Combo1 : 90,95,126
Combo2 : 220,35,35
Combo3 : 234,126,30
lovhin456 wrote:
Lunet;
- I don't really like your hitsound placing, it sounds random
- To all the green timing sections that have 100% volume, lower them to 90% or 80%, because some claps and finishes sound too loud fixed
- 00:06:936 >> Remove whistle, add finish fixed
- 00:08:001 >> Remove the repeat and extend to the white tick ?
- 00:42:439 >> The repeat is covered with (2)s hitburts a little, I don't know if it is alright fixed
- 01:03:031 >> Too soon after the spinner, shorten the spinner so it ends at the previous white tick fixed
- 01:03:741 >> New combo and finish at start fixed
- 01:05:161 >> New combo fixed
- 01:52:025 >> Too soon after a spinner fixed
- 02:05:516 (6~1) >> Spacing, a jump isn't a nice idea bit changed
- 02:48:119 >> Remove a repeat and extend to the white tick ?
- 03:05:161 >> Too soon after a spinner fixed
- 03:07:646 (1,2,3) >> Spacing fixed
- 03:16:522 >> Too soon after a spinner fixed
- 03:27:883 >> ^ fixed
- 03:36:403 (3,4) >> I think these are unnecessary, delete them ?
- 03:37:113 >> Move to the previous tick ?
Thank you for modding~IceBeam wrote:
[Lunet]
Why soft hitsounds? They don't fit this song at all. changed to Normal hitsounds
Hitsounds are way random..
00:29:658 (1,2,3,4,5,6,1,2,3,4,5,1,2,3) - Absolutely nothing here,and then 00:36:403 (4,5,6) - 3 claps in a row all of a sudden.
I think it'd be better if you use them to keep/create some rhytm.bit changed~
So now I can't really mod hitsounds,cause everything looks wrong to me,sorry.
01:42:084 (5,6,7,8) - It's kinda out of rhytm and lyrics. Try this:
1)Move 01:42:439 (6) - to 01:42:261.
2) Then add a note at 01:42:616.
3) Then remove both 01:42:794 (7,8)
4) Finally add 2 notes at 01:42:971 and 01:43:149. not kinda out of rhythm,I think.
02:00:545 (4) - Repeat should be at 02:01:256. bit changed~
02:05:871 (1) - Huh,jump? Fix distance please.Fixed
02:17:764 (x) - This break is over 20 seconds. I'm not sure if it's rankable.ok~ =~=
02:50:250 (6) - Move to 02:50:086? ?
我等等fiximpossiblexu wrote:
Hi~
一点建议:
[General][Lunet]
我看到了两个osb文件…
如果要Rank的话需要个Easy(需要的话我给你做个
Normal和太鼓难度的Stack Leniency和另外两个的不一样
對不起,有人在弄了t^t[Muya’s Hard]
00:42:794 (4): The reverse arrow is covered by the “hit300”
00:48:474 (5): Remove this finish
01:03:741 (1): Add finish to the beginning
01:29:303 (7): Finish
02:00:545 (4,1): Too close
02:14:924 (1): Spinner starts here
02:25:398 (4): Add finish to the end
02:44:924 (6): Move to 02:45:279
02:50:960 : Add a circle
03:05:871 (2): Add finish and start Kiai Time here
03:28:593 (4): Add finish to the beginning
03:44:924 (1): Add whistle to the beginning
03:51:315 (1): Add finish
Great diffI love your style~
[Hard]
00:45:812 (6): The reverse arrow is covered by the “hit300”
01:00:900 (1): Add finish to the beginning
01:26:463 (2): ^
01:40:664 (1): Remove whistle at the beginning
02:11:906 (2): Add finish to the beginning
02:35:871 (3): This finish hitsound sounds strange
02:40:309 : Kiai Time here is unnecessary
03:37:113 (1): Add finish to the beginningGood map~
00:33:208 (1,2,1): 间距有点混乱![]()
01:45:989 (1,2): …这也太措手不及了 建议拖近点
01:54:865 (1,2,3,4,5,6,7,8): 有点难辨认
02:48:474 (1): 这个箭头被前面note的“hit300”d挡住了
星+星
Oh Shi*Muya wrote:
-Frantic-
- 01:58:238 (2,3) - WTF
Just DJPop tell me to add itMuya wrote:
and..
please delete "soft-hitclap.wav" orz
I hate this hitsound
Non-custom soft-hitclaps are sounds weird for me :<Muya wrote:
and..
please delete "soft-hitclap.wav" orz
I hate this hitsound
Yeah, I'm sorry but hidden reverse arrows are hidden ;~;ykcarrot wrote:
02:33:918 (2,1) - WTF this in Frantic diff.
I can't find you since you're offline now xDBeuchi-chan wrote:
Yeah, I'm sorry but hidden reverse arrows are hidden ;~;ykcarrot wrote:
02:33:918 (2,1) - WTF this in Frantic diff.
I'm unranking the map, sorry for the inconveniences. I don't really know what's the issue with the mp3 quality so I'll ask around... Catch me in-game whenever you can so we can discuss about it, ok?
Again sorry for this :c
But I don't think 6220 is right ._.pjiang621111 wrote:
It was fine when I downloaded it a couple of days ago, but something just happened when I updated it, because today I realized something went wrong when I kept getting on the Frantic difficulty 100s for circles and 300s for sliders! (It was pretty funny though haha~)
The offset is wrong. I don't know who suggested -233, but that's wrong. I suggest 6220. I like to set my timing point on the beat where the song starts (and that's usually where the first circle will go) - that gives much better accuracy. Oh, and make sure you reset the inherited points according to the new timing point.
But putting the offset timing aside, I love the beatmap as much as this song and the anime series!![]()
Star~
Are you sure that you have the new mp3?pjiang621111 wrote:
6220 sounds good, but today I checked your timing once again, and I think an offset of 1260 is better. I also listened to the clicking of the tempo several times to be sure. Try it out and you'll see.After all, that's where you hear the first beat of the entire song.
As of yesterday it still said "Latest Version" on osu! for me, so I assumed that it is the latest version. I even clicked the Update button before I made my first post on this thread. Oh well, I guess if the offsets 6220 and 1260 are not correct, it must be the mp3. Although, if it is then I don't know why the song is crisp and clear as opposed to others saying that the mp3 quality was horrible.Derekku wrote:
Are you sure that you have the new mp3?1260 is 1/4 of a beat off from the correct offset.
For future notice: Things like an mp3 can only be updated by redownloading the entire mapset.pjiang621111 wrote:
As of yesterday it still said "Latest Version" on osu! for me, so I assumed that it is the latest version. I even clicked the Update button before I made my first post on this thread.Derekku wrote:
Are you sure that you have the new mp3?1260 is 1/4 of a beat off from the correct offset.
I don't think so.Muya wrote:
@lkp you should be change a Frantic diff's volume. 100% is very noisy.
Did you redownload the whole map? lkp replaced the map with a new .mp3, so if you only updated the map via osu!'s "Update map to latest version" button, it'll be off by around 5000ms.Axuxa wrote:
Is just me or in hard mode the hitcircles are not synchronized with the music? The music is late in relation to the hits...
Thanks. I'll keep that in mind the next time I mod something.Derekku wrote:
For future notice: Things like an mp3 can only be updated by redownloading the entire mapset.
I downloaded the pack, but will try download again.Starrodkirby86 wrote:
Did you redownload the whole map? lkp replaced the map with a new .mp3, so if you only updated the map via osu!'s "Update map to latest version" button, it'll be off by around 5000ms.Axuxa wrote:
Is just me or in hard mode the hitcircles are not synchronized with the music? The music is late in relation to the hits...
goodbye wrote:
复制粘贴好玩吗