Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game
GeneralSkin lacks default-comma.png, default-dot.png, default-percent.png and default-x.png.
The combo colours are too dark and blend with the background and the video.EasyThis feels more like a Normal to me.
NormalFeels a bit difficult for a Normal to me. :/
The combos are generally really long, too. I'm going to suggest new combos to place, you're free to refuse or not:
00:04:344 (6,6) -
00:29:784 (5) -
01:07:224 (5) -
01:15:864 (2,3) - For some reason, this pattern confused me and I couldn't hit (3) with the correct timing (despite trying several times).
HardSome of the doubles make no sense whatsoever and are actually confusing to play (because they make the timing weirder than it should be, and genuinely unexpected):
00:17:304 (1,2,3,4) -
00:20:184 (3,4,5,6) -
00:36:504 (1,2,3,4) -
00:46:104 (1,2,3,4) -
01:01:944 (2,3,4,5) -
01:15:264 (1,2) -
00:26:424 (1) - Finish on the first bit ? It will make the pattern symmetrical to the previous one even for the hitsounds.
00:34:104 (4) - New combo to match the combo pattern of 00:24:984 (1,2,3,1,2,3) - and I suggest you use a finish on the first beat (for symmetry purposes)
MagicaWhy does this have a custom diff name when all the others have a regular one ?
The high spacing makes some patterns genuinely confusing.
00:55:464 (8) - This slider is hidden by a hitburst.
01:15:264 (1,2) - Too far from the center of the screen so soon after the spinner... Not to mention the (1) being on a blue tick makes the timing awful to read.
01:16:824 (1) - I don't think this new combo is needed.
Pheon's TaikoThe streams look really random. :/
Call me back when you have fixed what needs to be fixed - the skin and combo colours at least.