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Kalafina - Magia (TV Size)

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Topic Starter
lolcubes

Sakura Hana wrote:

[Skin]
hit 100 and hit 300 sets have very similar colors, use 2 different colors instead of 2 different tones of the same color please. 300 is more reddish while 100 is more blueish. Also 100 is smaller than 300. But very well, I will think of something. New skin, a more simple one but more pretty (imo). 300s are pink-reddish, 100s are blue (borderline purple) and 50s are deep red.
Although the BG is from the anime, it totally gives me the wrong impression of the song, doesnt seem to fit, do you think you can find something that looks more fitting to the song's atmosphere that's still related to the anime? otherwise is fine i guess. Yeah I took one of Kite's pictures but since I'm bad at PS I'm still editing it. Will change once it's done. New BG.
The spinner color was a nice idea, however the color's really intense and may annoy some players, also change the approach circle color coz it's kind of blending with the spinner's circle. Alright I will think of something else then.New skin.

[All difficulties]
I recommend that on the last spinner you silence spinnerspin and spinnerbonus because they are making some noise that really isnt fitting with the song. Changed them to silent for now. Will think of something better. Silenced the spin and bonus completely with blank .wav sounds.

[Magica]
This diff feels overmapped, mostly the streams (The instruments feel more like 1/2 not 1/4). Revamped most of the stuff, should be a lot more fun to play (less streams more jumps), also no 'overmapped' stuff anymore (all notes follow something instead of just being there to make things harder :) ).
00:05:784 (1,2,3,4,5,6,7,8) - The current AR makes it hard to sight read these. Hmm, people I gave this map to test didn't have any issues. Might be one of those 'moments' when reading fails. Will keep as it is for now. :3Remapped this part, everything should be easy to read now as well. (provided you can play insane diffs)
00:52:584 (1,2,3,4) - These jumps are unevenly spaced in an unintuitive accelerated manner, i recommend either you make the spacing the same, or you think of another pattern to do this acceleration. Unfortunately there was no way to make it 100% correct. This time I took a ruler for my screen, because the last increment requires 2.2x grid snap which is impossible. Should be fixed now.Rechecked, it's fixed. Spacing between 1 and 2 is 1.4x, 2 and 3 is 1.8x and 3 and 4 is 2.2x (used external source to determine the distance).Remapped to static distance.

[Pheon's Taiko]
I strongly recommend you remove the video from this diff only, Taiko uses much more computer resources than standard plus it looks kind of awkward at the end http://osu.ppy.sh/ss/64731 Video removed from taiko.

[Easy]
01:15:864 (2,3) - This can be weird to play for a newbie, because (3) is spaced out 3/4 later, i recommend you extend (2) by 1/4. Fixed.

Aside from Magica all are good maps, imo Magica's Hard for the sake of being Hard rather than fitting the song, this just makes it way weirder to play, love all the other diffs in the mapset tho <3 Good Luck!~ Magica diff revamped so it's hard with a reason. It's not exceptionally hard, but since it follows the drums and guitar mostly (voice takes it over at certain points) it requires more speed, but now it fits (atleast I think it does).
Thanks. :3
Topic Starter
lolcubes
New full submit up. Redownload please.

Skin changes, some additional sound files, background changes.
_Kiva
Yes i love this song
[OVERALL]
The pause screen scared me . yes it does!
btw the spinner background is really shiny lol

[MAGICA]
00:18:984 (7) - move it up little bit for a better look of triangle
00:35:544 (1,2,3) - what kind of spacing using here? 2.0? 1.6X? 1-2 is ok , but i think 2-3 should be adjusted to same with 3-4
and
[HARD]
i suggest HD-1 OD-1 otherwise the difficulty is close to Magica

Others all fine .. to me
Do not need to kudosu me because you already have quite a lot useful moddings
star and goodluck
Topic Starter
lolcubes

_Kiva wrote:

Yes i love this song
[OVERALL]
The pause screen scared me . yes it does! Hehe. :D
btw the spinner background is really shiny lol It looks fine until the spinner is clear, I am trying to sort this out currently. It doesn't look too bad though.

[MAGICA]
00:18:984 (7) - move it up little bit for a better look of triangle Done.
00:35:544 (1,2,3) - what kind of spacing using here? 2.0? 1.6X? 1-2 is ok , but i think 2-3 should be adjusted to same with 3-4 It is using the same spacing as the previous combo, just in reverse order.
and
[HARD]
i suggest HD-1 OD-1 otherwise the difficulty is close to Magica Nah, hp drain is already easy enough, allows many misses in between hits without killing the player, and the song is slow enough for anyone who has any rhythm sense to achieve 95%+ accuracy with current OD.(provided he is able to play hard modes)

Others all fine .. to me
Do not need to kudosu me because you already have quite a lot useful moddings Why not? Your post helped me correct an oversight, I'm pretty sure you deserve one. :3
star and goodluck Thanks.
Wylo
Oh wow the new skin <3
Loving the spinner.

hitcircleoverlay.png could be a bit thinner but it doesn't really matter.
val0108
ya o/
ALL suggestion :3
[Magica]
00:04:704 add note?
00:06:624 - ^
00:09:264 - ^

others diff's fine.
nice map~
Topic Starter
lolcubes

doomed151 wrote:

Oh wow the new skin <3
Loving the spinner.

hitcircleoverlay.png could be a bit thinner but it doesn't really matter.
Thanks. :D
I made the overlay this "fat" cause I didn't want it to look standard. Since I made it from 2 default hitcircles (where 2nd was resized) and shaded them it kinda gives off a nice 3d feel as well. :3

val0108 wrote:

ya o/
ALL suggestion :3
[Magica]
00:04:704 add note? Nah, previously there was one there, but everyone thought it was too much, and this way it doesn't feel as heavy.
00:06:624 - ^ Same thing.
00:09:264 - ^ Nah, that would destroy the flow until this point, the emphasis was on the first beat, not the last.

others diff's fine.
nice map~ Thanks. :3
Beren
Topic Starter
lolcubes
Magica difficulty revamped. It should no longer be overmapped (although it may seem overmapped but it's following drums and guitar, and voice on certain parts).
Pesar
:)
ziin
I don't like the sounds in natsumerin's map, I prefer leaving the default hitsound as something constant that you always hear when you hit and isn't distracting. Claps/whistles/finishes can be changed easily, but the important thing is that constant, non-distracting audible feedback on every note. The drum beat is far too sharp, and I never hit it right, so the song sounds out of beat (I'm not perfect). In contrast, the default softhit is very fuzzy, and doesn't sound like part of the song, so it's not distracting.

[magia]
I might have missed some stuff, but whatever. A few variations never hurt anyone.
This rhythm http://puu.sh/1dbU doesn't really exist in the song except for the beginning. You're leaving out the white tick, which is pretty important.
Here's bookmarks where I think you should add or remove a sound/note. All of my previous suggestions are probably still viable.
SPOILER
10344,10464,11904,12264,13824,14664,15624,16584,16824,23544,23664,24624,24864,25224,36144,42624,45024,46464,48864,50304,57264,57384,57504,57984,58704,58824,59784,60384,61824,62664,63624
01:14:904 - my feelings haven't changed on this, but I don't think I told you the first time. I don't think you should map it, since the violin isn't perfectly in time, and it's weird to begin with.
you can get away with just deleting these 3 notes though: (also applies to hard)
01:15:264 (1) -
01:16:944 (2,3) -

[normal]
01:22:944 (2) - slide into it or delete.

the whistles might be a bit overused. Skin's pretty.
Topic Starter
lolcubes

ziin wrote:

I don't like the sounds in natsumerin's map, I prefer leaving the default hitsound as something constant that you always hear when you hit and isn't distracting. Claps/whistles/finishes can be changed easily, but the important thing is that constant, non-distracting audible feedback on every note. The drum beat is far too sharp, and I never hit it right, so the song sounds out of beat (I'm not perfect). In contrast, the default softhit is very fuzzy, and doesn't sound like part of the song, so it's not distracting.

[magia]
I might have missed some stuff, but whatever. A few variations never hurt anyone.
This rhythm http://puu.sh/1dbU doesn't really exist in the song except for the beginning. You're leaving out the white tick, which is pretty important. I left out 2 white ticks on purpose. But nice to hear an opinion about this. After considering it I decided to map those 2 white ticks. Thanks.
Here's bookmarks where I think you should add or remove a sound/note. All of my previous suggestions are probably still viable. I will review them. Notes left out are on purpose, because constantly covering all 3 layers would really be overmapping, that's why the voice takes over at 'focus' points.
SPOILER
10344,10464,11904,12264,13824,14664,15624,16584,16824,23544,23664,24624,24864,25224,36144,42624,45024,46464,48864,50304,57264,57384,57504,57984,58704,58824,59784,60384,61824,62664,63624
01:14:904 - my feelings haven't changed on this, but I don't think I told you the first time. I don't think you should map it, since the violin isn't perfectly in time, and it's weird to begin with. Maybe, but it's such a strong part that it's almost a sin to leave it out.
you can get away with just deleting these 3 notes though: (also applies to hard)
01:15:264 (1) - I think you meant 01:15:384 since that's the "filler", it does however follow the drum so it's not out of place. A bit convenient I might say. Also it is there for the flow, since 1-2-3-1 use incrementing spacing.
01:16:944 (2,3) - I agree. These notes got removed. They were adding a nice touch but I guess it was at the wrong place (1/4 too soon, both of them). To map them correctly might seem unrankable. Thanks.

[normal]
01:22:944 (2) - slide into it or delete. Slider now. Thanks.

the whistles might be a bit overused.Maybe, but, atleast to me, it sounds okay. The whistle tries to follow the drums mostly, and sometimes 'focus' points. Skin's pretty. Thanks. :3 Also thanks for a recheck.

ziin wrote:

Reviewing the bookmarks. Whistle legend: drum -> guitar -> voice (but only when in focus).
10344 This spot doesn't follow either drum or guitar (nor the voice focus), so no.
10464 No whistle here cause it doesn't follow either drum or guitar.
11904 Slider end here, nothing in the background to map a whistle on.
12264 Done.
13824 Same as 11904
14664 Leaving out the whistle here cause it sounds wrong. It does have a 'thump' in the background and voice covers this timeline but I think I already used whistle to the maximum.
15624 This is the part I was referring to when I said that it covers the voice in focus. It's a heavy change in voice and mapping stuff in between would make it insignificant.
16584 Same as the above.
16824 Already a note here. Follows the guitar. HOWEVER voice is in the focus, so not putting a whistle on it, just making a note here already makes the guitar "heard".
23544 Same as 15624.
23664 Same as the above.
24624 It would be logical to do it on the first part as well then. But mapping this one, even if it follows the drum (remember voice is still in focus) would feel like overmapping to me.
24864 Same as the above.
25224 Added a circle.
36144 Voice in focus, so no.
42624 Same as 10344. Plus it would feel like a filler.
45024 Nah, I don't like it.
46464 Same as 42624.
48864 I have put voice in focus here, but mapped (2) in the combo so it doesn't feel empty (it follows drum). 1-3-4-5 are the voice focus, so no.
50304 Same as 42624.
57264 Nothing to follow here, unless I map 57384. I agree that would make a good flow but I am not going to map 57384.
57384 Nah. Would make more sense to map this position (not timeline) in the previous part which is the same. A new 'section' starts in the next combo so a 1/4 of rest wouldn't hurt.
57504 Same as the above.
57984 Same as 42624.
58704 Slider end here and a whistle already. Nothing to do here.
58824 Missed that one, thanks.
59784 Done, looks like I had an oversight here, moved (2) here cause at 1/4 later it follows nothing.
60384 Voice in focus. No.
61824 Same as 42624.
62664 Done.
63624 Same as 59784.
In addition I'd like to say that thing I call voice focus may be a convenient method to map less. This means it adds jumps (or bigger distance in general) and maps less stuff. This creates the variety in map, so it's not covered in 100% triplets or ministreams and short sliders. Thanks for your time and these bookmarks were of a great help to me, even if they didn't give the advice I liked.
edit: 14th March, 13:37 ( :D ) local time new full submit up. This full submit removes the .osb file. Redownload please.
Mastodonio
Hi.

General:
It is not necessary to put 1 second in Audio-Lead in, just because your map starts from 00:01:944. Put 0,5 seconds.

Hard:
Wow,such a high slider velocity. And I see that on 'Magica' difficulty is the same slider velocity. If 'Magica' diff is not a guest diff,then there is no point to put the same slider velocity on both diffs. Use for example 1,6 slider velocity here.
00:42:264 - This would be nice if you put KIAI mod here,and end it here,for example : 01:14:904

Magica:
Well,what can I say. There are lots of moments here,when circles just fall on all the sides of the screen. No patterns,just a lot of circles around and sometimes it is not necessary to put so many jumps here ;) I hope you understand,what do I mean.

Star!
Topic Starter
lolcubes

Giorgos wrote:

Hi.

General:
It is not necessary to put 1 second in Audio-Lead in, just because your map starts from 00:01:944. Put 0,5 seconds. I will leave it at 1, it doesn't change anything and having an extra half a second doesn't hurt.

Hard:
Wow,such a high slider velocity. And I see that on 'Magica' difficulty is the same slider velocity. If 'Magica' diff is not a guest diff,then there is no point to put the same slider velocity on both diffs. Use for example 1,6 slider velocity here. Normal is using 1.5 SV and is really easy to play. The word 'hard' in the difficulty should mean something. For example, it's difficulty is matching other similar hard diffs, and while playing a SV of 2.0 won't break you, especially since this is only 125bpm. I will leave it as it is sorry.
00:42:264 - This would be nice if you put KIAI mod here,and end it here,for example : 01:14:904 Already said to numerous posts, no kiai for this map will be used. It doesn't FIT. The climax of the song is near the end and there are no real repetitions to use it on.

Magica:
Well,what can I say. There are lots of moments here,when circles just fall on all the sides of the screen. No patterns,just a lot of circles around and sometimes it is not necessary to put so many jumps here ;) I hope you understand,what do I mean. I don't actually. All the circles follow an imaginary line, and jumps are usually the parts where the focus switches to voice. The jumps at the start are to make it more interesting, anyone who is able to play insane diffs shouldn't have problems with those. :/

Star! Thanks, but sorry I can't kudosu this. :/
Charles445
IRC mod
Topic Starter
lolcubes

Charles445 wrote:

IRC mod
To clarify, Charles pointed out some minor spacing issues that were created while fixing some stuff in normal. Deserves a kudo for that. Thanks Charles445.
Sakura
[Skin]
Spinnerspin.wav is using a different silence sound file than the one recommended in the Custom Hitsound Library same goes for spinnerbonus.wav

[General]
I think those 2 combo colors are very similar, try adding some gray or blue or somthing in between the 2?

[Magica]
00:59:544 (1,2) - This jump is unintuitive i cant see any hint on the music for this jump.
01:03:384 (1,2) - ^

[Easy]
00:18:264 (3) - Newbies wont be able to see the 2nd repeat, probably split into 2 sliders instead or leave 1 repeat and add a note after.
00:35:544 (4) - ^
Too many spinners at the end, turn some into sliders?

Mapset has improved quite a lot, call me back for a recheck when you're done fixing
Topic Starter
lolcubes

Sakura Hana wrote:

[Skin]
Spinnerspin.wav is using a different silence sound file than the one recommended in the Custom Hitsound Library same goes for spinnerbonus.wav
Fixed, using the blank.wav as a template now.

[General]
I think those 2 combo colors are very similar, try adding some gray or blue or somthing in between the 2? Blue (borderline purple) added.

[Magica]
00:59:544 (1,2) - This jump is unintuitive i cant see any hint on the music for this jump. Fixed.
01:03:384 (1,2) - ^ Fixed.

[Easy]
00:18:264 (3) - Newbies wont be able to see the 2nd repeat, probably split into 2 sliders instead or leave 1 repeat and add a note after. Fixed.
00:35:544 (4) - ^ Fixed.
Too many spinners at the end, turn some into sliders? Leaving spinners. I don't think sliders would fit.

Mapset has improved quite a lot, call me back for a recheck when you're done fixing Thanks, will do. :p
Sakura
Ok then Bubbled~
Topic Starter
lolcubes
Wee thanks~
Louis Cyphre
Hmm. Spinner Background and Spinner Background 2 same files. I guess second image is useless (1023 x 768).
Also


Put score bar BG. Looks awfull in other skins.
Topic Starter
lolcubes
Okay, looks I forgot to remove the old bg. Gonna full submit in a minute. Full submit done.
Sakura
And it figures i should pay more attention because i could totally swear that background wasnt there anyways
Rebubbled~
arien666
[Pheon's Taiko]
00:24:744 (100) - [Suggestion] Delete finish?
Actually, I can pop the bubble due to no Kiai on purposed part but as this song is darkness, I'll let it to mapper :3



Just one suggestion about Taiko diff whatever :3
Pheon

arien666 wrote:

[Pheon's Taiko]
00:24:744 (100) - [Suggestion] Delete finish?
I actually thought that would fit, I just wanted to sound it a little bit louder as to put more emphasis on the transition between the parts. After the 2nd finish it's louder, so I figured this would be a nice way to make it sound good.
If it's considered unrankable like this, feel free to make it a regular note, but I'd prefer to keep it a finish, because it doesn't seem as hard to hit anyhow, seeing as it's only 125BPM on 1/2nds.

Yeah, I talked with the guy below me concerning this. ^^ Still, it's a good suggestion.
Topic Starter
lolcubes

arien666 wrote:

[Pheon's Taiko]
00:24:744 (100) - [Suggestion] Delete finish?
Actually, I can pop the bubble due to no Kiai on purposed part but as this song is darkness, I'll let it to mapper :3



Just one suggestion about Taiko diff whatever :3
Alright I discussed it with Pheon after analyzing the map a bit and both him and me agreed that we're gonna leave that finish as it is now. It doesn't sound wrong in any case either. :3
Shiro
Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game :)

General
Skin lacks default-comma.png, default-dot.png, default-percent.png and default-x.png.
The combo colours are too dark and blend with the background and the video.

Easy
This feels more like a Normal to me.

Normal
Feels a bit difficult for a Normal to me. :/
The combos are generally really long, too. I'm going to suggest new combos to place, you're free to refuse or not:
00:04:344 (6,6) -
00:29:784 (5) -
01:07:224 (5) -
01:15:864 (2,3) - For some reason, this pattern confused me and I couldn't hit (3) with the correct timing (despite trying several times).

Hard
Some of the doubles make no sense whatsoever and are actually confusing to play (because they make the timing weirder than it should be, and genuinely unexpected):
00:17:304 (1,2,3,4) -
00:20:184 (3,4,5,6) -
00:36:504 (1,2,3,4) -
00:46:104 (1,2,3,4) -
01:01:944 (2,3,4,5) -
01:15:264 (1,2) -
00:26:424 (1) - Finish on the first bit ? It will make the pattern symmetrical to the previous one even for the hitsounds.
00:34:104 (4) - New combo to match the combo pattern of 00:24:984 (1,2,3,1,2,3) - and I suggest you use a finish on the first beat (for symmetry purposes)

Magica
Why does this have a custom diff name when all the others have a regular one ?
The high spacing makes some patterns genuinely confusing.
00:55:464 (8) - This slider is hidden by a hitburst.
01:15:264 (1,2) - Too far from the center of the screen so soon after the spinner... Not to mention the (1) being on a blue tick makes the timing awful to read.
01:16:824 (1) - I don't think this new combo is needed.

Pheon's Taiko
The streams look really random. :/

Call me back when you have fixed what needs to be fixed - the skin and combo colours at least.
Topic Starter
lolcubes

Odaril wrote:

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game :)

General
Skin lacks default-comma.png, default-dot.png, default-percent.png and default-x.png. Fixed.
The combo colours are too dark and blend with the background and the video. They do use a similar color (both bg and video have blue (borderline purple), red and pink), but it is much brighter. I don't know about you but neither me nor anyone who playtested the map for me had any issues, video or without. Making them brighter wouldn't fit the dark nature of the song/video (which the skin is all about). All I can do is max out a certain color and raise the others a little, but anything more than that either doesn't fit or is not required. Update: made them SLIGHTLY brighter.

Easy
This feels more like a Normal to me. It's still relatively easy.

Normal
Feels a bit difficult for a Normal to me. :/ It's only a step higher than easy. Shorter sliders, more circles. I have seen many normals or similar difficulties which were tougher.
The combos are generally really long, too. I'm going to suggest new combos to place, you're free to refuse or not:
00:04:344 (6,6) -
00:29:784 (5) -
01:07:224 (5) -
I didn't use the suggested template you wrote, but I did add some new combos to make them shorter. You might wanna check those out and see if you like them.
01:15:864 (2,3) - For some reason, this pattern confused me and I couldn't hit (3) with the correct timing (despite trying several times).My guess is because this section is using 1.0x distance spacing, while the rest of the map uses 0.8x. I have made this section use 0.8x now as well.

Hard
Some of the doubles make no sense whatsoever and are actually confusing to play (because they make the timing weirder than it should be, and genuinely unexpected): I used them to emphasize certain parts. I will remove them.
00:17:304 (1,2,3,4) - Removed the circle on the slider end.
00:20:184 (3,4,5,6) - A circle got removed and the other got moved in time so it doesn't sound weird.
00:36:504 (1,2,3,4) - This one got moved in time as well. Placing changed on top of the slider. It sound fine as a triplet now.
00:46:104 (1,2,3,4) - Same as the above, one got removed, one got moved in time.
01:01:944 (2,3,4,5) - ^ also one more before 1 min mark (a similar part).
01:15:264 (1,2) - This one actually follows a drum, even if it feels like a filler.
00:26:424 (1) - Finish on the first bit ? It will make the pattern symmetrical to the previous one even for the hitsounds. No, because this section follows the voice, and the first finish was the start of a pattern which continues here, it doesn't reset.
00:34:104 (4) - New combo to match the combo pattern of 00:24:984 (1,2,3,1,2,3) - and I suggest you use a finish on the first beat (for symmetry purposes) Combo added, finish discarded.

Magica
Why does this have a custom diff name when all the others have a regular one ? Because I thought that using this word would make the difficulty feel more 'epic'. In any case, expect magic in this difficulty, a hard one at that, which delivers (it's not too hard but people who are bad at jumps or singletapping will have problems FCing this).
The high spacing makes some patterns genuinely confusing. Why is that? Some of that high spacing (used 1.8x) is intentional to create a jump, to make it more fun. Several sections use this method, because players that tested this for me also agreed that I should add jumps. To me, those jumps look okay.
00:55:464 (8) - This slider is hidden by a hitburst. The placement is intentional. Using the skin I made for this map it is easily visible. I will not change this for now, unless I get more complaints about this (first one).
01:15:264 (1,2) - Too far from the center of the screen so soon after the spinner... Not to mention the (1) being on a blue tick makes the timing awful to read. Moved closer to the center.
01:16:824 (1) - I don't think this new combo is needed. It's probably not, but I will leave it as a new combo. The reason is it's a "heavy" note and uses somewhat different spacing 1-2-3 used.

Pheon's Taiko
The streams look really random. :/

Call me back when you have fixed what needs to be fixed - the skin and combo colours at least.
Full submit done.
Andrea
I was going to mod this but yeah, ask Odaril to rebubble first.
Shiro
IRC modded again. Changed 01:15:264 (1,2) - spacing in Magica.

Rebubbled~
do not kudosu
Andrea
[Hard]

01:17:184 (1) - Never start spinners on a blue tick if not necessary.

Fix and I'll rank!
Topic Starter
lolcubes

osuplayer111 wrote:

[Hard]

01:17:184 (1) - Never start spinners on a blue tick if not necessary.

Fix and I'll rank!
Oops, this must have been a recent blunder, I'm positive it was okay before. o.o
Anyways, fixed. :3
Andrea
That's a great first map!

Ranked~
Topic Starter
lolcubes
Thanks. :D

<3
h3k1ru
congrats with 1st ranked map :)
also pheon with first ranked taiko diff :)
arien666
Good job <3
Topic Starter
lolcubes
Thanks. :3
And thanks to all modders who helped me make this. <3
Reiji-RJ
Oh grats :)
Pheon
Grats lolcubes! Way to go! o/
gdeath
Grats!

Sorry for my delay, will pick up your futrue maps to mod or free feel post your any map to my queue when you like.
Weez
congrats :D
lepidopodus
Taiko seems nice, though It would be better you set kiai in appropriate time :)
Charles445
There it is folks
Sakura
There's something that's been intriguing me tho... MALnet's entry shows the source as Mahou Shoujou Madoka★Magica while fansubbing sites show the source as Puella Magi Madoka Magica? which one's the correct one X_X
Topic Starter
lolcubes

Sakura Hana wrote:

There's something that's been intriguing me tho... MALnet's entry shows the source as Mahou Shoujou Madoka★Magica while fansubbing sites show the source as Puella Magi Madoka Magica? which one's the correct one X_X
Official title is puella magi, but neither is wrong. Both are used.
Sakura
Oh ok thanks for clearing that up
Verdisphena

Lol congratz
Wylo
Congrats dude.
Sakura

wow, just wow O_O
Topic Starter
lolcubes
:O

Now I feel high and mighty. 8-)

Jk, making a new map now. :3
Canneh
CUBES YOU HAXXOR ><

Get back to the office
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