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osu!Skills

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fund
You don't have to submit your recent scores one by one. If you open your page the next day (after 12 hours) the website will update with up to 50 recent scores. But we can't do more than 50 because of osu! api limitations.

-Oh okay this is really good to know based on my play style. Thanks. Any idea when you’ll introduce reading to osuskills?
Topic Starter
Kert

Atla505 wrote:

My memory skill doesn't always update for me. I added manually this play:

originally without hidden and it updated only my precision skill. I retried to update it with hidden and it did the same thing.
It happened once before and the play was never added in the end.
It apparently gives 0 memory points because of distance between circles being too small I think



credxt wrote:

You don't have to submit your recent scores one by one. If you open your page the next day (after 12 hours) the website will update with up to 50 recent scores. But we can't do more than 50 because of osu! api limitations.

-Oh okay this is really good to know based on my play style. Thanks. Any idea when you’ll introduce reading to osuskills?
We haven't come up with an algorithm that works atleast decently that's why it's still not added after all these years
Atla505

Kert wrote:

Atla505 wrote:

My memory skill doesn't always update for me. I added manually this play:

originally without hidden and it updated only my precision skill. I retried to update it with hidden and it did the same thing.
It happened once before and the play was never added in the end.
It apparently gives 0 memory points because of distance between circles being too small I think
Oh okay that makes sense. Thanks a lot for your answer.
fund

Kert wrote:

credxt wrote:

You don't have to submit your recent scores one by one. If you open your page the next day (after 12 hours) the website will update with up to 50 recent scores. But we can't do more than 50 because of osu! api limitations.

-Oh okay this is really good to know based on my play style. Thanks. Any idea when you’ll introduce reading to osuskills?
We haven't come up with an algorithm that works atleast decently that's why it's still not added after all these years
I have two resources I found from Kubeeee’s discord I’ll send you in a bit that you might find helpful, that is if you haven’t seen them yet. If there’s anything myself or any “reading players” can do to help let me know if I can be of any assistance.

Anybody that’s working on “osu completionist !q” or plays with a variety of mods/map pools might also be a great way to figure this out.
bebx
Hey, I have a small thing I would like changed for quality of life. Could it be so that when you hover over the individual skills on your profile, it shows a description of that skill? So for stamina, if I hovered over it, sure I can click it to see the stamina leaderboard, but also, on hovering, it can say "Tapping stamina - click to view Stamina Leaderboard" as a tooltip. Or for precision "Ability to hit small circles - click to view Precision Leaderboard". Currently, the only place the descriptions are located are on the main page. It would make sense that it shows a description if you hover over them. Would be very useful! Thanks for what you've created!!
NeverNever
I think I have a nice idea for a different way the "Memory" skill could work. I think, instead of having it calculate how you perform with a mod (which feels a little out of place compared to all the other skills and how they work), it would be far better to have it calculate how good you do on a map after you have played it for the first time.

The basic way it works is: you play a map, then the site remembers how well you did on said map, and then the site compares your next 2 or 3 plays to how you did on your first attempt. If possible, the site could also calculate how far apart those plays are, and the longer the time, the more the skill is affected, with there being a time limit of course. If the site kept calculating the time forever, I feel like it would cause massive overweighting or something.

It's just a cool idea I had a little bit ago, it feels much more fitting to have the "Memory" skill work in this way, as opposed to it being affected by mod performance.

Thanks for reading. Hope you have a good day o/
Anaxii 3

Kert wrote:

Atla505 wrote:

My memory skill doesn't always update for me. I added manually this play:

originally without hidden and it updated only my precision skill. I retried to update it with hidden and it did the same thing.
It happened once before and the play was never added in the end.
It apparently gives 0 memory points because of distance between circles being too small I think
it's probably because something to do with drain time (it probably should be over 2 minutes)
[[[[[[

Turmoil wrote:

I think I have a nice idea for a different way the "Memory" skill could work. I think, instead of having it calculate how you perform with a mod (which feels a little out of place compared to all the other skills and how they work), it would be far better to have it calculate how good you do on a map after you have played it for the first time.

The basic way it works is: you play a map, then the site remembers how well you did on said map, and then the site compares your next 2 or 3 plays to how you did on your first attempt. If possible, the site could also calculate how far apart those plays are, and the longer the time, the more the skill is affected, with there being a time limit of course. If the site kept calculating the time forever, I feel like it would cause massive overweighting or something.

It's just a cool idea I had a little bit ago, it feels much more fitting to have the "Memory" skill work in this way, as opposed to it being affected by mod performance.

Thanks for reading. Hope you have a good day o/
well since the description for the skill is literally "Flashlight performance"
goink

Turmoil wrote:

I think I have a nice idea for a different way the "Memory" skill could work. I think, instead of having it calculate how you perform with a mod (which feels a little out of place compared to all the other skills and how they work), it would be far better to have it calculate how good you do on a map after you have played it for the first time.

The basic way it works is: you play a map, then the site remembers how well you did on said map, and then the site compares your next 2 or 3 plays to how you did on your first attempt. If possible, the site could also calculate how far apart those plays are, and the longer the time, the more the skill is affected, with there being a time limit of course. If the site kept calculating the time forever, I feel like it would cause massive overweighting or something.
Reasons this doesn't work:
  1. osu!skills does not receive anywhere close to every score that's submitted, and it doesn't use scores that don't clear the map.
  2. many people, myself included, play FL by learning individual sections of the map with practice difficulties, circumventing this idea
  3. similar to the last point, playing FL offline would exploit this idea
and just speaking from a personal level, I don't think people should be punished for taking longer to set scores
kokoya
Is there any way to do a complete reset of statistics? After osu!skills is unbanned, it continues to keep scores until the ban, which I don’t have now
Anaxii 3
"The server is under maintenance."
Anaxii 3
It's been more than a week, what's going on osu!Skills? I can't wait
Topic Starter
Kert
It's database optimization, it just takes a very long time because of the amount of scores
fund
Patience is a virtue.
Anaxii 3
okay then
Topic Starter
Kert
End of maintenance hopefully
Stomiks
nice
fund
Is there any requirements for scores to post we should note? For example, only S ranks or high accuracy like 97-100, or only ranked maps etc

I hope this question makes sense. I just woke up.
Anaxii 3
finally
I can view my profile after 2000 years
Stomiks

THETM wrote:

finally
I can view my profile after 2000 years
C'mon man you just needed to wait for a few weeks
Topic Starter
Kert

credxt wrote:

Is there any requirements for scores to post we should note? For example, only S ranks or high accuracy like 97-100, or only ranked maps etc

I hope this question makes sense. I just woke up.
You mean "Add score" feature? Only ranked/approved maps
Anaxii 3

Stomiks wrote:

THETM wrote:

finally
I can view my profile after 2000 years
C'mon man you just needed to wait for a few weeks
Bruh I'm only sarcastic after cannot viewing my profile after grinding Neuronecia Easy DTHRFL SS and Bing Chilling-ish Easy DTHRFL SS (and others like Remote Control Easy DTHR SS)
Stomiks

THETM wrote:

Stomiks wrote:

THETM wrote:

finally
I can view my profile after 2000 years
C'mon man you just needed to wait for a few weeks
Bruh I'm only sarcastic after cannot viewing my profile after grinding Neuronecia Easy DTHRFL SS and Bing Chilling-ish Easy DTHRFL SS (and others like Remote Control Easy DTHR SS)
huh?
Hollow Delta
Hey Kert, I scanned through your forum thread on readability. It seems like the majority of the contributors got reading down to a science, how else could we help to add it into osu skills? I can't program, but I'm willing to contribute in any way I can
abraker

Hollow Delta wrote:

Hey Kert, I scanned through your forum thread on readability. It seems like the majority of the contributors got reading down to a science, how else could we help to add it into osu skills? I can't program, but I'm willing to contribute in any way I can
How good are you with reading related stuff?
Anaxii 3

Stomiks wrote:

THETM wrote:

Stomiks wrote:

THETM wrote:

finally
I can view my profile after 2000 years
C'mon man you just needed to wait for a few weeks
Bruh I'm only sarcastic after cannot viewing my profile after grinding Neuronecia Easy DTHRFL SS and Bing Chilling-ish Easy DTHRFL SS (and others like Remote Control Easy DTHR SS)
huh?

credxt wrote:

Patience is a virtue.
I know it's just freakin 2 weeks
MrMcMikey22
i'm kinda wonderin' why I actually got in top 9.1k at clicking small circles tho ngl -w-.
Anaxii 3
bro you haven't updated the osu skills gui in 4 years
[ Sebastian ]
Are you considering adding support for other Gamemodes like Catch or Takio?
fund
I have a suggestion. It would be nice to search for players based on their osuskills titles. For example, have a way we can see all current “psychic” players.

I think this would allow us to find song recommendations based on a players skill set.

I know titles ends up changing every so often with some players, but I feel for a majority of players the titles stays the same.

I’d love to hear your thoughts on this idea.
FlarpeN
Would there be any way for the site to use the most valueable play submitted for each category? For example a submitted HDDT play on a map may be the highest score and give the most reaction points but a HR play on the same map would give the most precision points. Is it possible for the site to use both submitted plays but for 1 category each?
Anaxii 3

FlarpeN wrote:

Would there be any way for the site to use the most valueable play submitted for each category? For example a submitted HDDT play on a map may be the highest score and give the most reaction points but a HR play on the same map would give the most precision points. Is it possible for the site to use both submitted plays but for 1 category each?
Not to mention the "Memory" skill, in which the flashlight mod is required. Because if I submit a higher pp play without flashlight, the points are gone. I agree with this.
fund

FlarpeN wrote:

Would there be any way for the site to use the most valueable play submitted for each category? For example a submitted HDDT play on a map may be the highest score and give the most reaction points but a HR play on the same map would give the most precision points. Is it possible for the site to use both submitted plays but for 1 category each?
I was wondering about this as well. A lot of my HR scores I set on maps make it very difficult to beat when I use DT.
FlarpeN
I feel like it should be possible as i have had the site overwrite higher scored plays by newly set lower scored plays before by mistake. It would be nice to be able to control this. Something that seems very simple to implement would be a button like the add score button but instead of adding a specific score that you search for it adds only the most recently submitted score and uses that score instead of any other stored score on the same map. That way if you wanted to overwrite a certain play you would atleast have one chance to do so.
P3nnywise
how do I link the stats to my info like this profile users/15646039

thank you
Anaxii 3
click the osu logo
Anaxii 3
anyways I've noticed that there are still some blatantly cheated scores, like Elkiecado (#1 global accuracy) or Attenox. Can you delist them? Thank you for your attention.
P3nnywise

THETM wrote:

click the osu logo
I clicked the osu logo on https://osuskills.com/user/p3nnywise but it just takes me to my osu profile. Am I clicking the wrong logo?
Anaxii 3

P3nnywise wrote:

THETM wrote:

click the osu logo
I clicked the osu logo on https://osuskills.com/user/p3nnywise but it just takes me to my osu profile. Am I clicking the wrong logo?
no, that's how you link the stats info
P3nnywise
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