This allows more creative sliders in ranked
+1
+1
just writing here that I Agree cus we already concluded this together in dms last nightUberFazz wrote:
was considering a different approach before making the github pr: putting the current rule under "Rules" section of per-difficulty rules for e/n/h and the updated rule under "Guidelines" for i/x
vs the other approach of just directly modifying the current rule
since this is only really an issue for top diffs, i believe the per-difficulty approach is the best one but want more opinions first
Every slider must have a clear and visible path of movement to follow from start to end. Sliders that overlap themselves without straightforward slider borders and sliders whose individual sections are unreadable cannot be used. A slider's end position must be clear under the assumption that a player has a skin which makes slider end circles fully transparent.
Every slider should have a clear and visible path of movement to follow from start to end. Sliders that overlap themselves without straightforward slider borders and sliders whose individual sections are unreadable should not be used. A slider's end position should be clear under the assumption that a player has a skin which makes slider end circles fully transparent. Sliders that do not require movement are exempt from this.
Purplegaze wrote:
+1 but disagree with splitting up into diff-specific rules.
Technically a slider with a tiny tumor in it can be argued to have its "individual sections unreadable", and imo having a very small tumor slider in a hard diff is perfectly acceptable. Given that people taking specific wording in the most literal sense is the reason why this proposal is made, you can't rule out that that kind of rule would cause a similar problem and someone will try to argue this.
Regardless of if that happens, can't "in the context of their map" also imply in the context of map difficulty too? i.e. putting this kind of slider in a hard diff doesn't make sense in the context of its map because the map is too easy to use that kind of design without properly leading into it.
I feel like keeping it as the original proposal had it (and maybe adding something like "and its difficulty level") would be a better solution so BNs can decide what's acceptable in each case
This does not apply to cosmetic features of sliders that do not realistically pose an unfair reading challenge, such as slider tumors.
keeping it to experts only is fine by me and is likely the best compromise with the aforementioned issuesyaspo wrote:
a bunch of stuff
> gonna ignore 😔yaspo wrote:
im gonna ignore proposal i) because it's really bad,
I agree as per the end of my last post. The guy who brought it up wasn't wrong in a super-literal sense though so I felt it was worth replying to at least.yaspo wrote:
was under the impression that current ruling already implies that tumors are okay, or at least that's the common understanding
I don't think it would have due to drastically changed opinions on sliders in general over the years, although to respond to what you mean, the current rule already is overly open to interpretation and seems to actively be hurting things to at least some extent in my view.yaspo wrote:
historically this doesn't work as written ruling because it's wayyyyy too open for interpretation. If the rc could just say ""if it's done well"" and everyone agreed on what that means it'd have been written like that 10 years ago.
Would be fine with whatever ends up happening being only used for Extras.yaspo wrote:
the stuff about insanes
I had been thinking of some of these (specifically the second one). I do think it may be worth evaluating.yaspo wrote:
Other considerations are
- should these sliders be shaped differently from the rest of the map as a sort of visual indicator?, enhancing readability/adaptability and moving away from seeming like pure memorization
- does "not require movement" cover our bases, or do we need to worry about certain sliders being more intuitive to follow than holding?
- similarly, does "not require movement" mean the cursor can stay on the head or does it mean there is a center-point where the cursor can sit?, the latter seems just as common
Idk every time I suggested being more Specific I was hit with "nah it's implied/not necessary" but yea if you did ask me being sufficiently specific would be nice to at least future-proof the rule for a While compared to the current one which isn't holding up anymoreyaspo wrote:
- the latest draft says "exempt from "this"", is it clear what "this" refers to exactly?, it's easy to say it's exempt from our current understanding now but that might become vague in the future
Tyyaspo wrote:
Gl
Interesting. Proposal 1 would solve maps getting veto'd (well, actually secretly DQ'd without telling the mapper) over how ambiguous the current slider rules are. I heavily doubt that from an "interpretation affecting maps" standpoint, moving this to a guideline and adding that addendum is a detriment.yaspo wrote:
historically this doesn't work as written ruling because it's wayyyyy too open for interpretation.
The existing rule needs to change to allow more freedom with slider mapping and less pointless semantic debates over "path of movement" lmaoAJT wrote:
the current rule already is overly open to interpretation and seems to actively be hurting things to at least some extent in my view.