Hmm...the 4th map mattyu posted was for Gekkabijin. flyboy's made that already. Oh well, the rest are fine.
Oh, and:

Oh, and:
I've been trying them too. I can FC all of them except for the 2000 onesflyboy87 wrote:
To do well in Rotter Tarmination (Inner), here are some pre requisites I suggest doing well in...
Soroban2000 - there are some notes there which are in Rotter. Like the DKKKDKK, DDDKD parts. Practice on that.
Kamikaze Remix - song with lots of weird note combinations. A certain must to do well in this song first
Kita Saitama2000 - same as Kamikaze Remix
X-DAY2000 - same as Kamikaze Remix
Ego Ego Atakushi - i dunno, get used to to the BPM?
Don't Cut (Inner) - get used to extreme continual notes
Classic Medley (Rock) - same as Don't Cut, but less intense
That part of the notes was actually a combination of Kita and EkiBEN notes, I think?aquabluu wrote:
I've been trying them too. I can FC all of them except for the 2000 onesflyboy87 wrote:
To do well in Rotter Tarmination (Inner), here are some pre requisites I suggest doing well in...
Soroban2000 - there are some notes there which are in Rotter. Like the DKKKDKK, DDDKD parts. Practice on that.
Kamikaze Remix - song with lots of weird note combinations. A certain must to do well in this song first
Kita Saitama2000 - same as Kamikaze Remix
X-DAY2000 - same as Kamikaze Remix
Ego Ego Atakushi - i dunno, get used to to the BPM?
Don't Cut (Inner) - get used to extreme continual notes
Classic Medley (Rock) - same as Don't Cut, but less intense![]()
The only real problem I'm having in Rotter Tarmination Inner is DK KD DK KD K DKD DKD (this set of notes is driving me nuts)
That implies greatnessmattyu007 wrote:
So tell me, when peppy is fixing many of the taiko mod things, what does that imply?Changelog wrote:
2009-02-07
(+) Authentic Taiko scoring.
(+) Taiko large hits count as double when hit twice.
(+) Added taiko instantaneous score display.
2009-02-08
(+) Added support for custom skin sample intervals. Under [General] for Taiko CustomComboBurstSounds: 50,100,200,300,400,500,600,700,800 (in skin.ini)
(*) Reduced hit window for taiko 50s.
(*) Fixed taiko drumrolls increasing combo.
(*) Fixed draw depth of taiko hit explosions.
(*) Fixed taiko large hits not showing an explosion when both keys are hit simultaneously.
*gigglefit*Changelog wrote:
2009-02-11
(+) Taiko online ranking support in test build (scores will be deleted obviously). Replays aren't currently saved.
Yeah sorry about that, I went and moved all the mapping/project threads because they weren't about gameplay or rankings :paquabluu wrote:
wtf the Taiko threads moved to the General Development forum![]()
I'm not against it, but it took me about 5 minutes to find them, lol.
Roko-don is my drum mascot, not myself!Ksndr wrote:
ok thanx flyboy! in france you have an insurance company named "assu2000" (assu = assurance (french) = insurance (english)) and a glass trademark named "optic2000"...pretty funny when you're a taiko fan...private jokes...![]()
http://www.youtube.com/watch?v=TXd__wcOlU4 I dedicated that video to aquabllu because he made the map...(I FCed carnivorous carnival, and like rokodon I put some video playing taiko no...just for fun!!!)
It kicked my arse. Hard.Rokodo [RL] wrote:
That's the most complicated taiko map I've ever seen in terms of timing... @.@;