Alright, thanks
HeatKai wrote:
[training]
02:33:934 (2) - kinda hard to know when will finish repeat (Since there isn't many notes for the easier difficulty, it would be better to control the use of the hit finishes so its not flooded with it.)
02:40:542 (1) - delete , replace it with circle + finish at 02:40:542 (I can do with the circle, but not with the finish.)
[fighting]
Approach rate -1 ? (Keeping it the same. I don't like the idea of making "Easy" hard maps.)
01:24:441 (4) - move to 01:24:330 ?
01:27:965 (5) - move to 01:27:855 ?
01:33:251 (4) - move to 01:33:141 ? (I'm going to redo 01:17:723 - 01:38:868 better.)
01:52:965 (1,2,3,4,5,6) - make a star? (I could do that, but having odd shapes can make it seem more interesting and harder in a reasonable way.)
03:08:075 (3,4) - jump ? fix space ? (I double checked the spacing to be the same like 03:03:449 (1,2).)
[ass kicking]
00:38:075 (x) - add circle ?
00:42:480 (x) - add circle with finish ? (Those pauses were there for a reason and there's no way to add a finish there that would fit.)
_LRJ_ wrote:
Ohaï o/
[General]
Set preview point at 02:21:159 ? (or 01:03:626) (I'll keep it where it is right now. I normally set the preview points like this for a reason.)
[Training]
Low the hitsounds (around 60%) , too high and i can't hear song. (That's.... too low. I'll do 80% at least)AR+1 ? (..... I actually lowered it by one, but it wouldn't hurt much to bring it back up. Reduces the clutter a bit.)01:12:436 (1) - Remove new combo?01:58:251 (1) - ^02:33:494 (1) - ^ (It stays. I'm not trying to make a "Normal" map. I'm trying to keep it easy as possible.)
[Fighting]
AR-1 ? (Nope. The current setting stays.)uh there are ugly sliders (in my opinion...) , makes it more cute? (.......................Ugly? I don't use "neat" sliders all the time. But, they aren't made in a way that it would screw with the game play.)
[Ass Kicking]
AR9 doesn't look correct (too fast) but it's okay. (I've tested it with 9 and that's what i've made the map with. No lower.)
Download: The Prodigy - Smack My Bitch Up (whymeman) [Zelos' Sparring].osu_LRJ_ wrote:
Ohaï o/
[General]
Set preview point at 02:21:159 ? (or 01:03:626)
[Training]
Low the hitsounds (around 60%) , too high and i can't hear song.AR+1 ?01:12:436 (1) - Remove new combo?01:58:251 (1) - ^02:33:494 (1) - ^
[Zelos' Sparring]
00:39:837 (2) - looks ugly. Try like this : http://osu.ppy.sh/ss/96337 ? i was going for symmetrical. no thanks.01:12:877 (1) - Remove new combo? [/color]
[Fighting]
AR-1 ?uh there are ugly sliders (in my opinion...) , makes it more cute?
[Ass Kicking]
AR9 doesn't look correct (too fast) but it's okay.Fine then.
Star~ , good luck.
I know, but I do plan to keep that slider one slider like this.Hushu wrote:
Hello!
Fighting:
0:35:872 - This is the only slider this long till the break... I suggest place one more slider of this lenght somewhere like 0:39:397.
That's all!
Oh, and a star
*Don't Kudo*
Oh jeez.... How did I forget something like that?Zelos wrote:
Add Backfire to tags please
Wow..... the funny thing is that I've been looking at the SB objects the whole time but didn't think about that. Well, i'll make sure those are fixed and recheck the timing.Sakura Hana wrote:
[Timing]
I believe offset is a bit late, -6 ms should be enough.
[Storyboard]
Why does Slow Down.png have so much unncessary transparency at top and bottom? its twice as much the non-transparent parts o.o
[Fighting]
Backfire tag is missing.
No worries and thanks for the notice.Zelos wrote:
@whymeman I have been in a wifi-less area for about 1 week now and it will continue to be that way for 10 more days.
So if there are any more mods regaurding my difficulty, please fix them if its logical.
Sorry for any inconveiences (or however you spell it) I may have caused you.
Umm this was just my choice to use this hitsound for just a brief period because I thought it called for it.Aleks719 wrote:
Normal-hitclap2 works ~20sec in mapset (to be honest, 20sec in one diff only). Is it really necessary? If yes, you could use them more often than now, because this clap fits the song.
Edit: Going to redo [Fighting] since looking at it now, it's a bit too cluttered.Aleks719 wrote:
Small mod post about strange (imo) things.
General
Your credits in SB works in intro (-7.739 ~ 0.190), but your diffs start from 00:21:335. I guess you can make this part of sb without "intro" It seemed more proper that way and less unusual to me.
Remove Thumbs.db from SB folder since it useless. I don't see it? I still don't see it....?
Make audio lead-in 0 in Backfire's diff Fixed.
Remove "Default" skin from Zelos' Sparring. Players dislike default style and another style in mapset looks ugly. Fixed. Also, default skin is not ugly, just hard for some to use I guess....
I guess your 2nd kiai must started from 01:45:916, because atm fountain follows nothing, also kiai time is not similar for all diffs. I know that and there is a reason why I start the kiai before the speed up notes. You want to be able to see what you need to hit. Also, I won't stress about the slight differences in the kiai points since I still respect the guest mapper's style of how it is used which in this case I see is still reasonable.
Normal-hitclap2 works ~20sec in mapset (to be honest, 20sec in one diff only). Is it really necessary? If yes, you could use them more often than now, because this clap fits the song. I didn't mind Zelos using it for his diff, but it's up to him on where it feels like it fits.