forum

Nishizawa Hagumi - combination somebody! (Short Ver.)

posted
Total Posts
89
Topic Starter
Hinacle
This beatmap was submitted using in-game submission on 2011年10月24日 at 11:00:54

Artist: Nishizawa Hagumi
Title: combination somebody! (Short Ver.)
Source: Konsome! ~ combination somebody ~
Tags: MiLu Suzully Silver Bullet
BPM: 160
Filesize: 12679kb
Play Time: 01:49
Difficulties Available:
  1. Easy (0.95 stars, 100 notes)
  2. Insane (5 stars, 402 notes)
  3. MiLu (4.63 stars, 247 notes)
  4. Normal (3.22 stars, 145 notes)
  5. Suzully (4.86 stars, 316 notes)
Download: Nishizawa Hagumi - combination somebody! (Short Ver.)
Download: Nishizawa Hagumi - combination somebody! (Short Ver.) (no video)
Information: Scores/Beatmap Listing
---------------
My 7th Beatmap.
PC Game 『こんそめ!combination somebody』

Mapset:
[Easy]-Done.
[Normal]-Done.
[MiLu]-Done.(Mapped by MiLu)
[Suzully]-Done.(Mapped by Suzully)
[Insane]-Done.
Naichatta
8-)
PeaChick
がんばれ(´・∀・`)
Gamu
Star~ :)
fumis
hentai(゜ロ゜)
So_Ra
nice!
Muffin Turtle
At about 1:08:00, I would recommend putting the beats into "normal" instead of soft... I think it would fit a little better throughout the chorus than soft. Also, just for fun: At about 1:50:00 (last beat) Put it into Kiai mode so it's like a burst of fireworks at the grand finale. It's not required, but it will look cool :P Well, you get my star. I've never heard this song but it's good ^^ I think this will get ranked.

Also, if it's okay with you, can I make a map for this song? It will probably end up being 4 to 5 stars, but usually the more variety in maps the better :P
Topic Starter
Hinacle

Muffin Turtle wrote:

At about 1:08:00, I would recommend putting the beats into "normal" instead of soft... I think it would fit a little better throughout the chorus than soft. Also, just for fun: At about 1:50:00 (last beat) Put it into Kiai mode so it's like a burst of fireworks at the grand finale. It's not required, but it will look cool :P Well, you get my star. I've never heard this song but it's good ^^ I think this will get ranked.

Also, if it's okay with you, can I make a map for this song? It will probably end up being 4 to 5 stars, but usually the more variety in maps the better :P
sorry,Because there is five diff, you cannot make it;;

>kusano,ChickeN,-Gamu-,fumis,So_Ra

Thank you for star~!!
S o r d a
gogo
Sylfear
;)
Takos
konsome!
Suzully
Topic Starter
Hinacle

Suzully wrote:

完成っ!
ゲストありがとうございます!!

>S o r d a,Reflain,Takos

Thank you for star~!!
oWingz
Star~
swish
わー :)
Tomoka Rin
star~!
Thite
:)
MiLu
  _____
  (\  ∞ ノ
   \ヽ  /
    ヽ)⌒ノ
      ̄
Potofu
good map yeah!!

star~~ʅ(◔౪◔`)ʃ
Muya
:) :) :)
DeadAlready
>~</
gowww
8-)
Topic Starter
Hinacle
>oWingz,swish,Tomoka Rin,Thite,SoraMy,Muya,quintitem,gowww

Thank you for star~!!

>MiLu

ゲストありがとうございます!
Leorda
Konnichiha

Easy
* This diff is kinda boring. Try put the object at 2nd and 4th white ticks. This will helps to make the noobs enjoy this diff. And make sure if you place at 2nd and 4th white tick, you must to check the spacing and difficulty. Some spacing is changed if you place the object (maybe?)

01:46:224 (1,2,3,4,5) - Can you please change this into slider. Example 01:46:224 (1,2) is combine it into one slider. Otherwise, the noobs is confusing of this
01:49:224 (1,2) - ^

-------------------------------------------------------------------------

Normal
* I think the Approach Rate is kinda slow, perhaps +2? If you don't change this, some noobs are click the object pretty late or confusing?

00:48:474 (3) - Forgot to put clap on tail slider?
01:26:724 (1,2,3,4) - Perhaps make this pattern to make it pretty? (Nazi) http://osu.ppy.sh/ss/93733

-------------------------------------------------------------------------

MiLu's Hard

* Perhaps AR +1 or +2? I feel confusing while testing this diff

00:03:474 (5) - Not stack perfectly with tail slider
00:22:224 (1,2) - It is just me? The distance between this and previous object seems too far
00:33:474 (2) - Add 1 repeating slider?
00:49:224 (1) - I know that short spinner is appropriate for Hard/Insane diff, but it's bad during gameplay
01:00:661 (1) - It is just me? The distance between this and previous object seems too far
01:23:724 (x) - Add note here? I was click 01:23:911 (1) earlier because I thought this is place in white tick

-------------------------------------------------------------------------

Suzully's Hard
00:12:661 (4) - Remove finish?
00:26:161 (4,5,6) - Move further away from stacks?
00:29:255 (6) - Not stack perfectly with tail slider
01:14:161 (4,5) - Reverse them (Ctrl+R)?
01:20:724 (6) - New combo?
01:49:224 (3) - I think this slider are unacceptable/unrankable, because it's hard to see the beginning slidertrace. I think this is why AIMod mentions this slider......

-------------------------------------------------------------------------

Sorry for long mod Orz
Suzully

Leorda wrote:

Suzully's Hard
00:12:661 (4) - Remove finish? fixed
00:26:161 (4,5,6) - Move further away from stacks? nah
00:29:255 (6) - Not stack perfectly with tail slider hmm...looks like stacking perfectly...
01:14:161 (4,5) - Reverse them (Ctrl+R)? nah
01:20:724 (6) - New combo? fixed
01:49:224 (3) - I think this slider are unacceptable/unrankable, because it's hard to see the beginning slidertrace. I think this is why AIMod mentions this slider......fixed XD
arigatou Leorda~ :)

Download: Nishizawa Hagumi - combination somebody! (Short Ver.) (Hinacle) [Suzully's Hard].osu
Topic Starter
Hinacle

Leorda wrote:

Konnichiha

Easy
* This diff is kinda boring. Try put the object at 2nd and 4th white ticks. This will helps to make the noobs enjoy this diff. And make sure if you place at 2nd and 4th white tick, you must to check the spacing and difficulty. Some spacing is changed if you place the object (maybe?)

01:46:224 (1,2,3,4,5) - Can you please change this into slider. Example 01:46:224 (1,2) is combine it into one slider. Otherwise, the noobs is confusing of this
01:49:224 (1,2) - ^

-------------------------------------------------------------------------

Normal
* I think the Approach Rate is kinda slow, perhaps +2? If you don't change this, some noobs are click the object pretty late or confusing?

00:48:474 (3) - Forgot to put clap on tail slider?
01:26:724 (1,2,3,4) - Perhaps make this pattern to make it pretty? (Nazi) http://osu.ppy.sh/ss/93733

-------------------------------------------------------------------------

MiLu's Hard

* Perhaps AR +1 or +2? I feel confusing while testing this diff

00:03:474 (5) - Not stack perfectly with tail slider
00:22:224 (1,2) - It is just me? The distance between this and previous object seems too far
00:33:474 (2) - Add 1 repeating slider?
00:49:224 (1) - I know that short spinner is appropriate for Hard/Insane diff, but it's bad during gameplay
01:00:661 (1) - It is just me? The distance between this and previous object seems too far
01:23:724 (x) - Add note here? I was click 01:23:911 (1) earlier because I thought this is place in white tick

-------------------------------------------------------------------------

Suzully's Hard
00:12:661 (4) - Remove finish?
00:26:161 (4,5,6) - Move further away from stacks?
00:29:255 (6) - Not stack perfectly with tail slider
01:14:161 (4,5) - Reverse them (Ctrl+R)?
01:20:724 (6) - New combo?
01:49:224 (3) - I think this slider are unacceptable/unrankable, because it's hard to see the beginning slidertrace. I think this is why AIMod mentions this slider......

-------------------------------------------------------------------------

Sorry for long mod Orz
Thank you mod~!!
phoon
;)
KSHR
modding ;)


Easy
fine for me~


Normal
01:49:224 (3) - add finish at beginning


ぱんつ

00:48:849 (4,5) - 3grid down
01:21:099 (2) - 1grid up

~hitsound suggestion~
SPOILER
<whistle>
00:21:661 (4) - add
00:21:849 (5) - remove
00:22:036 (6) - add
00:22:974 (5) - ^ at beginning
00:23:724 (1) - remove
00:24:099 (3) - ^ at beginning
00:24:661 (x) - add
00:25:036 (x) - ^
00:25:224 (1) - remove at beginning
00:25:599 (2) - ^
00:25:974 (4) - 付いてる部分とない部分の入れ替え
00:33:474 (2) - add at end
00:35:161 (3) - ^
00:45:849 (4) - add at end
00:46:411 (5) - ^
00:46:786 (6) - ^
00:51:286 (2) - ^ at end
00:51:849 (3) - ^ ^
00:52:786 (5) - ^ ^
00:53:349 (6) - remove at beginning, add at end

<clap>
00:03:099 (4) - add
00:09:099 (x) - ^
00:09:474 (x) -remove
00:21:099 (2) - add at beginning
00:22:599 (3) - ^
00:24:099 (3) - ^ at beginning
00:25:599 (2) - ^
01:46:786 (2) - ^
01:47:911 (4) - ^
01:48:474 (5,6) - ^

<finish>
00:45:849 (4) - remove at end
01:46:224 (1) - add
01:47:349 (3) - add
01:49:224 (1) - add

※あくまで提案なので、合わないと思った項目は無視してください

鈍器さん

00:07:224 (1,2,7) - 1grid down
00:08:724 (5,6) - 1grid up
00:24:099 (2) - 1grid right (grid level 4) nazi
00:45:474 (3) - 1grid down (grid level 4) nazi
00:55:224 (5) - 1grid down ?
01:22:036 (4) - スキンによってはHPに被るかもしれないので少し怖かったり
(01:21:286 (2,3,4,5)を1grid down ?)


Insane

00:03:380 (4) - whistleの位置を最初と最後逆に
00:06:380 (2) - ^
00:09:099 (2,1) - 上2つと同じリズムなのにwhistle付いてないっていうのが個人的に気になりました(修正なしでも良さそう)
00:28:974 (3) - add whistle
00:39:661 (3) - ^ at end
00:40:224 (4) - ^ ^
00:40:599 (5) - ^ ^, remove whistle at beginning
01:04:786 (6) - prevのスぺーシングが急に0.10ほど広がったけど.. (もしミスなら修正おねです!)
01:05:161 (10) - nextの^
01:24:474 (5) - 1grid up nazi


star~ ふぁいとぅ~
Suzully

KSHR wrote:

鈍器さん ほう・・・

00:07:224 (1,2,7) - 1grid down fixed
00:08:724 (5,6) - 1grid up fixed
00:24:099 (2) - 1grid right (grid level 4) nazi nah
00:45:474 (3) - 1grid down (grid level 4) nazi fixed
00:55:224 (5) - 1grid down ? fixed
01:22:036 (4) - スキンによってはHPに被るかもしれないので少し怖かったり たぶん大丈夫~
(01:21:286 (2,3,4,5)を1grid down ?)
THANK YOU ゴキKSHR! :D
この鈍器なる体で次見かけたときはプチッとつぶしてあげよう

Download: Nishizawa Hagumi - combination somebody! (Short Ver.) (Hinacle) [Suzully's Hard].osu
Topic Starter
Hinacle

KSHR wrote:

modding ;)


Easy
fine for me~


Normal
01:49:224 (3) - add finish at beginning


ぱんつ

00:48:849 (4,5) - 3grid down
01:21:099 (2) - 1grid up

~hitsound suggestion~
SPOILER
<whistle>
00:21:661 (4) - add
00:21:849 (5) - remove
00:22:036 (6) - add
00:22:974 (5) - ^ at beginning
00:23:724 (1) - remove
00:24:099 (3) - ^ at beginning
00:24:661 (x) - add
00:25:036 (x) - ^
00:25:224 (1) - remove at beginning
00:25:599 (2) - ^
00:25:974 (4) - 付いてる部分とない部分の入れ替え
00:33:474 (2) - add at end
00:35:161 (3) - ^
00:45:849 (4) - add at end
00:46:411 (5) - ^
00:46:786 (6) - ^
00:51:286 (2) - ^ at end
00:51:849 (3) - ^ ^
00:52:786 (5) - ^ ^
00:53:349 (6) - remove at beginning, add at end

<clap>
00:03:099 (4) - add
00:09:099 (x) - ^
00:09:474 (x) -remove
00:21:099 (2) - add at beginning
00:22:599 (3) - ^
00:24:099 (3) - ^ at beginning
00:25:599 (2) - ^
01:46:786 (2) - ^
01:47:911 (4) - ^
01:48:474 (5,6) - ^

<finish>
00:45:849 (4) - remove at end
01:46:224 (1) - add
01:47:349 (3) - add
01:49:224 (1) - add

※あくまで提案なので、合わないと思った項目は無視してください

鈍器さん

00:07:224 (1,2,7) - 1grid down
00:08:724 (5,6) - 1grid up
00:24:099 (2) - 1grid right (grid level 4) nazi
00:45:474 (3) - 1grid down (grid level 4) nazi
00:55:224 (5) - 1grid down ?
01:22:036 (4) - スキンによってはHPに被るかもしれないので少し怖かったり
(01:21:286 (2,3,4,5)を1grid down ?)


Insane

00:03:380 (4) - whistleの位置を最初と最後逆に
00:06:380 (2) - ^
00:09:099 (2,1) - 上2つと同じリズムなのにwhistle付いてないっていうのが個人的に気になりました(修正なしでも良さそう)
00:28:974 (3) - add whistle
00:39:661 (3) - ^ at end
00:40:224 (4) - ^ ^
00:40:599 (5) - ^ ^, remove whistle at beginning
01:04:786 (6) - prevのスぺーシングが急に0.10ほど広がったけど.. (もしミスなら修正おねです!)
01:05:161 (10) - nextの^
01:24:474 (5) - 1grid up nazi


star~ ふぁいとぅ~
KSHRさんありがとー!!
Mercurius
8-)
wiza
star~
IceBeam
I highly suggest to make a break (00:12:849 - 00:20:724) in all difficulties,as in MiLu's Hard.
That part is hardly readable and break fits really well.

[Easy]
00:10:224 (1) - Hm..I'd cut this spinner at 00:12:849
00:38:724 (1) - Finish?
01:32:724 (1) - ^

[Normal]
00:41:724 (1) - Finish.

[MiLu's Hard]
Tags are different here.Fix it.

00:01:974 (2) - It could look better :|
00:44:724 (1) - A bit sudden jump,you haven't increased spacing before/after this.
00:50:724 (1) - Finish.
00:56:724 (2) - ^
01:11:911 (1,3) - Remove claps and add to (2).
01:14:349 (1) - Remove new combo.
01:22:974 (1) - ^

[Suzully's Hard]
Nice style.
01:30:099 (1) - Oh come on,make it curvier :|
01:43:224 (2,1,2,3,1,2,3,1) - Spacing is toooo random.Make some sense of these jumps please.
Here's an example:
Such kind of jumps plays way better.

[Insane]
Woah,awesome!
00:39:099 (1) - I'm not sure if it's far enough from previous fast pattern.It can cause early-clicking,increase distance a little more if you can.
Great,otherwise,really.

Starring~
show more
Please sign in to reply.

New reply