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DJ TECHNORCH fw. GUHROOVY - KAMAITACHI

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Charles445
General
Set a preview point for the map!
Change the source to Beatmania IIDX SUPER BEST BOX

Easy
Slider velocity is too high
I can't mod this in its current state

Normal
00:02:511 - Remove new combo
00:03:966 - ^^
00:19:966 - ^^
00:26:511 - ^^
00:46:875 - ^^
00:53:420 - ^^
01:01:420 - ^^
01:23:239 - This should be on the 1/3
01:42:148 - Remove new combo
01:47:966 - ^^
01:50:875 - ^^


Hard
00:01:420 - Remove new combo
00:09:057 - New combo
00:12:693 - Add 2 repeats

Insane
00:34:875 (5) - It's very hard to see the repeat of this slider. Space the combos out like this http://puu.sh/1WeM
01:05:693 - Add a circle
01:05:784 - ^^
01:35:239 - Hidden repeat, make it not hidden
01:54:148 - Make this inheriting section Soft
Topic Starter
Neptunus

Charles445 wrote:

General
Set a preview point for the map!
Change the source to Beatmania IIDX SUPER BEST BOX

Easy
Slider velocity is too high
I can't mod this in its current state

Normal
00:02:511 - Remove new combo
00:03:966 - ^^
00:19:966 - ^^
00:26:511 - ^^
00:46:875 - ^^
00:53:420 - ^^
01:01:420 - ^^
01:23:239 - This should be on the 1/3
01:42:148 - Remove new combo
01:47:966 - ^^
01:50:875 - ^^


Hard
00:01:420 - Remove new combo
00:09:057 - New combo
00:12:693 - Add 2 repeats

Insane
00:34:875 (5) - It's very hard to see the repeat of this slider. Space the combos out like this http://puu.sh/1WeM
01:05:693 - Add a circle
01:05:784 - ^^
01:35:239 - Hidden repeat, make it not hidden
01:54:148 - Make this inheriting section Soft

EASY DIFF FIXED
all your suggestions have been adopted! thanks for your help~
Numbers 596108
Mod Request from Neptunus (From 596108's Mod Queue)

Before mod please read the meaning represented by the color

Color Help

Red -> Recommended
Orange -> Must to Fixed
Green -> Currect
Blue -> Don't fixed it...
Purple -> If you fixed the one,please fixed the pattern

Taiko

Timing :

SPOILER
00:00:330 165.00 BPM - N - -> OK (+1)
00:01:780 1.0x - N - -> Remove (-1)
00:07:527 1.0x - N - -> Remove (-1)
00:12:600 1.0x - N - -> Remove (-1)
00:13:330 1.0x - N - -> Remove (-1)
00:19:200 1.0x - N - -> Remove (-1)
00:25:000 1.0x - N - -> Change to Kiai Time (-1)

00:30:800 1.0x - N - -> OK (+1)
00:39:550 1.0x - N - -> Remove (-1)
00:48:352 1.0x - N - -> Remove (-1)
00:54:100 1.0x - N - -> Remove (-1)
00:59:900 1.0x - N - -> Remove (-1)
01:04:300 1.0x - N - -> Remove (-1)
01:11:550 1.0x - N - -> Remove (-1)
01:17:442 1.0x - N - -> Remove (-1)
01:27:560 1.0x - N - -> Remove (-1)
01:28:990 1.0x - N - -> Change to Kiai Time (-1)
01:40:600 1.0x - N - -> Remove (-1)

01:49:300 1.0x - N - -> OK (+1)


Notes :

00:04:693 (9) - (-1)
00:52:739 (1,2,3,4,5,6,7,8,9) - Snap? (-8)
01:52:330 (X) - Add a Spinner(to 01:54:511) (-2)

Others :

Song Difficulty -
HP Drain Rate - 6 -> OK (+1)
Circle Size - 4 -> Max (-1)
Approach Rate - 8 -> Max (-1)
Overall Difficulty - 6 -> 3~4 (-1)


Timing -
Slider Velocity - 1.4 is better than 1.7 (-1)

Total Result
Song favorite degree : 6 / 10
Note Pattern : 39 / 70
Other wrong : 7 / 10
Timing wrong : 0 / 10

Score : 52 / 100
J_Hiiragi

Numbers 596108 wrote:

Mod Request from Neptunus (From 596108's Mod Queue)

Before mod please read the meaning represented by the color

Color Help

Red -> Recommended
Orange -> Must to Fixed
Green -> Currect
Blue -> Don't fixed it...
Purple -> If you fixed the one,please fixed the pattern

Taiko

Timing :

SPOILER
00:00:330 165.00 BPM - N - -> OK (+1)
00:01:780 1.0x - N - -> Remove (-1)
00:07:527 1.0x - N - -> Remove (-1)
00:12:600 1.0x - N - -> Remove (-1)
00:13:330 1.0x - N - -> Remove (-1)
00:19:200 1.0x - N - -> Remove (-1)
00:25:000 1.0x - N - -> Change to Kiai Time (-1)

00:30:800 1.0x - N - -> OK (+1)
00:39:550 1.0x - N - -> Remove (-1)
00:48:352 1.0x - N - -> Remove (-1)
00:54:100 1.0x - N - -> Remove (-1)
00:59:900 1.0x - N - -> Remove (-1)
01:04:300 1.0x - N - -> Remove (-1)
01:11:550 1.0x - N - -> Remove (-1)
01:17:442 1.0x - N - -> Remove (-1)
01:27:560 1.0x - N - -> Remove (-1)
01:28:990 1.0x - N - -> Change to Kiai Time (-1)
01:40:600 1.0x - N - -> Remove (-1)

01:49:300 1.0x - N - -> OK (+1)


Notes :

00:04:693 (9) - (-1)
00:52:739 (1,2,3,4,5,6,7,8,9) - Snap? (-8)
01:52:330 (X) - Add a Spinner(to 01:54:511) (-2)

Others :

Song Difficulty -
HP Drain Rate - 6 -> OK (+1)
Circle Size - 4 -> Max (-1)
Approach Rate - 8 -> Max (-1)
Overall Difficulty - 6 -> 3~4 (-1)


Timing -
Slider Velocity - 1.4 is better than 1.7 (-1)

Total Result
Song favorite degree : 6 / 10
Note Pattern : 39 / 70
Other wrong : 7 / 10
Timing wrong : 0 / 10

Score : 52 / 100
Thank you for your help. I will make changes :D
Suimya
;)
Topic Starter
Neptunus

-Sekai- wrote:

;)
8-)
Jirachi_old
:D
Transigent
;)
Topic Starter
Neptunus
THIS ONE IS FOR KIRBY~
now you are able to see the most crazy one. (at least i think it is :3)
8-)

Download: DJ TECHNORCH fw. GUHROOVY - KAMAITACHI (Neptunus) [EXTRA].osu
abalee
rankable不過節奏稍顯簡單 音效來說有待進步.
Lizbeth
Hello~~ sorry for the delay.... bad liz ;_;

Insane
01:22:784 (2,3) - I don't approve this spacing, really confusing ;_;
00:11:966 (1,2,3,1,2,3) - not sure about this anti jumps... like it seems
00:31:602 (1) - should be a bit farther of prev combo to keep consistence with your pattern :3 like here: 00:30:875 (1) or 00:32:330 (1)
00:42:511 (1) - same here and here: 00:46:875 (1)
00:48:330 (11) - I suggest a new combo here just cuz is like BAM, epic ending O:~~
01:21:784 (1) - should be farther as well... what im trying to say you have some combo transition very close together and some other with a larger space between, i ll recommend to keep consistence if there are not a good reason to do this. :3 I won't point more of those, you'll be able to find it if you are going to change them.

Hard-
00:39:602 - 00:46:693 - - You used a smaller distance here with no reason (at least i think so) if there a reason of doing this, cuz it threw me off while playing it~~
00:48:693 - insert break time~~
01:46:875 (3,1) - is this anti-jump intentional? is kinda confusing >< i would prefer a jump here :3
01:47:602 (3,1) - same here

Normal
General the spacing is very inconsistent to be a normal ;_;

run out of time, got to go~ let me know if you will abandon this, if not, i ll mod the rest.
Topic Starter
Neptunus

Lizbeth wrote:

Hello~~ sorry for the delay.... bad liz ;_;

Insane
01:22:784 (2,3) - I don't approve this spacing, really confusing ;_;
00:11:966 (1,2,3,1,2,3) - not sure about this anti jumps... like it seems
00:31:602 (1) - should be a bit farther of prev combo to keep consistence with your pattern :3 like here: 00:30:875 (1) or 00:32:330 (1)
00:42:511 (1) - same here and here: 00:46:875 (1)
00:48:330 (11) - I suggest a new combo here just cuz is like BAM, epic ending O:~~
01:21:784 (1) - should be farther as well... what im trying to say you have some combo transition very close together and some other with a larger space between, i ll recommend to keep consistence if there are not a good reason to do this. :3 I won't point more of those, you'll be able to find it if you are going to change them.

Hard-
00:39:602 - 00:46:693 - - You used a smaller distance here with no reason (at least i think so) if there a reason of doing this, cuz it threw me off while playing it~~
00:48:693 - insert break time~~
01:46:875 (3,1) - is this anti-jump intentional? is kinda confusing >< i would prefer a jump here :3
01:47:602 (3,1) - same here

Normal
General the spacing is very inconsistent to be a normal ;_;

run out of time, got to go~ let me know if you will abandon this, if not, i ll mod the rest.
fixed!thanks!
Lizbeth
hi

hard
00:41:784 (2,1) - can you please separete this two more? to keep consistence~
00:45:057 (2,1) - this aswell
01:46:511 (1,2,3,1,2,3) - a bit drastic compared to the whole diff, I suggest to decrease the jump just a bit and the spacing between notes :3

normal
00:07:602 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4) - wrong spacing.... same distance in time line, and different in chart, and is very confusing for a normal diff ;_;
00:42:511 (1) - far from previous slider, considering the spacing you are using and that this is normal diff.
00:45:420 (1) - same
00:54:148 - two inherited lines in the same tick, remove one
00:59:966 - same
01:17:420 - same O.O? alright, try to not use more than 1 timing sections in the same spot (wont point more)
01:17:420 (1,2,1,2) - I suggest to turn each pair into slider, cuz is kinda hard to follow, and since is for a normal, it would be better to light things down.

Easy
00:19:239 (1,2) - hard for a easy, try not to use the red ticks
00:27:239 (4,1) - this two are more separated than the others, try to keep consistence on distance for Easy and Normal diff, cuz is confusing for beginners
00:42:511 (1) - jumps aren't allowed in easy and normal diffs
00:54:148 (1) - too fast after the spinner
00:54:148 (1) - again wrong spacing
I think you can find the spacing problems, i don't have to point them all
there are also two green lines in the same spot

J_Hiiragi's taiko
unsnapped objects, check on AImod.
Topic Starter
Neptunus

Lizbeth wrote:

hi

hard
00:41:784 (2,1) - can you please separete this two more? to keep consistence~
00:45:057 (2,1) - this aswell
01:46:511 (1,2,3,1,2,3) - a bit drastic compared to the whole diff, I suggest to decrease the jump just a bit and the spacing between notes :3

normal
00:07:602 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4) - wrong spacing.... same distance in time line, and different in chart, and is very confusing for a normal diff ;_;
00:42:511 (1) - far from previous slider, considering the spacing you are using and that this is normal diff.
00:45:420 (1) - same
00:54:148 - two inherited lines in the same tick, remove one
00:59:966 - same
01:17:420 - same O.O? alright, try to not use more than 1 timing sections in the same spot (wont point more)
01:17:420 (1,2,1,2) - I suggest to turn each pair into slider, cuz is kinda hard to follow, and since is for a normal, it would be better to light things down.

Easy
00:19:239 (1,2) - hard for a easy, try not to use the red ticks
00:27:239 (4,1) - this two are more separated than the others, try to keep consistence on distance for Easy and Normal diff, cuz is confusing for beginners
00:42:511 (1) - jumps aren't allowed in easy and normal diffs
00:54:148 (1) - too fast after the spinner
00:54:148 (1) - again wrong spacing
I think you can find the spacing problems, i don't have to point them all
there are also two green lines in the same spot

J_Hiiragi's taiko
unsnapped objects, check on AImod.
all done
And I will explian the reason for the nearly same time section for KIAI.
because I just want the effect of "fireworks"rather than the effect of the whole KIAI
like osuplayer111 did on the map "golddiggers" and Angelhoney did on map "raijin no hidariude"
Starrodkirby86
[Easy]:
I don't suppose there are really any errors, but it really does take Easy to a real low level. It'd be really difficult to fail this one, that's for sure!

[Normal]:
You have the same HP Drain and Overall Difficulty as Easy. Is this intentional? It seems kind of cheap to me, especially for a [Normal]...
Maybe lower Approach Rate by 2 and raise HP Drain and Overall Difficulty by 1? :S What do you think?
I also think the Star Rating is just being inaccurate, if you're worried about it being too high or something. It also raised a significant bunch due to notes like 00:46:875 (3) - .
I felt the difficulty was sort of sloppy overall. There was a trail going and all, but it felt like things weren't consistently placed. For instance, the only portion you see 1/2 in the whole song would be here: 00:54:148 (1,2,3,4,5,6) - , and the jumps in between combos change at will. Its rhythm does work like a [Normal], despite the inaccurate star rating.

[Hard]:
00:45:057 (2) - Feels really awkward and close by, especially considering that a near-similar distance is being used for 1/2 in the next pattern at 00:45:420 (1,2) - . Space it farther away?
01:18:511 (x) - Add a note? It feels sort of incomplete.
01:19:966 (x) - Add a note? It feels sort of incomplete.
01:22:511 (7) - Increase by one repeat? It feels really odd ending this abruptly.

Some of those Etna sliders were pretty cool. I'm talking about those slider streams like 01:29:057 (1,2,3,4,5,6) - and 01:43:602 (1,2) - etc.

[J_Hiiragi's taiko]:
Capitalize taiko in the difficulty name?
01:23:239 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25) - Snap all these to 1/3. Right now it looks like they accidentally got resnapped or something.

That's a lot of donning to do, haha! The rhythm's also interesting. I suggest you find some people experienced in Taiko modding to see if we can further improve your map. ;)

[Insane]:
Some cool things I wanted to mention.
00:54:148 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3) - This pattern is really nice. It also exited itself into the next big pattern very nicely, so kudos to you on that.
01:18:875 (1,1,1,1,2,3,1,2,3,1,2,3,1,2,3) - Thought this was rather neat too!

The whole map has this sort of generic follow-the-trail feel that most newbie maps seem to fall under. There are times where they did their own thing though, and that's pretty cool in itself. The rhythm had some nice upbeat points, so let's see if you can whip out some creative fun out of your patterns in future maps. ;) (Since this is one of your early maps and you mapped a lot more, I'm sure you might have changed, but still, some food for thought!)

This map sort of reminds me of my old map, "dBu - Shanghai Alice of Meiji 17", except the fact that that song had no deathstreams.

Wheeeeeee. Sorry it took so long, my good pal.
Topic Starter
Neptunus

Starrodkirby86 wrote:

[Easy]:
I don't suppose there are really any errors, but it really does take Easy to a real low level. It'd be really difficult to fail this one, that's for sure!

[Normal]:
You have the same HP Drain and Overall Difficulty as Easy. Is this intentional? It seems kind of cheap to me, especially for a [Normal]...
Maybe lower Approach Rate by 2 and raise HP Drain and Overall Difficulty by 1? :S What do you think?
I also think the Star Rating is just being inaccurate, if you're worried about it being too high or something. It also raised a significant bunch due to notes like 00:46:875 (3) - .
I felt the difficulty was sort of sloppy overall. There was a trail going and all, but it felt like things weren't consistently placed. For instance, the only portion you see 1/2 in the whole song would be here: 00:54:148 (1,2,3,4,5,6) - , and the jumps in between combos change at will. Its rhythm does work like a [Normal], despite the inaccurate star rating.

[Hard]:
00:45:057 (2) - Feels really awkward and close by, especially considering that a near-similar distance is being used for 1/2 in the next pattern at 00:45:420 (1,2) - . Space it farther away?
01:18:511 (x) - Add a note? It feels sort of incomplete.
01:19:966 (x) - Add a note? It feels sort of incomplete.
01:22:511 (7) - Increase by one repeat? It feels really odd ending this abruptly.

Some of those Etna sliders were pretty cool. I'm talking about those slider streams like 01:29:057 (1,2,3,4,5,6) - and 01:43:602 (1,2) - etc.

[J_Hiiragi's taiko]:
Capitalize taiko in the difficulty name?
01:23:239 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25) - Snap all these to 1/3. Right now it looks like they accidentally got resnapped or something.

That's a lot of donning to do, haha! The rhythm's also interesting. I suggest you find some people experienced in Taiko modding to see if we can further improve your map. ;)

[Insane]:
Some cool things I wanted to mention.
00:54:148 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3) - This pattern is really nice. It also exited itself into the next big pattern very nicely, so kudos to you on that.
01:18:875 (1,1,1,1,2,3,1,2,3,1,2,3,1,2,3) - Thought this was rather neat too!

The whole map has this sort of generic follow-the-trail feel that most newbie maps seem to fall under. There are times where they did their own thing though, and that's pretty cool in itself. The rhythm had some nice upbeat points, so let's see if you can whip out some creative fun out of your patterns in future maps. ;) (Since this is one of your early maps and you mapped a lot more, I'm sure you might have changed, but still, some food for thought!)

This map sort of reminds me of my old map, "dBu - Shanghai Alice of Meiji 17", except the fact that that song had no deathstreams.

Wheeeeeee. Sorry it took so long, my good pal.
Hi! Buddy~ All your suggestion has been adopted. Happy to see your post, a big surprise to me.
The only thing I regret is that I can merely offer you 1 kudos due to the system limitation ,you should receive more 8-)
Topic Starter
Neptunus

Neptunus wrote:

Starrodkirby86 wrote:

[Easy]:
I don't suppose there are really any errors, but it really does take Easy to a real low level. It'd be really difficult to fail this one, that's for sure!

[Normal]:
You have the same HP Drain and Overall Difficulty as Easy. Is this intentional? It seems kind of cheap to me, especially for a [Normal]...
Maybe lower Approach Rate by 2 and raise HP Drain and Overall Difficulty by 1? :S What do you think?
I also think the Star Rating is just being inaccurate, if you're worried about it being too high or something. It also raised a significant bunch due to notes like 00:46:875 (3) - .
I felt the difficulty was sort of sloppy overall. There was a trail going and all, but it felt like things weren't consistently placed. For instance, the only portion you see 1/2 in the whole song would be here: 00:54:148 (1,2,3,4,5,6) - , and the jumps in between combos change at will. Its rhythm does work like a [Normal], despite the inaccurate star rating.

[Hard]:
00:45:057 (2) - Feels really awkward and close by, especially considering that a near-similar distance is being used for 1/2 in the next pattern at 00:45:420 (1,2) - . Space it farther away?
01:18:511 (x) - Add a note? It feels sort of incomplete.
01:19:966 (x) - Add a note? It feels sort of incomplete.
01:22:511 (7) - Increase by one repeat? It feels really odd ending this abruptly.

Some of those Etna sliders were pretty cool. I'm talking about those slider streams like 01:29:057 (1,2,3,4,5,6) - and 01:43:602 (1,2) - etc.

[J_Hiiragi's taiko]:
Capitalize taiko in the difficulty name?
01:23:239 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25) - Snap all these to 1/3. Right now it looks like they accidentally got resnapped or something.

That's a lot of donning to do, haha! The rhythm's also interesting. I suggest you find some people experienced in Taiko modding to see if we can further improve your map. ;)

[Insane]:
Some cool things I wanted to mention.
00:54:148 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3) - This pattern is really nice. It also exited itself into the next big pattern very nicely, so kudos to you on that.
01:18:875 (1,1,1,1,2,3,1,2,3,1,2,3,1,2,3) - Thought this was rather neat too!

The whole map has this sort of generic follow-the-trail feel that most newbie maps seem to fall under. There are times where they did their own thing though, and that's pretty cool in itself. The rhythm had some nice upbeat points, so let's see if you can whip out some creative fun out of your patterns in future maps. ;) (Since this is one of your early maps and you mapped a lot more, I'm sure you might have changed, but still, some food for thought!)

This map sort of reminds me of my old map, "dBu - Shanghai Alice of Meiji 17", except the fact that that song had no deathstreams.

Wheeeeeee. Sorry it took so long, my good pal.
Hi! Buddy~ All your suggestions have been adopted. Happy to see your post, a big surprise to me.
The only thing I regret is that I can merely offer you 1 kudosu due to the system limitation ,you should have received more 8-)
Topic Starter
Neptunus
my last post fix some grammar mistakes....My poor english level.... :o
Topic Starter
Neptunus
[b][Please redownload!/b]
ziin
[general]
I'm throwing around terms like "symmetry" and "honeycombs". If you don't know what they mean, or want examples:
symmetry - This map is very symmetrical on almost all the difficulties, and looks good as a result. It doesn't have to all by symmetrical, but at least some parts would be nice.
Mapping techniques - search in this forum for any sorts of mapping techniques (like honeycombs) with examples.
Making delicious sliders - This will tell you how to make perfectly symmetrical sliders.
I only pointed out a few things at the beginning of the map. That doesn't mean the rest of the map is good, just that those problems repeat throughout the map.
If you only want the kiai for the stars, make the kiai section only 1/2 beat long or so. Also, it's best to keep kiai consistent in between difficulties.
Use AImod (ctrl+shift+A). Easy and normal should have very few spacing errors. Hard and Insane should have spacing errors, but you should be able to attribute each of them to a jump.

[easy]
Slider speed is awfully low...
00:10:511 (1,2) - Can you make (2) either square with (1), or somehow put in some symmetry?
00:23:602 (1) - move the middle node up 1 so the slider is symmetrical.
Boring map, even for an easy. If you could work on making shapes, honeycombs, copy/paste/rotate/flip on sections, it would seem a lot nicer.

[normal]
Spacing is very low. It would be better at 0.8x, like you had in easy (this is actually a good idea in almost all beatmaps to have 0.8x to 1.2x)
00:01:420 (4,1) - this is a strange "jump".
00:04:330 (4,1) - this "jump" isn't the same distance as the previous two. You should probably not even bother with them.
00:03:239 (1,2,3,4) - spacing here is 0.5x
00:04:693 (1,2,3,4) - spacing here is 0.4x
Looking at the song, you seem to have put in an awful lot of these strange spacings. The rhythms, as starrodkirby said, are fine, but I think you should remap this, focusing on symmetry.

[hard]
00:00:420 (2,5) - move these over to the next blue note.
00:02:875 (4,1) - see below, though this one is less important as it's a new combo.
00:06:330 (2,3,4,5) - due to the way osu stacks sliders, there is a slight jump between (2) and (3). Unless there is some good reason, I wouldn't stack the sliders like you did, or at least not so often, and not here.
00:07:966 (4,5,6,1,2,3,4) - short sliders like this should just be straight. Don't try to curve them, it looks bad.
00:23:602 (1,2,3,4,5,6,7,8) - you did this right :)
00:36:693 (1,1) - maybe do something interesting with these, like put the red dots on the slider ticks, or make long curved sliders/S shaped sliders.
00:42:511 (1,1) - these are just ugly.
01:18:511 (7) - make it a repeating slider or map the 3 beats here.
01:20:330 (1,2,3,4,5,6) - take 1 repeat off of each of these
01:22:511 (7) - take off 1 repeat, but add a 1/2 slider at the end of it.

[insane]
00:01:420 (2) - keep an ear on the music, there's a lot of queues for hitsounds you can use. For example, here there is a big cymbal crash, so put a finish on just the first beat.
00:10:693 (3,4) - you could try connecting these types of notes by a slider.
00:19:239 (1) - Try a pattern like this: http://up.ppy.sh/files/screenshot015-23.jpg
You can use that wherever it fits, and you can mix around where the sliders/circles are, just make sure that you keep that rhythm.
00:32:693 (3) - I don't like having notes like this covering up when you could have it be just circles, or point the slider up/down. When you do that, you'll see the spacing is way off too.
01:11:602 (1) - Rhythm again. http://up.ppy.sh/files/screenshot016-38.jpg
I find it's better to map to a certain part of the song, rather than just make up a rhythm. Again, replace with sliders/whatever, just keep that rhythm going!
01:22:511 (1,2) - be super careful with stuff like this. Anti-jumps are usually not fun.
01:23:239 (1) - this is insane, right? Use circles instead of a repeating slider, or split up the long slider into smaller ones.
01:26:148 (1) - if you find yourself wanting to use 1/8ths, you should probably use a spinner instead.
01:52:330 (1) - To be honest, I don't like spinners when they map silence (or almost silence in this case).

Don't give up! It's not close to being done yet, but I'm impressed with hard and insane (easy and normal not so much) so you get my star.

There's a lot of stuff you still have to learn on your own, or you can just follow the mods of everyone in the thread, and apply it to sections they didn't mention.
Topic Starter
Neptunus

ziin wrote:

[general]
I'm throwing around terms like "symmetry" and "honeycombs". If you don't know what they mean, or want examples:
symmetry - This map is very symmetrical on almost all the difficulties, and looks good as a result. It doesn't have to all by symmetrical, but at least some parts would be nice.
Mapping techniques - search in this forum for any sorts of mapping techniques (like honeycombs) with examples.
Making delicious sliders - This will tell you how to make perfectly symmetrical sliders.
I only pointed out a few things at the beginning of the map. That doesn't mean the rest of the map is good, just that those problems repeat throughout the map.
If you only want the kiai for the stars, make the kiai section only 1/2 beat long or so. Also, it's best to keep kiai consistent in between difficulties.
Use AImod (ctrl+shift+A). Easy and normal should have very few spacing errors. Hard and Insane should have spacing errors, but you should be able to attribute each of them to a jump.

[easy]
Slider speed is awfully low...
00:10:511 (1,2) - Can you make (2) either square with (1), or somehow put in some symmetry?
00:23:602 (1) - move the middle node up 1 so the slider is symmetrical.
Boring map, even for an easy. If you could work on making shapes, honeycombs, copy/paste/rotate/flip on sections, it would seem a lot nicer.

[normal]
Spacing is very low. It would be better at 0.8x, like you had in easy (this is actually a good idea in almost all beatmaps to have 0.8x to 1.2x)
00:01:420 (4,1) - this is a strange "jump".
00:04:330 (4,1) - this "jump" isn't the same distance as the previous two. You should probably not even bother with them.
00:03:239 (1,2,3,4) - spacing here is 0.5x
00:04:693 (1,2,3,4) - spacing here is 0.4x
Looking at the song, you seem to have put in an awful lot of these strange spacings. The rhythms, as starrodkirby said, are fine, but I think you should remap this, focusing on symmetry.

[hard]
00:00:420 (2,5) - move these over to the next blue note.
00:02:875 (4,1) - see below, though this one is less important as it's a new combo.
00:06:330 (2,3,4,5) - due to the way osu stacks sliders, there is a slight jump between (2) and (3). Unless there is some good reason, I wouldn't stack the sliders like you did, or at least not so often, and not here.
00:07:966 (4,5,6,1,2,3,4) - short sliders like this should just be straight. Don't try to curve them, it looks bad.
00:23:602 (1,2,3,4,5,6,7,8) - you did this right :)
00:36:693 (1,1) - maybe do something interesting with these, like put the red dots on the slider ticks, or make long curved sliders/S shaped sliders.
00:42:511 (1,1) - these are just ugly.
01:18:511 (7) - make it a repeating slider or map the 3 beats here.
01:20:330 (1,2,3,4,5,6) - take 1 repeat off of each of these
01:22:511 (7) - take off 1 repeat, but add a 1/2 slider at the end of it.

[insane]
00:01:420 (2) - keep an ear on the music, there's a lot of queues for hitsounds you can use. For example, here there is a big cymbal crash, so put a finish on just the first beat.
00:10:693 (3,4) - you could try connecting these types of notes by a slider.
00:19:239 (1) - Try a pattern like this: http://up.ppy.sh/files/screenshot015-23.jpg
You can use that wherever it fits, and you can mix around where the sliders/circles are, just make sure that you keep that rhythm.
00:32:693 (3) - I don't like having notes like this covering up when you could have it be just circles, or point the slider up/down. When you do that, you'll see the spacing is way off too.
01:11:602 (1) - Rhythm again. http://up.ppy.sh/files/screenshot016-38.jpg
I find it's better to map to a certain part of the song, rather than just make up a rhythm. Again, replace with sliders/whatever, just keep that rhythm going!
01:22:511 (1,2) - be super careful with stuff like this. Anti-jumps are usually not fun.
01:23:239 (1) - this is insane, right? Use circles instead of a repeating slider, or split up the long slider into smaller ones.
01:26:148 (1) - if you find yourself wanting to use 1/8ths, you should probably use a spinner instead.
01:52:330 (1) - To be honest, I don't like spinners when they map silence (or almost silence in this case).

Don't give up! It's not close to being done yet, but I'm impressed with hard and insane (easy and normal not so much) so you get my star.

There's a lot of stuff you still have to learn on your own, or you can just follow the mods of everyone in the thread, and apply it to sections they didn't mention.
thanks! I think I will remap some diff.
and thanks for your suggestions on IN and HD!
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