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Hashimoto Miyuki - The Day Takeoff (Short Ver.)

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lorvd
:)
-Chitose Sana-
找我要种子找我要歌找我要片子还找我要星当我是资源库了吗你个伸手党
sisterFeng
:!:
...............................................
................................................
Hakosaki Chisa
好吧。我没1张Rank图。我有压力
Hinacle
Hi~></

<Easy>
00:01:500 (1) - Remove new combo?
00:03:000 (3) - new combo?
00:05:250 (1) - Remove new combo?
00:06:000 (2) - new comb?
00:23:437 (1) - Kind of soon after a spinner for an easy difficulty.
01:38:437 (1) - ^
01:48:000 (1) - ^

<Normal>
00:01:875 (1) - Remove new combo?
00:03:000 (3) - new combo?
00:04:500 (1) - Remove new combo?
00:06:000 (3) - new combo?
00:19:125 (2) - 1grid up
01:32:250 (1) - Remove new combo?
01:33:000 (3) - new combo?

<Carol Killing>
01:25:500 (5) - new combo?
good job!!

<Insane>
●Let's put kiai time
00:42:000 (7) - new combo?
00:42:375 (1) - Remove new combo?
00:43:500 (8) - new combo?
01:34:312 (6) - new combo?
good job!!

star~ :)
Topic Starter
DarkRingSystem

Hinacle wrote:

Hi~></

<Easy>
......
star~ :)
OK fixed thx~
Frank7654321
Frank7654321
a small fix in taiko dif~(change hitsound from 70% to 100%)

Download: Hashimoto Miyuki - The Day Takeoff (DarkRingSystem) [taiko oni].osu
patchoulimew
:twisted: star
Topic Starter
DarkRingSystem

Frank7654321 wrote:

a small fix in taiko dif~(change hitsound from 70% to 100%)
Thanks for your Taiko diff~
如果还有合作机会记得事先说一下 免得吓我一跳 XD
Naniokore
This is realy nice map i,ve ever played ,10stars for this map is the best
RhaiizoN
~☆
Norn_NNN
Daiteikoku! :)
LKs
clap是不能加的
whistle并非不能 但也麻烦

维持现状就可以
选择自定义音效也可以,但两者效果差不多

节奏如果能更变化点,维持现状的音效就完美了

Download: Hashimoto Miyuki - The Day Takeoff (DarkRingSystem) [Nlk].osu
这是我手痒做的一个 就是别歌曲太多 你的normal有一些节奏就不错
Curisu
歌曲:脱衣的日子
w
LQX
>.<
loveFantasy
啊哦 8-)

[General]
  1. spinner-background --> JPG
  2. [taiko oni] --> [Taiko Oni]
  3. 個人認為KIAI起始線放在高白線上效果較好 (主要是vocal起音弱又不在重拍上, 噴fountain有點蛋疼)
[Easy]
  1. 這個finish屬於很響的音效, 我認為note密度低時, 連用的效果不太好 (ex. 00:12:750 (3,4,1), 01:19:875 (1,2,3,4) 還有許多連續二拍的..)
  2. 00:33:000 (1) - 結尾00:36:000
[Normal]
  1. 節奏規律不明顯, 加上低spacing低AR我覺得嫌confusing了些, 怕我評論不准, 於是下午找一些skill下位的朋友幫你試玩看看
  2. 00:04:125 (4) - 老哥這spacing沒問題嗎
  3. 00:33:750 (1) - 結尾00:36:000
  4. 00:41:625 (6) - new combo改擺這個
  5. 00:54:000 (6) - ^
  6. 00:57:000 (2) - ^
  7. 00:58:125 (6,7,8) - spacing突然變了?
  8. 01:09:375 (1..) - 所有vocal起音都故意不打的節奏, 我認為在Normal十分容易被打錯, 尤其跟得也不是鼓點
  9. 01:45:000 (1) - inconsistent spacing
後面兩個串串樂打不動, diff spread這樣算挺糟的(也很糟的score spread可作為佐證), ENII並且N和I的難度差距非常大, 最好能上個中間難度..
star
Topic Starter
DarkRingSystem

loveFantasy wrote:

啊哦 8-)

[General]
  1. spinner-background --> JPG OK 这个我注意到了 只是以前在做这个的皮肤时不知道为啥jpg是死活读不出来 XD
  2. [taiko oni] --> [Taiko Oni] Fixed
  3. 個人認為KIAI起始線放在高白線上效果較好 (主要是vocal起音弱又不在重拍上, 噴fountain有點蛋疼)
Fixed

[Easy]
  1. 這個finish屬於很響的音效, 我認為note密度低時, 連用的效果不太好 (ex. 00:12:750 (3,4,1), 01:19:875 (1,2,3,4) 還有許多連續二拍的..)
  2. 00:33:000 (1) - 結尾00:36:000
[Normal]
  1. 節奏規律不明顯, 加上低spacing低AR我覺得嫌confusing了些, 怕我評論不准, 於是下午找一些skill下位的朋友幫你試玩看看
  2. 00:04:125 (4) - 老哥這spacing沒問題嗎
  3. 00:33:750 (1) - 結尾00:36:000
  4. 00:41:625 (6) - new combo改擺這個
  5. 00:54:000 (6) - ^
  6. 00:57:000 (2) - ^
  7. 00:58:125 (6,7,8) - spacing突然變了?
  8. 01:09:375 (1..) - 所有vocal起音都故意不打的節奏, 我認為在Normal十分容易被打錯, 尤其跟得也不是鼓點
  9. 01:45:000 (1) - inconsistent spacing
後面兩個串串樂打不動, diff spread這樣算挺糟的(也很糟的score spread可作為佐證), ENII並且N和I的難度差距非常大, 最好能上個中間難度..

关于N 我还得研究一下 因为老版本的N 节奏跟歌曲走 虽然很fit 但是显得单调了 点 所以想要点变化 看来似乎是弄巧反拙了 orz

:? 看来我对diff spread很苦手啊 XD
star
Axey
很棒 没问题
celiceyy
so hard streams :(
Rex
Kotone
\大帝國/
OzzyOzrock
[Easy]
Good!
[Normal]
Difficulty settings a bit high, I think... not sure

But good!
[Hard]
Some jumps don't feel right...

And some things look ugly...

But not finished yet! Right?
[Carol Killing]
Good job!
[KingCore]
Jumps feel a lot better than hard...

but some things still feel and look bad... but fine~
[Taiko Oni]
Uhh, what's with difficulty settings? Shouldn't be that high...
00:11:250 - Add notes in this blank part :<

Rest is fine! star~
wcx19911123
HI
wcx's modding from my queue

[General]
you must use custom combo colors

[Easy]
00:11:437 (1) - start at 00:11:625
00:20:250 (2,3) - to slider ?
00:24:000 (1,2) - spacing >_>
01:16:500 (2) - start at 01:16:312 , end at 01:16:875 , circle at 01:17:250
01:31:500 (3) - this slider's arc is not same as (1)and(2) , try to rotate by -10°
01:51:375 (1,2,3) - try this : http://puu.sh/2j0U

[Normal]
00:42:562 (8) - kinda hard to know when it end , change to sliders ?
00:48:750 (2,3,4,5) - (2) hidden by 00:47:625 (6) , and try this : http://puu.sh/2j1b
00:57:750 (4,5) - 1 gird left
01:00:000 - add break ?
01:17:250 (4) - kinda hard to know when it end
01:23:250 (3,4) - this jump is not a Normal
01:26:250 (2) - change to 2 sliders , 01:26:250 - 01:26:437 and 01:26:625 - 01:26:812
01:33:750 (2) - move to 01:33:562

[Hard]
00:07:125 (4,5,6) - too close imo, this 3 sliders
00:08:250 (1) - away from (6) plz
00:44:062 (6) - newcombo
00:59:625 (9) - hidden circle lol
isn't finish ? orz

[Carol Killing]
00:14:437 - add circle
00:26:437 - ^
00:32:250 (4) - newcombo
00:32:625 (6) - ^
01:29:437 - add circle
01:41:437 - ^
01:42:562 (6,7,8) - overlap better plz

[KingCore]
AR+1
00:17:812 - circle
00:30:375 (8,1) - overlap
00:55:312 (4,5,6,7,8) - sound not good
01:03:750 - fill the break
01:09:562 (8,1) - delete , try this : http://puu.sh/2j2J
01:32:812 - circle
01:46:875 (10,2,4) - overlap

That's all
Topic Starter
DarkRingSystem

wcx19911123 wrote:

HI
wcx's modding from my queue

[General]
you must use custom combo colors

[Easy]
00:11:437 (1) - start at 00:11:625
00:20:250 (2,3) - to slider ?
00:24:000 (1,2) - spacing >_>
01:16:500 (2) - start at 01:16:312 , end at 01:16:875 , circle at 01:17:250
01:31:500 (3) - this slider's arc is not same as (1)and(2) , try to rotate by -10°
01:51:375 (1,2,3) - try this : http://puu.sh/2j0U

[Normal]
00:42:562 (8) - kinda hard to know when it end , change to sliders ?
00:48:750 (2,3,4,5) - (2) hidden by 00:47:625 (6) , and try this : http://puu.sh/2j1b
00:57:750 (4,5) - 1 gird left
01:00:000 - add break ?
01:17:250 (4) - kinda hard to know when it end
01:23:250 (3,4) - this jump is not a Normal
01:26:250 (2) - change to 2 sliders , 01:26:250 - 01:26:437 and 01:26:625 - 01:26:812
01:33:750 (2) - move to 01:33:562

[Hard]
00:07:125 (4,5,6) - too close imo, this 3 sliders
00:08:250 (1) - away from (6) plz
00:44:062 (6) - newcombo
00:59:625 (9) - hidden circle lol
isn't finish ? orz

[Carol Killing]
00:14:437 - add circle
00:26:437 - ^
00:32:250 (4) - newcombo
00:32:625 (6) - ^
01:29:437 - add circle
01:41:437 - ^
01:42:562 (6,7,8) - overlap better plz

[KingCore]
AR+1
00:17:812 - circle
00:30:375 (8,1) - overlap
00:55:312 (4,5,6,7,8) - sound not good
01:03:750 - fill the break
01:09:562 (8,1) - delete , try this : http://puu.sh/2j2J
01:32:812 - circle
01:46:875 (10,2,4) - overlap

That's all
fixed a lot thx~
Suzully
Aw we did made a map of same song!
However yours was posted 10 month ago. o.o
I hope that both of yours and mine will be ranked.
In addition, I'm looking forward to playing yours after rank :)
Good luck~
Risteel
:)
Red_old
好曲 好圖 ヽ( ゚∀ ゚)ノ
hp200006
大帝国...下了3周的怨念物...
nonhuman1111
8-) star
Nyar
starrrrrrrrrr :)
Takos
ganbatte!
Niva
Mod request via in-game PM

Hi~ As you requested:
(mod for every diff except taiko)

[General]
-> Taiko diff name should be Taiko Oni

[Easy]
00:01:125 (2) - Maybe a few grids left?
00:11:625 (1) - Add hitsound finish at end? (soft-hitfinish will also work here imo)
00:24:000 (1) - Hitsound finish?
00:26:250 (5,1) - Curve them a bit? Like http://osu.ppy.sh/ss/100358 ?
00:45:000 (1) - Hitsound finish at start?
01:22:312 (1,2,1) - Curve them a bit?

[Normal]
00:15:375 (2) - Add hitsound finish at start?
00:31:500 (2,3,4,5,6) - Maybe try pattern like http://osu.ppy.sh/ss/100359 ? (just follow the pattern, not the timing lol)
00:41:437 (6) - Expanding this by 1/2 and move the next slider fans 1/2 later fits the music better imo
00:55:125 (2,3) - Tricky spacing ><
01:05:062 (4) - Add repeat?
01:18:000 (6) - Hitsound finish at slider start?
01:43:875 (6) - Move the reverse arrow somewhere so it didn't got overlapped by 01:42:750 (4)?

[Hard]
-> Stacked anti-jumps <3
00:10:500 (7,8,9,10) - Imperfect stack
00:37:875 (7) - Move this few grids down?
00:59:625 (9) - Stack to (7)'s end?
01:40:687 (3,4,5) - 1 grid lv4 all
01:54:000 (1,2,3) - Rather than just a random jump, maybe create something like http://osu.ppy.sh/ss/100362 ?

[Carol Killing]
01:03:562 (3,5,7) - Rotate them a bit, so they are shaping a fan?
01:12:750 (5,6,7) - Imperfect stack

[KingCore]
00:23:625 (4) - Remove hitsound finish, put hitsound finish at 00:24:000 (1)
00:24:937 (6) - Remove new combo
00:29:250 (5) - Add 1 more repeat
00:30:562 (1) - Move new combo to the previous note
01:28:125 (2,3,4,5) - Confusing ><

Modding many diffs are tiring...
Star~
Topic Starter
DarkRingSystem

Nivalis wrote:

Mod request via in-game PM

Hi~ As you requested:
(mod for every diff except taiko)

[General]
-> Taiko diff name should be Taiko Oni

[Easy]
00:01:125 (2) - Maybe a few grids left?
00:11:625 (1) - Add hitsound finish at end? (soft-hitfinish will also work here imo)
00:24:000 (1) - Hitsound finish?
00:26:250 (5,1) - Curve them a bit? Like http://osu.ppy.sh/ss/100358 ?
00:45:000 (1) - Hitsound finish at start?
01:22:312 (1,2,1) - Curve them a bit?

[Normal]
00:15:375 (2) - Add hitsound finish at start?
00:31:500 (2,3,4,5,6) - Maybe try pattern like http://osu.ppy.sh/ss/100359 ? (just follow the pattern, not the timing lol)
00:41:437 (6) - Expanding this by 1/2 and move the next slider fans 1/2 later fits the music better imo
00:55:125 (2,3) - Tricky spacing ><
01:05:062 (4) - Add repeat?
01:18:000 (6) - Hitsound finish at slider start?
01:43:875 (6) - Move the reverse arrow somewhere so it didn't got overlapped by 01:42:750 (4)?

[Hard]
-> Stacked anti-jumps <3
00:10:500 (7,8,9,10) - Imperfect stack
00:37:875 (7) - Move this few grids down?
00:59:625 (9) - Stack to (7)'s end?
01:40:687 (3,4,5) - 1 grid lv4 all
01:54:000 (1,2,3) - Rather than just a random jump, maybe create something like http://osu.ppy.sh/ss/100362 ?

[Carol Killing]
01:03:562 (3,5,7) - Rotate them a bit, so they are shaping a fan?
01:12:750 (5,6,7) - Imperfect stack

[KingCore]
00:23:625 (4) - Remove hitsound finish, put hitsound finish at 00:24:000 (1)
00:24:937 (6) - Remove new combo
00:29:250 (5) - Add 1 more repeat
00:30:562 (1) - Move new combo to the previous note
01:28:125 (2,3,4,5) - Confusing ><

Modding many diffs are tiring...
Star~
Fixed thanks~
Numbers 596108
Mod Request from DarkRingSystem

Before mod please read the meaning represented by the color

Color Help

Red -> Recommended
Orange -> Must to Fixed
Green -> Currect
Blue -> Don't fixed it...
Purple -> If you fixed the one,please fixed the pattern

Taiko

Timing :

00:00:000 160.00 BPM - N - -> OK
00:12:000 1.0x - K - -> OK
00:36:000 1.0x - N - -> OK
01:27:000 1.0x - K - -> OK
01:57:000 1.0x - N - -> OK



Notes :

00:05:906 (25,26) -
00:18:281 (84,85) -
00:44:250 (42) -
00:58:406 (111) -


Others :

Song Difficulty -
HP Drain Rate - 7 -> OK
Circle Size - 6 -> Max
Approach Rate - 7 -> Max
Overall Difficulty - 7 -> 3~4


Total Result
Song favorite degree : 6 / 10
Note Pattern : 64 / 70
Other wrong : 9 / 10
Timing wrong : 10 / 10

Score : 89 / 100
Rare
:oops:
T s u k a s a
:roll:
tsuka
大弟国
AoiX
\Daiteikoku/
Lesjuh
Kingcore
01:03:562 - Fill this up instead of placing a break, this doesn't fit.

Hard
01:27:750 (1,2,3,1,2,3) - Make this easier to read by using distance snap.

Normal
00:36:187 - Break

Who is Frank7654321? His name is in the tags. Did he contribute to this map?

That's it!
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