340 bpm for deathstreams, 420 bpm bursts (100-200 notes), 69420 bpm for triples.
Almost wrote:
You've obviously been practicing the wrong way for the past 7 months...
Endaris wrote:
Almost wrote:
You've obviously been practicing the wrong way for the past 7 months...
That's what you'd think but after all this time I still can't deathstream 130bpm.
But maybe all my advice on improvement has always been trash.
Vuelo Eluko wrote:
Streaming 200 bpm like with high accuracy isn't too hard
deathstreaming (100 or more notes) is a whole different ball game for any bpm
a lot of things come into play that don't in normal streams, like ability to keep that rhythm consistently and on time for an extended period, keeping your internal metronome steady, stamina, being able to correct your streaming when you start to get 100's, flow aim since deathstreams almost always have to curve around the playfield, etc.
i can handle up to like 175
For normal length streams, the most important thing is starting the first note at the right time. The rest of those things play less of a role.
This is a pretty clueless post, by this logic fcing this is just as hard if not harder than fcing 4d because it has even longer 222bpm streams, right?Almost wrote:
A bit off-topic but I'm just going to point out that 'flow aim' is a non-factor for being able to stream something. I can guarantee you that if you screw up a stream it's either going to be because you screwed up the tapping or your reading. I don't believe 'flow aim' even is anything at all really. Everything else you said I agree with.Vuelo Eluko wrote:
Streaming 200 bpm like with high accuracy isn't too hard
deathstreaming (100 or more notes) is a whole different ball game for any bpm
a lot of things come into play that don't in normal streams, like ability to keep that rhythm consistently and on time for an extended period, keeping your internal metronome steady, stamina, being able to correct your streaming when you start to get 100's, flow aim since deathstreams almost always have to curve around the playfield, etc.
i can handle up to like 175
For normal length streams, the most important thing is starting the first note at the right time. The rest of those things play less of a role.
Sure it's well know that spaced stuff are exactly as hard to aim as stacked stuff.Almost wrote:
A bit off-topic but I'm just going to point out that 'flow aim' is a non-factor for being able to stream something. I can guarantee you that if you screw up a stream it's either going to be because you screwed up the tapping or your reading. I don't believe 'flow aim' even is anything at all really. Everything else you said I agree with.
Vuelo Eluko wrote:
Almost wrote:
A bit off-topic but I'm just going to point out that 'flow aim' is a non-factor for being able to stream something. I can guarantee you that if you screw up a stream it's either going to be because you screwed up the tapping or your reading. I don't believe 'flow aim' even is anything at all really. Everything else you said I agree with.
This is a pretty clueless post, by this logic fcing this is just as hard if not harder than fcing 4d because it has even longer 222bpm streams, right?
Aim matters a whole lot when it comes to streams, the amount it matters varies with spacing. On a map like this sure it's basically all coming down to taps, but most death streams are at least half a circle apart if not more and some also vary in length constantly.
Or are you going to tell me this map is as easy as any other 170 bpm stream map? https://files.catbox.moe/1tuu52.osz
Vuelo Eluko wrote:
Aim is more than just swinging your cursor around at individual circles, and is closely tied to aiming. When you say a stream is harder because of 'reading' i see that as 'flow aim'.
and AR isn't that big of a factor when you can read them all, there's a reason stream maps become much harder with hdhr despite higher ar meaning they should be "easier to read"
Juuuuuuuuul wrote:
Knowing what you have to do (reading well) don't make you able to magically success at it (aiming correctly).
Of course you can't aim properly something if you're not reading it well,
but saying that if i don't hit the the target's center easily with a dart, is because i don't know how to trow a dart, is wrong.
Mouse (or pen) control (snap-aim, flow-aim) is a thing, you can't blame reading for every mistakes.
If you see people like doom or wolf missing a circle from a few pixels then notelocking and missing several circles in the spaced stream, you'll say to them "you have reading issues" ?
Vuelo Eluko wrote:
i still disagree, the same arguments you make for flow aim not being aim can be made for jump aim not being aim. It all comes down to reading because reading basically is aim.
Juuuuuuuuul wrote:
Snap-aim is going from A to B without caring about your cursor velocity.
Flow-aim is adapting your cursor velocity to make your cursor hovering A and B on the correct timing.
The first is useful for jumps, the second is useful for sliders and streams. flow-aim work for jumps as well, but snapping on streams don't work well.
Mastering both is hard and as you said, it's not possible without reading correctly.
You can try to snap streams, but look at replays on stuff like you mentionned, for example zigzag streams, you'll see better if you enable a long cursor trail on your skin, players are not snapping from A to B without caring about their cursor velocity, they're moving in a flow-motion, hovering the circles at the correct velocity to make it possible.
But as i said, mouse (or pen) control is a thing and even if reading perfectly, you can have trouble controling your mouse (or pen), velocity, angles, and stuff can make you struggle to put the cursor exactly where and when you need it.
It's easy to see with editing a map that you perfectly read already, and know very well, to CS:7 or more. No matter how well you'll read, controling your cursor on this precision level will be hard and misses will not comes from reading issue.
Well, i understand what you say about the fact that reading is a core skill to make aim possible. But i disagree when you say that snap-aim, flow-aim don't matter at all as long as the reading is good, it's wrong.
I would separate reading from aim because they're 2 distinct categories. Aim is just your mechanical ability to move from point A to point B within a given time constraint factoring in error and reading is your ability to gather, process, interpret what you see on the screen and execute it. You can test your ability to aim something by placing 2 circles on the screen and hitting them consecutively within certain time constraints and with a certain circle size and repeating to test for consistencyexactly,
The type of reading done in both 'snap aim' and 'flow aim' are exactly the samei never said anything about types of reading, i agree of course, reading is just reading.
illusion that there's 2 different types of aims to master when there isn't
When you read well, your aim will follow. It's as simple as thati disagree, it's unfortunally not that simple.
on high BPM you'll see that the aim they use is 'flow aim'. They don't use the flow aim because they want to but because you just can't use 'snap aim'.i agree and i already said the same thing in my previous post. "flow-aim work for jumps as well, but snapping on streams don't work well."
I'm sure if you just command yourself while not playing, you can move your cursor into any position on the screen you like. The reason you tend to have some awkward movements while playing is more to do with reading also because the circles you need to hit in the future skew where you're looking which also causes you to move in a more awkward manner. Velocities is just based on the sensitivity of your mouse or area of the tablet you're using.Don't be so sure, or you'll say that i'm not reading correctly my Windows desktop ? yes, i missclic some icons or folders sometimes, same when i'm selecting text with mouse or want to hit the X to close a window.
Juuuuuuuuul wrote:
exactly,
but why you're obscessed by the (wrong) fact that aim don't matter as long as you read correctly. You're contradicting yourself.
Why do you think everyones have a great aim and are limited by reading ? it's so hard to understand that for some people, raw aim (mechanical/physical moves) are hard to do ? (rhetorical questions, i don't need an answer)
Juuuuuuuuul wrote:
it's not an illusion, it's a choice, you can choose to make a flow-motion hovering circles, or choose to go from a circles to an other without caring about velocity.
Juuuuuuuuul wrote:
When you read well, your aim will follow. It's as simple as that
i disagree, it's unfortunally not that simple.
Juuuuuuuuul wrote:
Don't be so sure, or you'll say that i'm not reading correctly my Windows desktop ? yes, i missclic some icons or folders sometimes, same when i'm selecting text with mouse or want to hit the X to close a window.
No, when i move my cursor from A to B, the cursor is not always landing on B. the smaller B is the harder to land correctly, same for speed, the faster the move, the harder to land correcly. no matter if doing that on Windows desktop or in any games, because it's AIM, not reading.
also for flow-aim and velocity, tracking correctly is not so easy, keeping the cursor on sliderball is hard for fast and curved sliders, no matter the reading, the move is physically hard to do.
Same for "hard to aim" streams.
That was your personal case, it's not the same for everyone.Almost wrote:
Because what was stifling me was my reading, not my aim. It's the same problem for everyone else.
that's pretty good IMOCarix wrote:
Me as a 6 digit i can stream 197-200bpm max normally i can stream 190
why necropostCarix wrote:
Me as a 6 digit i can stream 197-200bpm max normally i can stream 190
because it's easier than making a new threadIryN wrote:
why necropostCarix wrote:
Me as a 6 digit i can stream 197-200bpm max normally i can stream 190
the dude post is completely relevant to the thread's topic. no necro.IryN wrote:
why necropostCarix wrote:
Me as a 6 digit i can stream 197-200bpm max normally i can stream 190
good point. Anyway I can do 210bpm streams, 200bpm spaced streams, and about 160-170 bpm on super spaced streams, depends if I'm popping off or not.ClevelandsMyBro wrote:
i used to be able to do 250 pretty consistently. now its like max 200 for 10 seconds on a good day.the dude post is completely relevant to the thread's topic. no necro.IryN wrote:
why necropostCarix wrote:
Me as a 6 digit i can stream 197-200bpm max normally i can stream 190