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hiromi - LOVE HEART (Short Ver.)

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Topic Starter
Hinacle

KSHR wrote:

modding

Overall
- Tags : AennaCyborg を追加 <全dif>
- kiai time end=01:16:141 <Aennaさんdifは変更なし>


Easy
00:42:653 (T) - 緑線を00:42:566に移動
00:44:048 (T) - 緑線を00:43:961に移動
00:45:444 (T) - 緑線を00:45:356に移動
00:46:839 (T) - 緑線を00:46:752に移動
01:01:141 (3) - add clap
01:16:141 (1) - add clap at end ?
01:17:537 (1) - ^


Normal
OD : +1

00:53:729 (T)
00:11:955 (T) - 緑線を00:11:868に移動
00:12:653 (T) - 緑線を00:12:566に移動
00:13:351 (1) - 緑線を00:13:351に移動
00:14:833 (T) - 音量70%は大きく感じるので、60%でOKだと思います
00:42:653 (T) - 緑線を 00:42:566に移動
01:05:327 (x) - remove finish, add clap
01:08:118 (x) - ^


Aenna
HP,OD : +1 ?


Insane
00:04:979 (1,2) - 1grid right
00:28:351 (11) - 1grid left
00:31:490 (13) - add finish (Costum hitsound 2)
00:43:351 (4) - 1grid right
00:49:891 (4) - 前のサークルとのスぺーシングが若干狭いような...
01:05:327 (4) - add clap ?
01:08:118 (5) - add finish at beginning ?
01:13:176 (7) - 1grid right
01:21:723 (1) - remove finish at begining


star!! :)
Thank you for star,mod~!!

>yamossan

Thank you for star~!!
swish
;) :oops:
Miu_old
star~!!
So_Ra
good!
PeaChick
fight ~ >A<
DeadAlready
>w< cute song~

SPOILER
[General]
- Add more lead-in? hmmm I feel maybe 2 second is better xD
- Slider ticks seems all silenced... hmm I think you just want to increase the max score but also don't want the tick voice lol
but this maybe can't be ranked D: so please choose one:
1. Use some clap hitsound for tick custom hitsound to let some tick as a clap voice.
2. Decrease the slider tick rate to 0.5 and delete the non-sound file.
3. Just delete the non-sound file but tick voice will be appear :
Hmmm and btw I like 2. more (because I think your easy and normal's score is also enough for tick 0.5 xD)

[Easy]
00:42:566 - & 00:43:961 - & 00:45:356 - & 00:46:752 - Please delete these green lines, seems it's same with before one.xD

[Normal]
00:12:566 - & 00:13:263 - ^

[Insane]
00:36:984 - ...^


Orz /me runs
Really nice map so I only can find these problem D:
star >w</
and really thanks for find me to mod ></
ganbattene- >~</
Topic Starter
Hinacle

quintitem wrote:

>w< cute song~

SPOILER
[General]
- Add more lead-in? hmmm I feel maybe 2 second is better xD
- Slider ticks seems all silenced... hmm I think you just want to increase the max score but also don't want the tick voice lol
but this maybe can't be ranked D: so please choose one:
1. Use some clap hitsound for tick custom hitsound to let some tick as a clap voice.
2. Decrease the slider tick rate to 0.5 and delete the non-sound file.
3. Just delete the non-sound file but tick voice will be appear :
Hmmm and btw I like 2. more (because I think your easy and normal's score is also enough for tick 0.5 xD)

[Easy]
00:42:566 - & 00:43:961 - & 00:45:356 - & 00:46:752 - Please delete these green lines, seems it's same with before one.xD

[Normal]
00:12:566 - & 00:13:263 - ^

[Insane]
00:36:984 - ...^

>swish Miu So_Ra ChickeN

Thank you for star~!!
Orz /me runs
Really nice map so I only can find these problem D:
star >w</
and really thanks for find me to mod ></
ganbattene- >~</

Thank you for star,mod~!!

>swish Miu So_Ra ChickeN

Thank you for star~!!
Suzully
go :arrow: go :arrow:
Reiji-RJ
Hi >w<

[Easy]

01:01:141 (3) - I think that finish doesn't fit it
01:00:793 (2) - maybe finish?

Nothing wrong here :)

[Normal]

All fine~

[Aenna]

All seems fine

01:25:560 (1,2) - (nazi) (2) one grid up or (1) one grid down

[Insane]

Nothing wrong!

Sorry-sorry couldn't find anything wrong ><
Don't deserve kudosu ; - ;

Perfect map, good luck!
Topic Starter
Hinacle

Reiji-RJ wrote:

Hi >w<

[Easy]

01:01:141 (3) - I think that finish doesn't fit it
01:00:793 (2) - maybe finish?

Nothing wrong here :)

[Normal]

All fine~

[Aenna]


All seems fine

01:25:560 (1,2) - (nazi) (2) one grid up or (1) one grid down

[Insane]

Nothing wrong!

Sorry-sorry couldn't find anything wrong ><
Don't deserve kudosu ; - ;

Perfect map, good luck!
Thank you for star,mod~!!

Suzully,Thank you for star~
DarkRingSystem
8-)

= =b
Topic Starter
Hinacle

DarkRingSystem wrote:

8-)
= =b
Thank you test play and star~!!
Thite
nicemap~ :oops:
Holoaz
=~=d
Topic Starter
Hinacle

Holoaz wrote:

=~=d
Thank you for star,mod~!!

>Thite

Thank you for star~!!
KanaRin
>a<
Some suggestion here.

[Easy]

00:42:653 (1) - Finish in the first of the slider.
00:45:444 (1) - ^
00:48:234 (1) - finish

[Normal]
00:25:211 (1) - Remove Newcombo
00:25:909 (1) - ^

[Aenna Sama]
00:46:403 (4) - Add a note (?)
Nice.

[Insane]

00:30:095 (1) - New combo?


Good Job www
I can't see any big problem=w=
Fight!
Topic Starter
Hinacle

KanaRin wrote:

>a<
Some suggestion here.

[Easy]

00:42:653 (1) - Finish in the first of the slider.
00:45:444 (1) - ^
00:48:234 (1) - finsh

[Normal]
00:25:211 (1) - Remove Newcombo
00:25:909 (1) - ^

[Aenna Sama]
00:46:403 (4) - Add a note (?)
Nice.

[Insane]

00:30:095 (1) - New combo?


Good Job www
I can't see anything big problem=w=
Fight!
Thank you mod~!!
azuraer
nice map!

star-^-^
Topic Starter
Hinacle

azuraer wrote:

nice map!

star-^-^
Thank you test play,and star~!!
LuPiiTa
Hi~

General
Nice work!

Easy
Fine!

Normal
00:12:653 (1) - Maybe remove new combo?

Aenna
Fine!

Insane
Fine!

Dont give me kudos, i didnt find anything xD
star for you~
Topic Starter
Hinacle

LuPiiTa wrote:

Hi~

General
Nice work!

Easy
Fine!

Normal
00:12:653 (1) - Maybe remove new combo?

Aenna
Fine!

Insane
Fine!

Dont give me kudos, i didnt find anything xD
star for you~
Thank you for star,mod~!!
Suzully
modです~ ;)
SPOILER
General
Slider Tick Rateは特に理由がなければ1のままの方が良さそうです。
General guidelinesに「 Do not resort to dropping the slider tick rate to reduce score. 」という記述があり、この譜面には当てはまりませんが、一応デフォルトの1のままの方が安心だと思います。

quin姫のmodを見てませんでした :? sorry

Easy

  • もう少し折り返しスライダーを減らして、曲線スライダーのパターンを増やしても良いかなと思います。
  1. 00:23:118 (1,2,3,4,1,2,3,4) - あまり単発を続けずに、(2,3)をスライダーに変えるなどのパターンの方が易しいと思います。
  2. 00:48:234 (1,2,3,4,1,2,3,4) - ^
  3. 00:52:420 (1,2) - Normalに同じく。
  4. 00:59:397 (1) - 終端にclap?
  5. 01:01:141 (3) - ^
Normal
  1. 00:52:420 (1,2) - やや難しいパターンのように思います。しかし、特別修正する必要はないと思います。
  2. 01:04:979 (1) - ^ 往復を1回減らして、1つサークルを加えるなどのパターンの方が戸惑いにくいと思います。
  3. 01:07:769 (1) - ^
Aenna
  • fine
    ただ、InsaneのHPとODが8と高めなのでこちらもあと1ずつ上げても良いかなと思います。
Insane
  1. 00:09:513 (1,2,3) - この部分を、Grid Level4にして整えてみてはどうでしょうか。↓のような感じで。
  2. 00:25:909 (1) - 前の(1-7)の楕円と形がズレているので整えてみてはどうでしょう。Ctrl+Shift+Rで-10度くらい傾けると良さそうに思います。
  3. 00:26:432 (2,3,4) - ^00:09:513 (1,2,3) こちらはGrid Level3でも整えられそう・・・?
  4. 00:27:304 (1) - new combo?
  5. 00:30:793 (3) - ボーカルとリズムを合わせるなら↓のような感じにしてみてはどうでしょう。
  6. 00:39:862 (1) - 少し(6)と詰まっているように感じるので、1か2grid下に移動させてみてはどうでしょう。
  7. 00:51:025 (1) - 連打の形とズレているので1grid右へ移動させた方が違和感がないと思います。これに合わせて(2-4)も同様に?
  8. 00:54:688 (8) - 少し詰まっている感じがするので、1grid右&上へ。
  9. 00:56:955 (5) - 1grid右へ?
  10. 00:58:699 (5,6,7) - 1gird上へ。
  11. 01:05:676 (7,8,9) - (1,4)とスペーシングを揃えてみては。
  12. 01:07:944 (3) - Grid Level4で1grid下げるとなめらかに見えそうです。
音ではなく、ほとんどgridやパターンに関することになってしまって申し訳ないです :?
素晴らしい譜面、そして曲でした!
Go :arrow: Go :arrow: Ranked :!:
Topic Starter
Hinacle

Suzully wrote:

modです~ ;)
SPOILER
General
Slider Tick Rateは特に理由がなければ1のままの方が良さそうです。
General guidelinesに「 Do not resort to dropping the slider tick rate to reduce score. 」という記述があり、この譜面には当てはまりませんが、一応デフォルトの1のままの方が安心だと思います。

quin姫のmodを見てませんでした :? sorry

Easy

  • もう少し折り返しスライダーを減らして、曲線スライダーのパターンを増やしても良いかなと思います。
  1. 00:23:118 (1,2,3,4,1,2,3,4) - あまり単発を続けずに、(2,3)をスライダーに変えるなどのパターンの方が易しいと思います。
  2. 00:48:234 (1,2,3,4,1,2,3,4) - ^
  3. 00:52:420 (1,2) - Normalに同じく。
  4. 00:59:397 (1) - 終端にclap?
  5. 01:01:141 (3) - ^
Normal
  1. 00:52:420 (1,2) - やや難しいパターンのように思います。しかし、特別修正する必要はないと思います。
  2. 01:04:979 (1) - ^ 往復を1回減らして、1つサークルを加えるなどのパターンの方が戸惑いにくいと思います。
  3. 01:07:769 (1) - ^
Aenna
  • fine
    ただ、InsaneのHPとODが8と高めなのでこちらもあと1ずつ上げても良いかなと思います。
Insane
  1. 00:09:513 (1,2,3) - この部分を、Grid Level4にして整えてみてはどうでしょうか。↓のような感じで。
  2. 00:25:909 (1) - 前の(1-7)の楕円と形がズレているので整えてみてはどうでしょう。Ctrl+Shift+Rで-10度くらい傾けると良さそうに思います。
  3. 00:26:432 (2,3,4) - ^00:09:513 (1,2,3) こちらはGrid Level3でも整えられそう・・・?
  4. 00:27:304 (1) - new combo?
  5. 00:30:793 (3) - ボーカルとリズムを合わせるなら↓のような感じにしてみてはどうでしょう。
  6. 00:39:862 (1) - 少し(6)と詰まっているように感じるので、1か2grid下に移動させてみてはどうでしょう。
  7. 00:51:025 (1) - 連打の形とズレているので1grid右へ移動させた方が違和感がないと思います。これに合わせて(2-4)も同様に?
  8. 00:54:688 (8) - 少し詰まっている感じがするので、1grid右&上へ。
  9. 00:56:955 (5) - 1grid右へ?
  10. 00:58:699 (5,6,7) - 1gird上へ。
  11. 01:05:676 (7,8,9) - (1,4)とスペーシングを揃えてみては。
  12. 01:07:944 (3) - Grid Level4で1grid下げるとなめらかに見えそうです。
音ではなく、ほとんどgridやパターンに関することになってしまって申し訳ないです :?
素晴らしい譜面、そして曲でした!
Go :arrow: Go :arrow: Ranked :!:
Thank you for star,mod~!!
:)
rrtyui
:D
Topic Starter
Hinacle

rrtyui wrote:

:D
Thank you for star~!!
Garven
As per your request:

[Easy]
00:44:048 (1) - Remove new combo
00:46:839 (1) - Remove new combo
For the most part, I didn't like how the majority of the map was straight lines and 90 degree angles. It led to a rather uninspired map to play. Another thing you may want to focus on is simplifying the rhythms used. It would lower the star rating and make it feel a little less drab in the rhythm department. Right now it almost feels like you're just hitting the beat on almost every single hit and it kind of numbs your ears out.

[Normal]
00:12:653 (1) - Remove new combo
Kind of the same feeling from the Easy as far as the linear mapping is concerned, but not nearly as much. It's better, but could be improved, imo. Try for more fluid movements with curves and memorable patterns.

[Aenna]
Hmm, maybe HP drain -1?
Really nice.

[Insane]
00:06:897 (4) - Maybe like this?
This was much nicer compared to your Easy/Normal. I really recommend you spruce them up a lot so that there's a better play experience for all players instead of only the higher-end population.

That said, everything is technically alright.
Topic Starter
Hinacle

Garven wrote:

As per your request:

[Easy]
00:44:048 (1) - Remove new combo
00:46:839 (1) - Remove new combo
For the most part, I didn't like how the majority of the map was straight lines and 90 degree angles. It led to a rather uninspired map to play. Another thing you may want to focus on is simplifying the rhythms used. It would lower the star rating and make it feel a little less drab in the rhythm department. Right now it almost feels like you're just hitting the beat on almost every single hit and it kind of numbs your ears out.

[Normal]
00:12:653 (1) - Remove new combo
Kind of the same feeling from the Easy as far as the linear mapping is concerned, but not nearly as much. It's better, but could be improved, imo. Try for more fluid movements with curves and memorable patterns.

[Aenna]
Hmm, maybe HP drain -1?
Really nice.

[Insane]
00:06:897 (4) - Maybe like this?
This was much nicer compared to your Easy/Normal. I really recommend you spruce them up a lot so that there's a better play experience for all players instead of only the higher-end population.

That said, everything is technically alright.
Thank you mod~!!

Fixed!!
4ban
good song!
Topic Starter
Hinacle

4ban wrote:

good song!
Thank you for star~!!
JoJo
Cute song~!
o(* ̄▽ ̄*)ブ ★~
Topic Starter
Hinacle

Joshua Lost wrote:

Cute song~!
o(* ̄▽ ̄*)ブ ★~
Thank you for ★~
Shiro
Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game :)

General
pleasepleaseplease make the audio lead-in exactly the same in all diffs ;_; (note: you absolutely don't have to fix that, but I'm nazi like this ;_; )
Nothing wrong here.

Easy
00:26:606 (1,2,3,4,1,2,3) - That part sounded weird to me, because of the sudden 1/1 that sounds quite... fast compared to the rest of the map.
00:35:676 (1) - I'm not sure this new combo is needed - I don't see why there is one.
00:44:048 (2) - Custom clap on the end to keep using the clap pattern you started ?

Normal
The constant 1/1 worries me. It makes the map very repetitive, and actually quite hard for a Normal, the difficutly gap between this and Easy being too large in my opinion.

Aenna
I think it'd be better to call this Aenna's Hard, seeing the other diffs have normal names.
Quite a few 1/4s surprised me in this diff.
00:09:513 (4,5) - these especially make no sense whatsoever to me
00:35:502 (1) - This spinner being silenced actually confused me, since I couldn't calculate the timing of the next note at all.

Insane
Most of the 1/4s don't make sense at all... especially that one long stream.
Topic Starter
Hinacle

Odaril wrote:

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game :)

General
pleasepleaseplease make the audio lead-in exactly the same in all diffs ;_; (note: you absolutely don't have to fix that, but I'm nazi like this ;_; )
Nothing wrong here.

Easy
00:26:606 (1,2,3,4,1,2,3) - That part sounded weird to me, because of the sudden 1/1 that sounds quite... fast compared to the rest of the map.
00:35:676 (1) - I'm not sure this new combo is needed - I don't see why there is one.
00:44:048 (2) - Custom clap on the end to keep using the clap pattern you started ?

Normal
The constant 1/1 worries me. It makes the map very repetitive, and actually quite hard for a Normal, the difficutly gap between this and Easy being too large in my opinion.

Aenna
I think it'd be better to call this Aenna's Hard, seeing the other diffs have normal names.
Quite a few 1/4s surprised me in this diff.
00:09:513 (4,5) - these especially make no sense whatsoever to me
00:35:502 (1) - This spinner being silenced actually confused me, since I couldn't calculate the timing of the next note at all.

Insane
Most of the 1/4s don't make sense at all... especially that one long stream.
Thank you mod~

Fixed!!
NabeyaN
good map :)
Topic Starter
Hinacle

NabeyaN wrote:

good map :)
Thnak you for star~!!
Garven
[Normal]
00:34:281 (1,2) - Control + H to reduce overlap?

[Aenna]
00:36:723 (1) - This section feels kind of complex and fast compared to the toned-down portion of the music. Perhaps tone things down a little bit to fit the music better?

[Insane]
00:42:653 (1,2,3) - These triples that are starting phrases don't play very well to me, though to be honest, they don't fit the music at all, so that might be why I don't like them much.

Eh, the Normal still feels kind of like you're just hitting the beat over and over again, even with some of those small variations, mostly because of really long strings of just 1/1 hits. It's okay, but kind of boring. ;_;
Topic Starter
Hinacle

Garven wrote:

[Normal]
00:34:281 (1,2) - Control + H to reduce overlap?

[Aenna]
00:36:723 (1) - This section feels kind of complex and fast compared to the toned-down portion of the music. Perhaps tone things down a little bit to fit the music better?

[Insane]
00:42:653 (1,2,3) - These triples that are starting phrases don't play very well to me, though to be honest, they don't fit the music at all, so that might be why I don't like them much.

Eh, the Normal still feels kind of like you're just hitting the beat over and over again, even with some of those small variations, mostly because of really long strings of just 1/1 hits. It's okay, but kind of boring. ;_;
Thank you mod~!!
All Fixed!!
Garven
Hmm, well, here ya go. Maybe next time make your easier difficulties a bit more rhythmically interesting. :3

Edit: Don't update the map or the first post unless there's another mod you wish to apply.
Topic Starter
Hinacle

Garven wrote:

Hmm, well, here ya go. Maybe next time make your easier difficulties a bit more rhythmically interesting. :3
Thank you recheck and bubble!!
Patchouli
:)
Topic Starter
Hinacle

Patchouli wrote:

:)
Thank you for star~!!
yuugeki1234
:D
whymeman
Hmm.... alright then, ranked.
Topic Starter
Hinacle

whymeman wrote:

Hmm.... alright then, ranked.
Thank you!!
S o r d a
おめでとー!!!!!
LuPiiTa
Gratz! 8-)
DarkRingSystem
:!:
おめでとー~~~
Topic Starter
Hinacle
>S o r d a,LuPiiTa,DarkRingSystem

Thank you!!
Garven
Grats. :D
KanaRin
おめでとう!!
Topic Starter
Hinacle
>Garven,KanaRin

Thank you~><
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