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Hashimoto Miyuki - The Day Takeoff (Short Ver.)

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RhaiizoN
~☆
Norn_NNN
Daiteikoku! :)
LKs
clap是不能加的
whistle并非不能 但也麻烦

维持现状就可以
选择自定义音效也可以,但两者效果差不多

节奏如果能更变化点,维持现状的音效就完美了

Download: Hashimoto Miyuki - The Day Takeoff (DarkRingSystem) [Nlk].osu
这是我手痒做的一个 就是别歌曲太多 你的normal有一些节奏就不错
Curisu
歌曲:脱衣的日子
w
LQX
>.<
loveFantasy
啊哦 8-)

[General]
  1. spinner-background --> JPG
  2. [taiko oni] --> [Taiko Oni]
  3. 個人認為KIAI起始線放在高白線上效果較好 (主要是vocal起音弱又不在重拍上, 噴fountain有點蛋疼)
[Easy]
  1. 這個finish屬於很響的音效, 我認為note密度低時, 連用的效果不太好 (ex. 00:12:750 (3,4,1), 01:19:875 (1,2,3,4) 還有許多連續二拍的..)
  2. 00:33:000 (1) - 結尾00:36:000
[Normal]
  1. 節奏規律不明顯, 加上低spacing低AR我覺得嫌confusing了些, 怕我評論不准, 於是下午找一些skill下位的朋友幫你試玩看看
  2. 00:04:125 (4) - 老哥這spacing沒問題嗎
  3. 00:33:750 (1) - 結尾00:36:000
  4. 00:41:625 (6) - new combo改擺這個
  5. 00:54:000 (6) - ^
  6. 00:57:000 (2) - ^
  7. 00:58:125 (6,7,8) - spacing突然變了?
  8. 01:09:375 (1..) - 所有vocal起音都故意不打的節奏, 我認為在Normal十分容易被打錯, 尤其跟得也不是鼓點
  9. 01:45:000 (1) - inconsistent spacing
後面兩個串串樂打不動, diff spread這樣算挺糟的(也很糟的score spread可作為佐證), ENII並且N和I的難度差距非常大, 最好能上個中間難度..
star
Topic Starter
DarkRingSystem

loveFantasy wrote:

啊哦 8-)

[General]
  1. spinner-background --> JPG OK 这个我注意到了 只是以前在做这个的皮肤时不知道为啥jpg是死活读不出来 XD
  2. [taiko oni] --> [Taiko Oni] Fixed
  3. 個人認為KIAI起始線放在高白線上效果較好 (主要是vocal起音弱又不在重拍上, 噴fountain有點蛋疼)
Fixed

[Easy]
  1. 這個finish屬於很響的音效, 我認為note密度低時, 連用的效果不太好 (ex. 00:12:750 (3,4,1), 01:19:875 (1,2,3,4) 還有許多連續二拍的..)
  2. 00:33:000 (1) - 結尾00:36:000
[Normal]
  1. 節奏規律不明顯, 加上低spacing低AR我覺得嫌confusing了些, 怕我評論不准, 於是下午找一些skill下位的朋友幫你試玩看看
  2. 00:04:125 (4) - 老哥這spacing沒問題嗎
  3. 00:33:750 (1) - 結尾00:36:000
  4. 00:41:625 (6) - new combo改擺這個
  5. 00:54:000 (6) - ^
  6. 00:57:000 (2) - ^
  7. 00:58:125 (6,7,8) - spacing突然變了?
  8. 01:09:375 (1..) - 所有vocal起音都故意不打的節奏, 我認為在Normal十分容易被打錯, 尤其跟得也不是鼓點
  9. 01:45:000 (1) - inconsistent spacing
後面兩個串串樂打不動, diff spread這樣算挺糟的(也很糟的score spread可作為佐證), ENII並且N和I的難度差距非常大, 最好能上個中間難度..

关于N 我还得研究一下 因为老版本的N 节奏跟歌曲走 虽然很fit 但是显得单调了 点 所以想要点变化 看来似乎是弄巧反拙了 orz

:? 看来我对diff spread很苦手啊 XD
star
Axey
很棒 没问题
celiceyy
so hard streams :(
Rex
Kotone
\大帝國/
OzzyOzrock
[Easy]
Good!
[Normal]
Difficulty settings a bit high, I think... not sure

But good!
[Hard]
Some jumps don't feel right...

And some things look ugly...

But not finished yet! Right?
[Carol Killing]
Good job!
[KingCore]
Jumps feel a lot better than hard...

but some things still feel and look bad... but fine~
[Taiko Oni]
Uhh, what's with difficulty settings? Shouldn't be that high...
00:11:250 - Add notes in this blank part :<

Rest is fine! star~
wcx19911123
HI
wcx's modding from my queue

[General]
you must use custom combo colors

[Easy]
00:11:437 (1) - start at 00:11:625
00:20:250 (2,3) - to slider ?
00:24:000 (1,2) - spacing >_>
01:16:500 (2) - start at 01:16:312 , end at 01:16:875 , circle at 01:17:250
01:31:500 (3) - this slider's arc is not same as (1)and(2) , try to rotate by -10°
01:51:375 (1,2,3) - try this : http://puu.sh/2j0U

[Normal]
00:42:562 (8) - kinda hard to know when it end , change to sliders ?
00:48:750 (2,3,4,5) - (2) hidden by 00:47:625 (6) , and try this : http://puu.sh/2j1b
00:57:750 (4,5) - 1 gird left
01:00:000 - add break ?
01:17:250 (4) - kinda hard to know when it end
01:23:250 (3,4) - this jump is not a Normal
01:26:250 (2) - change to 2 sliders , 01:26:250 - 01:26:437 and 01:26:625 - 01:26:812
01:33:750 (2) - move to 01:33:562

[Hard]
00:07:125 (4,5,6) - too close imo, this 3 sliders
00:08:250 (1) - away from (6) plz
00:44:062 (6) - newcombo
00:59:625 (9) - hidden circle lol
isn't finish ? orz

[Carol Killing]
00:14:437 - add circle
00:26:437 - ^
00:32:250 (4) - newcombo
00:32:625 (6) - ^
01:29:437 - add circle
01:41:437 - ^
01:42:562 (6,7,8) - overlap better plz

[KingCore]
AR+1
00:17:812 - circle
00:30:375 (8,1) - overlap
00:55:312 (4,5,6,7,8) - sound not good
01:03:750 - fill the break
01:09:562 (8,1) - delete , try this : http://puu.sh/2j2J
01:32:812 - circle
01:46:875 (10,2,4) - overlap

That's all
Topic Starter
DarkRingSystem

wcx19911123 wrote:

HI
wcx's modding from my queue

[General]
you must use custom combo colors

[Easy]
00:11:437 (1) - start at 00:11:625
00:20:250 (2,3) - to slider ?
00:24:000 (1,2) - spacing >_>
01:16:500 (2) - start at 01:16:312 , end at 01:16:875 , circle at 01:17:250
01:31:500 (3) - this slider's arc is not same as (1)and(2) , try to rotate by -10°
01:51:375 (1,2,3) - try this : http://puu.sh/2j0U

[Normal]
00:42:562 (8) - kinda hard to know when it end , change to sliders ?
00:48:750 (2,3,4,5) - (2) hidden by 00:47:625 (6) , and try this : http://puu.sh/2j1b
00:57:750 (4,5) - 1 gird left
01:00:000 - add break ?
01:17:250 (4) - kinda hard to know when it end
01:23:250 (3,4) - this jump is not a Normal
01:26:250 (2) - change to 2 sliders , 01:26:250 - 01:26:437 and 01:26:625 - 01:26:812
01:33:750 (2) - move to 01:33:562

[Hard]
00:07:125 (4,5,6) - too close imo, this 3 sliders
00:08:250 (1) - away from (6) plz
00:44:062 (6) - newcombo
00:59:625 (9) - hidden circle lol
isn't finish ? orz

[Carol Killing]
00:14:437 - add circle
00:26:437 - ^
00:32:250 (4) - newcombo
00:32:625 (6) - ^
01:29:437 - add circle
01:41:437 - ^
01:42:562 (6,7,8) - overlap better plz

[KingCore]
AR+1
00:17:812 - circle
00:30:375 (8,1) - overlap
00:55:312 (4,5,6,7,8) - sound not good
01:03:750 - fill the break
01:09:562 (8,1) - delete , try this : http://puu.sh/2j2J
01:32:812 - circle
01:46:875 (10,2,4) - overlap

That's all
fixed a lot thx~
Suzully
Aw we did made a map of same song!
However yours was posted 10 month ago. o.o
I hope that both of yours and mine will be ranked.
In addition, I'm looking forward to playing yours after rank :)
Good luck~
Risteel
:)
Red_old
好曲 好圖 ヽ( ゚∀ ゚)ノ
hp200006
大帝国...下了3周的怨念物...
nonhuman1111
8-) star
Nyar
starrrrrrrrrr :)
Takos
ganbatte!
Niva
Mod request via in-game PM

Hi~ As you requested:
(mod for every diff except taiko)

[General]
-> Taiko diff name should be Taiko Oni

[Easy]
00:01:125 (2) - Maybe a few grids left?
00:11:625 (1) - Add hitsound finish at end? (soft-hitfinish will also work here imo)
00:24:000 (1) - Hitsound finish?
00:26:250 (5,1) - Curve them a bit? Like http://osu.ppy.sh/ss/100358 ?
00:45:000 (1) - Hitsound finish at start?
01:22:312 (1,2,1) - Curve them a bit?

[Normal]
00:15:375 (2) - Add hitsound finish at start?
00:31:500 (2,3,4,5,6) - Maybe try pattern like http://osu.ppy.sh/ss/100359 ? (just follow the pattern, not the timing lol)
00:41:437 (6) - Expanding this by 1/2 and move the next slider fans 1/2 later fits the music better imo
00:55:125 (2,3) - Tricky spacing ><
01:05:062 (4) - Add repeat?
01:18:000 (6) - Hitsound finish at slider start?
01:43:875 (6) - Move the reverse arrow somewhere so it didn't got overlapped by 01:42:750 (4)?

[Hard]
-> Stacked anti-jumps <3
00:10:500 (7,8,9,10) - Imperfect stack
00:37:875 (7) - Move this few grids down?
00:59:625 (9) - Stack to (7)'s end?
01:40:687 (3,4,5) - 1 grid lv4 all
01:54:000 (1,2,3) - Rather than just a random jump, maybe create something like http://osu.ppy.sh/ss/100362 ?

[Carol Killing]
01:03:562 (3,5,7) - Rotate them a bit, so they are shaping a fan?
01:12:750 (5,6,7) - Imperfect stack

[KingCore]
00:23:625 (4) - Remove hitsound finish, put hitsound finish at 00:24:000 (1)
00:24:937 (6) - Remove new combo
00:29:250 (5) - Add 1 more repeat
00:30:562 (1) - Move new combo to the previous note
01:28:125 (2,3,4,5) - Confusing ><

Modding many diffs are tiring...
Star~
Topic Starter
DarkRingSystem

Nivalis wrote:

Mod request via in-game PM

Hi~ As you requested:
(mod for every diff except taiko)

[General]
-> Taiko diff name should be Taiko Oni

[Easy]
00:01:125 (2) - Maybe a few grids left?
00:11:625 (1) - Add hitsound finish at end? (soft-hitfinish will also work here imo)
00:24:000 (1) - Hitsound finish?
00:26:250 (5,1) - Curve them a bit? Like http://osu.ppy.sh/ss/100358 ?
00:45:000 (1) - Hitsound finish at start?
01:22:312 (1,2,1) - Curve them a bit?

[Normal]
00:15:375 (2) - Add hitsound finish at start?
00:31:500 (2,3,4,5,6) - Maybe try pattern like http://osu.ppy.sh/ss/100359 ? (just follow the pattern, not the timing lol)
00:41:437 (6) - Expanding this by 1/2 and move the next slider fans 1/2 later fits the music better imo
00:55:125 (2,3) - Tricky spacing ><
01:05:062 (4) - Add repeat?
01:18:000 (6) - Hitsound finish at slider start?
01:43:875 (6) - Move the reverse arrow somewhere so it didn't got overlapped by 01:42:750 (4)?

[Hard]
-> Stacked anti-jumps <3
00:10:500 (7,8,9,10) - Imperfect stack
00:37:875 (7) - Move this few grids down?
00:59:625 (9) - Stack to (7)'s end?
01:40:687 (3,4,5) - 1 grid lv4 all
01:54:000 (1,2,3) - Rather than just a random jump, maybe create something like http://osu.ppy.sh/ss/100362 ?

[Carol Killing]
01:03:562 (3,5,7) - Rotate them a bit, so they are shaping a fan?
01:12:750 (5,6,7) - Imperfect stack

[KingCore]
00:23:625 (4) - Remove hitsound finish, put hitsound finish at 00:24:000 (1)
00:24:937 (6) - Remove new combo
00:29:250 (5) - Add 1 more repeat
00:30:562 (1) - Move new combo to the previous note
01:28:125 (2,3,4,5) - Confusing ><

Modding many diffs are tiring...
Star~
Fixed thanks~
Numbers 596108
Mod Request from DarkRingSystem

Before mod please read the meaning represented by the color

Color Help

Red -> Recommended
Orange -> Must to Fixed
Green -> Currect
Blue -> Don't fixed it...
Purple -> If you fixed the one,please fixed the pattern

Taiko

Timing :

00:00:000 160.00 BPM - N - -> OK
00:12:000 1.0x - K - -> OK
00:36:000 1.0x - N - -> OK
01:27:000 1.0x - K - -> OK
01:57:000 1.0x - N - -> OK



Notes :

00:05:906 (25,26) -
00:18:281 (84,85) -
00:44:250 (42) -
00:58:406 (111) -


Others :

Song Difficulty -
HP Drain Rate - 7 -> OK
Circle Size - 6 -> Max
Approach Rate - 7 -> Max
Overall Difficulty - 7 -> 3~4


Total Result
Song favorite degree : 6 / 10
Note Pattern : 64 / 70
Other wrong : 9 / 10
Timing wrong : 10 / 10

Score : 89 / 100
Rare
:oops:
T s u k a s a
:roll:
tsuka
大弟国
AoiX
\Daiteikoku/
Lesjuh
Kingcore
01:03:562 - Fill this up instead of placing a break, this doesn't fit.

Hard
01:27:750 (1,2,3,1,2,3) - Make this easier to read by using distance snap.

Normal
00:36:187 - Break

Who is Frank7654321? His name is in the tags. Did he contribute to this map?

That's it!
Topic Starter
DarkRingSystem

Lesjuh wrote:

Kingcore
01:03:562 - Fill this up instead of placing a break, this doesn't fit.

Hard
01:27:750 (1,2,3,1,2,3) - Make this easier to read by using distance snap.

Normal
00:36:187 - Break

Who is Frank7654321? His name is in the tags. Did he contribute to this map?

That's it!
:) thanks ALL FIXED
Frank7654321 who is the guy made the taiko diff ~
Lesjuh

DarkRingSystem wrote:

Lesjuh wrote:

Kingcore
01:03:562 - Fill this up instead of placing a break, this doesn't fit.

Hard
01:27:750 (1,2,3,1,2,3) - Make this easier to read by using distance snap.

Normal
00:36:187 - Break

Who is Frank7654321? His name is in the tags. Did he contribute to this map?

That's it!
:) thanks ALL FIXED
Frank7654321 who is the guy made the taiko diff ~
Credit him in the OP and I'll bubble.

EDIT: Bubbled!

Next BAT fix the thumbnail please!
ouranhshc
I don't think its a good idea to make Spinner-spin and spinner-clear transparent.

The your spinner itself is tiny. perhaps make it larger? Also the dimensions of the spinner should be 666x666. your spinner is 667x662
Hinagiku
;)
Niva
Oh it's already bubbled xD

Go for rank ~
Sakura
[General]
Thumbnail needs to get fixed first, dont dump your work on the BATs, since they cant fix it =/
Set audio lead-in on all difficulties to 3 seconds, because 2 seconds is too low
Spice your map with hitsounds more, resorting to only finishes and normal sounds just makes it sound pretty plain =/

[Skin]
Spinner circle's dimmensions must be 666x666 yours are 667x662
I'd suggest you convert spinner-background to .png
Spinner-clear.png is completely translucent, players need to know when a spinner has been cleared so they can stop spinning!
I'm gathering some opinions from BATs, but so far you may not be able to use that kind of spinner-circle, you need an actual circle

[KingCore]
00:36:000 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Stream doesnt fit the music and feels overmapped.
00:47:625 (1) - Cant see slider due to all the hitbursts and one of them is covering the slider.
01:26:625 (1) - Dont use afterspinner notes in the exact center as the spinner's approach circle might confuse some players.
01:34:312 (6) - Slidertrack cant be seen at all!
01:34:687 (7) - Slidertrack cant be seen at all!

[Carol Killing]
If you're going to make curves with your sliders at least try to make them pretty looking X_X
00:00:000 (1,2,3,4,5,6,7) - Is there any reason for positioning your notes like this?
00:05:250 (1,2,3) - I dont see any reason for a jump?
00:24:750 (4,5,6) - Another sudden increase of spacing for no reason...
00:29:062 (3,4,5) - 4 to 5 do make sense, but 3 to 4 doesnt, i recommend you shorten the spacing between 3 and 4.
00:36:000 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - There's nothing streamy nor 1/4 at all on this part of the music, why is there a 1/4 stream then? i consider this overmapped.
00:37:500 (1,2,3,4,5,6,7,8) - Spacing increases and there's nothing in the music that sounds even remotely close to a jump to me, plus i dont even know what kind of pattern is this X_X
01:01:875 (9,10,11,12,13) - Actually the jump should be on 11,12,13 since those are where the music actually jumps, but those are stacked instead....
01:12:750 (5,6,7) - Why a triple? 6 doesnt seem to fit there.
01:14:812 (6,1) - Spacing error
01:32:062 (3,4,5) - Same comment as 00:29:062 (3,4,5)
01:44:062 (3,4) - ^ although by now you should already know.

[Hard]
00:27:187 (4,5) - Although it's readable, i dont think these kind of jumps fit with a Hard.
00:28:875 (9,10) - This would be a good place for a jump.
01:23:250 (1,2,3,4,5) - This spacing increase has no reason to be =/
01:26:625 (1) - Too close to the spinner.
01:41:062 (5,6) - There's no reason for this jump at all.
01:54:000 (1,2,3) - Although i like the idea of this pattern i dont like how this flows, i recommend you try a reverse direction on all 3 sliders.

[Normal]
You need to use more hitsounds
00:04:500 (1,2) - I dont think stacking slider here is a good idea for a Normal.

[Easy]
Set slider tick rate to 2, if you disagree at least set it to 1.

Edit: Changed to popped bubble icon
Topic Starter
DarkRingSystem

Sakura Hana wrote:

[General]
Thumbnail needs to get fixed first, dont dump your work on the BATs, since they cant fix it =/ I know ,only ppy can fix it now.
Set audio lead-in on all difficulties to 3 seconds, because 2 seconds is too low Ok.I set it to 2.5 sec ,3 sec is too long I think
Spice your map with hitsounds more, resorting to only finishes and normal sounds just makes it sound pretty plain =/


[Skin]
Spinner circle's dimmensions must be 666x666 yours are 667x662
I'd suggest you convert spinner-background to .png
Spinner-clear.png is completely translucent, players need to know when a spinner has been cleared so they can stop spinning!
I'm gathering some opinions from BATs, but so far you may not be able to use that kind of spinner-circle, you need an actual circle

Deleted.I can't make a batter one right now

[KingCore]
00:36:000 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Stream doesnt fit the music and feels overmapped. .
00:47:625 (1) - Cant see slider due to all the hitbursts and one of them is covering the slider. .
01:26:625 (1) - Dont use afterspinner notes in the exact center as the spinner's approach circle might confuse some players. Fixed
01:34:312 (6) - Slidertrack cant be seen at all! Fixed
01:34:687 (7) - Slidertrack cant be seen at all! Fixed


[Hard]
00:27:187 (4,5) - Although it's readable, i dont think these kind of jumps fit with a Hard. .
00:28:875 (9,10) - This would be a good place for a jump. yeah~
01:23:250 (1,2,3,4,5) - This spacing increase has no reason to be =/ .
01:26:625 (1) - Too close to the spinner. .
01:41:062 (5,6) - There's no reason for this jump at all. .
01:54:000 (1,2,3) - Although i like the idea of this pattern i dont like how this flows, i recommend you try a reverse direction on all 3 sliders.
Fixed
[Normal]
You need to use more hitsounds
00:04:500 (1,2) - I dont think stacking slider here is a good idea for a Normal. Fixed

[About hitsound]

Yeah,I only using 2 hitsounds in this map,but I dont feel it is poor at all.
clap is not fit. normal-whistle sounds just like a little girl is screaming,maybe it fit in other maps but I dont use it in my whole maps.
I tried to find some custom hitsound ,Then I find that they are almost no difference. I do work hitsounds for beatmaps not work for hitsounds.
mjw5150
after double checking,will not change any thing
be sure your playing skill is enough to play it
Sakura
@DarkRingSystem: I cant return the bubble until the thumbnail is fixed sorry, this map used to have a broken thumbnail too and the mapper managed to fix it, maybe ask him/her how they fixed it?
I guess i can agree to that on hitsounds, still feels really plain imo and it's a bit risky to return the bubble to it like that, however the problem on Normal was that you only used hitnormal everywhere except in certain portions on kiai, dunno if you fixed that yet?
@msw5150: the bold issue needs to be fixed.
mjw5150

Sakura Hana wrote:

the bold issue needs to be fixed.
done

Download: Hashimoto Miyuki - The Day Takeoff (DarkRingSystem) [Carol Killing].osu
Topic Starter
DarkRingSystem

Sakura Hana wrote:

@DarkRingSystem: I cant return the bubble until the thumbnail is fixed sorry, this map used to have a broken thumbnail too and the mapper managed to fix it, maybe ask him/her how they fixed it?
I guess i can agree to that on hitsounds, still feels really plain imo and it's a bit risky to return the bubble to it like that, however the problem on Normal was that you only used hitnormal everywhere except in certain portions on kiai, dunno if you fixed that yet?
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