I don't believe 2x1/1 is sufficient, and that 3x1/1 would be better. Personally I would be hesitant to nominate anything that uses 2x1/1 instead of a proper 3/2 rest moment.
I could name plenty of scenarios among my maps where two 1/1 breaks could've worked better than a single 3/2 one, some scenarios where using two 1/1 breaks could also have given me room for more variety in patterning, I personally wouldn't have ever been hesitant about nominating maps that abided by this rule had it been better defined (and not shunned).ikin5050 wrote:
I don't believe 2x1/1 is sufficient, and that 3x1/1 would be better. Personally I would be hesitant to nominate anything that uses 2x1/1 instead of a proper 3/2 rest moment.
I can argue that I'm an experienced mapper and I have had hard times handling muzukashii break usage, there are many maps where I've had to make decisions I dislike just to keep it rankable for BNs due to this stigmatization of alternatives, the fact that it's not solidly specified is what makes people unconfident about it, so having it be acknowledged further could probably help the ranking process ease up.Genjuro wrote:
I disagree because 1/1 is one of the main snappings used in the diff so it can't really be considered a rest moment (yes even 2 in a row). There is nothing wrong with using a 2/1 break every 4 measures, it doesn't feel too long for a diff that mainly uses 1/1 and 1/2 patterns + you also have the option to use 3/2 if that fits. I've literally never seen any experienced mappers complain about this, the only mappers who complain about the guideline either don't know that using 2/1 is okay or make their muzu diffs so hard to the point that 2/1 ends up seeming too long! The guideline already says that "Using rest moments less frequently is acceptable if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player." so it's not like anyone is forced to use unintuitive rest moments.
tldr: guideline is fine this proposal is unnecessary
This wording expected to let the mapping become like this:Ranking Criteria - Muzukashii difficulty wrote:
At least 1 rest moment that is 3/2 or longer should be inserted after 16/1 to 20/1 of continuous mapping. Using rest moments less frequently is acceptable if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player.
Or alternatively,
At least 1 rest moment that is 3 consecutive rest moments that are 1/1 or longer should be inserted after 16/1 to 20/1 of continuous mapping. This can not be applied for longer than 64/1 continuity of mapping. Using rest moments less frequently is acceptable if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player.
I'm a bit confused, would the 2 x 1/1 be sufficient or not? The second part of the paragraph makes me thing you don't believe it is.Tyistiana wrote:
However, as stated by various people here already, I believe that 2x1/1 would be sufficient to always acted as a proper substitute rest moment. Imagine that we have 5 minutes map, Muzukashii difficulty without 3/2 rest moment anywhere but only 2x1/1. That would make that Muzukashii difficulty become heavily closed to Oni difficulty which the guidelines suggested the mapper to apply 1x1/1 rest moment, while being a lot far from Muzukashii which apply 1x2/1 rest moment.
I'd like to say that adding that would make the guideline even more ambiguous as a player could theoretically not include any breaks at all if the song is fast pacedAlchyr wrote:
I would suggest just a minor amendment just to the subtext:
Using rest moments less frequently is acceptable if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player.