<5
*sigh*Rukarioman wrote:
General:
- "SAKURA BIG.png" is 1000x800 big. Maximum would be 800 x 600. Please resize this and full submit. No, is there any issue about SB dimensions in ranking guideline? If there it no, why you point it out? I saw the map is over 800 x 600 >.>
- The White and Black diff is missing 'brikel' in its tags. Added
- The combo colours in brikel's diff has different combo colours. Please check the .oosu files and make them identical. Added
- That custom normal clap is pretty loud. I suggest you make it a bit quieter. Lower the volume.......
White:
00:51:248 (3) - One grid left? Ok
02:22:676 (1) - New Combo, to stay consistent. Ok
02:34:105 (5) - One grid up? So it's stacked with the previous (1). No
03:43:085 (4) - One grid right? No
Brikel's Gray:
00:37:370 (4) - New combo? Ok
00:56:962 (1,2,3,4,5) - Make it in the timeline like this No
that sounds better IMO
01:17:370 (2) - Extend this by one 1/4 tick.Ok
01:26:349 (6) - New combo? Ok
01:30:839 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26) - Where are the new combos? I suggest on at (6), (14) and (19). Ok
02:22:880 (3) - One 1/4 tick later and extend by one 1/4 tick. Ok
Black:
00:52:472 (2,3,4) - Very confusing. the distance between (2), (3) and (3), (4) is the same but the time distance between (2), (3) is shorter than (3), (4). Please respace that. Ok
02:10:840 (2,3,4) - Confusing again. Ok
Er... hum, there IS a maximum size for storyboard elemets and that size is 800x600. Resize said picture and full submit. If you refuse to fix an unrankable thing we are allowed to nuke the map, are you aware of this ?Leorda wrote:
Rukarioman wrote:
General:
- "SAKURA BIG.png" is 1000x800 big. Maximum would be 800 x 600. Please resize this and full submit. No, is there any issue about SB dimensions in ranking guideline? If there it no, why you point it out? I saw the map is over 800 x 600 >.>
Oh dear, sorry about that, I resize it. Please don't nuke itOdaril wrote:
Er... hum, there IS a maximum size for storyboard elemets and that size is 800x600. Resize said picture and full submit. If you refuse to fix an unrankable thing we are allowed to nuke the map, are you aware of this ?
17:21 <Jarby> : We're allowed to use bigger images than 800 x 600 in storyboards!Jarby wrote:
lolno
18:09 <ppy> : Jarby: i'd allow 1 extra 1024x image
18:09 <ppy> : on top of the map's background
18:09 <ppy> : any more would just scream for abuse
that's ok for can't find anything, but thx for starringJoshua Lost wrote:
Just star.I can find nothing,really.
By the way,thanks for your long mod.That's very helpful.
thx, bubble pleaseeeeeeJames2250 wrote:
Storyboard at 03:01:044 seems slightly early compared to the notes? Might just be me Yes
Don't really like 20 second+ break but it has sb so ok..
White:
00:56:962 (1,4) - align? OK
02:00:636 (2,3,4) - slight spacing error OK
03:33:697 (3) - random whistle by itself? Nope, I add it because there is some sound effect
Brikel's Gray:
02:22:676 (2,3) - spacing
02:27:574 (6,1,2,3,4) - looks strange with stacking at the moment, try raising stacking leniency and trying in test
Black:
00:53:085 (4,1) - space further apart OK
02:08:798 (1,2) - spacing? OK
Nicely done~
Star'ed
Ok, i'll waitkanpakyin wrote:
0.0
Hey...Can you wait my Taiko diff?
If not...I'll stop.
anyway..star first
few are fix, thxtwistedice wrote:
Storyboard
03:05:941 - 3:28:798 - The lyrics don't look good in this part. I suggest re-timing it so that only 2 lines of lyrics are visible at top and bottom. If you want all 4 lines visible then you should make it so that the 2nd and 4th lines are horizontally written like in traditional Japanese.
White
02:54:512 (1,1,1) - The feathers explode too soon in this part. 2,3,4 are fine I guess because the notes are stacked. Re-adjust the timing?
Brikel's Gray
02:22:982 (3) - add Finish at the beginning of the slider too
02:54:513 (1,1,1,2,3,4) - The timing in this difficulty is better than Black but it's still off to me. The feathers explode too soon. Re-adjust the timing?
Black
00:58:391 (6) - I think it's better if this is stacked with (5)
01:17:370 (2,3,4) - this part is in 1/3 so change the beat snap divisor and adjust to these times:
01:17:370 (2)
01:17:642 (3)
01:17:914 (4)
01:45:940 - The volume is at max in this timing section. Lower the volume a bit?
02:22:677 (1,2,3) - this part is in 1/3 so change the beat snap divisor and adjust to these times:
02:22:677 (1)
02:22:948 (2)
02:23:220 (3)
02:54:513 (1,1,1,2,3,4) - The SB part in this section is mis-timed I think. The feathers explode too soon. Maybe re-adjust the timing?
03:05:940 - The volume is at max in this timing section. Lower the volume a bit? The drum rolls in the long sliders in this section are too loud.
03:19:819 (3) - nazi mod: 1 grid down
STAR ★
Thank youFight69 wrote:
Heya
Just a random mod~
Don't forget that everything are just suggestions
[General]
Add "kanpakyin" in the tags for Brikel's Gray <= Everything are just suggestion, but NOT this xD Opss, I forgot
[Black]
02:06:758 (4) - What about adding a circle with a clap here ? (it should be at the same place than (1), between the two sliders) OK
[White]
01:17:369 (1) - No new combo Removed
02:22:676 (1) - ^ Removed
03:05:941 - Move that inherited timing section 20 ms earlier or you'll get a Normal-Hit (Well, I've got a Normal-Hit instead of a Soft-Hit, I dunno if I'm the only one with that problem...) Changed
03:32:064 - Move that inherited timing section 20 ms earlier (same problem :/) Changed
03:58:186 - ^ Changed
[Brikel's Gray]
00:42:880 (4) - Delete that circle deleted
00:43:084 (4) - Move that slider 1/2 earlier and extend 1/2 Changed
(You should get something like that : http://osu.ppy.sh/ss/59850 )
00:50:431 (7) - This finish sounds a bit weird here No, since it's place on heavybeat (high white line)
01:03:492 (1) - Add a Clap at the end of this slider Added
Good job !
~Starz'd !
give me bubble :3arien666 wrote:
Here's crybaby's modding ;_;
[White]
:3 baka
[Brikel's Gray]
:3 baka
[Black]
01:25:126 (3) - [Nazi] How about move 1 grid down? OK
01:25:330 (4) - [Nazi] How about move 1 grid right? OK
03:37:370 (3) - [Nazi] How about move 2 grid down to make symmetric with (1)? OK
[Kanpa's Cadetaiko]
01:39:003 (115) - don? OK
02:54:513 (1,2,3,4,5,6) - Delete SB sprites related with these notes OK
Okay, not much to suggest orz
Good luck :3
updated.....kanpakyin wrote:
Before bubble..
I consistent something..
Sakura Hana wrote:
[General]
0,4M-3M-12M doesnt look like a nice diff/score spread to me. And that's why I feel frustrating to make a Normal or Hard diff....
[Storyboard]
SAKURA.png has unnecessary transparencies, look http://puu.sh/15DP Oh shit, I forgot to remove this, since it's unused
MINI SNOW.png also has unnecessary transparencies on top and left. Okie
[Black] All fixed! except 03:01:044 (1,2,3,4)
I see that your slider art is improve so i'll help you a lil bit.
01:10:840 (3) - If you mod the 2nd slider point a bit more down and to the left and the last waypoint a few grids down, you'll end up covering the outside of the previous slider more perfectly like this http://puu.sh/15Eb disable grid snap if you want it to be perfect, it's still good enough so i dont mind if you dont change.
01:25:738 (5) - New combo to hint different timing.
03:01:044 (1,2,3,4) - I think this pattern would look better in a diamond shape but that's me.
03:25:534 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Dont mind the streams, but cant really tell the jumps, sorry, maybe remove the last note of each 1/2 stream so it's more readable?.
03:37:983 (5) - New combo to hint different timing.
[Brikel's Gray]
03:27:370 - This break is way too long. Fill with spinner
[Overall]
I really like how you're improving your slider art and your mapping, good job, you can call me back for a recheck. All hail my old mapping style......
thx for your cookie, I eat and it's sweet!arien666 wrote:
I star - Saku modded - ???
Have a cookie :3
/me runs ;_;
Beuchi-chan wrote:
Hai old bubble~
~General~
Storyboard:
- Check your .osb and delete these 2 lines inside BLUR, they're making the load go up to 3,27x when nothing is happening in the background:
F,0,15738,19411,0,0.006400004
F,0,19411,53493,0.006400004,0
~White~
02:25:533 (1) - Knowing this is the easiest difficulty, I'd personally remove this note to leave some recovery time to the newbies that'll play this. You did it on the other choruses so I don't think you'll mind to do it xP
~Brikel's Gray~
02:20:227 (4,7) - Stack them properly? NO
~Black~
02:22:948 (2) - Snap to 1/4
02:29:615 (2,3) - This stack looks weird in play mode ;~; http://osu.ppy.sh/ss/85408
Great map overall
*star*
you're so late..... thxHeatKai wrote:
good job , abg leo
thanksSallad4ever wrote:
I remember this thread change to black in the pending thread because no one posted thus become easier to spotted
and it's finally ranked
congratz~ (biarpun telat xD)
Taiko oni 9~10*ac17407 wrote:
taiko map sucks
what? you should play the taiko map until you can FC'ed... Learn to pratice taiko map before complaining thisac17407 wrote:
taiko map sucks
Yesyes.Leorda wrote:
what? you should play the taiko map until you can FC'ed... Learn to pratice taiko map before complaining thisac17407 wrote:
taiko map sucks
because you always practiceac17407 wrote:
Yesyes.
How come a noob like me can even pass this insane map