Note: I already made a topic about this but mistakenly put it in General Help, and it died quickly.
I'm hoping to make a series of story-based beatmaps that follow the story structure of EBA/Ouendan levels: A brief intro cutscene that, when skipped, cuts to the beginning of the song, which can then be skipped to the countdown as usual. Don't Stop Me Now is the only one I can think of right now that does this.
However, I have found out that making an intro is not supported by the current storyboard editor, and it has to be done manually by typing in the .osb file. I have literally no experience with storyboarding, and need to figure out some things before I try and do this:
- What is the equivalent of a certain amount of time before the song? If I want the intro to be a minute and thirty seconds long, would it be -9000 for 90 seconds or something?
- How do you make sprites animate via just scripting? And pans across background and foreground?
- Finally, how exactly do the coordinates for placing and moving graphics work? Does it just boil down to trial and error, or is there a general technique for it?
I'm hoping to make a series of story-based beatmaps that follow the story structure of EBA/Ouendan levels: A brief intro cutscene that, when skipped, cuts to the beginning of the song, which can then be skipped to the countdown as usual. Don't Stop Me Now is the only one I can think of right now that does this.
However, I have found out that making an intro is not supported by the current storyboard editor, and it has to be done manually by typing in the .osb file. I have literally no experience with storyboarding, and need to figure out some things before I try and do this:
- What is the equivalent of a certain amount of time before the song? If I want the intro to be a minute and thirty seconds long, would it be -9000 for 90 seconds or something?
- How do you make sprites animate via just scripting? And pans across background and foreground?
- Finally, how exactly do the coordinates for placing and moving graphics work? Does it just boil down to trial and error, or is there a general technique for it?