I think cychloryn's proposal of allowing 2x 1/1 to further delay the necessity of a 3/2 break is pretty reasonable.
I feel that it more or less has the potential to provide a more specific definition of when continuous mapping qualifies as "more forgiving to the player," which could be a good thing, because "more forgiving to the player" is so vague that individuals' understanding of it can vary wildly, whether it be mappers arguing that their muzu isnt hard, or modders arguing that the above quote in the guideline is completely useless.
This lack of consensus due to bad wording is something that has probably wasted the time of countless people..
Such a change would probably be liberal enough to ease the frustration of mappers who already have a place to put a 3/2 or 2/1 break, but are prevented from doing so because the continuous mapping is just a bit too long.
I feel that it more or less has the potential to provide a more specific definition of when continuous mapping qualifies as "more forgiving to the player," which could be a good thing, because "more forgiving to the player" is so vague that individuals' understanding of it can vary wildly, whether it be mappers arguing that their muzu isnt hard, or modders arguing that the above quote in the guideline is completely useless.
This lack of consensus due to bad wording is something that has probably wasted the time of countless people..
Such a change would probably be liberal enough to ease the frustration of mappers who already have a place to put a 3/2 or 2/1 break, but are prevented from doing so because the continuous mapping is just a bit too long.