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Kokuyasou - UroboroS-Infinity

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Topic Starter
Kite
This beatmap was submitted using in-game submission on Montag, 11. Juli 2011 at 15:15:00

Artist: Kokuyasou
Title: UroboroS-Infinity
Source: Touhou
Tags: sanae kochiya mountain of faith mof zun metal theme arrange lkp darkdunskin lolcubes
BPM: 170
Filesize: 4292kb
Play Time: 02:33
Difficulties Available:
  1. Dunskin's Taiko Oni (4,78 stars, 1170 notes)
  2. Insane (4,98 stars, 643 notes)
  3. lolcubes's Easy (2,09 stars, 127 notes)
  4. Normal (2,65 stars, 136 notes)
  5. P's Hard (4,95 stars, 379 notes)
Download: Kokuyasou - UroboroS-Infinity
Information: Scores/Beatmap Listing
---------------
http://vgmdb.net/album/9255
Track 07 from ∞UroboroS∞ Album by 黒夜葬

lolcube's Easy by lolcubes
P's Hard by lkp
Dunskin's Taiko Oni by DarkDunskin

All done! - Enjoy!
Mafiamaster
First! :lol:
lkp
can i create the guest diff..?
Topic Starter
Kite
Yea if you want you can make easy normal or hard :3
I will most likely cut the mp3 later, so don't map full length please :P
Rucker
nice xDD
lkp
ok,i map hard :D
Ekoro
Ohaï

Star ~
Fight69
Hoi Kite !

[General]

Here's your mp3 after our short discussion on IRC :D
http://www.mediafire.com/?kmkf85bx3p3d6f1

[Insane]

Well, you did a cool job so I haven't much stuff to say xD

Just one thing, you should try to place a break in your map, playing 2 min without break is a bit long
01:20:558 to 01:30:794 should be nice (don't forget to place a circle at 01:20:558 if you do that)
Don't forget that it's just a suggestion

Also, Stack Leniency : 0 is unrankable

That's all, excellent work ! :)

~Starz'd
Topic Starter
Kite
Added new mp3 and fixed the leniency.
Thanks for the mod :3
lkp
finish,hope you will like it :)

Download: Kokuyasou - UroboroS-Infinity (Kite) [P's Hard].osu
Topic Starter
Kite
Diff is nice:P
Thanks :3
DarkDunskin
This map became really good o.o
Would you please let me map a taiko diff for you?
Also a star in advance *star* :D
DarkDunskin
I'm done with my diff, though i think it's kinda overmapped.
That means I'm open to any suggestion.

Download: Kokuyasou - UroboroS-Infinity (Kite) [Dunskin's Infinite Taiko].osu
lolcubes
Star~
Easy diff almost done. :3
Yunacat
I came across this by chance! O: (Maybe its because I love the song)

I only really checked the Taiko difficulty, and its awesome (extremely difficult, but it really suits the song). As for a mod, the only real thing I have to say is I noticed the OD was needlessly low, it should be at 5 so bring it up 2 notches. Might as well put the circle size in the middle as well to make it all nice and neat. :3

STAR!
suraimu_su_
star~

I like 黒夜葬!!

fight~ :)
DarkDunskin
Hey, you should mention me and "P" in the Tags :)
Thank you.
Topic Starter
Kite
Totally forgot about that, I will update it once I finished hitsounding my diffs
lolcubes
happy30
go go :)
KogumaX
star~☆
lolcubes
A quick mod:

[General]:
  1. All diffs need atleast ~1000ms lead in time.
  2. Tags: Add my name to the list. :D
[Insane]:
  1. -
[P's Hard]:
  1. Stack leniency needs to be changed, it's still at 0.
  2. Slider tick rate is 0,5. This makes the SV change unreadable during play and this is unrankable. Change it to 2.
  3. AR could be reduced to 7, AR 8 is already Insane map level.
  4. 00:27:962 (4) - The end of this slider touches the HP bar. Change the position a little.
  5. 00:55:139 (2) - I would say this is too far away from the slider (1) in the combo. This is a hard difficulty and this jump kinda feels extreme for such a difficulty. Move it closer to the slider (1).
  6. 01:32:903 (4) - Right next to the HP bar. Move the whole combo a few grids down.
  7. 01:34:315 (4) - ^ same thing.
  8. 01:45:256 (6) - Touching the HP bar, needs to change the position a little.
  9. 02:09:962 (1) - Also touching the HP bar.
[Normal]:
  1. 01:02:903 (4) - If possible move it down a little, it's touching the HP bar.
[Dunskin's Taiko]:
  1. As Yunacat already said, put all difficulty settings to the middle values.
Looks like some people have very slim HP bars. :D
I take no credit for the taiko mod, I just wrote is as a reminder.
lkp
>lolcubes
Slider tick rate is 0,5. This makes the SV change unreadable during play and this is unrankable. Change it to 2.

Of course not.
And 2 I think isn't good xD
Just keep 0.5 is ok Orz.

Fix something,thanks for modding :D

Download: Kokuyasou - UroboroS-Infinity (Kite) [P's Hard].osu
lolcubes

lkp wrote:

>lolcubes
Slider tick rate is 0,5. This makes the SV change unreadable during play and this is unrankable. Change it to 2.

Of course not.
And 2 I think isn't good xD
Just keep 0.5 is ok Orz.

Fix something,thanks for modding :D
What I meant by this is that the timing section at 00:46:668 changes the slider speed, and since there are no ticks on them that should be unrankable. :)
Ignore this if I'm wrong though, however you could ask a mat or a bat about this to be sure.
lkp

lolcubes wrote:

lkp wrote:

>lolcubes
Slider tick rate is 0,5. This makes the SV change unreadable during play and this is unrankable. Change it to 2.

Of course not.
And 2 I think isn't good xD
Just keep 0.5 is ok Orz.

Fix something,thanks for modding :D
What I meant by this is that the timing section at 00:46:668 changes the slider speed, and since there are no ticks on them that should be unrankable. :)
Ignore this if I'm wrong though, however you could ask a mat or a bat about this to be sure.
lol,I use 0.5 in all map xD.
Anyway,thanks~
DarkDunskin
Just to make this clear: I won't change the Setting's.
That Taiko-diff became hard enough, I'd prefer if someone could tell me if the long stream
at the end can stay as it is, I think it fits good the but I would'nt mind if someone could tell me a better alternative :/
Doomsday
Oh hey o/

  1. Perhaps that offset feels a tad early. Try adding +14 to the offset? (I got 1,506)
[LOLCUBE'S EASY]

This diff has a different offset to the rest (sounds early to me, check the timing I posted above ~), so you'll want to change the offset for that to the same as the other difficulties.

Also, this has 1.5secs of lead-in, while the other difficulties have no lead-in. It's no big deal, but since they all start at the same spot, setting the lead-in the same for all difficulties makes sense.

The map itself is very nice though. Harder than what I would say was an easy, but I'm picky with that, it's nicely made, and fun to play. Always great to see that in an easy difficulty. Nice work :)

[NORMAL]

Personally I'd say this was more like a mild-hard rather than a normal, even if they stars are under 3. I dunno, the streams of those 1/1 notes and the size of some of those spinners don't feel like a normal to me. It's nice, so changing it isn't a priority, even if it's a tough normal.

As for the map, Not much to rag on, really. It stays on 1/2 and 1/1 though, and misses some nice little melodies that could have fitted in well, but it breaks up these parts so it's still fun. Just feels a little odd sometimes.

And just my opinion, but I think that the short-ish spinners (a.k.a every spinner apart from the last one), might work better if they were mapped with something else. they feel jarring and out-of-place to me. No big deal, and they are playable as they are, but that's just me :P

[P'S HARD]

On the whole, I quite liked this difficulty. It mapped to the melodies quite nicely and suits the song too.

Could you turn the Stacking leniency up? With stacking leniency right down it is unrankable. Move it up by 2 or 3 notches?

The main thing in this that irked me was some of the copy/paste jumps. symmetrical parts with huuuge jumps for little reason. with the rest of the map being the way it is, very little in the way of jumps, these feel so odd to me. Perhaps you could restructure them?

00:13:844 (4,1) -
01:32:903 (4,1) -
01:35:727 (4,1) -
01:40:315 (1,2,3,4) - (these not so much, but are still pretty darn harsh)

00:59:197 (4,1) - Maybe stack these? or move (4) so the spacing between these are even? I dunno, but this looks rather ugly I think, and perhaps even a bit confusing for those who don't know the song. could be a quick double.
01:04:844 (4,1) - ^

[INSANE]

That stream, oh god. It's pretty hectic, and perhaps you placed down a few too many triplets every so often, it's still fun, and suits the pace of the song quite well, so I can excuse the jumps and the streams.

02:00:080 (lotsofnotes) - but still, even though it's a guitar solo, is there any way you can have at least a tiny gap in this stream to readjust the hand? a solid 21 second stream with the odd slider is Insane. Your call though, that's just my opinion.

Apart from that, it's okay. the jumps and the pace suit the hectic pace of the song so I see how they fit in.

[INFINITE TAIKO!]

As for that long stream, I'll say pretty much what I said for the stream in Insane. Is there any way you could break that stream up? Wether it be a small gap, or some other slow pattern to break it up? a 21 second solid stream is crazyness. That said, I do see what you were doing there, with a familiar pattern. 21 second stream is still a very very long stream.

(And I apologize for any possible grammar or spelling mistakes, or other silly mistakes. Kinda tired when I written this so it might be a bit rough :()
Topic Starter
Kite
Fixed timing and my diffs, made some kinda gap between the stream in insane and made some spinners longer on normal.
lolcubes fixed his easy diff, waiting for lkp now

Thanks for the mod Dooms~
DarkDunskin
I Cut the stream into pieces!
And I think my taiko diff is good now, this should be it.
Renamed my diff btw, because of several complaints that some can't see how hard it is :/
Now go and bubble it ^^

Download: Kokuyasou - UroboroS-Infinity (Kite) [Dunskin's Taiko Oni].osu
Norn_NNN
:)
lolcubes
Just a small thing: you still haven't added me to tags. :D
Someone else would probably point that out anyway. :p
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