri-tai - Ai no Yokan (TV size) (no video)
Information: Scores/Beatmap Listing
---------------
2nd map
神のみぞ知るセカイ II ED
Hope you can enjoy it~

Stuff
Alace's taiko by Alace
Frantic by lkp
Relax and hard by me.
Relax diff is between Easy and Normal.
Thx for happy30's video~
Bg changed in 1/8 ,plz redownload if you download before that.
Nymph
1st get~
Irc modded~
8-)
lkp
2nd lol
Topic Starter
Kanon
kudosu for Lkp's IRC mod. fix some hitsound issues
Selee
Timing+Some arrangement/hitsound help
08:28 <Selee> : 最后段的timing
08:28 <Kanon> : 嗯
08:28 <Selee> : 115.000 86912
08:28 <Selee> : 108.000 90109
08:29 <Selee> : 105.000 90109
08:29 <Selee> : 第二条错了
08:29 <Selee> : offset 88998
08:29 <Selee> : 我等会改完给你
08:30 <Kanon> : 好 正好我REMAP了
08:30 <Kanon> : 现在在看一遍发现实在太丑陋了
08:34 <Selee> : 第一条用-1190
08:38 <Kanon> : 115 -1190?
08:38 <Selee> : 不是
08:38 <Selee> : ...第一条的第一条
08:38 <Selee> : lol
08:38 <Selee> : 就是整首的第一条
08:38 <Kanon> : 嗯
08:42 <Selee> : 感觉这首适合CJ那样种草坪啊 <_<
08:42 <Kanon> : 草坪?
08:43 <Selee> : 插满绿线 >_>
08:43 <Kanon> : lol 说实话我不会SLIDER中间插绿线
08:43 <Selee> : 嘛 不是一回事
08:44 <Selee> : CJ插绿线是微调音量 不是滑杠的点的音效
08:44 <Kanon> : 微调音量我会哎 刚学的 用在新图上了
08:45 *Kanon is listening to (Kami Nomi zo Shiri-tai - Ai no Yokan(TV size))[http://osu.ppy.sh/s/32609]
08:45 <Kanon> : 这首HARD是我目前感觉做的最好的一张了
08:45 <Selee> : <_<
08:46 <Selee> : bad map, you need to remap
08:46 <Selee> : ...玩笑
08:46 <Selee> : 挺好的
08:47 <Kanon> : 。。吓我。。
08:47 <Selee> : 有些长滑杠不叠一起会更流畅
08:47 <Selee> : 01:28:229 (4) - 最后的话..感觉还是转圈吧
08:48 <Selee> : 还有些该跳得放感觉距离有点死..
08:48 <Kanon> : 嗯 但是总感觉挺怪的 用转盘
08:48 <Selee> : @_@
08:48 <Kanon> : 因为这歌最后结束的特突然
08:49 <Kanon> : 嘛 不敢用RANDOM SPACING啊 怕被人挑刺
08:49 <Selee> : ╮(╯_╰)╭
08:50 <Kanon> : 还有我这图没放连打都评分I了。。
08:51 <Selee> : I不I的不用管
08:51 <Selee> : http://osu.ppy.sh/ss/106751
08:51 <Selee> : 这里感觉跳的不够...换2.0摆下试试
08:51 <Kanon> : k
08:52 <Selee> : 01:01:417 (1) - 起始点往下挪点
08:52 <Selee> : 距离太小了
08:52 <Kanon> : 实际上这里我没按DS排的 凭感觉>.>
08:52 <Selee> : 其实这来个跳也不错
08:52 <Selee> : 恩..
08:53 <Selee> : 01:11:354 (6,1) - 敢不骗人么 D:
08:53 <Kanon> : 这里挺好的啊 我找人试玩的说挺喜欢这里的
08:53 <Selee> : 我智商不够 ._.
08:54 <Kanon> : ._.我看看怎么弄。。
08:54 <Selee> : 01:14:167 (2) - 结尾换normal试试
08:55 <Kanon> : 不错
08:55 <Selee> : 01:28:229 (4) - 结尾换个渐弱的转盘感觉不差啊..
08:55 <Selee> : 多插几根线呗..
08:56 <Kanon> : 好 反正我长滑条拉的太丑陋了。。
08:56 <Selee> : 00:17:167 (5) - 换个1/2的滑杠?
08:57 <Kanon> : k
08:57 <Selee> : 00:23:167 (2,3,4) - ...所以就是感觉不舒服啊...2挪到3 3挪到4?
08:59 <Selee> : http://osu.ppy.sh/ss/106759 试试这样的排版+节奏?
08:59 <Kanon> : 有道理。这里没按一般规律排
09:00 <Selee> : 怎么说呢...虽然很H30 但是像这样的正常唱段用这个梗不合适啊..
09:00 <Selee> : 00:34:417 (1) - clap结尾?
09:01 <Selee> : 00:33:104 (5,7) - 都加上首尾clap听听看
09:02 <Selee> : 反正这段挺轻的..都加上听起来也不会太突兀
09:02 <Kanon> : 7 直接全都CLAP更好?
09:02 <Selee> : 恩
09:02 <Selee> : 00:31:417 (2) - 是不是中间少了个clap
09:03 <Kanon> : 嗯 基本思路是2 4 哨子 13 CLAP
09:03 <Selee> : 00:37:042 这里加个clap的note感觉会流畅些
09:05 <Selee> : 00:41:542 (4) - 同缺...不过这个加不加都行
09:05 <Selee> : 还有 没加preview point
09:05 <Kanon> : 差点忘了。。
09:06 <Kanon> : 怎么样 有没兴趣做个GD >.> 我还缺个INSANE
09:06 <Selee> : 01:14:167 (2) - 还是建议不叠 http://osu.ppy.sh/ss/106760
09:06 <Selee> : 感觉没必要啊
09:06 <Selee> : 感觉hard表现力足够了
09:07 <Kanon> : 那也行 第一次作图做最高难度啊 压力
09:07 <Selee> : 新人还是卖萌吧
09:07 <Kanon> : 那我做成5星也不要紧了
09:07 <Selee> : <_< 越简单分越高啊
09:07 <Selee> : 最好送分点
09:08 <Selee> : 01:06:667 (1,2,3,4) -
09:08 <Selee> : 这种排版已经I掉了 ._.
09:08 <Kanon> : 挺好啊 总要有个让人断掉的地方>.>
09:08 <Selee> : lol
09:09 <Selee> : 其实可以HP+1 OD+3
09:09 <Selee> : 凑分
09:10 <Kanon> : 嗯 那样就RATING就5.0了啊 改成INSANE DIFF么
09:10 <Selee> : 就写hard呗
09:11 <Selee> : 00:31:042 (1) - clap首?
09:12 <Kanon> : 。。你眼神真好
09:13 <Selee> : 听就听出来了啊 D:
09:14 <Kanon> : 歌自带CLAP了啊。我是听不出来。我是一个一个检查过去的。。
09:14 <Selee> : 我这设定音效比音量高一点
09:15 <Selee> : dir...准备放弃了..
09:15 <Kanon> : 。对了你去POST下拿个KUDO吧。。辛苦了

Star for encouragement~
No_Gu
Star- -。。其实我也在做这图
Maestro_old
Perfect, smooth and sweet
still4321
Star
happy30
Explosive
star~~~
subarasikibuta
aishiteru iloveyou kokorokara~
eldnl
[General]

Offset 1417
The easier difficulty have 3.08 Start Difficulty, need an easier difficulty, I can make it :3

[Relax]

Slider Tick 1
00:01:417 (1) you can make good sliders. I know.
00:07:417 (3,4) Too close, use the distance snap.
00:13:417 (1) This slider looks bad, you can separate the red points. And add finish at the start.
00:18:854 (3,1) So far, please reduce a little the distance. And add finish at the end. (Remove clap, obviously...)
00:19:604 (2) Add finish at the end.
00:20:729 (4) Add finish in all.
00:22:417 (1) Finish.
00:23:729 (3) Improve this slider, you can make the slider symmetrical? you can ask me in game
00:32:729 (3) Sliders like this ;D
00:39:667 (5) Remove finish.
00:56:167 (2,3,4) This part is a little hard for the easier diff.
00:58:604 (2,3) Change it for a slider.
01:12:667 (5,6) You can do better these sliders ...
01:19:792 (1,2,3,4) Separate them, perhaps a little difficult for beginners.
01:29:167 (1) Remove finish.

[Hard]

AP Rate 7
Overall Difficulty 6
00:11:917 (1) Up the volume of finish
00:13:229 (2) Finish at the start.
00:18:854 (1) Finish at the end.
00:19:604 (2) ^ Same
00:20:729 (5,6,7,8,1) Finish
00:44:729 (1,2,3,4,5) please make a symmetrical star !!
00:46:417 (1) Finish
01:04:417 (1) ^
01:18:667 (1,2,3,4) Fix the square !!
01:24:854 (1,2,3,1,2,3,1,2,3) I'm not sure of this pattern, do not use different distances.

Really good job with the hard difficulty, but is just a hard, don't need be so difficult, considering that lkp makes a difficulty.

Starred ~
Topic Starter
Kanon

eldnl wrote:

[General]

Offset 1417 i think time is ok , test by selee. after my test , it works well too
The easier difficulty have 3.08 Start Difficulty, need an easier difficulty, I can make it :3
i think its easy enough, i can decrease it below 3 star only changing OD and hp drain.
[Relax]

Slider Tick 1 k
00:01:417 (1) you can make good sliders. I know. fixed
00:07:417 (3,4) Too close, use the distance snap. fixed
00:13:417 (1) This slider looks bad, you can separate the red points. And add finish at the start. fixed
00:18:854 (3,1) So far, please reduce a little the distance. And add finish at the end. (Remove clap, obviously...) i prefer not to use finish here sry
00:19:604 (2) Add finish at the end. ^
00:20:729 (4) Add finish in all. ^
00:22:417 (1) Finish. nice fixed
00:23:729 (3) Improve this slider, you can make the slider symmetrical? you can ask me in game i think its ok
00:32:729 (3) Sliders like this ;D okay..fixed
00:39:667 (5) Remove finish. k
00:56:167 (2,3,4) This part is a little hard for the easier diff. i think its ok, cus its need to be tough here
00:58:604 (2,3) Change it for a slider. k
01:12:667 (5,6) You can do better these sliders ... fixed
01:19:792 (1,2,3,4) Separate them, perhaps a little difficult for beginners. hmm ths gap is large , i decide to keep it to fit the song.
01:29:167 (1) Remove finish.k

[Hard]

AP Rate 7
Overall Difficulty 6
00:11:917 (1) Up the volume of finish i think now is more fit the song
00:13:229 (2) Finish at the start. k
00:18:854 (1) Finish at the end. same reason in easy
00:19:604 (2) ^ Same ^
00:20:729 (5,6,7,8,1) Finish ^
00:44:729 (1,2,3,4,5) please make a symmetrical star !! k
00:46:417 (1) Finish k
01:04:417 (1) ^ k
01:18:667 (1,2,3,4) Fix the square !! fixed
01:24:854 (1,2,3,1,2,3,1,2,3) I'm not sure of this pattern, do not use different distances. i think its ok

Really good job with the hard difficulty, but is just a hard, don't need be so difficult, considering that lkp makes a difficulty.
i think its not so hard. also lkp makes hardest map consider wind god girl, lol.
Starred ~
Thx for your mod! learnt a lot about adding finish from you.
Kojima_old_1
Hi there! Just a few points.

Relax
I really think you should consider changing all the sliders like for example the 00:50:917 (3) one. You should make them look like 00:47:917 (3). Imo the corner doesn't fit the slider, but it could easily be just my opinion.. o.o
00:53:542 - put a note here?

Hard
00:44:729 (1) - Move all five notes to the side? Imo they shouldn't stack with (10)
01:06:667 (1) - The jump to (2) is a bit too long imo.

Nice map. Star.

:)
Topic Starter
Kanon

Entrail wrote:

Hi there! Just a few points.

Relax
I really think you should consider changing all the sliders like for example the 00:50:917 (3) one. You should make them look like 00:47:917 (3). Imo the corner doesn't fit the slider, but it could easily be just my opinion.. o.o
Hmm, seems some people dont like this type of slider, however i wanna have a try on this type of slider.
imo , perfect symmetrical slider appears too much make the easier diff more boring to play,so i am try to make it more... nature.

00:53:542 - put a note here?
i think its ok

Hard
00:44:729 (1) - Move all five notes to the side? Imo they shouldn't stack with (10)
i think this stack works well.
01:06:667 (1) - The jump to (2) is a bit too long imo.
yeah,its somehow like a jump in insane diff,but i rly like this pattern. And i think a hard diff should have one or two challenge,isn't it ? ;)
Thank you for modding my map~!
lkp
xsrsbsns
star~
Shiro
As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
  1. Add "Alace" and "lkp" to the tags of all difficulties. Might as well add "ed" and "ending".
  2. The video is too large (854px). The maximum allowed is 800px.
Relax~
  1. This would need to be a bit easier to be really nice. The beginning is acceptable even if I think it's too hard, but the kiai is way too difficult. Try reducing the number of 1/2 beats and especially of kick sliders...
  2. 01:25:135 (1) - The end of this spinner becomes abruptly silent. Move the timing section to the very end of it.
Hard
  1. That was rather nice, but the jumps are really pushing it.
  2. 00:09:667 (1) - For consistency, space this farther from (2).
  3. 00:19:604 (2,3,6) - Add new combos here to mark the spacing changes.
  4. 00:26:729 (4,5) - Very confusing and unexpected jump. I understand why (5,6) is a jump, but (4,5) shouldn't. Besides, the spacing is confusing because it looks like a 1/1 time difference.
  5. 00:33:854 (7,1) - This is too much of a jump for a Hard. I don't think anything in the song justifies it either; rearrange 00:33:104 (5,6,7) - to draw (7) closer to (1).
  6. 00:46:979 (2,3) - Why is there a jump here ? The lyrics are pretty calm here, there shouldn't be any jump imo. Also what's the point of reducing the slider speed if you're going to triple the spacing anyway ?
  7. 00:48:479 (5,6) - Same.
  8. 00:55:979 (3,4) - Same unexpected and (apparently ?) unjustified jump. It is also confusing because the spacing looks like 1/1 and this kind of pattern is often used in 1/1 rhythms.
  9. 00:58:604 (3,4,5) - I don't think anything justifies such broken spacing. If you want to use jumps, at least space the jumps evenly. Also for consistency, (2) should be a simple circle, not a slider.
  10. 00:59:354 (6) - To match the lyrics better, add a new combo here and on 01:00:667 (4) - and remove the one on 01:00:105 (1) -
  11. 01:06:667 (1,2,3,4) - These are too confusing for a Hard. Jumps do fit here, but make them regularly spaced. Remember to make (4,5) a jump as well.
  12. 01:09:667 (9,1) - Confusing spacing: (8,9) are spaced the same way but the time gap isn't the same.
Frantic
  1. Lots of jumps that I really don't like... I don't even see why there are jumps there at all.
  2. 00:01:979 (5,6) - Like this. Why is there a jump here when the tone of the vocals didn't change from the previous notes, and they are spaced normally ?
  3. 00:51:667 (6) - This might hit the HP bar in HR... Mind orientating the slider in a different way ?
  4. 00:53:917 (1) - The repeat is hidden under (3)'s hitburst.
Alace's Taiko
seems fine
Topic Starter
Kanon

Odaril wrote:

General

Add "Alace" and "lkp" to the tags of all difficulties. Might as well add "ed" and "ending". Done
The video is too large (854px). The maximum allowed is 800px. working on it.
Relax~

This would need to be a bit easier to be really nice. The beginning is acceptable even if I think it's too hard, but the kiai is way too difficult. Try reducing the number of 1/2 beats and especially of kick sliders... fixed. and change my descriprtion on it lol
01:25:135 (1) - The end of this spinner becomes abruptly silent. Move the timing section to the very end of it. fixed
Hard

That was rather nice, but the jumps are really pushing it.
00:09:667 (1) - For consistency, space this farther from (2). fixed
00:19:604 (2,3,6) - Add new combos here to mark the spacing changes. fixed
00:26:729 (4,5) - Very confusing and unexpected jump. I understand why (5,6) is a jump, but (4,5) shouldn't. Besides, the spacing is confusing because it looks like a 1/1 time difference. hmm,for the clean and tidy mapset(lol), i made a jump in 4 ,5. also i think jump after stack is acceptable. anyway i changed spacing here to make it more consistency.
00:33:854 (7,1) - This is too much of a jump for a Hard. I don't think anything in the song justifies it either; rearrange 00:33:104 (5,6,7) - to draw (7) closer to (1). oops my fault. fixed
00:46:979 (2,3) - Why is there a jump here ? The lyrics are pretty calm here, there shouldn't be any jump imo. Also what's the point of reducing the slider speed if you're going to triple the spacing anyway ? yeah after think i think you are right. remove jumps here.
00:48:479 (5,6) - Same. ^
00:55:979 (3,4) - Same unexpected and (apparently ?) unjustified jump. It is also confusing because the spacing looks like 1/1 and this kind of pattern is often used in 1/1 rhythms. this part has been rmk
00:58:604 (3,4,5) - I don't think anything justifies such broken spacing. If you want to use jumps, at least space the jumps evenly. Also for consistency, (2) should be a simple circle, not a slider. back to normal spacing here ^
00:59:354 (6) - To match the lyrics better, add a new combo here and on 01:00:667 (4) - and remove the one on 01:00:105 (1) - fixed
01:06:667 (1,2,3,4) - These are too confusing for a Hard. Jumps do fit here, but make them regularly spaced. Remember to make (4,5) a jump as well. fixed
01:09:667 (9,1) - Confusing spacing: (8,9) are spaced the same way but the time gap isn't the same. fixed
Thank you~ Odaril. i'll care more about spacing next time.
HeatKai
got request from Queue.
change all at difficulty setup to 5 ?

wmfchris
[General]
- The preview time is not yet set in [Hard] and [Taiko].
- Remember to add taiko BG and then FULL submit.
- Tag "lkp" instead of "LKp", this is his ID and no need to capitalize L and K~

[Frantic]
00:01:979 (5) - +whistle, the spacing of (5,6,7) is a bit confusing
00:09:667 (1,2,3,4,5) - remove whistle except (3)
00:27:479 (4) - the spacing is perfect if it's up 1 grid
00:40:042 (3,4,5) - Notes are not preferred to put so top since they overlaps with the HP bar, try to put them in somewhere like (424,48)? [Same as 00:38:917 (1)]
00:46:229 (1) - I prefer to put this as 1.0x spacing in normal speed because the current placement is slightly confusing.
00:59:354 (3,2) - stack them properly
01:02:729 (5,2) - ^
Some jumps are quite sudden and irregular, for example, 00:52:979 (3,4) - the jump happens on the 2.5th beat while 00:55:042 (3,4) - the jump happens on the 3.5th beats, I don't see why two jumps occurs at different time position.

[Hard]
00:01:979 (5) - +whistle?
00:07:979 (3,4) - spacing
00:10:417 (4) - remove whistle?
00:21:854 (3) - right 2 grids to achieve symmetricities
00:35:729 (4,6) - stack properly
00:58:229 (2) - down 1 grid

[Normal]
AR,OD+1? I regard this as a easy+ ~ normal
00:20:354 (3) - left 1 grid?
bascially no problem, but I agree with Odaril that consecutive 1/2s might be a bit too hard as the easiest diff.

[Taiko]
nice!

star~
Topic Starter
Kanon

wmfchris wrote:

[General]
- The preview time is not yet set in [Hard] and [Taiko].
- Remember to add taiko BG and then FULL submit.
- Tag "lkp" instead of "LKp", this is his ID and no need to capitalize L and K~

[Frantic]
00:01:979 (5) - +whistle, the spacing of (5,6,7) is a bit confusing
00:09:667 (1,2,3,4,5) - remove whistle except (3)
00:27:479 (4) - the spacing is perfect if it's up 1 grid
00:40:042 (3,4,5) - Notes are not preferred to put so top since they overlaps with the HP bar, try to put them in somewhere like (424,48)? [Same as 00:38:917 (1)]
00:46:229 (1) - I prefer to put this as 1.0x spacing in normal speed because the current placement is slightly confusing.
00:59:354 (3,2) - stack them properly
01:02:729 (5,2) - ^
Some jumps are quite sudden and irregular, for example, 00:52:979 (3,4) - the jump happens on the 2.5th beat while 00:55:042 (3,4) - the jump happens on the 3.5th beats, I don't see why two jumps occurs at different time position.

[Hard]
00:01:979 (5) - +whistle?
00:07:979 (3,4) - spacing
00:10:417 (4) - remove whistle?
00:21:854 (3) - right 2 grids to achieve symmetricities
00:35:729 (4,6) - stack properly
00:58:229 (2) - down 1 grid

[Normal]
AR,OD+1? I regard this as a easy+ ~ normal
00:20:354 (3) - left 1 grid?
bascially no problem, but I agree with Odaril that consecutive 1/2s might be a bit too hard as the easiest diff.

[Taiko]
nice!

star~
Mod in general ,hard and relax diff all fix.
i help lkp change some spacing and also fix hitsound mod in his diff
thank you for your mod.
chivas_old
nub says he is a mapper now
nub is my friend
gotta support nub
so I give nub star
but I'm not a nub
Sallad4ever
Hi Kanon~
TWGOK huh, I've never finish watching this anime (I only read the manga scan :P)

[General]
- The kiai time in Relax~ diff start earlier than hard, please fix it. While you're at it I suggest to change the kiai in Frantic diff to follow the one in Hard diff

[Relax~]
there are many spacing that goes beyond 1x some of them are
00:18:854 (1)
00:25:417 (1)
00:34:417 (1)
I didn't really notice it until I checked in editor so I guess it's kinda ok
00:10:417 (1) - hmmm maybe lengthen this spinner to 00:13:042 ?
00:52:417 (4) - try lengthen this by 1/1 beat to 00:53:542, it sounds good imo
00:53:917 (5) - ^ lengthen to 00:55:042
00:56:729 (3) - this isn't stacked perfectly, please fix it. I suggest to unstack it though, don't really like the slider end stack, it's kinda disorienting
00:57:854 (1,2) - it'll flow better if you swap (CTRL + R) these two objects (don't forget to fix the spacing though)
01:12:104 (4,5,6) - too much finish here. I suggest to remove the finish from the end of 01:12:104 (4) & 01:12:667 (5). Well, just make it have some gap for the finish hitsound, kinda like what you did in 01:00:104 (4,5,6)
01:17:729 (1) - add another finish at the beginning

[Hard]
00:46:417 (1) - I don't really like the 0.5x timing section here, but I guess it works
01:12:854 (3) - remove the finish from the end then...
01:13:417 (1) - change the whistle in the beginning to finish

[Frantic]
00:16:417 (1,2,3,4,5) - the jumps seems kinda of place because it didn't really fit with music, hmmm but I guess it's just me :?
00:20:167 (2) - not a very good jump imo, there's no way to know this is a jump and the music didn't really help too.
00:33:104 (2) - again not very fond of this jump. If you want to make it into a jump, I suggest to change 00:32:729 (1) into 2 circles and make it into a jump too. That way the jumps are more even and predictable
00:44:729 (4,1) - the stacked is messed up on the play mode here. To fix it move use grid LV 4 then:
move 00:44:729 (4) - 1 grid left then 1 grid down
next move 00:44:917 (1,2,3) - 2 grid left then 2 grid down. It'll look like this
alternatively you can just move them to left without moving them down. It'll become like this
01:01:042 (5,1,2,3,4,5) - love the flow~

A fun mapset, the GDs map are great but yours too (You're using so many finish, I don't have problem with it but try asking other in case it is too loud for some player)
Good luck on it
Star~
Topic Starter
Kanon

Sallad4ever wrote:

Hi Kanon~
TWGOK huh, I've never finish watching this anime (I only read the manga scan :P) i've read the mange too. you should watch the anime cus its moe XD
[General]
- The kiai time in Relax~ diff start earlier than hard, please fix it. While you're at it I suggest to change the kiai in Frantic diff to follow the one in Hard diff well,is it rly important to start kiai at the same time in every diff? i just want to get the spring effect at a nice time. if it is i am gonna to fix it.
[Relax~]
there are many spacing that goes beyond 1x some of them are
00:18:854 (1)
00:25:417 (1)
00:34:417 (1)
I didn't really notice it until I checked in editor so I guess it's kinda ok yeah i move them a bit farther to make sure player wont click them too early :3
00:10:417 (1) - hmmm maybe lengthen this spinner to 00:13:042 ? yeah its sound better but for new player its too hard to hit the slider right after this, so....
00:52:417 (4) - try lengthen this by 1/1 beat to 00:53:542, it sounds good imo yeah,you are right, but considering the diffuculty here, i want to keep this( btw i was using 1/2 beat originally here, it more fit the music, lol)
00:53:917 (5) - ^ lengthen to 00:55:042 ^
00:56:729 (3) - this isn't stacked perfectly, please fix it. I suggest to unstack it though, don't really like the slider end stack, it's kinda disorienting fixed. i think stack here more fit the music
00:57:854 (1,2) - it'll flow better if you swap (CTRL + R) these two objects (don't forget to fix the spacing though) ok fixed
01:12:104 (4,5,6) - too much finish here. I suggest to remove the finish from the end of 01:12:104 (4) & 01:12:667 (5). Well, just make it have some gap for the finish hitsound, kinda like what you did in 01:00:104 (4,5,6) yeah i agree you now . i am going to change some finish to whistle and decrease volume.
01:17:729 (1) - add another finish at the beginning fixed
[Hard]
00:46:417 (1) - I don't really like the 0.5x timing section here, but I guess it works I think slow down at here more fit music.why you dont like it..
01:12:854 (3) - remove the finish from the end then... done
01:13:417 (1) - change the whistle in the beginning to finish done

[Frantic]
00:16:417 (1,2,3,4,5) - the jumps seems kinda of place because it didn't really fit with music, hmmm but I guess it's just me :? hmm not very fit, but its ok?imo
00:20:167 (2) - not a very good jump imo, there's no way to know this is a jump and the music didn't really help too. 00:19:042 (4,1,3,1) - jump start at 4, so i geuss its ok here.
00:33:104 (2) - again not very fond of this jump. If you want to make it into a jump, I suggest to change 00:32:729 (1) into 2 circles and make it into a jump too. That way the jumps are more even and predictable changed. fixed
00:44:729 (4,1) - the stacked is messed up on the play mode here. To fix it move use grid LV 4 then:
move 00:44:729 (4) - 1 grid left then 1 grid down
next move 00:44:917 (1,2,3) - 2 grid left then 2 grid down. It'll look like this
alternatively you can just move them to left without moving them down. It'll become like this fixed
01:01:042 (5,1,2,3,4,5) - love the flow~ ^^
A fun mapset, the GDs map are great but yours too (You're using so many finish, I don't have problem with it but try asking other in case it is too loud for some player)

Star~
Thank you for your mod! Really help much on it..
Avadon_old
8-)
Sallad4ever

Kanon wrote:

Sallad4ever wrote:

Hi Kanon~
- The kiai time in Relax~ diff start earlier than hard, please fix it. While you're at it I suggest to change the kiai in Frantic diff to follow the one in Hard diff well,is it rly important to start kiai at the same time in every diff? i just want to get the spring effect at a nice time. if it is i am gonna to fix it.
Commonly, setting such as the meta data (song title, artist, source, etc) are supposed to be the same to all diff even the GD. While kiai time is not one of meta data, it is also common sense to make them start and end on the same place for every diff. This is not the case for GDs cause they are made by different mapper, thus their interpretation as where to put the kiai is depends on themselves
I think the kiai time in Hard diff is very fit cause it's start on the same place as the "Jya~" on the vocal


01:01:042 (5,1,2,3,4,5) - dang this flow is too awesome, love it so much I just have to say it again~

Edit: oh my, maybe I should have write I don't need kds for this. To any passing BAT please deny this as I just explaining something
Topic Starter
Kanon

Sallad4ever wrote:

Commonly, setting such as the meta data (song title, artist, source, etc) are supposed to be the same to all diff even the GD. While kiai time is not one of meta data, it is also common sense to make them start and end on the same place for every diff. This is not the case for GDs cause they are made by different mapper, thus their interpretation as where to put the kiai is depends on themselves
I think the kiai time in Hard diff is very fit cause it's start on the same place as the "Jya~" on the vocal


01:01:042 (5,1,2,3,4,5) - dang this flow is too awesome, love it so much I just have to say it again~
thank you for explain me these thing. now its fixed. :)
Muya
- General:
00:58:417 - kiai star here
01:19:417 - end here (likes Alace's Taiko)

Relax~
00:57:854 - why use many finish? so noisy. Reduce plz

- Hard:
Setting Preview Point
00:22:417 (1) - add finish to 1st note.
00:26:167 (3) - add clap to 2nd note.
00:27:292 (6) - add clap to 1st note.
00:35:542 (3) - add clap
00:37:792 (2,4) - ^ same
00:45:291 (4) - ^ same
01:08:729 (8) - add finish to 1st note. remove finish from 2nd note (01:08:729 Please listen. cymbals use here )

- Alace's Taiko:
Setting Preview Point

- Frantic:
00:43:042 (1) - add clap to 1st and 2nd note
00:52:792 (2) - add clap
Topic Starter
Kanon

Muya wrote:

- General:
00:58:417 - kiai star here
01:19:417 - end here (likes Alace's Taiko) All fixed except lkp'diff
Relax~
00:57:854 - why use many finish? so noisy. Reduce plz fixed
- Hard:
Setting Preview Point
00:22:417 (1) - add finish to 1st note.
00:26:167 (3) - add clap to 2nd note.
00:27:292 (6) - add clap to 1st note.
00:35:542 (3) - add clap
00:37:792 (2,4) - ^ same
00:45:291 (4) - ^ same
01:08:729 (8) - add finish to 1st note. remove finish from 2nd note (01:08:729 Please listen. cymbals use here )

all fixed
- Alace's Taiko:
Setting Preview Point fixed

- Frantic:
00:43:042 (1) - add clap to 1st and 2nd note
00:52:792 (2) - add clap

all fixed
Thank you~ i really love your map! :oops:
KanaRin
Yoo >w< Nice song/
In fact I want to map the full ver for this w
Well, seems like the mapset was ready now,
gotta to mod this.
Some modding info~

Color Help:
Red -> You must change it.
Blue -> Change it as well.
Black -> Suggestion only.

Ok. Let's go.

[General]

  1. Tags: (Ending ED) Well , I think it has a bit useless? (usually we will not add this) I guess you can remove it , just nazi.
  2. Ok, no problem. go to mod the diffs now.
[Relax]

  1. Haha, that's nazi too. I think you can remove the ''~'' in the diff name.
  2. 00:38:917 (5) - Add a whishle in the tail?
  3. 00:50:917 (3) - remove Finish , add a whishle here? finish sounds too suddenly imo.
  4. 00:52:417 (4) - Should add a New combo here?
  5. 00:56:729 (3) - In fact I don't like hidden note in the easier diff. It has a bit hard for newbie. I suggest it overlap on the 00:57:104 (4) - ?
    Like this : http://osu.ppy.sh/ss/114015
  6. 00:57:854 (1) - Yes..I think you should remove the finish at the tail of the slider (change to whishle is okay). sounds suddenly too><
  7. 01:21:292 (2,3,4) - separate them? hidden isn't good idea imo.
  8. 01:25:417 (1) - start the spinner on 01:25:417?
[Hard]

  1. nazi, tags: Alace Lkp Ending ED Lkp --> lkp , do this on every diff as well.
  2. 00:19:604 (1) - Remove new combo?
  3. 00:46:417 (1) - remove the finish at the tail of the slider
  4. 00:55:229 (1) - add the whistle on the Long white line (middle of the slider)
  5. 01:07:979 (6) - overlap on 01:08:167 (7) - , it's not so smooth now.
  6. Ok that's all of this diff , overall that's good enough.
[lkp's diff]

  1. 00:17:635 (x) - Add a note here? add more 3-plets can make it more fun imo.
  2. 00:29:542 (4,5) - move it under the 00:28:979 (2) -
  3. 00:53:729 (5) - you know, make sure it under the 00:52:979 (3) - (tail)
  4. 01:14:917 (1,2,3,4) - should add finish here? sounds better imo.
  5. 01:28:229 (5) - Yes, should add finish here too.
  6. Good diff :)

[Alace's Taiko]


  1. 01:11:354 (7) - should be Kat here? DD DD has a bit weird for me.
  2. Nice diff! Just that problem.
Good luck for this map <33
Star~
Topic Starter
Kanon

KanaRin wrote:

Yoo >w< Nice song/
In fact I want to map the full ver for this w 等你开坑了可以要GD么>.>
Well, seems like the mapset was ready now,
gotta to mod this.
Some modding info~

Color Help:
Red -> You must change it.
Blue -> Change it as well.
Black -> Suggestion only.

Ok. Let's go.

[General]

  1. Tags: (Ending ED) Well , I think it has a bit useless? (usually we will not add this) I guess you can remove it , just nazi. odaril told me to add this lol
  2. Ok, no problem. go to mod the diffs now.
[Relax]

  1. Haha, that's nazi too. I think you can remove the ''~'' in the diff name. k
  2. 00:38:917 (5) - Add a whishle in the tail? k
  3. 00:50:917 (3) - remove Finish , add a whishle here? finish sounds too suddenly imo. k
  4. 00:52:417 (4) - Should add a New combo here? k
  5. 00:56:729 (3) - In fact I don't like hidden note in the easier diff. It has a bit hard for newbie. I suggest overlap on the 00:57:104 (4) - ? k
    Like this : http://osu.ppy.sh/ss/114015
  6. 00:57:854 (1) - Yes..I think you should remove the finish at the tail of the slider (change to whishle is okay). sounds suddenly too>< k
  7. 01:21:292 (2,3,4) - separate them? hidden isn't good idea imo.i think its ok. its not hidden, there are enough time between them
  8. 01:25:417 (1) - start the spinner on 01:25:417? k
[Hard]

  1. nazi, tags: Alace Lkp Ending ED Lkp --> lkp , do this on every diff as well. k
  2. 00:19:604 (1) - Remove new combo? Odaril told me to change this to remind distance change here lol
  3. 00:46:417 (1) - remove the finish at the tail of the slider k
  4. 00:55:229 (1) - add the whistle on the Long white line (middle of the slider) k
  5. 01:07:979 (6) - overlap on 01:08:167 (7) - , it's not so smooth now. i think its ok
  6. Ok that's all of this diff , overall that's good enough.
[lkp's diff]
lkp is busy these days, so i'll help change his diff
  1. 00:17:635 (x) - Add a note here? add more 3-plets can make it more fun imo. good idea
  2. 00:29:542 (4,5) - move it under the 00:28:979 (2) - fixed
  3. 00:53:729 (5) - you know, make sure it under the 00:52:979 (3) - (tail) fixed
  4. 01:14:917 (1,2,3,4) - should add finish here? sounds better imo. k
  5. 01:28:229 (5) - Yes, should add finish here too. k
  6. Good diff :)
[b]
Good luck for this map <33
Star~
Thanks Kana~ :)
winber1
Frantic

--the kiai time is different in this diff
--I feel more soft hitwhistles could be used after the beginning :/

00:01:604 (3) - add whistle here?
00:33:292 (7,8,9) - try this sort of rhythm? it sounds better imo (don't mind the note placement. they were placed randomly.. well actually, the distance snapping was set to 0.0x so i just used that snapping lol):
01:14:729 (4) - delete note. This note just doesn't fit imo. It doesn't really follow anything either.

Hard

--lol i find it interesting that the beginning of the song has bigger spacing than in insane.
--this diff really isn't all that much easier than insane D:

00:01:604 (3) - add whistle?
00:33:854 (7,1) - i actually wasn't expecting this jump some reason. do you mind turning combo 7 so that the end of the slider faces away from the new combo?
00:36:292 (5,6) - i don't like this spacing

Normal

00:56:167 (2,3) - don't make this jump in normal...

nothing is really wrong with the map, but there's kind of a gap between normal and hard.

anyways, Nice map! :3

Star~~

Topic Starter
Kanon

winber1 wrote:

Frantic

--the kiai time is different in this diff yes its guest diff :p
--I feel more soft hitwhistles could be used after the beginning :/

00:01:604 (3) - add whistle here? not fit imo
00:33:292 (7,8,9) - try this sort of rhythm? it sounds better imo (don't mind the note placement. they were placed randomly.. well actually, the distance snapping was set to 0.0x so i just used that snapping lol): i tried , but i think its makes no difference?
SPOILER
[attachment=1:c3bf9]screenshot092.jpg[/attachment:c3bf9]
01:14:729 (4) - delete note. This note just doesn't fit imo. It doesn't really follow anything either. i think it sounds smoother, so i keep it
[
b]Hard[/b]

--lol i find it interesting that the beginning of the song has bigger spacing than in insane. yes cus lkp use 0.75XSV in the beginning.
--this diff really isn't all that much easier than insane D: i have tried a lot to decrease diffcuty for this diff

00:01:604 (3) - add whistle? i dont think so
00:33:854 (7,1) - i actually wasn't expecting this jump some reason. do you mind turning combo 7 so that the end of the slider faces away from the new combo? yes i change the layout here to make it more flow
SPOILER
[attachment=0:c3bf9]screenshot091.jpg[/attachment:c3bf9]
00:36:292 (5,6) - i don't like this spacing fixed

Normal

00:56:167 (2,3) - don't make this jump in normal...fixed
nothing is really wrong with the map, but there's kind of a gap between normal and hard. maybe
anyways, Nice map! :3

Star~~
Thank you!
Sakura
[Frantic]
01:12:667 (1,2,3) - These jumps dont fit the song at all.
01:14:917 (1,2,3,4) - This spot is way better for jumps.

[Hard]
The slow down is really unpredictible, i recommend you remove it or change it into something less sudden like 0.75x

[Relax]
I'd recommend you use way less finishes, claps are better for these kinds of hitsound patterns and finishes feel less epic when used so constantly, finishes are supposed to be that, finishers, they are supposed to be in the most enphasized parts and be used rarely, they kinda lose their purpose when you use them almost like 2-4 times in every measure.
00:44:729 (1) - Dont use kick sliders on the easiest difficulty, they are hard to read for new players because the slider bounces faster than the repeat arrows have time to appear.
00:55:229 (1) - ^
01:19:792 (1,2,3,4) - anti-jump stacks are really annoying to read specially for new players.

Pretty good map, but needs a little work on the hitsound department.
Topic Starter
Kanon

Sakura Hana wrote:

[Frantic]
01:12:667 (1,2,3) - These jumps dont fit the song at all. i think it's ok here. to make a jump before the stress part ,then use normal spacing in the stress part is way of style isnt it?
01:14:917 (1,2,3,4) - This spot is way better for jumps. ^

[Hard]
The slow down is really unpredictible, i recommend you remove it or change it into something less sudden like 0.75x change to 0.75

[Relax]
I'd recommend you use way less finishes, claps are better for these kinds of hitsound patterns and finishes feel less epic when used so constantly, finishes are supposed to be that, finishers, they are supposed to be in the most enphasized parts and be used rarely, they kinda lose their purpose when you use them almost like 2-4 times in every measure. ok. decrease some finish in kiai.now there is only few finish in most stress part.

00:44:729 (1) - Dont use kick sliders on the easiest difficulty, they are hard to read for new players because the slider bounces faster than the repeat arrows have time to appear. changed all kick sliders, but star rating increased lol, however i think some 1/2 beat fit the music, that's why i didn't make a normal easy diff for it.
00:55:229 (1) - ^ ^
01:19:792 (1,2,3,4) - anti-jump stacks are really annoying to read specially for new players. split them now.

Pretty good map, but needs a little work on the hitsound department.
Thanks a lot ^^
Genkishi
Here's a few suggestions 8-)



[Relax]

00:55:229 (1) -move this slider in 00:55:417 and delete the note (2) 00:55:979
00:58:229 (1) -add finish in this reverse arrow


[Hard]

00:18:854 (1) -add finish in the end of the slider
00:19:604 (1) -^
00:20:729 (3) -add finish
00:21:104 (1) -remove clap and ^
00:21:854 (3) -^
00:56:542 (1) -remove new combo
00:59:354 (1) -^
01:00:104 (1) -new combo
01:00:667 (1) -remove new combo


[Frantic]


Ok for me :)



That's all Star!
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