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eufonius - narcissu

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Topic Starter
o0cannian0o
This beatmap was submitted using in-game submission on 2011年12月13日 at 20:54:58

Artist: eufonius
Title: Narcissu
Source: Narcissu -Side 2nd- CD Edition Disc B (Sound Track)
Tags: STAGE NANA Setsumi Kataoka Tomo
BPM: 100
Filesize: 7186kb
Play Time: 04:12
Difficulties Available:
  1. Hard (4.47 stars, 432 notes)
  2. HH'taiko (4.99 stars, 317 notes)
  3. Insane (4.86 stars, 562 notes)
  4. Normal (2.93 stars, 262 notes)
  5. So easy (0.48 stars, 50 notes)
Download: eufonius - Narcissu
Information: Scores/Beatmap Listing
---------------
The game narcissu is really good and i played it for many times,.I like this song from the game but no one made it as a beatmap,so I do it myself.......
The song is really good....
Narcissu created by STAGE NANA

(This is my first time to make the beatmap.....[stress] >_<...)

The Taiko map is created by HunterHero.
z6358536
ちゃんと終わるよね
o0baka0o
-。-頑張って
o0baka0o
頑張って,信 :) :)
AKB-KaSAi
I personally suggest you to cut some break time which last about 5sec. and add some notes or sliders. :)
kouga001

AKB-KaSAi wrote:

I personally suggest you to cut some break time which last about 5sec. and add some notes or sliders. :)
tja, basically I would agree with AKB-KaSAi

my additional opinion of normal:

it seems more or less boring when too many monotonous combos come together, so I'd just suggest to replace the long string of hits with combination of one single hit followed with one short slider, it feels much better:

02:48:000 (x,x,x,x,x,x,x,x,x,x,x,x) - (x,- -,x,- -,x,- -,x,- -)
02:52:500 (x,x,x,x,x,x,x,x,x,x,x,x) - (x,- -,x,- -,x,- -,x,- -)
03:21:000 (x,x,x,x,x,x,x,x,x,x,x,x,x,x,x) there 12 single hits in a row, try to arrange the notes more close to each other or replace with short sliders...

and the notes here (01:45:000) feels apparently cannot come up on the convergence, one more note should be inserted after the slider (see picture)



what's more...maybe you can try to change some of the straight sliders in this map to curve ones.

Overall, it's a pretty good single tap for a new Mapper!
Shinki
star:)
Topic Starter
o0cannian0o
:) thank you for your suggestions.
Boyoooo
変態 QAQ
Topic Starter
o0cannian0o

Boyoooo wrote:

変態 QAQ
:? 尼玛= =
Kilod0707
I like the map and song!!
fax419
good I love it! :D
Topic Starter
o0cannian0o
I will continue to update the beatmap. :D
Topic Starter
o0cannian0o
The new map (SUISHOU hard) isn't finished.
still in editing
kanpakyin
Timing help..
offset:4891

Also you need to kds Some post if someone help you!!!
Topic Starter
o0cannian0o

kanpakyin wrote:

Timing help..
offset:4891

Also you need to kds Some post if someone help you!!!
:) Thank you for suggestion~
Topic Starter
o0cannian0o
Insane- is finished
thank you for more suggestions~
Heatherfield
star first
edit: my brief mod
[General]
Timing:不准很显然 但是这个timing难度较大我做不了判定..有的地方vocal本身好像也唱off了..
Source:貌似这样写会准确一点? Narcissu -SIDE 2nd
tags:不加个Setsumi吗 xsk
Preview point:几个diff都没有设置
[Normal]
总体上来说因为一直在跟vocal的原因所以留有很多小段的空隙 打起来不是很连贯的感觉
另外既然是normal就全程开着DS来做吧,01:17:791 (1,2,3,4,5,6,7) - 这样的遮挡也就最好别放在normal里面坑爹了.
sv好像略高..?
01:21:466 (9) - 这个貌似是唱的就不准..我倒是觉得没必要完全跟vocal,放在01:21:691也可以
01:58:891 (2) - 不合音乐吧..这个3/4 自创节奏的话虽然不是不可以 但是在这个normal里好像蛮违和 而且也需要hitsound的支持
03:45:091 (7) - 这个不是很好看 而且这种程度的重叠应该也是不允许的
[Hard++]
难度名略猎奇 你要是想做跳图干脆改个叫jump神马的得了
AR过高 不合歌,打起来的话又因为节奏稀疏而感觉很突兀
00:18:466 (1,2) - 这个位置怎么跟normal里面还不一样咧..
03:38:491 (4) - 结束的位置不对
03:45:016 (4) - 嘛..这样的还是不用了吧
04:12:241 (1) - 延长到04:14:491
[Insane-]
diff名还是有点猎奇..
OA8 AR7好像有点蛋疼吧..OA-1
有比较多的无意义节奏,spacing也比较随意,首先是不好听,其次是打的时候不好判断,另外本身AR7 所以总体上感觉很难读
01:41:191 (2) - 这个..八分拍还是算了吧
03:54:091 (1) - ^
具体的节奏我就不一一说了,主要的看法就是这样,嗯.


笑一笑吧,濑津美..
kazumikos

Beatrice wrote:

LOL

Just let it go to graveyard then, even BATs have no right to del a map.


=>contact a BAT or a GMT to delete ur duplicated map

other while, no hitsound? try to add them O_o u'll get in trouble without hitsound

In general, ur map got quite a lot of spacing issues, fix them, especially in [normal], don't try to make hard jumps in there, use distance snap if u can.

And.. idk, offset seem to be late to me, try 4863? remember to resnap all notes
After fixing (and taking care of duplicated map >_>) pm me if u need a further mod
lkx_Shore
N难度和J难度都不错,相对来说I难度前期是不是单调了点...加油哦
Topic Starter
o0cannian0o
谢谢建议-。-立刻想办法去
Farmer_Player
快到中间有点节奏不明显
lj5525908
:) 加油 坏蛋支持~
konggejian
:D
Lost Magic
第一次作图不要贪快哟,想Rank不是几个月就能搞定的(炸
hez
Q_Q下不好了。
先给star好了
Xeon_old
Nice song and nice map.I like it especially jump diff :D
Personal Suggestions:
NORMAL diff:circle size +1,Approaching Rate +1
Insane diff:add one note at 00:57:391.Appoaching Rate +1
Fight!
Okamiroy
star~~
Xeon_old
i mean circle shuold be larger...
I used a vague way to say it before.
So Sorry...
Topic Starter
o0cannian0o

Xeon wrote:

i mean circle shuold be larger...
I used a vague way to say it before.
So Sorry...
童鞋你其实完全可以讲汉语的我看的懂 :cry:
Xeon_old

o0cannian0o wrote:

Xeon wrote:

i mean circle shuold be larger...
I used a vague way to say it before.
So Sorry...
童鞋你其实完全可以讲汉语的我看的懂 :cry:
其实我以为这里不能说汉语……
rs_fadeaway
我觉得jump那个难度中,把有些有直角的slider拉成弧形更好,比较符合该曲风,尤其是03:38:491,那个矩形完全破坏美感
Topic Starter
o0cannian0o

rs_fadeaway wrote:

我觉得jump那个难度中,把有些有直角的slider拉成弧形更好,比较符合该曲风,尤其是03:38:491,那个矩形完全破坏美感
:) 谢谢建议,我就去看
Fire Cirno
星星啊~~~月亮啊~~~变身啊~~~~
Level_9_old
good job
ax_pokl
图还不错,但要改的地方太多了。
暂时不给你星了先。等你改完善点在给。
顺便求kudosu。
可以打打看我的校歌:http://osu.ppy.sh/s/26561
KayeSara

ax_pokl wrote:

图还不错,但要改的地方太多了。
暂时不给你星了先。等你改完善点在给。
顺便求kudosu。
可以打打看我的校歌:http://osu.ppy.sh/s/26561
在没有得到有效帮助的时候请不要随意给KD

MOD:
说中文可以吧?
首先最重要的一点是distance sanp,注意你的circle之间的间距保持一致
Example: 你jump难度 00:16:591 (5) (6) (7) 看图:
你离前面的距离1.39X 到后面就是也应该在1.39X左右而不是1.53X
另外一点是作图讲究一定的好看 要有排列,比如 jump难度的00:15:391 (1) 到(6)替换
只是举个例
还有就是别过多使用circle 有节奏性的地方可以用回旋的slider替代
比如在 normal里00:15:391 (1,2,3,4,5)
上述只是个人小点意见~

这歌曲我很喜欢 star~
顶你做好~ 一定要坚持
Megurine Luka
试着Mod一下好了XD。
顺便吐槽一下Xeon好呆呆呆好萌XDDD

[General]
总体来说Offset还是不大准..
Skin方面我个人不喜欢黑色的那么长的LOGO全压在note里,看起来很不舒服
注意音效嗯

[Normal]
Note大小调到最大
[00:06:091~00:05:391] [2,3] NC拔掉
[00:38:276] [8] 下finish。我的意思就是想说稍微注意下音效嗯,一路一个音效到底有点单调
[01:13:891] [7] 这个note可以往上一些,如果放在和5重叠的地方容易造成节奏和之前一样的错觉
[04:09:091~04:09:691] [3,4]


再者很多地方如[00:12:091~00:15:391]这样的短break可以按着节奏下一点note或是slider,空着总感觉不好

[Jump-]
[00:15:691~00:16:891] [2~6]

我好像也没对准,你可以在view里把grid level改成2或者3然后用grid snap调整,弄得好看一点吧
[00:37:691] [9] 改到[00:37:691]
[00:37:691~01:33:691] [2~8] 注意spacing...前面的跳spacing都还行,这里的话有点难受
[03:23:791] NC
[03:37:291] NC拔掉
[03:45:016] 这个slider....换个样子吧
最后那个spinner不要也可以

[Insane]
Circle Size+1
AR+1
[00:43:891] [2]
[00:45:691~00:52:891] 空太多了,多加点东西
后面问题有点多._.再重新改改吧,把stream的空隙都改小
有些该有拍的地方没有打上,short break还是太多了根本不需要嗯

等改了之后我再remod好了。暂时保留星星

歌很好听XD
Topic Starter
o0cannian0o

H-Miku wrote:

ax_pokl wrote:

图还不错,但要改的地方太多了。
暂时不给你星了先。等你改完善点在给。
顺便求kudosu。
可以打打看我的校歌:http://osu.ppy.sh/s/26561
在没有得到有效帮助的时候请不要随意给KD

MOD:
说中文可以吧?
首先最重要的一点是distance sanp,注意你的circle之间的间距保持一致
Example: 你jump难度 00:16:591 (5) (6) (7) 看图:
你离前面的距离1.39X 到后面就是也应该在1.39X左右而不是1.53X
另外一点是作图讲究一定的好看 要有排列,比如 jump难度的00:15:391 (1) 到(6)替换
只是举个例
还有就是别过多使用circle 有节奏性的地方可以用回旋的slider替代
比如在 normal里00:15:391 (1,2,3,4,5)
上述只是个人小点意见~

这歌曲我很喜欢 star~
顶你做好~ 一定要坚持
-。-这个其实。。他直接在线上帮我改的,调整了很多地方。。。谢谢大家支持~
veoliouy
我是来扔星星的XD
Topic Starter
o0cannian0o

veoliouy wrote:

我是来扔星星的XD
:) 谢谢-。-能够试一试给点建议就更好了。。
A-ojisan
努力吧 少年
A-ojisan
努力吧 少年
Topic Starter
o0cannian0o

a519172361 wrote:

努力吧 少年
:P 谢谢大叔支持
Shirakawa Kotori
给个星星o.o
Topic Starter
o0cannian0o

Shirakawa Kotori wrote:

给个星星o.o
:) 谢谢支持!
Tashi_Scarlett[x]
IRC mod
Airi_Kashii
给个星星
RhoAias_old
:) :)
acfun_cn
加油做啊!
Topic Starter
o0cannian0o
谢谢大家支持~我正在努力修改
lkx_Shore
好吧,第一个想说的就是过场的图有些地方还有白色的擦漏了,在左下角和正下方.然后把三个难度都玩了以后,觉得hard有些短滑条的节奏很奇怪...可是开了自动看着打又觉得很正常= =,所以除了抠图有问题,其他暂时找不出问题了
duveringscarlet
我喷
Topic Starter
o0cannian0o

lakexiu16 wrote:

好吧,第一个想说的就是过场的图有些地方还有白色的擦漏了,在左下角和正下方.然后把三个难度都玩了以后,觉得hard有些短滑条的节奏很奇怪...可是开了自动看着打又觉得很正常= =,所以除了抠图有问题,其他暂时找不出问题了
-.-其实我本来是故意没擦掉的,不过后来还是擦了。。谢谢O(∩_∩)O哈!
james134
頑張って!!!
lakexiu1997

o0cannian0o wrote:

lakexiu16 wrote:

好吧,第一个想说的就是过场的图有些地方还有白色的擦漏了,在左下角和正下方.然后把三个难度都玩了以后,觉得hard有些短滑条的节奏很奇怪...可是开了自动看着打又觉得很正常= =,所以除了抠图有问题,其他暂时找不出问题了
-.-其实我本来是故意没擦掉的,不过后来还是擦了。。谢谢O(∩_∩)O哈!
- -这是卖萌么...
ooo
00:06:691 (3) - 感觉这个短了, 到00:07:291
00:07:891 (1) - 同上 到00:08:491
上两个可以改为
00:07:891 (1) - 的样式..
01:39:391 (3) - 这个貌似多余了?
01:47:491 (1) - 移动到01:48:091 (1) -
01:59:341 (2) - 少一个
02:00:091 (6) - 02:00:391 (8) - 换成滑条
02:00:541 (?) - 这个多余了。
02:01:291 () - 这加个NOTE。。
不错的4星半难度
...尾巴突然断了的感觉.歌曲是自己剪的?音源有问题,我用播放器打开放不了后半部分的,换个音源吧,最好是192kbps。
ooo
忘记说,是hard难度..其他没看啊,,低星歌我没玩过几个,不知道怎么评价。.
asdcaml
good map!!!XD
Topic Starter
o0cannian0o

fliness wrote:

00:06:691 (3) - 感觉这个短了, 到00:07:291
00:07:891 (1) - 同上 到00:08:491
上两个可以改为
00:07:891 (1) - 的样式..
01:39:391 (3) - 这个貌似多余了?
01:47:491 (1) - 移动到01:48:091 (1) -
01:59:341 (2) - 少一个
02:00:091 (6) - 02:00:391 (8) - 换成滑条
02:00:541 (?) - 这个多余了。
02:01:291 () - 这加个NOTE。。
不错的4星半难度
...尾巴突然断了的感觉.歌曲是自己剪的?音源有问题,我用播放器打开放不了后半部分的,换个音源吧,最好是192kbps。
-。-谢谢包子。。
不过那个有些其实不是多余的。。。主要是节奏比较轻。。。不过的确有漏掉的note。。我就去改进。。
_Kiva
catch me in game if you need help :D :D
Topic Starter
o0cannian0o

_Kiva wrote:

catch me in game if you need help :D :D
Thank you~ :)
ax_pokl
不错啊。
星数加的也蛮快的。
star。
Topic Starter
o0cannian0o

ax_pokl wrote:

不错啊。
星数加的也蛮快的。
star。
毕竟大家都很热心地帮我修改建议啊 :)
ooo
._.音源改了,加个❤
_Kiva
have a try these hit sounds ,
and i can assist for hisound.Download: New Folder.zip
Topic Starter
o0cannian0o

_Kiva wrote:

have a try these hit sounds ,
and i can assist for hisound.[attachment=0:5dd4b]New Folder.zip[/attachment:5dd4b]
;) thanks~
wcx19911123
HI

[General]
you submitted 2 maps , but they are the same , maybe you need to ask BAT how to do 0.0
and I suggest to make an Easy diff

[Skin]
you need a approachcircle.png , section-fail.png , sliderb.png(maybe sliderb0 to slider5/6/7/8/9) , spinner-approachcircle.png , spinner-clear.png , spinner-osu.png , spinner-spin.png

[Normal]
AR - 1/2
HD - 1
00:15:391 (1,2,3,4,5) - very confusing to a Normal
00:23:791 (1,2) - spacing
01:00:091 (6,7) - 1 gird up
02:03:091 (1,2,3,4,5) - symmetrical ?
02:09:691 (6) - repeat ?
02:30:991 (5,1) - spacing
02:36:091 (1) - symmetrical ?
02:40:591 (5,6) - 1 gird left
02:45:691 (1) - symmetrical ?
03:23:191 (7) - 1 gird right
03:23:491 (8,9,10,11,12) - 2 gird right
03:55:591 (5,6) - circle at 03:55:591 , slider from 03:55:891 to 03:56:491
04:00:091 (6) - 1 gird right
04:08:491 (2,3) - stack better

[jump-] ← rename to Jump
OD - 1
00:31:891 - add circle
03:45:841 (5) - move to 03:45:691
04:12:391 (1) - end at 04:14:491
nice random jump

[Hard]
00:09:391 (3,4) - stack better
00:46:591 (3) - slider to 00:47:291 ?
02:09:991 (1) - end at 02:13:291 ?

that's all
good luck ;)
Nymph
narcissu~ =w=
Topic Starter
o0cannian0o

wcx19911123 wrote:

HI

[General]
you submitted 2 maps , but they are the same , maybe you need to ask BAT how to do 0.0
and I suggest to make an Easy diff

[Skin]
you need a approachcircle.png , section-fail.png , sliderb.png(maybe sliderb0 to slider5/6/7/8/9) , spinner-approachcircle.png , spinner-clear.png , spinner-osu.png , spinner-spin.png

[Normal]
AR - 1/2
HD - 1
00:15:391 (1,2,3,4,5) - very confusing to a Normal
00:23:791 (1,2) - spacing
01:00:091 (6,7) - 1 gird up
02:03:091 (1,2,3,4,5) - symmetrical ?
02:09:691 (6) - repeat ?
02:30:991 (5,1) - spacing
02:36:091 (1) - symmetrical ?
02:40:591 (5,6) - 1 gird left
02:45:691 (1) - symmetrical ?
03:23:191 (7) - 1 gird right
03:23:491 (8,9,10,11,12) - 2 gird right
03:55:591 (5,6) - circle at 03:55:591 , slider from 03:55:891 to 03:56:491
04:00:091 (6) - 1 gird right
04:08:491 (2,3) - stack better

[jump-] ← rename to Jump
OD - 1
00:31:891 - add circle
03:45:841 (5) - move to 03:45:691
04:12:391 (1) - end at 04:14:491
nice random jump

[Hard]
00:09:391 (3,4) - stack better
00:46:591 (3) - slider to 00:47:291 ?
02:09:991 (1) - end at 02:13:291 ?

that's all
good luck ;)
thanks~i will make it
Kilod0707
Your map has been much better,star~
wonchao
up :lol:
sherrie__fay
star._.、
Topic Starter
o0cannian0o
Thank you~
piratesof
[Hard]
00:43:891 = the slider is not the same shape as the one before, i match them up. Minor change

attached the .osu file here

Download: eufonius - narcissu (o0cannian0o) [Hard].osu
Topic Starter
o0cannian0o

piratesof wrote:

[Hard]
00:43:891 = the slider is not the same shape as the one before, i match them up. Minor change

attached the .osu file here
Thank you for suggestion~
gdeath
Going to mod this song soon. Take my star first.
MissAyaGamer
I think it's great, I love 'hard' the most , good map :)
HouraisanKaguya_old
=w=星星了
piratesof
I noticed there's a new diff, I can't help myself to mod it
[So easy]
00:04:891 (1) add finish sound
00:16:891-00:21:691 (1,1,1) move the beats so it looks like a triangle
00:33:691 (1) add finish sound
00:48:391 (1) lengthen the slider to 00:48:691
01:21:691 (1) add finish sound

Download: eufonius - narcissu (o0cannian0o) [So easy].osu
gdeath
[General]:
  1. Title: Narcissu
  2. Source: Narcissu -Side 2nd- CD Edition Disc B (Sound Track)
  3. Tags: STAGE NANA Setsumi Kataoka Tomo
  4. Pls set PreviewTime in all difficulties.
[Easy]:
  1. All fine
[Normal]:
  1. The diff exsits too many long combos. It doesnt look nice with the stuff like this. Sometimes it could be be disrupted while playing and multiplaying.
  2. For example: 00:48:991 (1,2,3,4,5,6,7,8,9,10,11)
  3. Apart from the one mentioned above, I can not pick up any issues.
[Jump-]:
  1. No hitsound? Is this diff still be in progress?
  2. 00:06:091 (1,1,1,1) - Remove new combo(Doesnt look nice imo).
  3. 00:17:491 (7) - New combo
  4. 00:26:191 (9) - New combo?(It's not good to have the long combo)
  5. 00:30:991 (9) - ^
  6. 00:36:691 (7) - ^
  7. 00:51:091 (6) - ^
  8. 01:08:191 (5) - ^
  9. 02:07:891 (5) - ^
  10. 03:22:891 (6) - ^
  11. 03:49:291 (1) - Remove new combo
[Hard]:
  1. 03:38:491 (5) - Add custom finish on the slider tail.
  2. 03:54:091 (1) - Remove new combo?
  3. 03:55:591 (2) - Switch combo and remove new combo at 03:55:891 (1)
  4. 04:12:091 (1) - Add Custom finish.
作为处女图感觉还不错。继续加油:3
Topic Starter
o0cannian0o

gdeath wrote:

[General]:
  1. Title: Narcissu
  2. Source: Narcissu -Side 2nd- CD Edition Disc B (Sound Track)
  3. Tags: STAGE NANA Setsumi Kataoka Tomo
  4. Pls set PreviewTime in all difficulties.
[Easy]:
  1. All fine
[Normal]:
  1. The diff exsits too many long combos. It doesnt look nice with the stuff like this. Sometimes it could be be disrupted while playing and multiplaying.
  2. For example: 00:48:991 (1,2,3,4,5,6,7,8,9,10,11)
  3. Apart from the one mentioned above, I can not pick up any issues.
[Jump-]:
  1. No hitsound? Is this diff still be in progress?
  2. 00:06:091 (1,1,1,1) - Remove new combo(Doesnt look nice imo).
  3. 00:17:491 (7) - New combo
  4. 00:26:191 (9) - New combo?(It's not good to have the long combo)
  5. 00:30:991 (9) - ^
  6. 00:36:691 (7) - ^
  7. 00:51:091 (6) - ^
  8. 01:08:191 (5) - ^
  9. 02:07:891 (5) - ^
  10. 03:22:891 (6) - ^
  11. 03:49:291 (1) - Remove new combo
[Hard]:
  1. 03:38:491 (5) - Add custom finish on the slider tail.
  2. 03:54:091 (1) - Remove new combo?
  3. 03:55:591 (2) - Switch combo and remove new combo at 03:55:891 (1)
  4. 04:12:091 (1) - Add Custom finish.
作为处女图感觉还不错。继续加油:3

谢谢-。- :)
HunterHero
我会尽力做好taiko难度的
Maya-kira
awesome neechan! ;u;
piratesof
after some time, I think the scores on easy are too low
using hard rock, double time, and flashlight only nett me 43k
at least make it a little below 100k, i think it's fine
as example this map

oh, don't have to kudosu this one, take it as an edit on my post :/
Topic Starter
o0cannian0o

piratesof wrote:

after some time, I think the scores on easy are too low
using hard rock, double time, and flashlight only nett me 43k
at least make it a little below 100k, i think it's fine
as example this map

oh, don't have to kudosu this one, take it as an edit on my post :/
thank u~
lkx_Shore
:? 已经修改成这样了为什么还没rank...
Topic Starter
o0cannian0o

lakexiu16 wrote:

:? 已经修改成这样了为什么还没rank...
....咱也不知道。。。估计姥爷们都看不上眼把X3...
Kaoru Tanamachi
GJ~
axpokl
star~
winterf_old
;) 应援团
Neptunus
EZ难度:
俺觉得这样的情况下EZ要RANK不太可能,原因有三:
1 DS距离过大,而且并没有按照DS来作图,这在EZ和NORMAL难度里面是不可以的,由于没有遵守本条,造成了许多ANTI JUMP。
例如: 00:24:091 (1) - 和00:28:891 (1) - 的间距 再如: 00:55:291 (1) - 和00:58:291 (2) - 的间距
2 个人觉得SV(slider速度)还是有些快
3 01:44:491 (1,2) - 这样的遮盖放置对于新手太难
建议: 缩小DS并严格按照DS排列,减慢SV;少牵扯绿线和红线,即便是01:39:991 (1) - 这样的(仅为建议)

NOR难度:整体: 排列四四方方,有板有眼,建议排列圆滑,美感,符合歌曲的风格
00:23:791 (1,2,3,4,5,6,7,8,9,10) - 像这样的排列在NOR里面太难(建议换成拉回SLIDER)
01:13:891 (5) - 在NOR的AR中,由于设置的低,这个NOTE很难发现(建议:NEW COMBO)
01:39:991 (1,2,3,4) - 玩NOR的玩家很多为鼠标玩家,鼠标移动的不足和相对新手,使得这种排列打起来太难
02:05:791 (1) - 这样的遮盖不要有,重新排列一下
02:07:891 (5,6) - 毫无预兆的变速,建议画成弯曲的slider然后两个都减速
03:21:391 (1,2,3,4,5,6,7,8,9,10,11,12) - 这样的在NOR绝对不可能被RANK
03:37:891 (4) - 还是老话,EZ和NOR不要遮盖
03:42:391 (1,2,3,4) - 即不好看又遮盖
03:51:091 (7) - NEW COMBO
04:05:491 (1,2,3,4,5) - 圆滑排列,中间使用至少一个SLIDER
04:07:291 (1) - 这个没必要NEW COMBO
04:08:191 (1,2,3,4) - NOR难度这种排列不建议

JUMP难度: 不MOD,个人建议直接删除,原因如下:
1 整套MAP, SV=1.8X DS=1.9x 三星半难度,
2 曲风和MAP风完全不符,00:23:791 (1,2,3,4,5,6,7) - 类似这样的排列在三星半难度中出现不恰当

HARD难度:
1 节奏单一,并且毫无预兆的转换: 例:00:56:491 (1,2,3,4,5) - 作为MAPPER你对歌曲的熟悉远大于玩家,这样的地方多数人肯定不知道这种节奏,虽然节奏是正确的
2 01:06:091 (1,2,3) - 完全跟不上VOCAL也不符合节奏,又是突然变化
3 01:12:091 (1,2,3,1,2) - 又是突然变化01:13:591 (1,2) - 尤其是这俩,看不太懂
4 有时快有时慢,快的太快不符合曲风,慢的太慢且没有预兆
5 01:26:191 (5,6) - 没听过的玩家根本不知道这里的VOCAL,容易MISS,并且出现在MAP的中间部分,一旦MISS心情会不太好
6 01:39:091 (2,3,4) - 这里也是。类似这样的地方还有很多,不一一指出
7 01:51:991 (1,2,3,4,5,6,7) - 像这种和曲风完全不相称的地方也建议改改
8 02:00:541 (10,11,12) - 像这种地方最后的12,什么都卡不上,还具有很大的模糊性
后面的基本也都是这样,建议HD remap


以上
仅为建议
好歌!
piratesof
one more time :/


[normal]
02:09:683 - preferrably i'd use spinner like hard
02:36:083 (1) - extend it to 02:38:483, use half speed if you like
02:41:783 (1) - put it at the same horizontal level as (2)
02:43:283 & 02:44:183 - add a circle
03:01:883 (6) - put it to 03:01:583
03:50:483 (1,2) - put more spacing between them
[Jump-]
01:33:383 (6,7) - inconsistency of spacing with before
[hard]
01:11:483 - add a circle
03:38:483 (5) - extend it to 03:40:883 and 0.5 speed, also delete the 03:40:491 timing point
Maya-kira
cansaannnnn~ <3

mod ><

-easy-

I honestly think you don't need new combos that much >< so this mod's main point is just decreasing them ><
For the opening, why not try the pattern 1,2,3, 1,2,3 or only new combo for new lyrics? rather 1,1,1,1,1... orz
00:07:283- (1,1) remove nc ><
00:16:883- (1,1) ^
00:24:083- (1) try this codes so the slider comes out smoother? ><
80,164,24083,6,0,B|104:96|160:48|236:28|312:32|368:52|408:92|428:144|432:200|432:244|416:284|376:332|376:332,1,600
00:28:883- (1) I honestly don't like the idea of this slider overlapping ><;; why not try this? then add reverse :3
the code is here -
316,260,28883,2,0,B|306:269|330:251|342:229|346:209|348:184|336:156|312:132|280:116|236:112|192:124|168:152|162:191,2,300
00:33:683- (1) if you did ^, move it to 284,212~
00:36:083- (1,1) remove nc ><
00:43:283- (1,1) ^~
00:52:883- (1) ^
01:02:483- (1) ^
01:09:483- (1) ^
01:14:483- (1) ^
01:21:683- (1) ^
01:46:883- (2) move it to 284,164 for a good blanket pattern?

I guess thats all >< cann-san is as amazing as usual ;u;

-normal-

00:06:683- (1) remove new combo, and expand by 1/2 beat (since the lyric is still playing)~?
00:26:183- (5) I think this acr slider suits better? ><;;
00:38:183- (8) I think it'll sounds better if you move this a half beat backward? ><~ considering the hitsounds too--
01:21:383- (9) I think it'll be better if you change this into 1/2 beat slider? ><
01:58:883- (2)(nazi) I think it's better if you move it 2 grid downward ><? so its linear?
02:00:638- (4) at least tidy it a little orz ><
02:32:583- (5) remove this note >< it doesn't follow anything--
03:02:183- (7) move it 1/2 beat backward?
03:38:483- (6) I think you need to tidy this one too ><a
quite same like the ss above ><
03:50:483- (1,2) spacing ;A;!
03:57:683- (1) if you add a green line with the soft default hitsound, put finish here, don't forget to end it 1/4 beat after it :3 It sounds better really xD
04:00:083- (6)^ , here too xD
04:03:383- (5) remove note >< doesn't follow anything
04:10:283- (5) at least new combo here for the sv change T_T;;

-jumps-

I don't know how to mod this ;A; just a little reminder~
01:36:983- (2,3,4) avoid these patterns. They're impossible to read for first time play ._.;; and there are issues this might be unrankable ><;
plus suggestions~
why not try these jump patterns?

-hard-

since this is a slow song, HD-1 ><!~
00:19:283- (4) new combo here for sv change >,<
01:20:483- (4) I think it sounds better if you move it 1/2 beat forward~ ah, new combo because of sv change ><
02:00:983- (12) move this 1/2 beat forward-- fits the stream xD
03:38:483- (5) new combo here for sv change >,<

I think thats all ;A;--- cannsann so pro orz
ax_pokl
话说这首歌还在做啊。
BanchoBot
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