MarshNello wrote:
You sure you’re using PipeWire? That sounds like some Pulse thing xd always if you didn’t mess with Pipewire’s settingsmqwilliamscom wrote:
I followed the instructions to the T [including the Game won't start/ntdll.so (GLIBC_2.32) error]. The game starts but it runs too fast and the audio crackles a bit. It sounds exactly like this:
https://www.youtube.com/watch?v=kYhxZGzDe5w
How to fix? I'm running Ubuntu 20.04
100%. I typed in pactl info and got this string:
Server String: /run/user/1000/pulse/native
Library Protocol Version: 33
Server Protocol Version: 35
Is Local: yes
Client Index: 784
Tile Size: 65472
User Name: (blocking for private reasons)
Host Name: (blocking for private reasons)
Server Name: PulseAudio (on PipeWire 0.3.43)
Server Version: 15.0.0
Default Sample Specification: float32le 2ch 48000Hz
Default Channel Map: front-left,front-right
Default Sink: alsa_output.pci-0000_05_00.6.analog-stereo
Default Source: alsa_input.pci-0000_05_00.6.analog-stereo
Cookie: 7116:75cf