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SoundTeMP - Ancient Groover

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Jayel
Hello~ here is my mod~! :D

Notice: The text in blue is something that is optional.

[General]
This is the best time for your beatmap's kiai time.
00:48:303 ~ 01:05:758


[Easy]
First, it would be better if you lessen the slider tick rate into 1.

00:09:031(1) Finish sound at the beginning of the slider
00:18:849(2) Clap sound
00:25:394(4,5,6,7) I think it is a little hard for [Easy]. Try something else so that it can be easier.
00:33:031(3) Make it more symmetric: Move the slider 1 tick to right & move the curve point 1 tick to left
00:39:031(5) Eliminate the clap sound
00:39:576(6) Eliminate the clap sound and add finish sound at the beginning of the slider
00:39:576(6,7) I think it would be better if you make 6,7 as one slider. Not slider and circle.
01:03:167(2) Nice try, but... I think it is bad for easy. Just set the beginning point at 01:03:576 and the ending point at 01:04:121 or you can make other try~
01:04:667(3) Clap sound

Ok, great!


[Normal]
GOOD.


[Hard]
00:18:849(2,3) What are the meaning of these notes;;; you'd better get rid of note 3.
01:33:303(5,6) Making these notes as one slider would be better :)


OK, sorry for being late :(

I think this song is great. It makes me relaxed :D
Topic Starter
Ruish

Jayel wrote:

Hello~ here is my mod~! :D

Notice: The text in blue is something that is optional.

[General]
This is the best time for your beatmap's kiai time. sorry, don't want to use kiai time.
00:48:303 ~ 01:05:758


[Easy]
First, it would be better if you lessen the slider tick rate into 1. nah

00:09:031(1) Finish sound at the beginning of the slidernah
00:18:849(2) Clap sound ok
00:25:394(4,5,6,7) I think it is a little hard for [Easy]. Try something else so that it can be easier. nah
00:33:031(3) Make it more symmetric: Move the slider 1 tick to right & move the curve point 1 tick to left fixed
00:39:031(5) Eliminate the clap sound ok
00:39:576(6) Eliminate the clap sound and add finish sound at the beginning of the slider eliminated clap sound but did not add finish
00:39:576(6,7) I think it would be better if you make 6,7 as one slider. Not slider and circle. changed to single slider
01:03:167(2) Nice try, but... I think it is bad for easy. Just set the beginning point at 01:03:576 and the ending point at 01:04:121 or you can make other try~ i think i will stick with this for now
01:04:667(3) Clap sound ok

Ok, great!


[Normal]
GOOD.


[Hard]
00:18:849(2,3) What are the meaning of these notes;;; you'd better get rid of note 3. i think it suits the music
01:33:303(5,6) Making these notes as one slider would be better :) i think they're ok


OK, sorry for being late :(

I think this song is great. It makes me relaxed :D
Thank you for your mod! I missed a lot claps.
Yomeiro
Hi there~
From my riddle modding queue

SPOILER
General

Did you consider to add Kiai-Time at your diffs?
I would probably add Kiai from 00:26:485 - 00:39:577 and 01:23:213 - 01:36:303.

Hard


These Hitsounds.... Oh....My....God....
Let's say... I would use the claps more at the parts where I would also use Kiai, and then throughout the song may some claps but most of the time whistles... finishes where needed apparently.
Since it's easier for me to show you what my ideas are, I'll just give you a file where I would feel like "this sounds ok." (no offense intended here~, Everyone has a different hearing and taste for hitsounds~ :3)
Note: If you use that file, make sure you make a backup of your own latest copy so you can replace it easily again.

00:17:212 (8,1) - Remove finish from 1 and add it on 8.
00:32:758 (10,11,1) - Add NC at 10 and remove it from 1....
00:45:849 (3) - I would add a finish here~
01:42:576 (3) - ^
00:46:121 (1) - Add finish at the beginning of this slider.
01:42:849 (4) - ^
00:50:621 (3) - Slider doesn't fit in my opinion~, change it to a single note~
00:54:985 (3) - ^
01:05:758 (1) - Combo starting from here on is too long... (15 notes x_x)... try to split it up~
01:14:486 (1) - ^
01:27:577 (8) - Add NC here.
01:44:894 (6,7) - Add finish on 6 and 7.

I attach the file I mentioned as already said, use parts which you like of it. Otherwise, I would like to see if you changed at least the things I stated above for this diff.

Normal

Well, I guess if you take at the Hitsounds of the file I'll attach for your Hard diff, you probably see how I would use them here as well....

00:28:122 (1) - I see what you try to do here, but I would appreciate it if you could remove the NC here. Because of the claps from the "stream" before, I would add a finish on this.
00:30:304 (1) - ^
00:36:577 (1) - Remove NC.
00:46:122 (1) - Add finish to the beginning~
01:42:849 (1) - ^
00:50:621 (3) - Same as in Hard, Slider doesn't really fit here.~, Since this is a Normal, could you change 00:50:077 (1,2,3) into a slider with repeat then? :o
00:59:349 (4) - ^
01:01:394 (1) - No finish here like at 00:52:667 (1)?

I guess that's all for Normal then.

Easy

Same with the Hitsounds as in Normal, you see how I would probably use them here as well when taking a look at the attached file.

01:01:394 (1) - No finish at the beginning like at 00:52:667 (1)?
01:22:121 (1) - I would probably remove the NC from here~

I guess that's all for Easy....

Well, other than what I could find I guess you did a pretty good job there.
Maps still need some work probably but other than that...^^
I hope you're going to map stuff like Rose of Sharon or Into the Arena too~ :3
Star for you~

Download: SoundTeMP - Ancient Groover (Ruish) [Hard].osu
Topic Starter
Ruish

Yomeiro wrote:

Hi there~
From my riddle modding queue

SPOILER
General

Did you consider to add Kiai-Time at your diffs?
I would probably add Kiai from 00:26:485 - 00:39:577 and 01:23:213 - 01:36:303. don't really want to use kiai

Hard


These Hitsounds.... Oh....My....God....
Let's say... I would use the claps more at the parts where I would also use Kiai, and then throughout the song may some claps but most of the time whistles... finishes where needed apparently.
Since it's easier for me to show you what my ideas are, I'll just give you a file where I would feel like "this sounds ok." (no offense intended here~, Everyone has a different hearing and taste for hitsounds~ :3)
Note: If you use that file, make sure you make a backup of your own latest copy so you can replace it easily again.

00:17:212 (8,1) - Remove finish from 1 and add it on 8. i think it's ok
00:32:758 (10,11,1) - Add NC at 10 and remove it from 1.... ok
00:45:849 (3) - I would add a finish here~ ok
01:42:576 (3) - ^^
00:46:121 (1) - Add finish at the beginning of this slider.^
01:42:849 (4) - ^^
00:50:621 (3) - Slider doesn't fit in my opinion~, change it to a single note~ i don't think a single note fits either...
00:54:985 (3) - ^ ^
01:05:758 (1) - Combo starting from here on is too long... (15 notes x_x)... try to split it up~ ok
01:14:486 (1) - ^ ^
01:27:577 (8) - Add NC here. k
01:44:894 (6,7) - Add finish on 6 and 7. added finish on 7

I attach the file I mentioned as already said, use parts which you like of it. Otherwise, I would like to see if you changed at least the things I stated above for this diff.

Normal

Well, I guess if you take at the Hitsounds of the file I'll attach for your Hard diff, you probably see how I would use them here as well....

00:28:122 (1) - I see what you try to do here, but I would appreciate it if you could remove the NC here. Because of the claps from the "stream" before, I would add a finish on this. ok
00:30:304 (1) - ^ ^
00:36:577 (1) - Remove NC. ok
00:46:122 (1) - Add finish to the beginning~ ok
01:42:849 (1) - ^ ^
00:50:621 (3) - Same as in Hard, Slider doesn't really fit here.~, Since this is a Normal, could you change 00:50:077 (1,2,3) into a slider with repeat then? :o ok
00:59:349 (4) - ^ ^
01:01:394 (1) - No finish here like at 00:52:667 (1)? it is at 01:05:758 (1)

I guess that's all for Normal then.

Easy

Same with the Hitsounds as in Normal, you see how I would probably use them here as well when taking a look at the attached file.

01:01:394 (1) - No finish at the beginning like at 00:52:667 (1)? it is at 01:05:758 (1)
01:22:121 (1) - I would probably remove the NC from here~ ok

I guess that's all for Easy....

Well, other than what I could find I guess you did a pretty good job there.
Maps still need some work probably but other than that...^^
I hope you're going to map stuff like Rose of Sharon or Into the Arena too~ :3
Star for you~
Thank you for fixing my hitsounds~
IceBeam
Hello.

Remove Background Music Game from Tags.BGM is fine enough.

I should also mention that MP3's bitrate is below ranking criteria,it should be between 128-192 kbps.

So,use this link if you want to get a MP3 with a higher quality.
Thanks to Armin for sharing a link :>

[Easy]
Claps so sound disgusting,really.. :o
Maybe you could change them with whistles?

00:09:031 (1) - Finish?
00:35:212 (1) - Finish and how about using plain slider shape? Cause this curve looks a little weird.And yeah,it's few grids out of Distance Snap,so fix it.
00:39:576 (6) - This slider almost overlaps with 00:38:485 (4) and it doesn't look so good.How about using this pattern?
00:41:212 - Add a note here to keep the rhytm on,or just start a spinner from here.
01:03:167 (2) - What is this? Start it from white tick (01:03:031).
01:40:667 - Finish fits really well.

[Normal]
Approach rate doesn't perfectly fit the map's speed,I would use AR4 for this one.

Also,remove all these short breaks.They're unrankable.

00:13:395 (1,2,3,4) - Make it symmetrical?
00:15:440 (5) - Uh..what can I say..I'd like you to use 00:15:303 note instead of 00:15:440.
00:28:122 (6) - Huh? A jump? No way,it's only Normal,fix distance,please.
00:30:303 (6) - ^
00:30:849 (7) - New combo.
00:40:940 (1) - Again.Don't jump,please.
00:43:940 (1,2,1,2) - These are acceptable to me,but still..
00:47:213 (2,1,3) - Just HOW? :|



00:50:076 (3) - Anyway,use new combo and it shouldn't be snapped on blue tick.Use white/red.
00:54:440 (2) - ^
00:55:667 (3) - Oh come on -_- What does it follow?
00:58:804 (2,3) - Distance isn't correct and these blue ticks are hard to read.
01:03:167 (2) - And once again..
01:31:940 (1) - Finish?
01:36:304 (6) - Nice attempt at slider design,but shape isn't perfect and 01:37:940 (2) is covered by the slider :|
01:46:804 (1,2) - Remove this and just extend 01:44:758 (1) slider up to this point.

[Hard]
Same for breaks.

00:16:394 (3,4,5,6,7) - It's covered by 00:15:440 (5,6),place this pattern somewhere instead?
00:50:690 (3) - Is it snapped on 1/8? Are you serious? :|
00:54:440 (1,2,3) - ^ Same,it's not acceptable..
00:55:735 (1,2,3,4,5,6,7) - Spacing isn't correct,(2) should be 2x closer to (1).

Well..
Easy was fine,but Normal and especially Hard are unacceptable.
You can't randomly snap your notes on blue(yellow) ticks. Cause it's unreadable.
I know it will be hard,but you should re-arrenge your maps using white/red ticks,mostly following main rhytm.
Unless you won't make your map ranked..

Anyway,good luck to you,I'll leave my star.
Topic Starter
Ruish

IceBeam wrote:

Hello.

Remove Background Music Game from Tags.BGM is fine enough.

I should also mention that MP3's bitrate is below ranking criteria,it should be between 128-192 kbps.

So,use this link if you want to get a MP3 with a higher quality.
Thanks to Armin for sharing a link :> Thanks for sharing! I was looking for it.

[Easy]
Claps so sound disgusting,really.. :o
Maybe you could change them with whistles?

00:09:031 (1) - Finish?
00:35:212 (1) - Finish and how about using plain slider shape? Cause this curve looks a little weird.And yeah,it's few grids out of Distance Snap,so fix it.
00:39:576 (6) - This slider almost overlaps with 00:38:485 (4) and it doesn't look so good.How about using this pattern?
00:41:212 - Add a note here to keep the rhytm on,or just start a spinner from here.
01:03:167 (2) - What is this? Start it from white tick (01:03:031).
01:40:667 - Finish fits really well.

[Normal]
Approach rate doesn't perfectly fit the map's speed,I would use AR4 for this one.

Also,remove all these short breaks.They're unrankable.

00:13:395 (1,2,3,4) - Make it symmetrical?
00:15:440 (5) - Uh..what can I say..I'd like you to use 00:15:303 note instead of 00:15:440.
00:28:122 (6) - Huh? A jump? No way,it's only Normal,fix distance,please.
00:30:303 (6) - ^
00:30:849 (7) - New combo.
00:40:940 (1) - Again.Don't jump,please.
00:43:940 (1,2,1,2) - These are acceptable to me,but still..
00:47:213 (2,1,3) - Just HOW? :|



00:50:076 (3) - Anyway,use new combo and it shouldn't be snapped on blue tick.Use white/red.
00:54:440 (2) - ^
00:55:667 (3) - Oh come on -_- What does it follow?
00:58:804 (2,3) - Distance isn't correct and these blue ticks are hard to read.
01:03:167 (2) - And once again..
01:31:940 (1) - Finish?
01:36:304 (6) - Nice attempt at slider design,but shape isn't perfect and 01:37:940 (2) is covered by the slider :|
01:46:804 (1,2) - Remove this and just extend 01:44:758 (1) slider up to this point.

[Hard]
Same for breaks.

00:16:394 (3,4,5,6,7) - It's covered by 00:15:440 (5,6),place this pattern somewhere instead?
00:50:690 (3) - Is it snapped on 1/8? Are you serious? :|
00:54:440 (1,2,3) - ^ Same,it's not acceptable..
00:55:735 (1,2,3,4,5,6,7) - Spacing isn't correct,(2) should be 2x closer to (1).

Well..
Easy was fine,but Normal and especially Hard are unacceptable.
You can't randomly snap your notes on blue(yellow) ticks. Cause it's unreadable.
I know it will be hard,but you should re-arrenge your maps using white/red ticks,mostly following main rhytm.
Unless you won't make your map ranked..

Anyway,good luck to you,I'll leave my star.
Followed most of these.
-turned a lot of claps into whistles
-changed breaks
-used new mp3
-no more 1/8th in hard
-left 2 blue ticks in normal

Thanks for the mod and star!
LesTrucsRoses
Normal
00:15:031 (3,4,5) - Big jump in distance here.
00:26:212 (9) - Whistle hitsound.
00:57:030 (3,4,1) - Too close together.

Hard
00:28:121 (5) - ctrl+h.
00:30:302 (5) - Make this overlap the previous 2.

00:51:166 (3) - Move forward by 1 tick on 1/4 BSD.
00:55:121 (1,2,3) - Move forward by 1 tick on 1/4 BSD.

01:27:576 (7) - Too close to the HP bar.
OzzyOzrock
[Easy]
01:03:576 (2) - Why does this end there?

Rest is good.
[Normal]
Also good! Some random claps though...
[Hard]
Mmm, good, just some ugly sliders...

star~
Topic Starter
Ruish

LesTrucsRose wrote:

Normal
00:15:031 (3,4,5) - Big jump in distance here. fixed.
00:26:212 (9) - Whistle hitsound. ok
00:57:030 (3,4,1) - Too close together.fixed

Hard
00:28:121 (5) - ctrl+h. why?
00:30:302 (5) - Make this overlap the previous 2. ^
00:51:166 (3) - Move forward by 1 tick on 1/4 BSD. k
00:55:121 (1,2,3) - Move forward by 1 tick on 1/4 BSD.k
01:27:576 (7) - Too close to the HP bar. moved

OzzyOzrock wrote:

[Easy]
01:03:576 (2) - Why does this end there? extended

Rest is good.
[Normal]
Also good! Some random claps though...
[Hard]
Mmm, good, just some ugly sliders...changed some slider shapes

star~thank you!
Thank you for your mods!
Hyguys
Normalzzz
00:34:939 (6) - No
00:37:122 (6) - No
01:19:122 (1,5,6) - No
01:48:030 (2) - +Whistle

Hard
00:29:211 (1,2,3,4,5) - Ctrl + H


Godamnit , very nice map <3
Guzzzzm4n
Hi ;D

[Easy]
00:25:939 (4,5,6,7) : I would say it is very difficult for this easy.
00:28:666 : One grid up.
00:30:848 : ^
00:36:848 : One grid down.
00:39:576 : One grid left.
00:44:485 : Finish
00:57:576 : One grid down.
01:01:939 : One grid up.
01:19:394 : ^
01:47:757 : Finish

[Normal]
Nice ~

[Hard]
00:54:985 : Distance
01:02:076 : Try to fix it this way.

~
Topic Starter
Ruish

Hyuguys wrote:

Normalzzz
00:34:939 (6) - No I think the sliders are ok
00:37:122 (6) - No^
01:19:122 (1,5,6) - No^
01:48:030 (2) - +Whistleok

Hard
00:29:211 (1,2,3,4,5) - Ctrl + Hit's suppose to be in a different direction...


Godamnit , very nice map <3thank you :D

darck360 wrote:

Hi ;D

[Easy]
00:25:939 (4,5,6,7) : I would say it is very difficult for this easy. i think it's ok since it's the only difficult part
00:28:666 : One grid up. fixed overall spacing
00:30:848 : ^ ^
00:36:848 : One grid down. ^
00:39:576 : One grid left. ^
00:44:485 : Finish ok
00:57:576 : One grid down. fixed overall spacing
01:01:939 : One grid up. ^
01:19:394 : ^ ^
01:47:757 : Finishok

[Normal]
Nice ~

[Hard]
00:54:985 : Distancefixed
01:02:076 : Try to fix it this way. fixed

~
Thanks for the mod and stars!
Norn_NNN
payon dungeon!
nice bgm :)
- Rche -
[Normal]
00:26:485(x) - put a whistle here and remove whistle on 00:26:212 (9)?
01:34:122 (5,6) - (nazi) move (6) 1grid down...? or is this intentional...

[Hard]
00:15:985 (5,6,1,2,3,4,5,6,7) - wth this kills me.
sry i've been crazy on this.
well i found this part at least playable...but when i first play this i do shouted on this.
00:37:939 (1,2,3,4,5,6,7,8,9,10,11,12,13) - new combo at (7)?
00:53:212 (8,1,2,3) - new combo at 00:53:212 not 00:54:985?
01:03:712 (1,2,3,4,5,6) - sounds bad...
i guess this song should use beat snap divisor 1/3 or 1/6 (for this part?) but i'm not sure.

ehhh....star.
p3n
The old Payon in the BG made me miss the good old RO times :(

[Easy]
Seem OK. The 1/2 stacks may throw beginners off, but it is well made and not unreadable imo.

[Normal]
01:15:031 (1,2) - This transition is very confusing imo. Delete (2) and add 2x repeats to (1)
01:16:666 (4) - Use a short slider instead that starts 1/4 earlier (on the blue tick) and ends right here. Matching what you actually hear would make it much easier to read why (6) suddenly starts on the blue tick.
01:19:122 (1) - Reduce to 1x repeat to match the actual song
01:25:122 (4) - Reduce to 1x repeat, add stacked circle on the red tick @01:25:666 to make it match the song and less confusing

[Hard]
00:16:121 (6,1,2,3) - Some very weird spacing decisions. Personally I wouldn't go for a triple-jump with inconsistent spacing here. Rhythm pattern itself is already hard to read if you don't know the music by heart so I would keep the spacing simple here.
00:27:030 (1,2,3,4,5) - I think it would be much better (playble) to reduce the spacing inside this first jump-pattern a bit. Select all 5 notes and use "Scale by..." -> 0,6x with "Playfield Centre"
00:37:121 (6) - Reduce to 1x repeat, move to 464/192 (ending point to 476/256) and add a circle on the red tick (where the slider ending used to be) @440/76. This way you'll fix the spacing error and match the actual song: http://osu.ppy.sh/ss/102328
01:30:030 (X) - I wouldn't leave out this beat here.
01:30:303 (1,2,3) - Maybe use a 1x repeat slider instead of three circles here. This rhythm is hard to predict.


Pretty good so far. Keep it up!
~star
HakuNoKaemi
[Easy]
00:37:394 (x) - Add a Hit Circle with a Finish!
00:41:757 (x) - Add a Hit Circle ( Keys )
00:42:030 (x) - ^

[Normal]
00:50:485 (1) - Do this for drums or this for keys(a bit difficultier...)
00:54:848 (2) - Do this for drums and to follow music better
00:59:212 (2) - Do http://puu.sh/2JBe for drums and to follow music better
01:03:576 (2) - (arleady said some solutions...)

[Hard]
00:57:303 (x) - Add Hit Circle
01:11:212 (3) - Do this
Topic Starter
Ruish

justnobody wrote:

[Normal]
00:26:485(x) - put a whistle here and remove whistle on 00:26:212 (9)? do you mean i should add a note and put the hitsound on that? I think it's fine
01:34:122 (5,6) - (nazi) move (6) 1grid down...? or is this intentional... ok

[Hard]
00:15:985 (5,6,1,2,3,4,5,6,7) - wth this kills me. i'll keep it for now
sry i've been crazy on this.
well i found this part at least playable...but when i first play this i do shouted on this.
00:37:939 (1,2,3,4,5,6,7,8,9,10,11,12,13) - new combo at (7)? ok
00:53:212 (8,1,2,3) - new combo at 00:53:212 not 00:54:985?k
01:03:712 (1,2,3,4,5,6) - sounds bad...not really sure what you mean
i guess this song should use beat snap divisor 1/3 or 1/6 (for this part?) but i'm not sure.

ehhh....star.

HakuNoKaemi wrote:

[Easy]
00:37:394 (x) - Add a Hit Circle with a Finish! added hit circle, no finish
00:41:757 (x) - Add a Hit Circle ( Keys ) k
00:42:030 (x) - ^k^

[Normal]
00:50:485 (1) - Do this for drums or this for keys(a bit difficultier...) i used this because someone previously said i shouldnt use blue ticks for normal (still have 2 though)
00:54:848 (2) - Do this for drums and to follow music better
00:59:212 (2) - Do http://puu.sh/2JBe for drums and to follow music better
01:03:576 (2) - (arleady said some solutions...)

[Hard]
00:57:303 (x) - Add Hit Circle ok
01:11:212 (3) - Do this what? anyway, changed.

p3n wrote:

The old Payon in the BG made me miss the good old RO times :(

[Easy]
Seem OK. The 1/2 stacks may throw beginners off, but it is well made and not unreadable imo.

[Normal]
01:15:031 (1,2) - This transition is very confusing imo. Delete (2) and add 2x repeats to (1) ok
01:16:666 (4) - Use a short slider instead that starts 1/4 earlier (on the blue tick) and ends right here. Matching what you actually hear would make it much easier to read why (6) suddenly starts on the blue tick. I'm gonna keep this for now because i don't think the slider is hard to read
01:19:122 (1) - Reduce to 1x repeat to match the actual songi think it's ok
01:25:122 (4) - Reduce to 1x repeat, add stacked circle on the red tick @01:25:666 to make it match the song and less confusing ok

[Hard]
00:16:121 (6,1,2,3) - Some very weird spacing decisions. Personally I wouldn't go for a triple-jump with inconsistent spacing here. Rhythm pattern itself is already hard to read if you don't know the music by heart so I would keep the spacing simple here. made the spacing consistant
00:27:030 (1,2,3,4,5) - I think it would be much better (playble) to reduce the spacing inside this first jump-pattern a bit. Select all 5 notes and use "Scale by..." -> 0,6x with "Playfield Centre" i already reduced the spacing :( i'm not gonna edit this for now
00:37:121 (6) - Reduce to 1x repeat, move to 464/192 (ending point to 476/256) and add a circle on the red tick (where the slider ending used to be) @440/76. This way you'll fix the spacing error and match the actual song: http://osu.ppy.sh/ss/102328 i think i'll use this for now since it matches the previous combo. I'll look out for it though.
01:30:030 (X) - I wouldn't leave out this beat here. i'll skip this since the next little bit is a bit weird
01:30:303 (1,2,3) - Maybe use a 1x repeat slider instead of three circles here. This rhythm is hard to predict. it's the same thing as the previous one so i think it should be ok


Pretty good so far. Keep it up!
~star
Thanks for the mods and stars ^.^
Topic Starter
Ruish
double post by accident x.x
OnosakiHito
Taiko guest diff. finished~
Please add my name into all TAG's and use this Taiko_BG I made(click to toggel). ^^



Download: SoundTeMP - Ancient Groover (Ruish) [Ono's Taiko].osu
Topic Starter
Ruish

OnosakiHito wrote:

Taiko guest diff. finished~
Please add my name into all TAG's and use this Taiko_BG I made(click to toggel). ^^

Thank you!!
Leorda
Hello, sorry for taking so long

Easy
00:13:940 (1,2,3,4,5,6,7) - I think 7 combos is too long for easy diff. Maximum combo for easy diff is 6
00:22:666 (1,2,3,4,5,6,7) - ^
00:25:939 (4,5,6,7,1) - You stack these too much and it's confusing for noobs. Please change this
00:35:757 (1,2,3,4,5,6,7) - Same issue as 00:13:940 (1,2,3,4,5,6,7)
00:53:212 (1,2,3,4,5,6,7) - ^
01:42:848 (4) - Move 1 grid up (Nazi)

-------------------------------------------------------------------------

Normal

* Increase the Approach Rate by +1

00:22:666 (1,2,3,4,5,6,7,8,9) - 8 combos is too long for normal diff
00:27:031 (1,2,3,4,5) - These claps are awful, try arrange something else?
00:29:212 (1,2,3,4,5) - ^
00:33:303 (5) - Don't use repeating slider too much, or it'll be hard to tell for average player
01:08:894 (7) - Please put this in red or white tick. Player could be hard to read if this place in blue tick
01:12:166 (5) - ^
01:13:666 (3) - Same issue as 00:33:303 (5)
01:15:031 (1) - ^
01:17:621 (5) - Please put this in red or white tick. Player could be hard to read if this place in blue tick
01:19:122 (1) - Same issue as 00:33:303 (5)
01:21:576 (5,6) - ^
01:36:848 (6) - New combo for this slider, since it's slow slider

-------------------------------------------------------------------------

cya~

EDIT : give me kudosu pleaseeeeeeeeee
Topic Starter
Ruish

Leorda wrote:

Hello, sorry for taking so long

Easy
00:13:940 (1,2,3,4,5,6,7) - I think 7 combos is too long for easy diff. Maximum combo for easy diff is 6 i'm gonna keep it
00:22:666 (1,2,3,4,5,6,7) - ^ ^
00:25:939 (4,5,6,7,1) - You stack these too much and it's confusing for noobs. Please change this i think it's ok
00:35:757 (1,2,3,4,5,6,7) - Same issue as 00:13:940 (1,2,3,4,5,6,7) keep
00:53:212 (1,2,3,4,5,6,7) - ^ ^
01:42:848 (4) - Move 1 grid up (Nazi)what? why?

-------------------------------------------------------------------------

Normal

* Increase the Approach Rate by +1 pretty sure it was this originally but ar 4 was suggested. I'll keep it for now.

00:22:666 (1,2,3,4,5,6,7,8,9) - 8 combos is too long for normal diff k started new combo from 6
00:27:031 (1,2,3,4,5) - These claps are awful, try arrange something else?yeah changed to fit other difficulties
00:29:212 (1,2,3,4,5) - ^^
00:33:303 (5) - Don't use repeating slider too much, or it'll be hard to tell for average player changed
01:08:894 (7) - Please put this in red or white tick. Player could be hard to read if this place in blue tick leave these for now
01:12:166 (5) - ^ ^
01:13:666 (3) - Same issue as 00:33:303 (5) changed
01:15:031 (1) - ^ changed
01:17:621 (5) - Please put this in red or white tick. Player could be hard to read if this place in blue tick
01:19:122 (1) - Same issue as 00:33:303 (5)keeping these for now
01:21:576 (5,6) - ^ ^
01:36:848 (6) - New combo for this slider, since it's slow slider

-------------------------------------------------------------------------

cya~
Thank you!!

edit: sorry i forgot about it.
Komeiji Yuki
looks good

Seems lots of experienced modders give you mods so I can only throw a star :3

good luck
spboxer3
[Easy]
00:25:939 (4,5,6,7) - It's more diffcult for Easy I think
01:32:485 (1,2,3,4) - It's not pretty... look↓ http://osu.ppy.sh/ss/104910

[Normal]
Unn...VR It's so high to Normal [IMO]
00:10:667 (3,4) - Why don't copy (3) for (4) ((but I think (4) is pretty then (3) XDD
00:53:212 (1) - It's look not soft but...not big problem
00:57:576 (1) - ^
00:59:212 (2) - you need 4 point to help you make slider perfect Don't lazy lol
01:19:122 (1) - Strange beat on here
01:21:576 (5,6) - ^
01:47:212 (1) - finish at 01:47:621 -

[hard]
00:19:393 (2,3) - Also Strange beat on here
00:53:212 (1) - lol same as Normal
00:57:576 (9) - ^
01:01:940 (3) - ^
01:13:122 (1) - spacing
01:48:030 (2) - remove clap

[Ono's Taiko]
VR=1.4
00:24:303 (1) - it's more strange in here
00:30:576 (2) - ^
00:33:439 (2,1) - (2,1) move next 1/4 beat snap?
00:56:348 (5) - Unn... I don't like this D:
and your combo color it not red & bule you can change this :P


Final:I suggest you need have more expsive mapper to help you. it can give more suggest for you

star~
AoiX
thx for the request~

[Hard]
00:21:576 (8) - add new combo
00:22:121 (12) - finish
00:35:757 (1) - finish
00:37:939 (1) - finish
00:42:304 (5,6,7) - space between this three note is not in same
00:51:166 (3) - this slider not fit the music track well.You'd better follow the beats these note
00:53:212 (1) - finish
00:57:576 (9) - finish and add new combo
//too much blank at last.make it completely?

[Normal]
01:17:621 (6) - space
01:29:485 (8) - one grid left

[Easy]
00:57:576 (1) - finish at start
01:01:939 (1) - ^
01:45:030 (6) - remove finish
01:45:576 (1) - finish,cancel whistle

//already delete same issues with SP3's mod
Topic Starter
Ruish
Kudosu for now, I will edit it when I go home.

spboxer3 wrote:

[Easy]
00:25:939 (4,5,6,7) - It's more diffcult for Easy I think changed to slider
01:32:485 (1,2,3,4) - It's not pretty... look↓ http://osu.ppy.sh/ss/104910 edited

[Normal]
Unn...VR It's so high to Normal [IMO]
00:10:667 (3,4) - Why don't copy (3) for (4) ((but I think (4) is pretty then (3) XDD ok
00:53:212 (1) - It's look not soft but...not big problem
00:57:576 (1) - ^
00:59:212 (2) - you need 4 point to help you make slider perfect Don't lazy lol k
01:19:122 (1) - Strange beat on here
01:21:576 (5,6) - ^
01:47:212 (1) - finish at 01:47:621 - k

[hard]
00:19:393 (2,3) - Also Strange beat on here
00:53:212 (1) - lol same as Normal
00:57:576 (9) - ^
01:01:940 (3) - ^
01:13:122 (1) - spacing fixed
01:48:030 (2) - remove clap ok

I'm gonna leave the taiko alone. I'll ask Ono.
[Ono's Taiko]
VR=1.4
00:24:303 (1) - it's more strange in here
00:30:576 (2) - ^
00:33:439 (2,1) - (2,1) move next 1/4 beat snap?
00:56:348 (5) - Unn... I don't like this D:
and your combo color it not red & bule you can change this :P


Final:I suggest you need have more expsive mapper to help you. it can give more suggest for you

star~

xykbear wrote:

thx for the request~

[Hard]
00:21:576 (8) - add new comboi think it's ok
00:22:121 (12) - finish ^
00:35:757 (1) - finishok
00:37:939 (1) - finishok
00:42:304 (5,6,7) - space between this three note is not in samefixed
00:51:166 (3) - this slider not fit the music track well.You'd better follow the beats these notethis is probably the closest
00:53:212 (1) - finishok
00:57:576 (9) - finish and add new combo ^
//too much blank at last.make it completely?

[Normal]
01:17:621 (6) - space k
01:29:485 (8) - one grid leftk

[Easy]
00:57:576 (1) - finish at startok
01:01:939 (1) - ^^
01:45:030 (6) - remove finish ^
01:45:576 (1) - finish,cancel whistle ^

//already delete same issues with SP3's mod

Thanks for the mods and star!!
Raging Bull
Hi.

General:
Map to the end like Taiko please.

Easy:
00:40:121 (7) - NC
00:41:485 (8,9,10) - Unstack?
00:56:485 (5,6,7) - ^
01:05:212 (3,4,5) - ^
01:21:576 (1,2,3,4,5,6) - ^

Sorry. I don't like stacks on easy. It could be confusing.

Normal:
Big gap in slider velocity from easy to normal. Maybe reduce it to 1.50?
01:21:576 (5,6) - Short slider with many repeat arrows could confuse beginners. Maybe remap this part?
01:36:848 (1) - I don't recommend changing slider velocity in a normal. Can you just put it to 1x speed?

Hard:
00:51:166 (3) - I find this off beat. Maybe remove slider and add a note at 00:51:303?


Pretty good map.
Topic Starter
Ruish

Raging Bull wrote:

Hi.

General:
Map to the end like Taiko please.

Easy:
00:40:121 (7) - NC ok
00:41:485 (8,9,10) - Unstack? ok
00:56:485 (5,6,7) - ^nah
01:05:212 (3,4,5) - ^ ^
01:21:576 (1,2,3,4,5,6) - ^ ^

Sorry. I don't like stacks on easy. It could be confusing.

Normal:
Big gap in slider velocity from easy to normal. Maybe reduce it to 1.50?
01:21:576 (5,6) - Short slider with many repeat arrows could confuse beginners. Maybe remap this part?i think it's ok
01:36:848 (1) - I don't recommend changing slider velocity in a normal. Can you just put it to 1x speed?^
it's a slightly harder normal so...
Hard:
00:51:166 (3) - I find this off beat. Maybe remove slider and add a note at 00:51:303? It doesn't match there either :(


Pretty good map.

Thanks for the mod and star :D


Sorry! I forgot to kudosu.
SiU_LeAf
star!
mod from wmf's Queue

[easy]
00:10:666 (2,3,4,5) - I think it is not good, try this? http://puu.sh/36hJ
00:19:394 (2,3,4,5) - ^
00:17:212 (6) - add whistle?
00:22:666 (1,2) - remove (1) NC and Add (2) NC?
00:25:939 (4) - add whistle on ending of slider?
01:24:303 (2) - left 2 lv4 grid

[normal]
00:26:485 (x) - add a note and add clap?
00:32:485 (2) - remove clap?
00:33:031 (4) - add clap?
00:25:939 (4) - slider end add clap?
00:42:303 (4) - add finish?
00:59:212 (2) - first fixed point of slider down 2 grid lv4?
01:25:122 (4,5) - don't stack if possible
01:39:031 (4) - don't stack on (2)
01:43:394 (1,2) - make them symmetrical horizontally
01:47:212 (1) - remove finish and add whistle on ending of slider?

Why same SV with Hard

[Hard]
00:15:575 (4) - right two lv4 grid
00:34:940 (6) - ends at 00:35:212
Topic Starter
Ruish

SiU_LeAf wrote:

star!
mod from wmf's Queue

[easy]
00:10:666 (2,3,4,5) - I think it is not good, try this? http://puu.sh/36hJ changed
00:19:394 (2,3,4,5) - ^^
00:17:212 (6) - add whistle?nah
00:22:666 (1,2) - remove (1) NC and Add (2) NC?^
00:25:939 (4) - add whistle on ending of slider?^
01:24:303 (2) - left 2 lv4 grid k

[normal]
00:26:485 (x) - add a note and add clap? ok, whistle instead of clap
00:32:485 (2) - remove clap? nah
00:33:031 (4) - add clap? clap on 00:34:666 (3) instead
00:25:939 (4) - slider end add clap? nah
00:42:303 (4) - add finish? ok
00:59:212 (2) - first fixed point of slider down 2 grid lv4?down 1
01:25:122 (4,5) - don't stack if possible leaving it for now
01:39:031 (4) - don't stack on (2) nah
01:43:394 (1,2) - make them symmetrical horizontallyk
01:47:212 (1) - remove finish and add whistle on ending of slider?k

Why same SV with Hard

[Hard]
00:15:575 (4) - right two lv4 gridmoved
00:34:940 (6) - ends at 00:35:212
nah



Thanks for the mod and star!
OnosakiHito
It seams like this RO BGM could be ranked in near future.~
So many mod's.
Topic Starter
Ruish
Yes, I've been trying to get a lot of mods ^^.
BounceBabe
General

Tags: RPG RO BGM Game?

Easy

HP Drain: 3
AR: 3-4
OD: 3-4
Slider Tick Rate: 1

A bit boring :s but everything seems fine

Normal

Circle Size: 4

Make the sliders looking more friendlier ._.

00:12:576 - add a circle?
00:41:485 (1,2,3,4) - 10 Grids down
00:48:849 (1) - The spinner is useless here i think
01:10:121 - Add a circle
01:19:122 (1) - Make this slider with 1/8 Divisor :s seems prettier till 01:19:394 -
01:19:939 (2) - this note 01:19:803 - here?
01:47:212 (1,2) - Remove those notes D:

Hard

Make the sliders looking more friendlier ._.

HP Drain: 5
OD: 4

00:21:576 (8) - New combo
00:35:757 (1) - Move it somewhere else but not over the last circle
00:37:939 (1) - ^
00:48:849 (1) - Spinner <.<
00:50:894 (2) - 7 Grids up and 4 left
00:56:212 (1,2,3,4,5,6,7) - Make sliders instead ..
01:10:667 (1) - Move it somewhere else but not over the last slider
01:47:348 (1,2) - Remove them >.<

Dont like the mapping style so much... it's a bit messy
Try to make it prettier please D:

But you'll get a star from me :)
Topic Starter
Ruish

BounceBabe wrote:

General

Tags: RPG RO BGM Game?

Easy

HP Drain: 3 k
AR: 3-4 ^
OD: 3-4 ^
Slider Tick Rate: 1^

A bit boring :s but everything seems fine :(

Normal

Circle Size: 4

Make the sliders looking more friendlier ._.

00:12:576 - add a circle? k
00:41:485 (1,2,3,4) - 10 Grids down moved down a bit
00:48:849 (1) - The spinner is useless here i thinki'll keep it for now
01:10:121 - Add a circle nah
01:19:122 (1) - Make this slider with 1/8 Divisor :s seems prettier till 01:19:394 - nah
01:19:939 (2) - this note 01:19:803 - here? nah
01:47:212 (1,2) - Remove those notes D: ok

Hard

Make the sliders looking more friendlier ._.

HP Drain: 5
OD: 4

00:21:576 (8) - New combo nah
00:35:757 (1) - Move it somewhere else but not over the last circle ok
00:37:939 (1) - ^ ok
00:48:849 (1) - Spinner <.<
00:50:894 (2) - 7 Grids up and 4 leftwhy?
00:56:212 (1,2,3,4,5,6,7) - Make sliders instead ..nah
01:10:667 (1) - Move it somewhere else but not over the last slider k
01:47:348 (1,2) - Remove them >.< ok

Dont like the mapping style so much... it's a bit messy
Try to make it prettier please D:

But you'll get a star from me :)

Thanks for the mod and star :D

I will try to fix up the sliders a bit. Not good at making things pretty D:
Dark_Ai
[Genarel]
Offset can be 848

[Easy]
00:37:393 (2,3) - 1 grid to right
00:54:848 (2,3) - spacing

[Normal]
00:50:485 (1) - Makes the slider so sounding better http://puu.sh/3fxK
00:59:212 (2) - ^

[Hard]
Look well :>


Get a Star~!! ;>

P.S. Sorry for little mod :(
Topic Starter
Ruish

Dark_Ai wrote:

[Genarel]
Offset can be 848

[Easy]
00:37:393 (2,3) - 1 grid to right fixed
00:54:848 (2,3) - spacing^

[Normal]
00:50:485 (1) - Makes the slider so sounding better http://puu.sh/3fxK uhh...added a whistle
00:59:212 (2) - ^^

[Hard]
Look well :>


Get a Star~!! ;>

P.S. Sorry for little mod :(
Thank you :D
Shiki
Hi~ Let's go!

[Easy]
00:41:485 (2,4) - Add whistle?
01:21:848 (2) - Add whistle?
It seems fine (:

[Normal]
00:13:940 (1) - Add whistle?
00:16:666 (2) - ^
00:25:940 (3) - ^
00:27:576 (3) - ^
00:29:757 (3) - ^
00:36:303 (3) - ^
00:38:485 (2) - ^
00:41:758 (2) - ^
00:54:848 (2) - Add whistle at its end.
00:55:939 (3) - ^
01:03:576 (2) - ^
01:38:758 (3) - Use whistle to replace the finish.

[Hard]
Spacing is too large imo. And there should be more sliders
Hitsound suggestions see Normal.
00:11:758 (5) - Whistle?
00:32:211 (6,7) - Replace them with a slider?
01:06:849 (3,4) - ^
01:10:667 (1,2) - ^
01:16:121 (6,7) - ^

;) Star~
Daiguren
I have seen your map
I think there isn't any Serious problem.
just a suggestion, I think your general rhythm is kind of boring,because mostly,it is 1/1 beat.so i suggest improving a lot about your rhythm.

no kds , thanks~ : )
Topic Starter
Ruish

Shiki wrote:

Hi~ Let's go!

[Easy]
00:41:485 (2,4) - Add whistle?
01:21:848 (2) - Add whistle?
It seems fine (:

[Normal]
00:13:940 (1) - Add whistle?
00:16:666 (2) - ^
00:25:940 (3) - ^
00:27:576 (3) - ^
00:29:757 (3) - ^
00:36:303 (3) - ^
00:38:485 (2) - ^
00:41:758 (2) - ^
00:54:848 (2) - Add whistle at its end.
00:55:939 (3) - ^
01:03:576 (2) - ^
01:38:758 (3) - Use whistle to replace the finish.

[Hard]
Spacing is too large imo. And there should be more sliders
Hitsound suggestions see Normal.
00:11:758 (5) - Whistle?
00:32:211 (6,7) - Replace them with a slider?
01:06:849 (3,4) - ^
01:10:667 (1,2) - ^
01:16:121 (6,7) - ^

;) Star~

Thanks for the mod. I used most of them. The post I specified in disappeared for some reason.
GiNa
Hi, from my queue.
You are against my rule … • I can’t mod Taiko/CTB/Instrumental Music, but I can play them though, so I can’t help you that much.

[General]
-How come Taiko has kiai time, but the rest don’t ? You should follow his kiai ;D <- just suggestion.

[Easy]
No suggestion

[Normal]
-AR-1 or OD+1 ?
-SV 2.00 … I don’t like this number, is too fast, and [Easy] is only 1.00 … [Hard] is same as [Normal] !? I would suggest you lower this down to 1.50.
-Try not to have long combo in Easy/Normal.
00:11:758 (5) – NC
00:20:485 (5) - ^

[Hard]
-AR-1 or OD+1 ?
01:12:166 (5) – stack this prefectly
01:37:803 (2) – ^

That’s all ;3
Nice song tho, star
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