Hi.
As far as i know, objects in ranked maps should follow the rhythms to fit the music.
Here in this example, nothing in the music is fitting this 1/6 combo.
Same stuff happen multiple times in the map. (this map is ranked)
Following correctly the violin here would be perfectly playable,
can someone explain why mappers sometimes are choosing to not follow the music ?
And why is this acceptable for rank ? (BNs said nothing about it in the map discussion)
i can understand simplifications like, using 1/4 on 1/8 or 1/6 on 1/12,
because all the objects are still synchronized to the music,
but in this example, it's not.
There is what is doing the violin (edited to fit the music) :
Is strictly following the music, implying use of rare beat snap divisor, not acceptable ?
What are ranking criteria saying about this ?
I'm mapping occasionally,
but i'm curious about this kind of stuff because i'm planning to make maps more often in the future.
Thanks for reading
As far as i know, objects in ranked maps should follow the rhythms to fit the music.
Here in this example, nothing in the music is fitting this 1/6 combo.
Same stuff happen multiple times in the map. (this map is ranked)
Following correctly the violin here would be perfectly playable,
can someone explain why mappers sometimes are choosing to not follow the music ?
And why is this acceptable for rank ? (BNs said nothing about it in the map discussion)
i can understand simplifications like, using 1/4 on 1/8 or 1/6 on 1/12,
because all the objects are still synchronized to the music,
but in this example, it's not.
There is what is doing the violin (edited to fit the music) :
Is strictly following the music, implying use of rare beat snap divisor, not acceptable ?
What are ranking criteria saying about this ?
I'm mapping occasionally,
but i'm curious about this kind of stuff because i'm planning to make maps more often in the future.
Thanks for reading