~☆
loveFantasy wrote:
啊哦
[General]Fixed
- spinner-background --> JPG OK 这个我注意到了 只是以前在做这个的皮肤时不知道为啥jpg是死活读不出来 XD
- [taiko oni] --> [Taiko Oni] Fixed
- 我個人認為KIAI起始線放在高白線上效果較好 (主要是vocal起音弱又不在重拍上, 噴fountain有點蛋疼)
[Easy][Normal]
- 這個finish屬於很響的音效, 我認為note密度低時, 連用的效果不太好 (ex. 00:12:750 (3,4,1), 01:19:875 (1,2,3,4) 還有許多連續二拍的..)
- 00:33:000 (1) - 結尾00:36:000
後面兩個串串樂打不動, diff spread這樣算挺糟的(也很糟的score spread可作為佐證), ENII並且N和I的難度差距非常大, 最好能上個中間難度..
- 節奏規律不明顯, 加上低spacing低AR我覺得嫌confusing了些, 怕我評論不准, 於是下午找一些skill下位的朋友幫你試玩看看
- 00:04:125 (4) - 老哥這spacing沒問題嗎
- 00:33:750 (1) - 結尾00:36:000
- 00:41:625 (6) - new combo改擺這個
- 00:54:000 (6) - ^
- 00:57:000 (2) - ^
- 00:58:125 (6,7,8) - spacing突然變了?
- 01:09:375 (1..) - 所有vocal起音都故意不打的節奏, 我認為在Normal十分容易被打錯, 尤其跟得也不是鼓點
- 01:45:000 (1) - inconsistent spacing
关于N 我还得研究一下 因为老版本的N 节奏跟歌曲走 虽然很fit 但是显得单调了 点 所以想要点变化 看来似乎是弄巧反拙了 orz
看来我对diff spread很苦手啊 XD
star
fixed a lot thx~wcx19911123 wrote:
HI
wcx's modding from my queue
[General]
you must use custom combo colors
[Easy]
00:11:437 (1) - start at 00:11:625
00:20:250 (2,3) - to slider ?
00:24:000 (1,2) - spacing >_>
01:16:500 (2) - start at 01:16:312 , end at 01:16:875 , circle at 01:17:250
01:31:500 (3) - this slider's arc is not same as (1)and(2) , try to rotate by -10°
01:51:375 (1,2,3) - try this : http://puu.sh/2j0U
[Normal]
00:42:562 (8) - kinda hard to know when it end , change to sliders ?
00:48:750 (2,3,4,5) - (2) hidden by 00:47:625 (6) , and try this : http://puu.sh/2j1b
00:57:750 (4,5) - 1 gird left
01:00:000 - add break ?
01:17:250 (4) - kinda hard to know when it end
01:23:250 (3,4) - this jump is not a Normal
01:26:250 (2) - change to 2 sliders , 01:26:250 - 01:26:437 and 01:26:625 - 01:26:812
01:33:750 (2) - move to 01:33:562
[Hard]
00:07:125 (4,5,6) - too close imo, this 3 sliders
00:08:250 (1) - away from (6) plz
00:44:062 (6) - newcombo
00:59:625 (9) - hidden circle lol
isn't finish ? orz
[Carol Killing]
00:14:437 - add circle
00:26:437 - ^
00:32:250 (4) - newcombo
00:32:625 (6) - ^
01:29:437 - add circle
01:41:437 - ^
01:42:562 (6,7,8) - overlap better plz
[KingCore]
AR+1
00:17:812 - circle
00:30:375 (8,1) - overlap
00:55:312 (4,5,6,7,8) - sound not good
01:03:750 - fill the break
01:09:562 (8,1) - delete , try this : http://puu.sh/2j2J
01:32:812 - circle
01:46:875 (10,2,4) - overlap
That's all
Fixed thanks~Nivalis wrote:
Mod request via in-game PM
Hi~ As you requested:
(mod for every diff except taiko)
[General]
-> Taiko diff name should be Taiko Oni
[Easy]
00:01:125 (2) - Maybe a few grids left?
00:11:625 (1) - Add hitsound finish at end? (soft-hitfinish will also work here imo)
00:24:000 (1) - Hitsound finish?
00:26:250 (5,1) - Curve them a bit? Like http://osu.ppy.sh/ss/100358 ?
00:45:000 (1) - Hitsound finish at start?
01:22:312 (1,2,1) - Curve them a bit?
[Normal]
00:15:375 (2) - Add hitsound finish at start?
00:31:500 (2,3,4,5,6) - Maybe try pattern like http://osu.ppy.sh/ss/100359 ? (just follow the pattern, not the timing lol)
00:41:437 (6) - Expanding this by 1/2 and move the next slider fans 1/2 later fits the music better imo
00:55:125 (2,3) - Tricky spacing ><
01:05:062 (4) - Add repeat?
01:18:000 (6) - Hitsound finish at slider start?
01:43:875 (6) - Move the reverse arrow somewhere so it didn't got overlapped by 01:42:750 (4)?
[Hard]
-> Stacked anti-jumps <3
00:10:500 (7,8,9,10) - Imperfect stack
00:37:875 (7) - Move this few grids down?
00:59:625 (9) - Stack to (7)'s end?
01:40:687 (3,4,5) - 1 grid lv4 all
01:54:000 (1,2,3) - Rather than just a random jump, maybe create something like http://osu.ppy.sh/ss/100362 ?
[Carol Killing]
01:03:562 (3,5,7) - Rotate them a bit, so they are shaping a fan?
01:12:750 (5,6,7) - Imperfect stack
[KingCore]
00:23:625 (4) - Remove hitsound finish, put hitsound finish at 00:24:000 (1)
00:24:937 (6) - Remove new combo
00:29:250 (5) - Add 1 more repeat
00:30:562 (1) - Move new combo to the previous note
01:28:125 (2,3,4,5) - Confusing ><
Modding many diffs are tiring...
Star~
thanks ALL FIXEDLesjuh wrote:
Kingcore
01:03:562 - Fill this up instead of placing a break, this doesn't fit.
Hard
01:27:750 (1,2,3,1,2,3) - Make this easier to read by using distance snap.
Normal
00:36:187 - Break
Who is Frank7654321? His name is in the tags. Did he contribute to this map?
That's it!
Credit him in the OP and I'll bubble.DarkRingSystem wrote:
thanks ALL FIXEDLesjuh wrote:
Kingcore
01:03:562 - Fill this up instead of placing a break, this doesn't fit.
Hard
01:27:750 (1,2,3,1,2,3) - Make this easier to read by using distance snap.
Normal
00:36:187 - Break
Who is Frank7654321? His name is in the tags. Did he contribute to this map?
That's it!
Frank7654321 who is the guy made the taiko diff ~
Sakura Hana wrote:
[General]
Thumbnail needs to get fixed first, dont dump your work on the BATs, since they cant fix it =/ I know ,only ppy can fix it now.
Set audio lead-in on all difficulties to 3 seconds, because 2 seconds is too low Ok.I set it to 2.5 sec ,3 sec is too long I think
Spice your map with hitsounds more, resorting to only finishes and normal sounds just makes it sound pretty plain =/
[Skin]
Spinner circle's dimmensions must be 666x666 yours are 667x662
I'd suggest you convert spinner-background to .png
Spinner-clear.png is completely translucent, players need to know when a spinner has been cleared so they can stop spinning!
I'm gathering some opinions from BATs, but so far you may not be able to use that kind of spinner-circle, you need an actual circle
Deleted.I can't make a batter one right now
[KingCore]
00:36:000 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Stream doesnt fit the music and feels overmapped. .
00:47:625 (1) - Cant see slider due to all the hitbursts and one of them is covering the slider. .
01:26:625 (1) - Dont use afterspinner notes in the exact center as the spinner's approach circle might confuse some players. Fixed
01:34:312 (6) - Slidertrack cant be seen at all! Fixed
01:34:687 (7) - Slidertrack cant be seen at all! Fixed
[Hard]
00:27:187 (4,5) - Although it's readable, i dont think these kind of jumps fit with a Hard. .
00:28:875 (9,10) - This would be a good place for a jump. yeah~
01:23:250 (1,2,3,4,5) - This spacing increase has no reason to be =/ .
01:26:625 (1) - Too close to the spinner. .
01:41:062 (5,6) - There's no reason for this jump at all. .
01:54:000 (1,2,3) - Although i like the idea of this pattern i dont like how this flows, i recommend you try a reverse direction on all 3 sliders.
Fixed
[Normal]
You need to use more hitsounds
00:04:500 (1,2) - I dont think stacking slider here is a good idea for a Normal. Fixed
[About hitsound]
Yeah,I only using 2 hitsounds in this map,but I dont feel it is poor at all.
clap is not fit. normal-whistle sounds just like a little girl is screaming,maybe it fit in other maps but I dont use it in my whole maps.
I tried to find some custom hitsound ,Then I find that they are almost no difference. I do work hitsounds for beatmaps not work for hitsounds.
doneSakura Hana wrote:
the bold issue needs to be fixed.
Sakura Hana wrote:
@DarkRingSystem: I cant return the bubble until the thumbnail is fixed sorry, this map used to have a broken thumbnail too and the mapper managed to fix it, maybe ask him/her how they fixed it?
I guess i can agree to that on hitsounds, still feels really plain imo and it's a bit risky to return the bubble to it like that, however the problem on Normal was that you only used hitnormal everywhere except in certain portions on kiai, dunno if you fixed that yet?