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Hiroshi Izawa - Digimon Care Theme

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Total Posts
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Topic Starter
Hyguys
This beatmap was submitted using in-game submission on Sunday, July 17, 2011 at 6:25:07 PM

Artist: Hiroshi Izawa
Title: Digimon Care Theme
Source: Digimon World Championship
Tags: Terriemon Guilmon Calumon Takato Matsuki Henry Wong
BPM: 144.4
Filesize: 1639kb
Play Time: 00:51
Difficulties Available:
  1. Champion (4.62 stars, 107 notes)
  2. Digi-Egg (1.21 stars, 44 notes)
  3. Mega Taiko (4.89 stars, 272 notes)
  4. Rookie (2.99 stars, 59 notes)
  5. Ultimate (5 stars, 200 notes)
Download: Hiroshi Izawa - Digimon Care Theme
Information: Scores/Beatmap Listing
---------------
Nostalgia ;_;
MAY 27 Redownload new mp3.
JUNE 05 Redownload Giga renamed to Ultimate.
JULY 07 Redownload added fade-out

Digi-Egg : 100% ( Easy)
Rookie : 100% (Normal)
Champion : 100% (Hard)
Ultimate : 100% (Insane)
Mega Taiko : 100% (Taiko)

Thanks for :
SPOILER
JhowM for the mp3 (And Kurai for converting it)
OzzyOzrock for the taiko bg
Teta for blur (Nekcytroz for making it 800x600 :|)
Antu_Villegas for the blur sb
Gonzvlo
[General]
  1. No kiai for the "Standard" diffs?
  2. Audio lead-in is slightly different for [Beginner].
  3. Remove Countdown, It's not used~
  4. Is the original mp3 like that, or this one has the end cut ?
[Beginner]
  1. The volume of the timing sections is too low, remember that while playing you need to hear what you're hitting. With the soft override and 30% of volume I can barely hear anything. This sounds ok for me:
  2. 00:01:882 (3) - This slider should end 1/1 earlier, then add a repeat. It will fit the music much better.
  3. 00:13:100 - You started to follow the background rhythm from here: 00:51:743 then you should continue mapping that until the next main beat, So I suggest to add a circle here.
  4. 00:36:785 (1) - Make sure that all the control points are aligned to reach the desired shape. (It looks a bit odd atm)
  5. 00:51:743 (1) - I highly suggest to end this spinner here: 00:53:405 - because the end of the mp3 is really awfull.
[Taiko]
  1. The same suggestion about that last spinner.
[Extra]
  1. Same suggestion about volume.
  2. 00:06:037 (1) - This slider break the flow imo, I suggest to use reverse selection. (Ctrl + R)
  3. 00:32:630 (1,2,3,4) - This pattern is too confusing and hard to read, I suggest to re-arrange the pattern. Perhaps something like this
  4. 00:44:125 (3,1) - This stack looks really odd, why don't you unstack those circles? It would be much better imo~
  5. 00:50:912 (1,2,3) - These jumps are too excessive, You should reduce the spacing (or use normal spacing).
  6. The same suggesiton about that last spinner. ( I mean it, I sounds really awkward if you let the spinner until the end of the mp3)
Really short nice map, I'll star it because it looks promising.

Call me back to re-check the map when Normal is ready.
Topic Starter
Hyguys

Gonzvlo wrote:

[General]
  1. No kiai for the "Standard" diffs? KIAI only for taiko is rankable.
  2. Audio lead-in is slightly different for [Beginner]. ok
  3. Remove Countdown, It's not used~ oh , didn't notice
  4. Is the original mp3 like that, or this one has the end cut ?
i just don't know , it'sd rippedfrom thegame

[Beginner]
  1. The volume of the timing sections is too low, remember that while playing you need to hear what you're hitting. With the soft override and 30% of volume I can barely hear anything. This sounds ok for me:did
  2. 00:01:882 (3) - This slider should end 1/1 earlier, then add a repeat. It will fit the music much better. sure
  3. 00:13:100 - You started to follow the background rhythm from here: 00:51:743 then you should continue mapping that until the next main beat, So I suggest to add a circle here. ;D
  4. 00:36:785 (1) - Make sure that all the control points are aligned to reach the desired shape. (It looks a bit odd atm) ;_; ok
  5. 00:51:743 (1) - I highly suggest to end this spinner here: 00:53:405 - because the end of the mp3 is really awfull.
k

[Taiko]
  1. The same suggestion about that last spinner.
k

[Extra]
  1. Same suggestion about volume. k
  2. 00:06:037 (1) - This slider break the flow imo, I suggest to use reverse selection. (Ctrl + R) It was a little jump ;_; ok
  3. 00:32:630 (1,2,3,4) - This pattern is too confusing and hard to read, I suggest to re-arrange the pattern. Perhaps something like this [b]sure[/b]
  4. 00:44:125 (3,1) - This stack looks really odd, why don't you unstack those circles? It would be much better imo~ k
  5. 00:50:912 (1,2,3) - These jumps are too excessive, You should reduce the spacing (or use normal spacing). did it another wai~
  6. The same suggesiton about that last spinner. ( I mean it, I sounds really awkward if you let the spinner until the end of the mp3)
<333.

Really short nice map, I'll star it because it looks promising.

Call me back to re-check the map when Normal is ready.
also , average isn't normal , average is more like a normal+ , so i call'd it 'average'', too look like medium
Noobita
best melody ever '^'
Takuya
I saw 144 bpm, I said "It's gonna be easy."

I played it, I was like FFFFFF xD

star
Topic Starter
Hyguys
''Warning! 216,7 bpm 1/2 incoming!''
derp XD
ShadowSoul
!

Beginner
00:03:534 (1) - Spacing ~
AR +1 & OD +1 ?
Well that's a nice diff

Average
AR + 1 ?


Extra

00:04:919 (2) - maybe so ..

also .. wow can't find more lol D:
take that star ..
that map is really ready for rank ..
Topic Starter
Hyguys
Shadow's mod

ShadowSoul wrote:

!

Beginner
00:03:534 (1) - Spacing ~ OK!
AR +1 & OD +1 ? NO WAY!!! OD+1 ONLY
Well that's a nice diff THANKS!!!

Average
AR + 1 ?NO WAY!!!


Extra

00:04:919 (2) - maybe so .. NEVER

also .. wow can't find more lol D:
take that star ..
that map is really ready for rank .. U MAD?
OzzyOzrock
taiko will kill people

all i can tell you
Topic Starter
Hyguys
how can i get mat interested on this ;w;
Hamuko
Made a blur bg as requested~
Kert
[Champion]
00:40:099 (1) - I don't really like the shape of this slider, but you choose

[Rookie]
00:40:104 (1) - Please, Make it the way the ticks are on the same place, it looks very ugly right now

Solid mapset, star
Topic Starter
Hyguys
Crack's mod

CracK wrote:

[Champion]
00:40:099 (1) - I don't really like the shape of this slider, but you choose NO ;_;!

[Rookie]
00:40:104 (1) - Please, Make it the way the ticks are on the same place, it looks very ugly right now K!

Solid mapset, star THANK YOU!
EDIT:Bump. How can i get mat interested on this? ~
RageTH
Update in this motherpooting poot
Hamuko

Hyguys wrote:

How can i get mat interested on this? ~
Ask them to mod. derp
Backfire
Ok.
vivere
o./
Medi-chan_old
Mega Taiko:

slider velocity at 2.10 what? keep to 1.4 or 1.6 buddy.
also I would add a note here 00:13:095, just a suggestion.

Otherwise it seems fine to me so star yay.
Antu Villegas
Star ^^
arien666
[General]
The source would be 'Digimon World Championship' :3 No need of ':' or 'Ds'

[Rookie]
:3

[Champion]
00:15:034 (4,1) - Swap new combo

[Giga]
Note is note and slider is slider >_>

[Mega Taiko]
Dunno but some 1/6 might not be good I guess... ;_;
00:02:569 (6) - don
00:02:846 (8) - don
00:03:123 (10) - kat
00:07:278 (19,20,21) - Not good 1/6. Change into 1/3 please?
00:10:602 (18,19,20) - kkk?
00:21:544 (100) - don
00:24:730 (13,14,15) - kdk?
00:35:118 - Move this Kiai end into 00:36:780
00:43:428 (38) - don



Dunno but... Taiko is not good imo orz
Anyway, just waits orz
Topic Starter
Hyguys
arien's Mod

arien666 wrote:

[General]
The source would be 'Digimon World Championship' :3 No need of ':' or 'Ds' OK!

[Rookie]
:3

[Champion]
00:15:034 (4,1) - Swap new combo WHY? OK

[Giga]
Note is note and slider is slider >_> WAIT WHAT

[Mega Taiko]
Dunno but some 1/6 might not be good I guess... ;_;
00:02:569 (6) - don K!
00:02:846 (8) - don K!
00:03:123 (10) - kat ^
00:07:278 (19,20,21) - Not good 1/6. Change into 1/3 please? ^
00:10:602 (18,19,20) - kkk? ^
00:21:544 (100) - don ^
00:24:730 (13,14,15) - kdk? NO ;_;
00:35:118 - Move this Kiai end into 00:36:780 OK!
00:43:428 (38) - don DDK.



Dunno but... Taiko is not good imo orz The taiko sucks.
Anyway, just waits orz WAIT. WAIT. (Larto's map)
You just helped me a lot , lol.
Katsuri
star
JhowM
dat Giga diff.. うん ok
Fuuko
Irc mod + star.

Savelog:

SPOILER
15:52 <Fuuko> : Ahahahahahahahahahahaha, mwahahahahaha.
15:52 <Fuuko> : Okay, sério agora.
15:53 <Fuuko> : 00:03:123 (3) - Um grid pra esquerda e outro pra baixo.
15:53 <Fuuko> : 00:03:539 (1) - Um pra baixo.
15:55 <Fuuko> : 00:05:201 (2) - Um pra direita e outro pra baixo.
15:55 <Fuuko> : Pra que o 00:06:863 (1) - não encoste nele.
15:57 <Fuuko> : 00:05:201 (2) - Pensando bem, puxa ele mais um pra direita do que eu já tinha falado.
15:59 <Fuuko> : 00:08:940 (2) - Um pra esquerda.
16:00 <Fuuko> : http://osu.ppy.sh/ss/92039
16:00 <Fuuko> : 00:09:356 (3) - ^
16:01 <Fuuko> : 00:09:356 (3) - Deleta isso.
16:02 <Fuuko> : http://puu.sh/2d76
16:06 <Fuuko> : Naquele caso eu sugeria algo assim. http://osu.ppy.sh/ss/92041
16:08 <Hyguys> : 00:13:511 (3) -
16:09 <Fuuko> : E sim, roda isso -8 ou -9
16:10 <Fuuko> : http://osu.ppy.sh/ss/92043
16:10 <Fuuko> : Algo assim.
16:10 <Hyguys> : Puushando
16:10 <Hyguys> : http://puu.sh/2d7r
16:13 <Fuuko> : 00:20:159 (1) -
16:13 <Fuuko> : Remove o whistle disso e disso
16:14 <Fuuko> : 00:21:821 (2) -
16:14 <Hyguys> : Mas
16:14 <Fuuko> : Mas tipo.
16:14 <Fuuko> : Não é pra você selecionar o slider e colocar whistle.
16:14 <Fuuko> : Coloca whistle nos pontos dele.
16:14 <Fuuko> : Não no slider todo, se não fica com aquele barulho ruimn.
16:14 <Fuuko> : ruim*
16:16 <Fuuko> : ....
16:16 <Fuuko> : 00:26:807 (1) - ....
16:16 <Fuuko> : ....
16:16 <Fuuko> : Enfim.
16:16 <Fuuko> : 00:33:456 (1) - Esse tá ruim.
16:16 <Fuuko> : Faz ele melhor.
16:18 <Fuuko> : http://osu.ppy.sh/ss/92047
16:18 <Fuuko> : Bwahahahahaha
16:18 <Hyguys> : code
16:18 <Fuuko> : KOPDSAPKODSA, quer mesmo?
16:19 <Fuuko> : http://puu.sh/2d7X
16:27 <Fuuko> : http://puu.sh/2d8h
16:28 <Hyguys> : go.
16:30 <Fuuko> : Tava testando o último spinner.
16:31 <Hyguys> : Curto.
16:31 <Fuuko> : Sei não, acho meio curto mas deve estar bom.
16:31 <Fuuko> : Enfim.
16:31 <Hyguys> : rookie! \:D/
16:31 <Fuuko> : Rookie.
16:32 <Fuuko> : 00:20:159 (1,2,3,4) -
16:32 <Fuuko> : Aquele negócio que eu te falei sobre sliders
16:32 <Fuuko> : com whistle
16:32 <Fuuko> : arruma.
16:32 <Fuuko> : 00:23:899 (1) - Também.
16:32 <Fuuko> : 00:40:104 (1) - Bwahahahaha.
16:33 <Fuuko> : Dica: Usa grid lvl 4
16:33 <Hyguys> : antes tava pior
16:33 <Fuuko> : Arruma, anyways.
16:33 <Fuuko> : Champion.
16:34 <Fuuko> : Deixa o AR e o OD em 6
16:35 <Hyguys> : hard agora
16:35 <Fuuko> : 00:13:372 (4,1) - Um grid pra cima.
16:35 <Hyguys> : inb4whistle slider
16:35 <Fuuko> : 00:30:547 (2) - ^
16:36 <Fuuko> : E também tá terrível.
16:36 <Fuuko> : Então arruma quando quiser/tiver tempo.
16:36 <Fuuko> : 00:40:104 (1) - ^
16:36 <Hyguys> : esse daí é malfeito
16:36 <Hyguys> : passa algum code? \:D/
16:38 <Fuuko> : http://puu.sh/2d9a
16:39 <Fuuko> : 00:51:738 (3) - Um grid pra baixo, ou dois.
16:43 <Fuuko> : Aumenta então a slider velocity.
16:43 <Fuuko> : Só não demais.
16:43 <Hyguys> : tambem não pode. olha o post da medi-chan
16:43 <Fuuko> : Vejamos.
16:44 <Fuuko> : LOL
16:44 <Fuuko> : Mas também o_õ
16:44 <Fuuko> : Tu queria velocidade em 2.10
16:44 <Fuuko> : KAPDOSPKDSAKOPDSA
16:44 <Hyguys> : É , pra as 1/6 virarem 1/4
16:44 <Hyguys> : ponha em 2,10 pra vc ver
16:45 <Fuuko> : Fica mais decente, mas too fast.
16:45 <Fuuko> : Deixa em 1,7 ou 1,8
16:47 <Fuuko> : Enfim.
16:47 <Fuuko> : Giga.
16:47 <Fuuko> : AR + 1
16:47 <Hyguys> : ok
16:48 <Hyguys> : nada de errado , né? \:D/
16:48 <Fuuko> : ...nada
16:49 <Fuuko> : 00:10:602 (3) - Sou contra esse jump.
16:49 <Fuuko> : É bem difícil de se ver ele.
16:49 <Hyguys> : ok
16:49 <Fuuko> : E nem preciso falar dos whistlesliders, né?
16:49 <Hyguys> : precisa
16:49 <Fuuko> : 00:15:450 (2) -
16:49 <Fuuko> : 00:16:004 (3) -
16:49 <Fuuko> : 00:17:112 (2) -
16:50 <Fuuko> : 00:17:666 (4,5) -
16:50 <Fuuko> : 00:19:744 (4) -
16:50 <Fuuko> : 00:23:899 (3) -
16:51 <Fuuko> : 00:33:456 (1) -
16:51 <Fuuko> : 00:40:935 (1) -
16:51 <Fuuko> : 00:45:921 (1,2,3) - Mas esse nem soa tão ruim, se quiser manter.
16:52 <Fuuko> : No de cima, tira só desse 00:46:475 (3) -
16:52 <Fuuko> : O resto mantem, o 1 e o 2
16:53 <Fuuko> : Claro que ainda faltam mais coisas, desu.
16:53 <Fuuko> : 1° - TAGS. FDM.
16:54 <Fuuko> : Tags são obrigatórias.
16:54 <Fuuko> : Coloca coisas que fazem as pessoas procurarem e acharem seu mapa.
16:54 <Hyguys> : ponho oq entonce
16:54 <Fuuko> : Tipo, sei lá.
16:54 <Fuuko> : lol
16:54 <Fuuko> : Põe o nome dos personagens, nome de alguns digimons
16:54 <Fuuko> : e whatnot
16:55 <Hyguys> : Ok acho que o verdinho é terriemon
16:55 <Hyguys> : mas nao tenho certeza
16:55 <Fuuko> : É óbvio que é.
16:55 <Hyguys> : Como sabe?
16:55 <Hyguys> : ok qal o nome do roxo
16:57 <Fuuko> : O do vermelho é guilmon, obviamente.
17:01 <Fuuko> : Calumon.
17:01 <Hyguys> : E os carinhas
17:01 <Hyguys> : q
17:02 <Fuuko> : Takato Matsuki
17:02 <Fuuko> : Henry Wong
James2250
-Looks like your mp3 is currently 320kbps, you are going to have to convert it to 128/192kbps for it to be rankable (you may also have to find a new offset for it after that) While you are doing that you should also fade out the end of your mp3 as it stops very suddenly right now
-Personally I am not a fan of the blurred backgroud every second or so, but that is just me
-Seeing as your map starts straight away I would include at least a 2 second audio lead-in

Digi-Egg:
-There seems to be less hitsounds in the second half than the first half so you might want to go through and try and add a few more
Otherwise looks fine

Rookie:
00:18:497 (1) - remove new combo to follow your other patterns
00:35:533 (1) - ^
00:48:553 (1) - ^

Champion:
-The HP Drain probably doesn't need to be so low, increase it slighty?

Mega Taiko:
-I do not really mod taiko too often but some of the patterns used here sound kind of odd when comparing them to the song, I would try and get a few more taiko modders here too

Giga:
Nice how this goes off of the main rhythm for a little while (as all of it sounds so similar), keeps it interesting

Fairly repetitive maps as expected when listening to the song but they all looks fairly well done. The more patterns you can add in to keep them interesting the better
Deserves a star~
Topic Starter
Hyguys
-Looks like your mp3 is currently 320kbps, you are going to have to convert it to 128/192kbps for it to be rankable (you may also have to find a new offset for it after that) While you are doing that you should also fade out the end of your mp3 as it stops very suddenly right now I will ask JhowM about that. Also , it's ripped from the game.
-Personally I am not a fan of the blurred backgroud every second or so, but that is just me I will change that SB , Fuuko said that too.
-Seeing as your map starts straight away I would include at least a 2 second audio lead-in Ok

Digi-Egg:
-There seems to be less hitsounds in the second half than the first half so you might want to go through and try and add a few more For me it's fine.
Otherwise looks fine Thanks :33

Rookie:
00:18:497 (1) - remove new combo to follow your other patterns Sure!
00:35:533 (1) - ^ ^
00:48:553 (1) - ^ ^^

Champion:
-The HP Drain probably doesn't need to be so low, increase it slighty? Like?Moved to 7

Mega Taiko:
-I do not really mod taiko too often but some of the patterns used here sound kind of odd when comparing them to the song, I would try and get a few more taiko modders here too I remapped it. Am i cool now? ;~;.

Giga:
Nice how this goes off of the main rhythm for a little while (as all of it sounds so similar), keeps it interesting ''This goes off of the main rhythm? ;~; ''

Fairly repetitive maps as expected when listening to the song but they all looks fairly well done. The more patterns you can add in to keep them interesting the better
Deserves a star~ k
Kurai
Antu Villegas
vivere
Oi ;_;

[Champion]:

Overall Difficulty: -1
HP Drain Rate: -1

00:30:450- put the (1) above (2)

[Giga]:

00:19:232- Alright, using 1/8 Move the (3) one stick to right, because these notes are overlapping...
00:28:234- here too.
00:34:190- Delete new combo.
00:34:329- New combo.
00:39:315- Delete new combo.
00:39:453- New combo.
00:51:780- Move the spinner one stick to right.
_________________

Good luck ;D
Topic Starter
Hyguys
Oi ;_;

[Champion]:

Overall Difficulty: -1 No. :D
HP Drain Rate: -1No. :D

00:30:450- put the (1) above (2) Derp

[Giga]:

00:19:232- Alright, using 1/8 Move the (3) one stick to right, because these notes are overlapping... Derp
00:28:234- here too.Derp
00:34:190- Delete new combo. Ur mom
00:34:329- New combo. ^
00:39:315- Delete new combo. Okay
00:39:453- New combo. No
00:51:780- Move the spinner one stick to right. Lol'd.
vivere
~
Katsuri
[Giga]

00:30:173 (1) - I reccomend You fix this Nazi and re-space the next beat.
416,72,30173,6,0,B|376:40|312:48,1,80

00:33:221 (4) - Nazi Mod
189,148,33221,2,0,B|152:184|168:224,1,80

00:38:484 (1) - Nazi
392,296,38484,6,0,B|336:248|232:304|288:424,1,160,0|2

00:43:885 (2) - Nazi
368,272,43885,2,0,B|384:216|320:176,1,80,0|2

[Champion]

00:03:581 (1) - Fix it!
104,152,3581,6,0,B|39:177|5:259|32:360|128:392|240:352|240:240,1,437.5,0|2

00:43:470 (1) - Make a Perfect wave Like this:
232,264,43470,6,0,B|296:232|360:296|432:368|504:312,1,280

[Rookie]
This Difficulty have terrible sliders, so I'll not NAZImod it.

[Diggi-Egg]
No problems here.
Topic Starter
Hyguys
Bump
fabriciorby
 
Ayeen_old
Sorry for delay

Ayeen's Mod:

General:
Quite a repetitive map for me as from easy to hardest, almost the same pattern use
Are you silencing the slider tick/sliderslide the whole map? It is not rankable
Hitsounding usage on each map map is so minimal~
Combo 2 and Combo 5 Color should be change to something else I think. It doesn't seem appropriate there

Digi Egg:
00:00:257 (1,2,3,1,2,3,1) Use DS 1.2 so the whole difficulty using 1.2. Right now is 1.3 DS
00:09:398 (3,4) Spacing

Rookie:
Should be good I guess

Champion:
Should be good

Ulitimate:
HP drain is somewhat quite stressing here. where some misses would make hardly to get back to the game. But the real issue here wasn't the HP drain itself, the high OD that make it hardly to get on track.

Even if I don't really into the song. But the map itself is quite solid, deserve a star.
Ayeen_old
Your not giving me kudos without stating why, at least give reason why my post doesn't worth kudos. Don't just simply silent.Feedback is what I need for improving my mod
Hamuko
Maybe he didn't check your mod yet?
Topic Starter
Hyguys
Sorry for the delay, you kudowhore.


Ayeen's Mod:

General:
Quite a repetitive map for me as from easy to hardest, almost the same pattern use problem?
Are you silencing the slider tick/sliderslide the whole map? It is not rankable I just silenced sliderslidewhistle 'cause it sucks.
Hitsounding usage on each map map is so minimal~ ok
Combo 2 and Combo 5 Color should be change to something else I think. It doesn't seem appropriate there There's Blue and erd on the bg.Kinda hid but , yeah.

Digi Egg:
00:00:257 (1,2,3,1,2,3,1) Use DS 1.2 so the whole difficulty using 1.2. Right now is 1.3 DS Nazi no
00:09:398 (3,4) Spacing Yeah , i didn't notice it.

Rookie:
Should be good I guess ok

Champion:
Should be good ok

Ulitimate:
HP drain is somewhat quite stressing here. where some misses would make hardly to get back to the game. But the real issue here wasn't the HP drain itself, the high OD that make it hardly to get on track. HP Drain is 6. :| OD 7 now

Even if I don't really into the song. But the map itself is quite solid, deserve a star.Thank you
MoodyRPG
[Digi-Egg]

00:38:358 (3) - Line up with (2)?
00:44:301 (2) - More symetrical with (1)

[Rookie]

00:51:780 (3) - Maybe new combo?

[Ultimate]

00:00:672 (3) - Add whistle in the end of the slider?
00:51:642 (4) - Maybe new combo?

Star~
Numbers 596108
Mod Request from Hyguys(Mod Request from TBRT)

Before mod please read the meaning represented by the color

Color Help

Red -> Recommended
Orange -> Must to Fixed
Green -> Currect
Blue -> Don't fixed it...
Purple -> If you fixed the one,please fixed the pattern

Taiko

Timing :

00:00:257 144.00 BPM - N - -> OK
00:23:488 1.0x - K - -> Ok
00:36:780 1.0x - N - -> OK


Notes :

00:04:412 (20) -
00:41:115 (208) -


Others :

Song Difficulty -
HP Drain Rate - 5 -> 6~8
Circle Size - 5 -> Max
Approach Rate - 5 -> Max
Overall Difficulty - 5 -> 3~4


Total Result
Song favorite degree : 6 / 10
Note Pattern : 68 / 70
Other wrong : 6 / 10
Timing wrong : 10 / 10

Score : 90 / 100
Topic Starter
Hyguys
[Digi-Egg]

00:38:358 (3) - Line up with (2)? Sorry , but no ;_;
00:44:301 (2) - More symetrical with (1) (1) , (2) and slider start (3) forms a triangle

[Rookie]

00:51:780 (3) - Maybe new combo? K

[Ultimate]

00:00:672 (3) - Add whistle in the end of the slider? No
00:51:642 (4) - Maybe new combo? No
Thanks
Notes :

00:04:412 (20) - ''Kat'' Nope.avi
00:41:115 (208) - ''Don'' ^

Others :

Song Difficulty -
HP Drain Rate - 5 -> 6~8 6
Circle Size - 5 -> Max no
Approach Rate - 5 -> Max no
Overall Difficulty - 5 -> 3~43
Misja
[normal]

180,140,40146,6,0,B|282:159|325:121|288:61|225:94|228:144|342:183,1,270,0|2
Put this in the normal diff!
Topic Starter
Hyguys
^no
EDIT:Bump. Am i going to bump this forever? :(.
cococococo_old
.
Topic Starter
Hyguys
thx for teh star :3
Katsuri
Post subject: Hiroshi Izawa - Digimon Care Theme
Topic Starter
Hyguys
Bummppp :((((
p3n
[General]
I think it would be a lot better to have the animations just below the score/accuracy bar in the upper right corner of the screen.

[Digi-Egg]

It is so small :)
nice diff

[Rookie]

00:35:991 (4,1) - spacing and allignment (minor)

[Champion]

Nothing "wrong" here, just some minor cosmetic details:
00:11:891 (1) - maybe curve more around (2) (not really necessary)
00:26:849 (1,2,3) - (1) ugly gap to 00:28:511 (1); (3) could be better in line with (1); use:
328,208,26849,6,0,B|324:142|299:60|222:19|154:12,1,280
128,88,27957,1,0
128,88,28096,2,0,B|112:120|104:151,2,46.6666666666667,2|0|2
00:30:589 (2) - curve could be more smooth:
424,136,30589,2,2,B|438:14|276:-7|257:119,1,280
00:31:836 (4) - again maybe curve more around (5) (not really necessary)
00:40:146 (1) - curve could be smoother:
256,328,40146,6,0,B|454:364|496:152|320:88,1,420,0|2
00:45:132 (3) - again maybe curve more around (4) (not really necessary)

[Ultimate]
Some EVIL patterns and reverse sliders but this is just so much fun to play :D nice job! There are however some unsnapped slider endings and some minor cosmetics:
00:08:151 (3) - unsnapped ending
00:17:985 (5) - should be curved better around (3); move first sub-point to 144/305 and end-point to 139/159
00:34:744 (3) - unsnapped ending
00:35:991 (1) - ^
00:37:099 (2) - ^; and could be curved better around (1)
00:38:484 (1) - unsnapped ending
00:38:899 (2) - ^
00:46:794 (1) - ^
00:50:672 (4) - ^


Very nice mapset!
~star
Topic Starter
Hyguys
[General]
I think it would be a lot better to have the animations just below the score/accuracy bar in the upper right corner of the screen. No

[Digi-Egg]
It is so small :)
nice diff Ty

[Rookie]
00:35:991 (4,1) - spacing and allignment (minor) Ok

[Champion]
Nothing "wrong" here, just some minor cosmetic details:
00:11:891 (1) - maybe curve more around (2) (not really necessary) Ok!
00:26:849 (1,2,3) - (1) ugly gap to 00:28:511 (1); (3) could be better in line with (1); use: Ok
Code:
328,208,26849,6,0,B|324:142|299:60|222:19|154:12,1,280
128,88,27957,1,0
128,88,28096,2,0,B|112:120|104:151,2,46.6666666666667,2|0|2

00:30:589 (2) - curve could be more smooth: Ok
Code:
424,136,30589,2,2,B|438:14|276:-7|257:119,1,280

00:31:836 (4) - again maybe curve more around (5) (not really necessary) Ok
00:40:146 (1) - curve could be smoother: Did another way
Code:
256,328,40146,6,0,B|454:364|496:152|320:88,1,420,0|2

00:45:132 (3) - again maybe curve more around (4) (not really necessary) Ok

[Ultimate]
Some EVIL patterns and reverse sliders but this is just so much fun to play :D nice job! There are however some unsnapped slider endings and some minor cosmetics:
00:08:151 (3) - unsnapped ending Ok
00:17:985 (5) - should be curved better around (3); move first sub-point to 144/305 and end-point to 139/159 Ok
00:34:744 (3) - unsnapped ending Ok
00:35:991 (1) - ^ Ok
00:37:099 (2) - ^; and could be curved better around (1) Ok , No
00:38:484 (1) - unsnapped ending Ok
00:38:899 (2) - ^ Ok
00:46:794 (1) - ^ Ok
00:50:672 (4) - ^ Ok


Very nice mapset! Very nice mod!
~star ~kudosu
90% Used of your mod
787B
Muito bom :D
Topic Starter
Hyguys
Obrigado <3
Zelos
As per your request:

Folder:
All is good here.

Digi-Egg:
saw nothing wrong.

Rookie:
00:40:146 (1) - make this more symmetrical and even?

Champion:
00:26:849 (1,1) - woah! why is there 2 sliders here in basically the exact same position at the exact same time? this is highly not allowed.

Mega Taiko:
00:36:822 (184) - kat?

Ultimate:
It is a really nice difficulty overall but it doesn't seem to fit the slowness of the song.
Never the less i like it.

Star.
[Luanny]
:)
IceBeam
Hi,sorry for delays.

There're some issues about beatmap folder.
First of all,each of 4 SB folders has Thumbs.db files.

Mind on deleting them.

Another thing is BG,it's used for SB,so it should obey 800 x 600 size rule for storyboarding.
So,you should resize it,really,and don't forget to full submit.

Also,I'm not sure if using such common tags as "kawaii cute desu" and etc. is legal,but at least it's related to the map somehow.

[Digi-Egg]
00:01:919 (2) - I'd move it 1 grid up,it looks better to me and spacing looks more consistent.
00:23:525 (1) - ^ Same thing,it looks a little closer then the others,maybe 1 grid right?
00:33:498 (1,2) - Hm..2-nd circle doesn't perfectly alligned to this slider,maybe you could make the slider a little curvier?

[Rookie]
00:12:168 - Pretty sure it was in purpose,but still I'd add a note.
00:48:456 (3) - Don't really like the shape of this slider :|

[Champion]
00:08:844 (1,2,3) - I don't really like how objects stacked here,it confused me a lot.I think you should unstack 00:08:844 (1) and place it somewhere between 00:08:151 (3) and 00:08:982 (2).
00:15:076 (1,2,3) - ^
00:26:849 (1,1,2,3,4) - Hey,what is this? :( I think you missplaced some of these objects,fix it.

[Mega Taiko]
Why it's the only difficulty with enabled Kiai time?
Why it's the only difficulty with different Audio Lead-in?
I can't mod taiko maps,but I guess it's fine otherwise.

[Ultimate]
Don't have much to say here..

Nice map,although the last difficulty seems a little overdone,but still I enjoyed the mapset.
This music is so gentle,I liked it.
So,wish you good luck and have my star.
Topic Starter
Hyguys
As per your request:

Folder:
All is good here.

Digi-Egg:
saw nothing wrong.

Rookie:
00:40:146 (1) - make this more symmetrical and even? Okay....

Champion:
00:26:849 (1,1) - woah! why is there 2 sliders here in basically the exact same position at the exact same time? this is highly not allowed. /me uberpokerface

Mega Taiko:
00:36:822 (184) - kat? Does not make sense.

Ultimate:
It is a really nice difficulty overall but it doesn't seem to fit the slowness of the song.
Never the less i like it. /me Okay...

Star.
Hi,sorry for delays.

There're some issues about beatmap folder.
First of all,each of 4 SB folders has Thumbs.db files. I don't see them

Mind on deleting them.

Another thing is BG,it's used for SB,so it should obey 800 x 600 size rule for storyboarding. Will ask someone
So,you should resize it,really,and don't forget to full submit.

Also,I'm not sure if using such common tags as "kawaii cute desu" and etc. is legal,but at least it's related to the map somehow.

[Digi-Egg]
00:01:919 (2) - I'd move it 1 grid up,it looks better to me and spacing looks more consistent. Kinda did
00:23:525 (1) - ^ Same thing,it looks a little closer then the others,maybe 1 grid right? Sure
00:33:498 (1,2) - Hm..2-nd circle doesn't perfectly alligned to this slider,maybe you could make the slider a little curvier? No

[Rookie]
00:12:168 - Pretty sure it was in purpose,but still I'd add a note. Ok ;/
00:48:456 (3) - Don't really like the shape of this slider :| Did another way

[Champion]
00:08:844 (1,2,3) - I don't really like how objects stacked here,it confused me a lot.I think you should unstack 00:08:844 (1) and place it somewhere between 00:08:151 (3) and 00:08:982 (2). Ok
00:15:076 (1,2,3) - ^ /me okay
00:26:849 (1,1,2,3,4) - Hey,what is this? :( I think you missplaced some of these objects,fix it. Sorry ... :/

[Mega Taiko]
Why it's the only difficulty with enabled Kiai time? It's rankable :/
Why it's the only difficulty with different Audio Lead-in? Ooooops
I can't mod taiko maps,but I guess it's fine otherwise. Okay

[Ultimate]
Don't have much to say here..

Nice map,although the last difficulty seems a little overdone,but still I enjoyed the mapset.
This music is so gentle,I liked it.
So,wish you good luck and have my star. Thanks
Gonzvlo
[General]
  1. SB: I've seen that blur effect on many 'Nightcore' maps, where it seems ok unlike this map, I don't think that it fits the song at all. I strongly suggest to remove it completely. The animations are cute :3
  2. Taiko: Use the same lead in please (2000ms). Overall it seems fine but some notes were a bit iffy.
[Digi-Egg]
  1. BPM is low enough, patterns are easy enough too. Perhaps AR +1?, it think it will fit better the map.
[Rookie]
  1. I don't see any problems here, good job!
[Champion]
  1. HP Drain rate is too high, please reduce it at least 1 tick. (2 ticks would be great)
  2. 00:08:844 (1,2,3) - This pattern looks a bit 'unusual' I think it might be a bit disorienting for some players. I suggest to have all the objects stacked or all of them unstacked, I would go with 'unstacked'- Perhaps something like this?
  3. 00:15:076 (1,2,3) - Same here, I suggest to unstack (3), that should work.
  4. 00:18:401 (X) - Following your patterns until this point, I kinda expected a circle here. Consider adding it.
  5. 00:26:711 (3,1) - This is not properly stacked or placed, please fix this.
  6. 00:27:957 (3,2) - There are 2 objects placed on the same spot, please remove one of them.
  7. 00:46:794 (1,2) - I think you were going for something symmetrical here, try this. This is the code:
    312,320,46794,6,0,B|432:336|512:192|432:48|312:64,1,420,0|2
    196,63,48456,2,0,B|80:48|0:192|80:336|200:320,1,420,0|2


[Ultimate]
  1. There are 2 offsets on the same spot, please remove one. (I think you've already fixed this, but I still don't get the update)
  2. The current AR might not fit the map, but reducing it to 7 looks odd so I guess it's alright...
  3. 00:13:968 (X) - I expected an object here, perhaps make the last (1) an slider too? (Slider should end on this spot)
  4. 00:44:716 (3) - Due to the high AR this circle was really hard to see. You can easily fix this by moving it some grids up, please do it.
Topic Starter
Hyguys
[General]

* SB: I've seen that blur effect on many 'Nightcore' maps, where it seems ok unlike this map, I don't think that it fits the song at all. I strongly suggest to remove it completely. The animations are cute :3 Removed
* Taiko: Use the same lead in please (2000ms). Overall it seems fine but some notes were a bit iffy. Did!


[Digi-Egg]

* BPM is low enough, patterns are easy enough too. Perhaps AR +1?, it think it will fit better the map. Okay!


[Rookie]

* I don't see any problems here, good job! Thanks!


[Champion]

* HP Drain rate is too high, please reduce it at least 1 tick. (2 ticks would be great) Okay 2 ticks
* 00:08:844 (1,2,3) - This pattern looks a bit 'unusual' I think it might be a bit disorienting for some players. I suggest to have all the objects stacked or all of them unstacked, I would go with 'unstacked'- Perhaps something like this? Ok
* 00:15:076 (1,2,3) - Same here, I suggest to unstack (3), that should work. ^
* 00:18:401 (X) - Following your patterns until this point, I kinda expected a circle here. Consider adding it. Ok
* 00:26:711 (3,1) - This is not properly stacked or placed, please fix this. Fixed
* 00:27:957 (3,2) - There are 2 objects placed on the same spot, please remove one of them. ^
* 00:46:794 (1,2) - I think you were going for something symmetrical here, try this. This is the code: Ok
Code:
312,320,46794,6,0,B|432:336|512:192|432:48|312:64,1,420,0|2
196,63,48456,2,0,B|80:48|0:192|80:336|200:320,1,420,0|2



[Insane]

* There are 2 offsets on the same spot, please remove one. (I think you've already fixed this, but I still don't get the update) Ok
* The current AR might not fit the map, but reducing it to 7 looks odd so I guess it's alright... Ok
* 00:13:968 (X) - I expected an object here, perhaps make the last (1) an slider too? (Slider should end on this spot) Nooo.... ;_;
* 00:44:716 (3) - Due to the high AR this circle was really hard to see. You can easily fix this by moving it some grids up, please do it.
Kudosu!
wmfchris
remember to switch off countdown in ALL diff.

taiko mod as requested.

KEY
d = don = red = no hitsound
k = kat = blue = whistle/clap
D/K = big = finis

00:04:273 - maybe it's better to repeat the rhythm in the first sentence (oo oo oo oo ooooo)
00:10:921 - +d
00:21:032 - k
00:24:772 - ^

I don't have much problem with this one since you mainly refer to the music.
- 00:23:387 - you followed all the 1/6s except this one. For consistancy I suggest you to put 1/6 here.
- Just a reminder that you don't need to put whistle on spinner since it has no effect at all.

7/10
Topic Starter
Hyguys
I'm to lazy to feedback your mod , but i will point and explain just the things i didn't made
- 00:23:387 - you followed all the 1/6s except this one. For consistancy I suggest you to put 1/6 here. There's no 1/6 there :|
EEeee
*staring
will mod later, if i get around to it
Gonzvlo
[General]
  1. Tags: Are "Colourful, Kawaii, Cute and Desu" really necessary? tags must be related to the map otherwise you must delete them.
  2. Apparently you don't know the name of this song. Sadly, I don't know it either.
    I've been trying to find the name of this track but I don't have any results. I will keep trying, meanwhile, fix the tags please. (If you're sure about the name of the song, please let me know the source of the information)
Everything else seems fine. I'll try confirm the name of the song then I should be able to bubble this.
Topic Starter
Hyguys
Fixed , but i can't find tittle
Gonzvlo
After several hours of research, asking around and consulting Derek about it, no results were found. Since no official title can't be found this one works perfectly fine. Good job.

Bubbled.
Topic Starter
Hyguys
OMG ;___; :D :D :D :D :D
Thanks for teh bubble
Charles445
about time you get something close to ranking

gogogo
Topic Starter
Hyguys
:D
EDIT Bump
Derekku
[General]
*The mp3 unfortunately ends a bit abruptly. I suggest using this software to fade out the end (which wouldn't affect the encoding/offset of the mp3).
*Actually, the timing feels a bit off as well. The offset feels 10-20ms too early at the beginning, and then a bit off at the end. 277ms with a new uninherited section at 11891ms felt much better (using the same bpm for both), but I'm not 100% sure.
*Perhaps use a decrescendo for the last spinner in each difficulty (or at least a softer volume)?
*The idea of the difficulty-specific storyboards are cute, but I honestly don't think that they're executed very well. They suddenly appear on scree instead of fading in, the large scaling from the tiny sprites (save for the egg) make them very blurry, and the frames themself aren't really synced to anything. I really suggest either removing the SB from each difficulty or fixing it up to look much nicer.

[Digi-Egg]
00:26:849 (1,2) - (1) could be shaped a bit better so that it fits inside of (2) more nicely.

[Rookie]
00:12:168 (2) - I thought it was strange that this was the only single 1/3 note in the entire difficulty. I suggest either making 00:11:891 (1,2) a slider or making 00:11:891 (1,2,3) a repeating slider. Actually, I just noticed that you used a slider for this pattern in the next difficulty, Champion. ?_?

[Champion]
00:18:401 (5,1) - This is the only pattern where you didn't stack the notes (except for the sliders at 00:22:694 (2,3,1)), so perhaps stack 5,1?
00:27:957 (2,3,1) - Maybe unstack these to increase readability (the multiple approach circles on top of each other look a bit strange).
00:42:500 (2,3,4) - ^

[Ultimate]
*I love how the hitsounds complement the music in this difficulty.
00:38:484 (1,2) - I like this pattern, but (1) throws me off every time. I think it's because the color of the slider blends in with the background. :/

[Mega Taiko]
*Snap the kiai to the white ticks (both the beginning and ending of kiai).
*Crazy 1/6 notes x-x
Derekku
I fixed the storyboards for you (added a fade-in, fixed the coordinates slightly, and synced the time between frames to the bpm). However, I have a couple of options for you. For example, here's the egg's animation: "Animation,Foreground,Centre,"EGG\egg.png",320,240,4,415,LoopForever" where 415 is the time in ms between frames. I have that synced to each white tick with the bpm. However, you may alternatively change that to 138 to have the animation synced to 1/3 ticks (which looks a bit smoother, although fast), or 277 to by synced every two 1/3 ticks (which is 5 frames per measure and fits since there's 5 frames per animation). Thus, choose between 415, 138, or 277, and use it for all four animations.

[Digi-Egg]
*Replace the storyboard in the .osu with the following:
Animation,Foreground,Centre,"EGG\egg.png",320,240,4,415,LoopForever
_M,0,257,,320,410
_F,0,277,1939,0,1
_F,0,51780,53442,1,0

[Rookie]
*Difficulty settings are a bit low (almost the same as Digi-Egg's). Raise Drain and Overall Difficulty 1 tick each, and Approach Rate 2 ticks.
*Replace the storyboard in the .osu with the following:
Animation,Foreground,Centre,"ROOKIE\rookie.png",320,240,5,415,LoopForever
_M,0,257,,320,410
_S,0,257,,1.5
_F,0,277,1939,0,1
_F,0,51780,53442,1,0

[Champion]
*Overall difficulty is a big jump from Rookie and almost the same as Ultimate's, so lower it by one tick.
00:27:957 (2,3,1) - I asked you to unstack these, but now the spacing of 00:26:849 (1,2,3) looks bad. Try moving 2 and 3 down and/or to the left a little bit so that 3 isn't overlapping 1. Current: http://puu.sh/3qn8 Suggested: http://puu.sh/3qnf
00:42:500 (2,3,4) - Maybe try stacking this one like 00:37:514 (2,3,4).
*Replace the storyboard in the .osu with the following:
Animation,Foreground,Centre,"CHAMPION\champion.png",320,240,5,415,LoopForever
_M,0,257,,320,410
_S,0,257,,1.5
_F,0,277,1939,0,1
_F,0,51780,53442,1,0

[Ultimate]
*Replace the storyboard in the .osu with the following:
Animation,Foreground,Centre,"ULTIMATE\champion.png",320,240,5,415,LoopForever
_M,0,257,,320,410
_S,0,257,,1.5
_F,0,277,1939,0,1
_F,0,51780,53442,1,0

[Mega Taiko]
*Overall difficulty seems a bit low. Perhaps raise it two ticks to the middle?
*Where did kiai go? I assume that you copy-pasted the timing from difficulty to another and forgot to add the kiai back. :p
Topic Starter
Hyguys
fixed all!
Derekku
Aaaand that's it! Unfortunately I can't rank this due to the timing change, but I can at least give you a rebubble; good luck!
Topic Starter
Hyguys
Thanks!
ririco
hyguys <3333~
Bittersweet
Ohmaigodi, o Hyguys vai conseguir rankear alguma coisa D: fujam para as colinas.
Topic Starter
Hyguys
@-Sekai- Thanks for teh star <3333~

@Bittersweet obgs pela estrela :3
Hamuko

Bittersweet wrote:

Ohmaigodi, o Hyguys vai conseguir rankear alguma coisa D: fujam para as colinas.
Tem primeira vez pra tudo e
Vê se nao da pop nessa bubble Hyguys q
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