Fucking awesome.
[General]
I recommend skinning the hitlightning (the entire time is kiai, so they're all visible if you have custom ones and it can mar the effect you've gone for), warning arrows, sectionpass/fail image and sound and especially hitbursts considering the default hitburst's habit of covering everything with ugly. Try to offset the text of the hitburst so it's above the notes too, to avoid that covering.
That said, end your kiai on all difficulties, please.
These gameplay mods are assuming these maps are not authentic (at least, authentic as possible considering the multiple notes at once in the original game) and are mainly considerations towards mouse users (like myself).
[Instructions]
I recommend having some text instructing to not hit the skip button combined with the introduction to the map.
[Easy]
00:39:833 (1) - This spot may be good to use one of the purple note sets with the vocal (I've only played this game like twice, so I don't know if the easier difficulty levels used those types of notes)
02:01:500 (2) - Have this start near the top so that there isn't a "jump" for an easy
[Normal]
01:08:166 (1) - End this at 01:09:166 - to reduce the jump a bit
01:10:500 (2) - This felt off considering the long hold note before following the vocal. Probably best to add a note at 01:10:166 -
01:14:833 (1,2,3,4) - Maybe start from the top to reduce jump distance?
[Hard]
00:56:000 (1,1) - This is a pretty tough jump.
01:14:666 (8,1) - ^
[Maniac]
HP drain is brutal on this. Especially when you jump off a hold note prematurely. It's like a death sentence. x_x
00:03:750 (1) - What is this snapped to? Probably meant to be at 00:03:833 - , right?
01:08:500 (3) - Is this out of bounds?
[General]
I recommend skinning the hitlightning (the entire time is kiai, so they're all visible if you have custom ones and it can mar the effect you've gone for), warning arrows, sectionpass/fail image and sound and especially hitbursts considering the default hitburst's habit of covering everything with ugly. Try to offset the text of the hitburst so it's above the notes too, to avoid that covering.
That said, end your kiai on all difficulties, please.
These gameplay mods are assuming these maps are not authentic (at least, authentic as possible considering the multiple notes at once in the original game) and are mainly considerations towards mouse users (like myself).
[Instructions]
I recommend having some text instructing to not hit the skip button combined with the introduction to the map.
[Easy]
00:39:833 (1) - This spot may be good to use one of the purple note sets with the vocal (I've only played this game like twice, so I don't know if the easier difficulty levels used those types of notes)
02:01:500 (2) - Have this start near the top so that there isn't a "jump" for an easy
[Normal]
01:08:166 (1) - End this at 01:09:166 - to reduce the jump a bit
01:10:500 (2) - This felt off considering the long hold note before following the vocal. Probably best to add a note at 01:10:166 -
01:14:833 (1,2,3,4) - Maybe start from the top to reduce jump distance?
[Hard]
00:56:000 (1,1) - This is a pretty tough jump.
01:14:666 (8,1) - ^
[Maniac]
HP drain is brutal on this. Especially when you jump off a hold note prematurely. It's like a death sentence. x_x
00:03:750 (1) - What is this snapped to? Probably meant to be at 00:03:833 - , right?
01:08:500 (3) - Is this out of bounds?