Yeah I'm gonna play them backward. I don't know the difference between P2 Innocent Sin and P2 the other one, but I've got P2IS on my PSP.
Having said that, yeah, I may well go play P3P, but I'm undecided whether I'll do that before P2 or after. We'll see how P3FES hits me. And yeah, I am referring to things like who you become intimate with (in my case it was actually two girls, and I didn't think that was allowed) and sports/arts clubs. I didn't even finish some of the social links (Yumi, Ai, Hisano, Margaret, Kanji) that I did start. Also, I never found the temperance social link. I'm guessing it's Bro Konishi, but he can really go fuck himself for all I care.
I'm still in the process of chasing Izanami in my own personal world but I've got mothra-fucking Beelzebub on my side now, so it should be even more one-sided than it already has been thus far.
Should I feel like a genius for being one step ahead of the mystery/Investigation Team, or was the game just well-written enough to be obvious, but not obvious about being obvious? I didn't use a FAQ for any of it, but I was ahead of the curve for every single one of the plot twists except that until the morning of the last abduction, I had no suspects. But man, I knew Nanako was in trouble like a week before it happened. That one was totally obvious.
If you're stupid and end up getting the bad ending, do you at least get a full dungeon out of it, or do your lousy decisions just go "oh, well, that's everything: you win!"? Because the midnight channel made it look like there was a dungeon involved. One where I could find a new Dousing Rod which I need for a Quest. That'd be kinda douchey.
Minecraft world is pretty cool.
Also, yes, I found out how to get the true ending on my own, but this was after I didn't get the true ending and read up on the Internet that I did, in fact, not get the true ending, and that you can't lock the true ending out if you get to the ending.
The ending really did feel like a candidate for the true ending, as long as you don't mind a handful of loose ends never being tied up or explained, which would have defeated the moral behind the ENTIRE GAME