one of my favorite song
star~!

star~!
thank you Beuchi!Beuchi-chan wrote:
Storyboard mod!!
Thoughts and Suggestions
~ Pretty nice storyboard, I love the mapper names transitions on the collab! So original <3 yaay <3
~ About the rotating circle, what do you think about moving it a bit so it can be in the center when the section pass icon is on the screen? This is the current position (http://osu.ppy.sh/ss/45134) and this is the moved one (http://osu.ppy.sh/ss/45137). It might not be perfectly alligned, but I think it looks better. The coordinates are (320,238) if you want to do it :3 lol it's just 2 pixels away but ok
~ About the lyrics, I think they might be hard to read sometimes because of the background being so blue/white. What do you think about changing the color to maybe some kind of gold? This would be the result (http://osu.ppy.sh/ss/45149), so if you like it and want to change it just reply back and I'll send you the lyrics so you don't have to change them again xD file received and done
Issues and Adjustments
~ Delete the following unused/unnecessary files (remember to Full Submit after making these changes):i thought i already done full submitting this map before >_>
- TEMPLATE copy.png
- UNKNOWN.png
~ AShuna.png, Ceui.png, Nivalis.png, Sallad.png, titl.png and van.png have some unnecessary transparency around them, crop it? done
~ 03:07:990 - Make "Q7" stay on the screen until the singer stops? done
That's all!! The map is cool btw, pretty fun to play :3
Good Luck~
thank you Derekku!Derekku wrote:
Small SB mod and general mod:
*You actually cropped a bit too much on all of the collab names, so now the shadows are cut off: http://puu.sh/E6k shit i missed that
*The transition from the background to black before the two breaks in [Collab] is a bit strange. You have a spinner, it ends, the regular background comes up, and then suddenly it's black with the new collab name. I expected the screen to already be black once the spinner ends, but just suddenly changing it would look strange when playing the diff in ctb. I suggest fading the background to black during the spinner so that it's completely black once the spinner ends.i'll look at it later, though it's fine for me, never thought about CtB though
*Looks like you're missing an approachcircle in the map's folder. oops
*If you're including a sectionpass.wav, then add a sectionfail.wav (even if it's just the default one) to make sure a player's skin doesn't get used.ok
*Your offset isn't on the downbeat of the measure, so use something like 1,324 instead.ok
Overall, the mapset is fun and shouldn't be far from approval, but there's a few weird spacings (that I especially noticed in the Collab diff) that could be changed. For example, 00:49:951 (5,1): This threw me off since these are spaced nearly 1/2 a beat apart, even though (1) is on the next blue tick (even distance snap says that it should be farther away.
Anyway, good luck!
mekadon wrote:
Note all grid movements are of Grid Size 4. Please don't rage.
[MoNky's Beat]
00:20:731 (4) - 1 grid up no
00:51:712 (1~12) - Wrong cubical eq.a.k.a I hope you can fix the stream curves. It doesn't look really proper (by means, you should make the same sharpness for 00:52:300 (7) onwards like you did for (1~6)) fix'd
00:53:084 (1) - double spacing here feels awkward. k
01:05:241 (5) - I really wished hold sliders are rankable lolz :<
01:10:932 - And a note here so people won't feel shitty after the 2 1/4s no
01:16:814 - Add note/ignore it no
02:38:873 - Really wished you can add a note here too bad
03:14:062 (1,2,3) - Ctrl+R > Refix hitsounds ugh, that's not good
03:17:003 (6) - Making this 1/6 strams sounds better, but doing that messes up the pattern D: so i'm not doing it, i can't really make drastic changes to a guest diff
03:51:513 (7) - Hitclap done
04:08:964 (8) - Sounds unnecessary done
[Collab]
01:24:461 (4) - Fix this arc huh?
02:01:912 (7) - 2 grids up symmetrical issue, cannot change
I really fucking love the skin!! Earn a star.
H-boy wrote:
tags :use lowercase letter is better
MoNky's Beat
nice~
i find the notes (03:45:638~04:42:108) are unsnapped
then i find almost all notes are unsnapped ok
Collab
GJ
00:29:657(2) - remove whistle no
00:40:540(3) - add a finish hitsound in the end no
01:31:912(2) - move 1 grid right(lv3)
01:32:108(3) - move 1 grid up(lv3) no
3star
all of you thank you very much! <3mekadon wrote:
look!!
thank you!NoHItter wrote:
MoNky's Beat
01:04:065 (3,4) - I'm a little concerned on the readability of this spacing. it's readable, I've tested it along with few other players i asked
04:04:555 (x) - Is the kiai refountain here intended? IMO it should be 1/4 back if you want to refountain the kiai. i am pretty sure this is intentional
I also think that the kiai section of the Collab diff fits more, but w/e.\\he wants to keep the kiai sections in his diff unchanged, i cant do much about it. Sorry
Collab
04:31:912 (3) - Kind of surprising. I don't want to almost FC a long song only to sliderbreak like this D: discussed with Silavin, removed 0.5x section, added one repeat to the 3rd slider
thank you!Beuchi-chan wrote:
Hai old bubble~
~General~
- The diffs have different offsets. [MoNky's Beat] has 1320 while [Collab] has 1324, fix and re-snap please ;w; done
~MoNky's Beat~
01:05:241 (5,1,2,3) - As you probably already know, silenced notes aren't rankable anymore. (5,1) sliders are completely silenced so you should raise the volume here. About (2,3), I'll say the same, but I noticed that in the second chorus you have a 60% volume timing section on these notes, why don't you do it here too? :3
02:31:907 (1) - Same as I said before ;x; all done in this diff
~Collab~
- This isn't something you need to change, but I feel weird that this has bigger circles. But then, this is a completely different style and there isn't a "spread" itself so... Yeah nvm xp
01:27:990 (2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5) - Mind adding some hitsounds to this part? It feels pretty plain ._. done
03:09:951 (5) - Add a New Combo here to mark the spacing change. done
04:39:754 (1,2,3) - :3 COME BACK VANMONKY ;_;
Call me when you fix them and I'll re-bubble (but unfortunately it won't be a Bubble #2, I'm sorry :c)
208,100,276614,6,0,B|104:136|104:312|256:400|408:312|408:136|304:100,2,570,2|0|0For this:
128,288,93869,6,0,B|80:168|168:80,1,200,2|0For this:
384,288,94457,2,0,B|432:168|344:80,1,200,2|0
208,268,95045,2,2,B|112:200|256:-44|400:200|304:268,1,400
To be honest I'd thank you for popping, this may sound weird but I don't like my old mapping style... lol xDGarven wrote:
Nivalis:
03:54:065 (1) - This curve could look better
03:55:633 (5) - This sounds off because the vocalist cuts off a little early. 1/8 short fits really well and it won't impact game play.
04:15:829 (1,2,3,4) - Having these set up as 3-hit sliders feels so unintuitive. 4-hit would be much better, imo
04:40:535 (3) - Maybe lower the volume on the body of the slider? The slider ticks stick out during this part of the music.
04:39:751 (1,2,3) - Also :3
Fixed all, in my way~
thanks for the mod! Except for the sectionpass sound, i think it's fine unless if it is a major problem to the mapGarven wrote:
NUCLEAR-POWERED BUBBLE POPPER
Yeah... My part after the fix should be the one I attached in the post above...Garven wrote:
Nivalis:
03:29:946 (1) - Strange having this silent.
Also, it seems that your part wasn't updated in the slightest. Save your copy of the changes and compare them to what's uploaded now to make sure this is what you want for your part, Nivalis.
done, semua timing sect terlambat 1ms (-_-")Sallad4ever wrote:
sebelum di bubble, aru tolong tambahin finish di 03:04:849 (1) trus kyknya suara di timing section 03:04:457 kyknya terlalu kecil ya ? coba tambahin lagi volumnya 5 atau 10 %
oh ya timing section 02:31:908 kelebihan 1ms jadi suara spinner end nya bukan suara bell :o
tolong dibetulin dong
Garven wrote:
[Arusha Shuna]
01:33:869 (1,2,3) - Not using the symmetrical code then? Ah well. I'm quite sure I've applied it to the map orz. Must be error in updating again
[Nivalis]
I do like the redesign - plays a lot smoother.
03:55:633 (4) - I dunno about this slider. Having just a regular beat feels and sounds better. awaiting Nivalis's response
Let me know your thoughts on it.
oh... But in the previous mod you said "This sounds off because the vocalist cuts off a little early. 1/8 short fits really well and it won't impact game play" >< I'm not sure what to do actually, I think I'll just keep that 1/8 short orzGarven wrote:
03:55:633 (4) - I dunno about this slider. Having just a regular beat feels and sounds better.
Aaagh, I had meant "1/8 shorter" which would make a lot more sense. Sorry. ;_;Nivalis wrote:
oh... But in the previous mod you said "This sounds off because the vocalist cuts off a little early. 1/8 short fits really well and it won't impact game play" >< I'm not sure what to do actually, I think I'll just keep that 1/8 short orz
I'm here, dude. Congratulations, buddy. You deserve this.Arusha Shuna wrote:
thank you so very much everyone who has participated with the mapping process, especially the BATs and beuchi-sama xD
dan gw seneng semua partner gw yang ikut collab semuanya mapper kelas kakap dari indo, wish you were here Van~
adds icing to the cake 8DVanMoNky wrote:
I'm back to osu!. Hello again.
Wait till the tide's calmSallad4ever wrote:
gak sadar kalo udah di bakar :o
congratz for the approved, aru~
let's do another indonesian collab :twisted: