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MARiA - COLOR

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Kami
:D
Tsubaki_old
:o
Disoy
XDD~
加油~
val0108
ya o/
[Normal]
fine

[Hard]
01:30:710 (1) - can you put far?
02:36:603 (2,3,5) - how?http://puu.sh/1deC
03:13:746 (1) - Remove new combo
03:17:317 - add note?

[Insane]
Resnap All notes
01:02:853 - add note?http://puu.sh/1deL
01:20:710 - add note

nice map~:3
Topic Starter
bakabaka
fix :3
hvick225
=w=baka
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
要不要静音掉sliderslide?

[Normal]
00:32:853 (2,3) - 改个slider?没听过的话可能对新手略难控这个节奏
01:19:817 (2) - 感觉应该这里clap替掉3头上的
01:28:924 - 加音?
作为最简单难度大概没问题吧……

[Hard]
00:54:817 (1,2) - 2的位置有些偏远了不是很好看
01:30:710 (1) - 建议拉开,前一小节的节奏这里是1/2,这么一叠很容易看错
01:46:781 - 加音?
02:09:639 (2,3) - 2折返和3的clap去掉,对应重音感,然后走流畅时再开始clap

[Insane]
HP我觉得高的莫名了,比较容易死(因为一旦遮挡读不对往往是要掉几个)-1或-2建议
前面有些地方有点挤(个人想法是最高难1/2在非减速段不要挨上)
00:28:567 (7) - 这个拖后1拍?我觉得比较像这种节奏感。。。
00:33:567 (4) - 往后放1/2明显好
02:09:639 (2,3) - 拉远点吧,鉴于这图这么Shinxyn化我到这时已经把这当1/2看了
02:21:246 (4) - 位置往左上走一点,大概是头和1正好不接,尾和56成等边三角,4本身和6成等腰三角,……的位置。
02:50:978 (5) - 这个音感觉多余,删
03:08:299 - 加音?
Topic Starter
bakabaka
fix :3
Kotone
Nya
SPOILER
General
建議加soft-sliderslide.wav normal-sliderslide.wav normal-sliderslide2.wav
Normal
00:25:353 (2) - 放紅線節奏有點怪
01:08:031 - sliderbody好吵
01:10:174 (2,3) - nazi 感覺叠着有點 那啥 從音樂聽起來 嗯 那啥 不會說
01:26:246 (1) - remove new combo
01:27:317 (2) - new combo
01:27:496 (1) - remove new combo
02:30:710 (4) - new combo
02:30:889 (1) - remove new combo
02:38:210 (1) - 建議早1/2
02:41:960 (1) - 這會不會太近
02:54:103 (1) - ^ 而且太短 作為最低難度
03:02:317 (1,2,3,4) - 作為最低難度 有點難?(咦
03:10:353 (3) - 這個彎一下吧
03:25:174 (2) - 尾去clap,建議用soft

Hard
00:24:817 (2,3,4) - 節奏有點怪 建議00:25:531 - add note
01:31:603 (4) - 放遠
02:04:103 (2,3,1) - 移一下(3)對稱

上街吃飯去 回來繼續mod
AngelHoney
:) :) :)
Topic Starter
bakabaka
:3
Kotone
mew 繼續
Hard
02:14:460 (4) - 這兩個音有點多余
02:30:978 (1) - 這spin中間靜音?
03:24:460 - soft?
[b]Insane[/b
00:58:924 (5,1) - :o 要這樣放哎不如把00:58:389 (4) - 也反掉哎
00:59:103 (1) - remove nc
00:59:639 (2) - nc
01:05:889 (7) - nc
01:06:246 (1) - remove nc
01:08:121 (1) - spin中間靜音?
01:18:924 (4) - 這個感覺應該跳 把4,1移到2右邊?
03:24:460 - soft?

nya great job
Topic Starter
bakabaka
fix :D
D_as
lol~~~
Licnect
lol
看了動畫後好想做
要不要給我個guest XD
Sadame
Really really fun map.
Void
y
-Chance-
8-)
Licnect
yo 完成 :D

Download: Licnect.rar
Shadnic_old
Cool map

Star´d
Snowy Dream
0.0 so many baka
Red_old
0.0
Squidifications
This is a nice map. Not much to say other than I can't believe it's not ranked yet.
Nivra
star
y u c a
bakabaka no baka :)
Lance
Sad that this is graved. Such a good mapset.
Kotone
!!!QAQ!!
[CSGA]Ar3sgice
hao !
Strawberry
哇~! 支持><
Leorda
NI HAO, ma!

[General]
* Add "Licnect" into tags for Normal and Hard diff. Since she is making a GD for your map


[Normal]
01:07:139 (1) - Stack under slider can confuse beginners, because some beginners didn't notice there is a circle under the slider while gameplay
01:28:210 (3) - ^
01:53:924 (3) - ^
02:18:567 (4) - ^
02:30:889 (2) - 0,5x slider are not recommended for beginners, because it makes confusing for them
03:00:174 (1) - Same issue as 01:07:139 (1)


[Licnect's COLOR]
01:05:889 (5) - 0,5x slider after a stream pattern can confuse players
01:19:996 (9) - Remove 1 repeating slider, so players are able to click the next note with perfect timed?
02:14:281 (4) - New combo for 0,5x slider, it makes confusing for players if you didn't add the new combo


Once you done, forum PM me
Licnect

Leorda wrote:

NI HAO, ma!

[General]
* Add "Licnect" into tags for Normal and Hard diff. Since she is making a GD for your map


[Normal]
01:07:139 (1) - Stack under slider can confuse beginners, because some beginners didn't notice there is a circle under the slider while gameplay
01:28:210 (3) - ^
01:53:924 (3) - ^
02:18:567 (4) - ^
02:30:889 (2) - 0,5x slider are not recommended for beginners, because it makes confusing for them
03:00:174 (1) - Same issue as 01:07:139 (1)


[Licnect's COLOR]
01:05:889 (5) - 0,5x slider after a stream pattern can confuse players OK i changed use 0.75x slider and 02:28:746 is fixed
01:19:996 (9) - Remove 1 repeating slider, so players are able to click the next note with perfect timed? i think it's ok in Insane. my friend tested he's say it's fine ;)
02:14:281 (4) - New combo for 0,5x slider, it makes confusing for players if you didn't add the new combo fixed


Once you done, forum PM me
thanks for your modding !
Topic Starter
bakabaka
Thanks for your modding! Leorda ;3

All fixed and updataed \:DD/
Lance
Yay it's back \o/
Leorda
Ugh, sorry bakabaka for long delay, due my internet fee hasn't pay, lol

BTW, this map is fine now. Bubbled
Topic Starter
bakabaka
ヾ( ゚∀゚)ノ゙ thx
lolcubes
Hi!

[General]
  1. Source: It should be Freezing, not FreeZing. Just in case I checked severall sites about this just to be sure, and they all have Freezing listed.
  2. Folder: The hitsound normal-hitwhistle is over 2 seconds long. To make it worse it has an annoying "click" at the end. That's not acceptable I'm afraid, however here is an edited hitsound by me, which is just under 1 second long and doesn't have that click at the end. Use that one instead and full submit please.
[Licnect's COLOR]
  1. HPdrain -1. 8 is just too high. Having it at 7 unbugs the star rating too.
  2. 01:04:103 (6) - You need to move this somehow because currently it's very difficult to notice it's a slider because of the hitburst from 2.
  3. 02:18:389 (5) - Also need to reposition this one a little because it's nearly impossible to notice that it's a slider due to a hitburst covering it's tracks.
[Hard]
  1. 00:30:531 (3) - Having this clap at the end of the slider sounds much better. If it's at the start, it interrupts the rhythm used around here (because this section has no beat at 00:31:246 mapped).
  2. 01:08:389 - This volume change is too sudden. Can you just use 15% for the whole spinner and let the music do the rest? Else I would suggest a step by step volume decrease which probably won't matter anyway.
  3. 01:15:889 (5) - This should be a new combo instead of the next one. Also, can you turn it so it repeats towards the south? It flows better.
  4. 01:35:889 (6) - Missing clap.
  5. 01:42:139 (1,2,3) - Move 2 grid lv4 down? It looks better because the circles aren't touching each other.
  6. 02:21:246 (4) - You will have to reposition this better so it's not behind the stream's hitbursts. This is not an insane diff where you can just stack anything anywhere. Please move it somewhere else
  7. 02:25:531 (3,4) - Not sure what to think of the claps here, I prefer to have a clap on 4 for consistency. You sure you want it like this?
  8. 03:24:460 (2,3,4,5,6) - Not really a pretty shape, it's misaligned. Reshape it to a proper star?
  9. 03:24:817 (3) - Add a soft finish? Sounds nice and follow the music well.
[Normal]
  1. Since it's the easiest diff in the mapset, I suggest hpdrain -1 just in case. Use hp3 please.
  2. 00:27:674 (3) - Sorry but things like this shouldn't be in the easiest diff, especially when it's a normal. Think of another pattern please. Why not make a long slider ending at 00:28:389 instead of a repeater? That's the key beat and that's all that's necessary in my opinion.
  3. 01:04:460 (3,1) - This can generally be confusing in easy/normal diffs because it's close to the previous slider's body. You should probably map a circle+long slider instead of short slider+circle, because the guitar plays and it feels nice to hold it on the slider.
  4. 01:06:514 - A general thing when using custom sounds on slider ticks is that they are a little too loud compared to the other samples, like claps or whistles. Lower the volume by 8~12% on this so they are more in line with the rest of the hitsounds. This goes for all of the slider ticks you used like this.
  5. 01:14:460 (3) - I think you're missing a finish at the end of the slider.
  6. 01:25:889 (4) - Missing a clap?
  7. 01:53:924 (3) - I don't agree with this. You didn't map the whole vocals so mapping it here just makes the diff harder than it probably should be. Move this note to 01:54:103 so it has consistent rhythm and fix the spacing please.
  8. 02:42:139 (1) - This spinner is too short for a easy/normal and the note after it is coming too soon. Please think of something else here.
  9. 02:45:889 (3) - I ask that you simplify this, just having a circle here is enough. This is still the easiest diff in the mapset.
  10. 02:50:353 (2) - You didn't use stacks in this way before, why use it now? Please make it more clear, this is the easiest diff in the mapset.
  11. 02:53:567 (1) - This spinner isn't too short, but the notes after it are coming too soon for the easiest diff in the mapset. Think of something else please, there are nice drum sounds you can map with hitcircles without making it hard.
  12. 02:55:889 (2,3,4,1) - First you don't use a stack, and now you do, all in such a short amount of time. :| I suggest you stack the first one as well, for consistency.
  13. 03:01:603 (4,1) - You should probably invert the logic here, instead of short slider+circle, you should use a circle+long slider. It fits the music better because the vocal holds and is easier to play.
  14. 03:04:639 (1) - Same deal here, while the spinner is okay, the notes after it come to soon. Best alternative is to just map the key notes of the drumline with circles in my opinion.
  15. 03:08:389 (3,4) - You were stacking 1/2 before, now you stack 1/1. I am sorry but I cannot approve of this for the easiest difficulty. Please use distance snap and form a pattern of some kind.
  16. 03:16:067 (3) - Missing a finish at the start I think.
Overall the mapset is nice and I liked it, however for the easiest difficulty in the mapset, this normal sure has some problematic things that need fixing.
Forum PM me once you apply this mod please.
Topic Starter
bakabaka
Thank you! lolcubes :)
lolcubes
A quick recheck.

[Hard]
*I have tested AR7 vs AR8 here and I think AR7 works nicely. Consider using AR7 since it's more appropriate for a hard cause Licnect's diff has 8 already?
*02:33:210 (1,2) - Can you fix this spacing?
*03:09:639 (1) - Consider moving this a little, touching that slider doesn't look nice heh.

[Normal]
*02:41:781 (2) - Maybe add a finish to the start? It sounds nice.
*02:43:389 (4) - I think this should be a new combo instead of the next slider.
*03:01:603 (4) - I would suggest that you place a new combo here and stack it on top of 03:01:781 (1). Looks better and the combo fits the music.
*03:03:389 (4) - This could use a new combo as well in that case, fits the music nicely.
*03:04:639 (5) - Add finish?
*03:20:531 (1) - Unstack this please and use distance snap, can probably reposition the slider so the note stays where it is currently.

Rest seems fine. No kudosu please.
Topic Starter
bakabaka
OK.fixed !
try to fix some ugly pattern,so...changes to the layout .
thank you >_<
lolcubes
Heh, somehow I missed that 2 hitsounds are missing, I apologize:

Hard: 02:20:531 (1) - finish?

Normal: 02:51:960 (2) - finish?

Can rebubble once that is fixed. :3
No kd.
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