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Susumu Hirasawa - KIRBY Mix Compilation

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whymeman
Jeez, are you trying to kill me? :o Anyways......

[KIRBY Mix]

09:49:408 - The other songs in the mix I can hear the hitsounds just fine, but up to here, its down to a flat 30% and I can't hear it as much either. 50% would be nice at least (or 40% like in the Deluxe). I don't remember Switched on Lotus being this quiet before either. Also, it might be my imagination, but it sounds like the .mp3 is screwed up here when creating the mix. It sounds kinda fuzzy like some digital noise when I tune out from the background beats and instruments. But like I said, it might be just my imagination from how the song is.

Another thing is that you seemed to have forgotten about double checking the timing.... I'll highlight the parts where the offsets are different from each other. The ones in red are the major flaws labeled with the differnces between the same point the new timing starts between the two maps. The ones in orange are the offsets to also check with caution as previous offset errors could have screwed these over too.

KIRBY Mix

1. Offset: 5,406ms BPM: 75.00
4. Offset: 69,577ms BPM: 240.00
6. Offset: 148,486ms BPM: 240.00
14. Offset: 226,698ms BPM: 210.024
20. Offset: 281,571ms BPM: 240.04
23. Offset: 360,391ms BPM: 125.00
27. Offset: 384,395ms BPM: 250.00 (+4 ms)
30. Offset: 415,111ms BPM: 500.00
34. Offset: 451,277ms BPM: 280.00
39. Offset: 529,566ms BPM: 190.00 (-20 ms)
43. Offset: 589,392ms BPM: 230.00 (+34 ms)

KIRBY Mix Deluxe


1. Offset: 5,406ms BPM: 75.00
4. Offset: 69,577ms BPM: 240.00
6. Offset: 148,486ms BPM: 240.00
15. Offset: 226,698ms BPM: 210.024
21. Offset: 281,571ms BPM: 240.04
24. Offset: 360,391ms BPM: 125.00
28. Offset: 384,391ms BPM: 250.00 (-4 ms)
31. Offset: 415,111ms BPM: 500.00
35. Offset: 451,277ms BPM: 280.00
40. Offset: 529,586ms BPM: 190.00 (+20 ms)
44. Offset: 589,358ms BPM: 230.00 (-34 ms)


If I was you, I would seriously take more time looking into fixing the timing and making a few tweaks. I know the Inherited sections might get screwed and the SB timing might be off after as well.
Topic Starter
Gcode

whymeman wrote:

[KIRBY Mix]

09:49:408 - The other songs in the mix I can hear the hitsounds just fine, but up to here, its down to a flat 30% and I can't here it as much either. 50% would be nice at least (or 40% like in the Deluxe). I don't remember Switched on Lotus being this quiet before either. Also, it might be my imagination, but it sounds like the .mp3 is screwed up here when creating the mix. It sounds kinda fuzzy like some digital noise when I tune out from the background beats and instruments. But like I said, it might be just my imagination from how the song is.


If I was you, I would seriously take more time looking into fixing the timing and making a few tweaks. I know the Inherited sections might get screwed and the SB timing might be off after as well.

Fixed
Update #1: Major fixes applied
Update #2: There is none, I don't think there's anything wrong with the Offsets: 415,111ms ,451,277ms on either difficulty.
Soon: SB fixes
Beuchi

whymeman wrote:

...and the SB timing might be off after as well.
I honestly don't think the difference is that bad. I don't even notice the texts are off and it isn't like the text MUST start at that exact point o-o

Also, re-adding the thanks for playing thing that misteriously dissappeared.
Download: Susumu Hirasawa - KIRBY Mix Compilation (Gcode) [KIRBY Mix Deluxe].osu
Download: Susumu Hirasawa - KIRBY Mix Compilation (Gcode) [KIRBY Mix].osu

KDS
>w</~☆
Card N'FoRcE
- General: (Considerations and things you need to check/fix for the whole map)
  • I think that that custom green colour is really bright D:
- Kirby Mix:
  1. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    Aurora2: Can you find a way to add the custom hitfinish Kirby used? (It's from the normal sample-set).
    Big Brother: the timing section should be 40ms later: this causes all of the beats to be unsnapped when checking with AImod. Also it's still the only part that feels slightly early to me and i'd add a +4ms to the offset
- Kirby Mix DELUXE:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    THAT EYE.
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    Aurora2: If you guys are going to add the custom hitfinish for the Kirby Mix's authenticity, maybe use it here as well?
  3. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    Amor Buffer: different timing values from the other diff: all its timing sections should have -4ms
GOGOGO and i'll bubble /o/
RhaiizoN
~☆!
Card N'FoRcE
After another sitting, we managed to fix the mess that happened in Amor Buffer's timing.

SO YEAH BUBBLE #1
Lance

Card N'FoRcE wrote:

SO YEAH BUBBLE #1
Approval gogogo
OzzyOzrock
yes
Hamuko

OzzyOzrock wrote:

yes
waterfall
Go approval go!
Topic Starter
Gcode
>bubble

fanzhen0019
Can't wait to see it get approval XD
Hamuko

Gcode wrote:

>bubble

Gens
I am not going to touch timing. I still see it a bit fishy (210.024 on Sobu Noru Kaze), but if it has been rechecked then I will let it pass.

Another thing though: Wasn't it Sobu Naru Kaze? You wrote it in the storyboard as Sobu Noru Kaze. I could also complain about "Byakkoya no Musume" being The Girl in Byakkoya, but that is technically correct.
Just wondering, I am not sure myself.

I will give it second bubble when you reply.
Derekku
Guess I'll be rechecking this as well. If Beuchi is going to be fixing that one image, then would it also be possible to fix this from my previous post:
I'd still like to see the storyboard text cleaned up. Adding a small or even unnoticeable glow or shadow around the text would prevent stuff like http://puu.sh/1RJR from happening.
http://puu.sh/2bYl http://puu.sh/2bYr http://puu.sh/2bYt etc
-Chance-
bubble


We cannot stop now comrades. Victory is within our grasp!
Void
bubble


The time has come.
Beuchi
Blaaaargh
Download: Boooorgh.rar
Topic Starter
Gcode

Gens wrote:

I am not going to touch timing. I still see it a bit fishy (210.024 on Sobu Noru Kaze), but if it has been rechecked then I will let it pass.

Another thing though: Wasn't it Sobu Naru Kaze? You wrote it in the storyboard as Sobu Noru Kaze. I could also complain about "Byakkoya no Musume" being The Girl in Byakkoya, but that is technically correct.
Just wondering, I am not sure myself.

I will give it second bubble when you reply.
Fixed, thanks to Beuchi-chan!


Derreku wrote:

Guess I'll be rechecking this as well. If Beuchi is going to be fixing that one image, then would it also be possible to fix this from my previous post:
Quote:
I'd still like to see the storyboard text cleaned up. Adding a small or even unnoticeable glow or shadow around the text would prevent stuff like http://puu.sh/1RJR from happening.

http://puu.sh/2bYl http://puu.sh/2bYr http://puu.sh/2bYt etc
Fixed, thanks to Beuchi-chan!
galvenize
Hi
Topic Starter
Gcode

galvenize wrote:

Hi
hi
Gens
There were no changes in the .osu files themselves and as far as I know the counter in approval maps doesn't reset in these cases soo...

Bubble #2!
Derekku
[General]
*SB text looks 100% better now!

[Timing]
*384395 - This should actually be 384391. Otherwise, it doesn't match up with the other two sections in the song.
*I just had an idea. How about adding a new uninherited section at 07:17:191 with 125 BPM? There's no sliders after this point, so it's silly to keep the metronome at 500 BPM even longer than it needs to be.
*69577 - I suggest moving this back to 66577 so that the metronome isn't stuck on the incorrect 75BPM from the first section. You won't even need to resnap notes!
*148486 - Move back to 144486 for the same reason as above.
*226698 - Move back to 222128
*281571 - Move back to 277571
*360391 - Move back to 358471
*451277 - Move back to 446992
*529586 - Move back to 524534
*589358 - Move back to 585185
*The easiest way to do this is to just open the f6 timing menu, switch to the uninherited timing points listing, and copy paste each new time. Afterward, I checked AIMod to make sure notes were snapped, and I only had one accidental unsnap. The same simple process should work for you!

[KIRBY Mix]
09:41:296 (1) - This is supposed to start on the white tick and end on the white tick.

[KIRBY Mix Deluxe]
*The kiai at 04:06:552 should actually end at 04:06:695.

And that's it! I should be able to approve after you fix these since the timing changes don't require notes to be resnapped.
Topic Starter
Gcode

Derekku wrote:

[General]
*SB text looks 100% better now!

[Timing]
*384395 - This should actually be 384391. Otherwise, it doesn't match up with the other two sections in the song.
*I just had an idea. How about adding a new uninherited section at 07:17:191 with 125 BPM? There's no sliders after this point, so it's silly to keep the metronome at 500 BPM even longer than it needs to be.
*69577 - I suggest moving this back to 66577 so that the metronome isn't stuck on the incorrect 75BPM from the first section. You won't even need to resnap notes!
*148486 - Move back to 144486 for the same reason as above.
*226698 - Move back to 222128
*281571 - Move back to 277571
*360391 - Move back to 358471
*451277 - Move back to 446992
*529586 - Move back to 524534
*589358 - Move back to 585185
*The easiest way to do this is to just open the f6 timing menu, switch to the uninherited timing points listing, and copy paste each new time. Afterward, I checked AIMod to make sure notes were snapped, and I only had one accidental unsnap. The same simple process should work for you!

[KIRBY Mix]
09:41:296 (1) - This is supposed to start on the white tick and end on the white tick.

[KIRBY Mix Deluxe]
*The kiai at 04:06:552 should actually end at 04:06:695.

And that's it! I should be able to approve after you fix these since the timing changes don't require notes to be resnapped.



Fixed everything.

Derekku wrote:

approve

Void


APPROVAL? DID SOMEONE SAY APPROVAL?!?!?!?!?!?!?!
Lance

Derekku wrote:

approve

[/quote]
Deif
Last star before approval prolly?
HineX
Last star is mine :D
-Chance-
Topic Starter
Gcode
Hamuko

Gcode wrote:

-Chance- wrote:

How to compile lots of maps into one?
Natteke

Teta wrote:

How to compile lots of maps into one?


You're wrong.

viewtopic.php?f=13&t=49257
dNextGen
ahuehue
jameskong1
:)
SapphireGhost
Derekku
What I learned in Boating Mapping Modding? School is....





that this map should be approved!

PS: I had gcode add a missing custom hitsound for Maromi no Theme and fix a few inherited sections that had minor issues.

Great job, everyone! 8-)
Mismagius
<3
OzzyOzrock
OH MY GOD
Lance
( ´∀`)
inb4 a certain someone FC's the deluxe within 24 hours
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