Ok.
arien666 wrote:
[General]
The source would be 'Digimon World Championship' :3 No need of ':' or 'Ds' OK!
[Rookie]
:3
[Champion]
00:15:034 (4,1) - Swap new combo WHY? OK
[Giga]
Note is note and slider is slider >_> WAIT WHAT
[Mega Taiko]
Dunno but some 1/6 might not be good I guess... ;_;
00:02:569 (6) - don K!
00:02:846 (8) - don K!
00:03:123 (10) - kat ^
00:07:278 (19,20,21) - Not good 1/6. Change into 1/3 please? ^
00:10:602 (18,19,20) - kkk? ^
00:21:544 (100) - don ^
00:24:730 (13,14,15) - kdk? NO ;_;
00:35:118 - Move this Kiai end into 00:36:780 OK!
00:43:428 (38) - don DDK.
Dunno but... Taiko is not good imo orz The taiko sucks.
Anyway, just waits orz WAIT. WAIT. (Larto's map)
416,72,30173,6,0,B|376:40|312:48,1,80
189,148,33221,2,0,B|152:184|168:224,1,80
392,296,38484,6,0,B|336:248|232:304|288:424,1,160,0|2
368,272,43885,2,0,B|384:216|320:176,1,80,0|2
104,152,3581,6,0,B|39:177|5:259|32:360|128:392|240:352|240:240,1,437.5,0|2
232,264,43470,6,0,B|296:232|360:296|432:368|504:312,1,280
General:
Quite a repetitive map for me as from easy to hardest, almost the same pattern use problem?
Are you silencing the slider tick/sliderslide the whole map? It is not rankable I just silenced sliderslidewhistle 'cause it sucks.
Hitsounding usage on each map map is so minimal~ ok
Combo 2 and Combo 5 Color should be change to something else I think. It doesn't seem appropriate there There's Blue and erd on the bg.Kinda hid but , yeah.
Digi Egg:
00:00:257 (1,2,3,1,2,3,1) Use DS 1.2 so the whole difficulty using 1.2. Right now is 1.3 DS Nazi no
00:09:398 (3,4) Spacing Yeah , i didn't notice it.
Rookie:
Should be good I guess ok
Champion:
Should be good ok
Ulitimate:
HP drain is somewhat quite stressing here. where some misses would make hardly to get back to the game. But the real issue here wasn't the HP drain itself, the high OD that make it hardly to get on track. HP Drain is 6.OD 7 now
Even if I don't really into the song. But the map itself is quite solid, deserve a star.Thank you
[Digi-Egg]Thanks
00:38:358 (3) - Line up with (2)? Sorry , but no ;_;
00:44:301 (2) - More symetrical with (1) (1) , (2) and slider start (3) forms a triangle
[Rookie]
00:51:780 (3) - Maybe new combo? K
[Ultimate]
00:00:672 (3) - Add whistle in the end of the slider? No
00:51:642 (4) - Maybe new combo? No
Notes :
00:04:412 (20) - ''Kat'' Nope.avi
00:41:115 (208) - ''Don'' ^
Others :
Song Difficulty -
HP Drain Rate - 5 -> 6~8 6
Circle Size - 5 -> Max no
Approach Rate - 5 -> Max no
Overall Difficulty - 5 -> 3~43
180,140,40146,6,0,B|282:159|325:121|288:61|225:94|228:144|342:183,1,270,0|2Put this in the normal diff!
328,208,26849,6,0,B|324:142|299:60|222:19|154:12,1,28000:30:589 (2) - curve could be more smooth:
128,88,27957,1,0
128,88,28096,2,0,B|112:120|104:151,2,46.6666666666667,2|0|2
424,136,30589,2,2,B|438:14|276:-7|257:119,1,28000:31:836 (4) - again maybe curve more around (5) (not really necessary)
256,328,40146,6,0,B|454:364|496:152|320:88,1,420,0|200:45:132 (3) - again maybe curve more around (4) (not really necessary)
[General]90% Used of your mod
I think it would be a lot better to have the animations just below the score/accuracy bar in the upper right corner of the screen. No
[Digi-Egg]
It is so small
nice diff Ty
[Rookie]
00:35:991 (4,1) - spacing and allignment (minor) Ok
[Champion]
Nothing "wrong" here, just some minor cosmetic details:
00:11:891 (1) - maybe curve more around (2) (not really necessary) Ok!
00:26:849 (1,2,3) - (1) ugly gap to 00:28:511 (1); (3) could be better in line with (1); use: Ok
Code:
328,208,26849,6,0,B|324:142|299:60|222:19|154:12,1,280
128,88,27957,1,0
128,88,28096,2,0,B|112:120|104:151,2,46.6666666666667,2|0|2
00:30:589 (2) - curve could be more smooth: Ok
Code:
424,136,30589,2,2,B|438:14|276:-7|257:119,1,280
00:31:836 (4) - again maybe curve more around (5) (not really necessary) Ok
00:40:146 (1) - curve could be smoother: Did another way
Code:
256,328,40146,6,0,B|454:364|496:152|320:88,1,420,0|2
00:45:132 (3) - again maybe curve more around (4) (not really necessary) Ok
[Ultimate]
Some EVIL patterns and reverse sliders but this is just so much fun to playnice job! There are however some unsnapped slider endings and some minor cosmetics:
00:08:151 (3) - unsnapped ending Ok
00:17:985 (5) - should be curved better around (3); move first sub-point to 144/305 and end-point to 139/159 Ok
00:34:744 (3) - unsnapped ending Ok
00:35:991 (1) - ^ Ok
00:37:099 (2) - ^; and could be curved better around (1) Ok , No
00:38:484 (1) - unsnapped ending Ok
00:38:899 (2) - ^ Ok
00:46:794 (1) - ^ Ok
00:50:672 (4) - ^ Ok
Very nice mapset! Very nice mod!
~star ~kudosu
As per your request:
Folder:
All is good here.
Digi-Egg:
saw nothing wrong.
Rookie:
00:40:146 (1) - make this more symmetrical and even? Okay....
Champion:
00:26:849 (1,1) - woah! why is there 2 sliders here in basically the exact same position at the exact same time? this is highly not allowed. /me uberpokerface
Mega Taiko:
00:36:822 (184) - kat? Does not make sense.
Ultimate:
It is a really nice difficulty overall but it doesn't seem to fit the slowness of the song.
Never the less i like it. /me Okay...
Star.
Hi,sorry for delays.
There're some issues about beatmap folder.
First of all,each of 4 SB folders has Thumbs.db files. I don't see them
Mind on deleting them.
Another thing is BG,it's used for SB,so it should obey 800 x 600 size rule for storyboarding. Will ask someone
So,you should resize it,really,and don't forget to full submit.
Also,I'm not sure if using such common tags as "kawaii cute desu" and etc. is legal,but at least it's related to the map somehow.
[Digi-Egg]
00:01:919 (2) - I'd move it 1 grid up,it looks better to me and spacing looks more consistent. Kinda did
00:23:525 (1) - ^ Same thing,it looks a little closer then the others,maybe 1 grid right? Sure
00:33:498 (1,2) - Hm..2-nd circle doesn't perfectly alligned to this slider,maybe you could make the slider a little curvier? No
[Rookie]
00:12:168 - Pretty sure it was in purpose,but still I'd add a note. Ok ;/
00:48:456 (3) - Don't really like the shape of this sliderDid another way
[Champion]
00:08:844 (1,2,3) - I don't really like how objects stacked here,it confused me a lot.I think you should unstack 00:08:844 (1) and place it somewhere between 00:08:151 (3) and 00:08:982 (2). Ok
00:15:076 (1,2,3) - ^ /me okay
00:26:849 (1,1,2,3,4) - Hey,what is this?I think you missplaced some of these objects,fix it. Sorry ... :/
[Mega Taiko]
Why it's the only difficulty with enabled Kiai time? It's rankable :/
Why it's the only difficulty with different Audio Lead-in? Ooooops
I can't mod taiko maps,but I guess it's fine otherwise. Okay
[Ultimate]
Don't have much to say here..
Nice map,although the last difficulty seems a little overdone,but still I enjoyed the mapset.
This music is so gentle,I liked it.
So,wish you good luck and have my star. Thanks
312,320,46794,6,0,B|432:336|512:192|432:48|312:64,1,420,0|2
196,63,48456,2,0,B|80:48|0:192|80:336|200:320,1,420,0|2
[General]Kudosu!
* SB: I've seen that blur effect on many 'Nightcore' maps, where it seems ok unlike this map, I don't think that it fits the song at all. I strongly suggest to remove it completely. The animations are cute :3 Removed
* Taiko: Use the same lead in please (2000ms). Overall it seems fine but some notes were a bit iffy. Did!
[Digi-Egg]
* BPM is low enough, patterns are easy enough too. Perhaps AR +1?, it think it will fit better the map. Okay!
[Rookie]
* I don't see any problems here, good job! Thanks!
[Champion]
* HP Drain rate is too high, please reduce it at least 1 tick. (2 ticks would be great) Okay 2 ticks
* 00:08:844 (1,2,3) - This pattern looks a bit 'unusual' I think it might be a bit disorienting for some players. I suggest to have all the objects stacked or all of them unstacked, I would go with 'unstacked'- Perhaps something like this? Ok
* 00:15:076 (1,2,3) - Same here, I suggest to unstack (3), that should work. ^
* 00:18:401 (X) - Following your patterns until this point, I kinda expected a circle here. Consider adding it. Ok
* 00:26:711 (3,1) - This is not properly stacked or placed, please fix this. Fixed
* 00:27:957 (3,2) - There are 2 objects placed on the same spot, please remove one of them. ^
* 00:46:794 (1,2) - I think you were going for something symmetrical here, try this. This is the code: Ok
Code:
312,320,46794,6,0,B|432:336|512:192|432:48|312:64,1,420,0|2
196,63,48456,2,0,B|80:48|0:192|80:336|200:320,1,420,0|2
[Insane]
* There are 2 offsets on the same spot, please remove one. (I think you've already fixed this, but I still don't get the update) Ok
* The current AR might not fit the map, but reducing it to 7 looks odd so I guess it's alright... Ok
* 00:13:968 (X) - I expected an object here, perhaps make the last (1) an slider too? (Slider should end on this spot) Nooo.... ;_;
* 00:44:716 (3) - Due to the high AR this circle was really hard to see. You can easily fix this by moving it some grids up, please do it.
Animation,Foreground,Centre,"EGG\egg.png",320,240,4,415,LoopForever
_M,0,257,,320,410
_F,0,277,1939,0,1
_F,0,51780,53442,1,0
Animation,Foreground,Centre,"ROOKIE\rookie.png",320,240,5,415,LoopForever
_M,0,257,,320,410
_S,0,257,,1.5
_F,0,277,1939,0,1
_F,0,51780,53442,1,0
Animation,Foreground,Centre,"CHAMPION\champion.png",320,240,5,415,LoopForever
_M,0,257,,320,410
_S,0,257,,1.5
_F,0,277,1939,0,1
_F,0,51780,53442,1,0
Animation,Foreground,Centre,"ULTIMATE\champion.png",320,240,5,415,LoopForever
_M,0,257,,320,410
_S,0,257,,1.5
_F,0,277,1939,0,1
_F,0,51780,53442,1,0
Tem primeira vez pra tudo eBittersweet wrote:
Ohmaigodi, o Hyguys vai conseguir rankear alguma coisa D: fujam para as colinas.
É só unrankear, arrumar e rankear uéKatsuri wrote:
Boa Hyguys, achei o nome certo mas é mancanda unrankear sua felicidade x3
achei o nome certo
nome certonope.avi
STOP STOP STOPKatsuri wrote: